rocksdb/include/rocksdb/status.h
Igor Canadi 5aea98ddd8 Deprecate WriteOptions::timeout_hint_us
Summary:
In one of our recent meetings, we discussed deprecating features that are not being actively used. One of those features, at least within Facebook, is timeout_hint. The feature is really nicely implemented, but if nobody needs it, we should remove it from our code-base (until we get a valid use-case). Some arguments:
* Less code == better icache hit rate, smaller builds, simpler code
* The motivation for adding timeout_hint_us was to work-around RocksDB's stall issue. However, we're currently addressing the stall issue itself (see @sdong's recent work on stall write_rate), so we should never see sharp lock-ups in the future.
* Nobody is using the feature within Facebook's code-base. Googling for `timeout_hint_us` also doesn't yield any users.

Test Plan: make check

Reviewers: anthony, kradhakrishnan, sdong, yhchiang

Reviewed By: yhchiang

Subscribers: sdong, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D41937
2015-07-14 09:35:48 +02:00

170 lines
5.6 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Status encapsulates the result of an operation. It may indicate success,
// or it may indicate an error with an associated error message.
//
// Multiple threads can invoke const methods on a Status without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same Status must use
// external synchronization.
#ifndef STORAGE_ROCKSDB_INCLUDE_STATUS_H_
#define STORAGE_ROCKSDB_INCLUDE_STATUS_H_
#include <string>
#include "rocksdb/slice.h"
namespace rocksdb {
class Status {
public:
// Create a success status.
Status() : code_(kOk), state_(nullptr) { }
~Status() { delete[] state_; }
// Copy the specified status.
Status(const Status& s);
void operator=(const Status& s);
// Return a success status.
static Status OK() { return Status(); }
// Return error status of an appropriate type.
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotFound, msg, msg2);
}
// Fast path for not found without malloc;
static Status NotFound() {
return Status(kNotFound);
}
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kCorruption, msg, msg2);
}
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kNotSupported, msg, msg2);
}
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kInvalidArgument, msg, msg2);
}
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kIOError, msg, msg2);
}
static Status MergeInProgress(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kMergeInProgress, msg, msg2);
}
static Status Incomplete(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kIncomplete, msg, msg2);
}
static Status ShutdownInProgress() {
return Status(kShutdownInProgress);
}
static Status ShutdownInProgress(const Slice& msg,
const Slice& msg2 = Slice()) {
return Status(kShutdownInProgress, msg, msg2);
}
static Status Aborted() {
return Status(kAborted);
}
static Status Aborted(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kAborted, msg, msg2);
}
static Status Busy() { return Status(kBusy); }
static Status Busy(const Slice& msg, const Slice& msg2 = Slice()) {
return Status(kBusy, msg, msg2);
}
// Returns true iff the status indicates success.
bool ok() const { return code() == kOk; }
// Returns true iff the status indicates a NotFound error.
bool IsNotFound() const { return code() == kNotFound; }
// Returns true iff the status indicates a Corruption error.
bool IsCorruption() const { return code() == kCorruption; }
// Returns true iff the status indicates a NotSupported error.
bool IsNotSupported() const { return code() == kNotSupported; }
// Returns true iff the status indicates an InvalidArgument error.
bool IsInvalidArgument() const { return code() == kInvalidArgument; }
// Returns true iff the status indicates an IOError.
bool IsIOError() const { return code() == kIOError; }
// Returns true iff the status indicates an MergeInProgress.
bool IsMergeInProgress() const { return code() == kMergeInProgress; }
// Returns true iff the status indicates Incomplete
bool IsIncomplete() const { return code() == kIncomplete; }
// Returns true iff the status indicates Shutdown In progress
bool IsShutdownInProgress() const { return code() == kShutdownInProgress; }
bool IsTimedOut() const { return code() == kTimedOut; }
bool IsAborted() const { return code() == kAborted; }
// Returns true iff the status indicates that a resource is Busy and
// temporarily could not be acquired.
bool IsBusy() const { return code() == kBusy; }
// Return a string representation of this status suitable for printing.
// Returns the string "OK" for success.
std::string ToString() const;
enum Code {
kOk = 0,
kNotFound = 1,
kCorruption = 2,
kNotSupported = 3,
kInvalidArgument = 4,
kIOError = 5,
kMergeInProgress = 6,
kIncomplete = 7,
kShutdownInProgress = 8,
kTimedOut = 9,
kAborted = 10,
kBusy = 11,
};
Code code() const {
return code_;
}
private:
// A nullptr state_ (which is always the case for OK) means the message
// is empty.
// of the following form:
// state_[0..3] == length of message
// state_[4..] == message
Code code_;
const char* state_;
explicit Status(Code _code) : code_(_code), state_(nullptr) {}
Status(Code _code, const Slice& msg, const Slice& msg2);
static const char* CopyState(const char* s);
};
inline Status::Status(const Status& s) {
code_ = s.code_;
state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
}
inline void Status::operator=(const Status& s) {
// The following condition catches both aliasing (when this == &s),
// and the common case where both s and *this are ok.
code_ = s.code_;
if (state_ != s.state_) {
delete[] state_;
state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
}
}
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_INCLUDE_STATUS_H_