mirror of https://github.com/facebook/rocksdb.git
152 lines
5.6 KiB
C++
152 lines
5.6 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under the BSD-style license found in the
|
|
// LICENSE file in the root directory of this source tree. An additional grant
|
|
// of patent rights can be found in the PATENTS file in the same directory.
|
|
//
|
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
#pragma once
|
|
#include "utilities/stackable_db.h"
|
|
#include "rocksdb/env.h"
|
|
#include "rocksdb/status.h"
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
namespace rocksdb {
|
|
|
|
struct BackupableDBOptions {
|
|
// Where to keep the backup files. Has to be different than dbname_
|
|
// Best to set this to dbname_ + "/backups"
|
|
// Required
|
|
std::string backup_dir;
|
|
|
|
// Backup Env object. It will be used for backup file I/O. If it's
|
|
// nullptr, backups will be written out using DBs Env. If it's
|
|
// non-nullptr, backup's I/O will be performed using this object.
|
|
// If you want to have backups on HDFS, use HDFS Env here!
|
|
// Default: nullptr
|
|
Env* backup_env;
|
|
|
|
// If share_table_files == true, backup will assume that table files with
|
|
// same name have the same contents. This enables incremental backups and
|
|
// avoids unnecessary data copies.
|
|
// If share_table_files == false, each backup will be on its own and will
|
|
// not share any data with other backups.
|
|
// default: true
|
|
bool share_table_files;
|
|
|
|
// Backup info and error messages will be written to info_log
|
|
// if non-nullptr.
|
|
// Default: nullptr
|
|
Logger* info_log;
|
|
|
|
// If sync == true, we can guarantee you'll get consistent backup even
|
|
// on a machine crash/reboot. Backup process is slower with sync enabled.
|
|
// If sync == false, we don't guarantee anything on machine reboot. However,
|
|
// chances are some of the backups are consistent.
|
|
// Default: true
|
|
bool sync;
|
|
|
|
// If true, it will delete whatever backups there are already
|
|
// Default: false
|
|
bool destroy_old_data;
|
|
|
|
explicit BackupableDBOptions(const std::string& _backup_dir,
|
|
Env* _backup_env = nullptr,
|
|
bool _share_table_files = true,
|
|
Logger* _info_log = nullptr,
|
|
bool _sync = true,
|
|
bool _destroy_old_data = false) :
|
|
backup_dir(_backup_dir),
|
|
backup_env(_backup_env),
|
|
info_log(_info_log),
|
|
sync(_sync),
|
|
destroy_old_data(_destroy_old_data) { }
|
|
};
|
|
|
|
class BackupEngine;
|
|
|
|
typedef uint32_t BackupID;
|
|
|
|
struct BackupInfo {
|
|
BackupID backup_id;
|
|
int64_t timestamp;
|
|
uint64_t size;
|
|
|
|
BackupInfo() {}
|
|
BackupInfo(BackupID _backup_id, int64_t _timestamp, uint64_t _size)
|
|
: backup_id(_backup_id), timestamp(_timestamp), size(_size) {}
|
|
};
|
|
|
|
// Stack your DB with BackupableDB to be able to backup the DB
|
|
class BackupableDB : public StackableDB {
|
|
public:
|
|
// BackupableDBOptions have to be the same as the ones used in a previous
|
|
// incarnation of the DB
|
|
//
|
|
// BackupableDB ownes the pointer `DB* db` now. You should not delete it or
|
|
// use it after the invocation of BackupableDB
|
|
BackupableDB(DB* db, const BackupableDBOptions& options);
|
|
virtual ~BackupableDB();
|
|
|
|
// Captures the state of the database in the latest backup
|
|
// NOT a thread safe call
|
|
Status CreateNewBackup(bool flush_before_backup = false);
|
|
// Returns info about backups in backup_info
|
|
void GetBackupInfo(std::vector<BackupInfo>* backup_info);
|
|
// deletes old backups, keeping latest num_backups_to_keep alive
|
|
Status PurgeOldBackups(uint32_t num_backups_to_keep);
|
|
// deletes a specific backup
|
|
Status DeleteBackup(BackupID backup_id);
|
|
// Call this from another thread if you want to stop the backup
|
|
// that is currently happening. It will return immediatelly, will
|
|
// not wait for the backup to stop.
|
|
// The backup will stop ASAP and the call to CreateNewBackup will
|
|
// return Status::Incomplete(). It will not clean up after itself, but
|
|
// the state will remain consistent. The state will be cleaned up
|
|
// next time you create BackupableDB or RestoreBackupableDB.
|
|
void StopBackup();
|
|
|
|
private:
|
|
BackupEngine* backup_engine_;
|
|
};
|
|
|
|
// Use this class to access information about backups and restore from them
|
|
class RestoreBackupableDB {
|
|
public:
|
|
RestoreBackupableDB(Env* db_env, const BackupableDBOptions& options);
|
|
~RestoreBackupableDB();
|
|
|
|
// Returns info about backups in backup_info
|
|
void GetBackupInfo(std::vector<BackupInfo>* backup_info);
|
|
|
|
// restore from backup with backup_id
|
|
// IMPORTANT -- if options_.share_table_files == true and you restore DB
|
|
// from some backup that is not the latest, and you start creating new
|
|
// backups from the new DB, all the backups that were newer than the
|
|
// backup you restored from will be deleted
|
|
//
|
|
// Example: Let's say you have backups 1, 2, 3, 4, 5 and you restore 3.
|
|
// If you try creating a new backup now, old backups 4 and 5 will be deleted
|
|
// and new backup with ID 4 will be created.
|
|
Status RestoreDBFromBackup(BackupID backup_id, const std::string& db_dir,
|
|
const std::string& wal_dir);
|
|
|
|
// restore from the latest backup
|
|
Status RestoreDBFromLatestBackup(const std::string& db_dir,
|
|
const std::string& wal_dir);
|
|
// deletes old backups, keeping latest num_backups_to_keep alive
|
|
Status PurgeOldBackups(uint32_t num_backups_to_keep);
|
|
// deletes a specific backup
|
|
Status DeleteBackup(BackupID backup_id);
|
|
|
|
private:
|
|
BackupEngine* backup_engine_;
|
|
};
|
|
|
|
} // rocksdb namespace
|