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https://github.com/facebook/rocksdb.git
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5aea98ddd8
Summary: In one of our recent meetings, we discussed deprecating features that are not being actively used. One of those features, at least within Facebook, is timeout_hint. The feature is really nicely implemented, but if nobody needs it, we should remove it from our code-base (until we get a valid use-case). Some arguments: * Less code == better icache hit rate, smaller builds, simpler code * The motivation for adding timeout_hint_us was to work-around RocksDB's stall issue. However, we're currently addressing the stall issue itself (see @sdong's recent work on stall write_rate), so we should never see sharp lock-ups in the future. * Nobody is using the feature within Facebook's code-base. Googling for `timeout_hint_us` also doesn't yield any users. Test Plan: make check Reviewers: anthony, kradhakrishnan, sdong, yhchiang Reviewed By: yhchiang Subscribers: sdong, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D41937
170 lines
5.6 KiB
C++
170 lines
5.6 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Status encapsulates the result of an operation. It may indicate success,
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// or it may indicate an error with an associated error message.
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//
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// Multiple threads can invoke const methods on a Status without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same Status must use
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// external synchronization.
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#ifndef STORAGE_ROCKSDB_INCLUDE_STATUS_H_
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#define STORAGE_ROCKSDB_INCLUDE_STATUS_H_
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#include <string>
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#include "rocksdb/slice.h"
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namespace rocksdb {
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class Status {
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public:
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// Create a success status.
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Status() : code_(kOk), state_(nullptr) { }
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~Status() { delete[] state_; }
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// Copy the specified status.
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Status(const Status& s);
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void operator=(const Status& s);
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// Return a success status.
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static Status OK() { return Status(); }
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// Return error status of an appropriate type.
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static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotFound, msg, msg2);
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}
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// Fast path for not found without malloc;
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static Status NotFound() {
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return Status(kNotFound);
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}
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static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kCorruption, msg, msg2);
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}
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static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotSupported, msg, msg2);
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}
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static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kInvalidArgument, msg, msg2);
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}
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static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kIOError, msg, msg2);
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}
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static Status MergeInProgress(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kMergeInProgress, msg, msg2);
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}
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static Status Incomplete(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kIncomplete, msg, msg2);
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}
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static Status ShutdownInProgress() {
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return Status(kShutdownInProgress);
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}
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static Status ShutdownInProgress(const Slice& msg,
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const Slice& msg2 = Slice()) {
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return Status(kShutdownInProgress, msg, msg2);
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}
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static Status Aborted() {
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return Status(kAborted);
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}
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static Status Aborted(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kAborted, msg, msg2);
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}
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static Status Busy() { return Status(kBusy); }
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static Status Busy(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kBusy, msg, msg2);
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}
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// Returns true iff the status indicates success.
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bool ok() const { return code() == kOk; }
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// Returns true iff the status indicates a NotFound error.
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bool IsNotFound() const { return code() == kNotFound; }
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// Returns true iff the status indicates a Corruption error.
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bool IsCorruption() const { return code() == kCorruption; }
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// Returns true iff the status indicates a NotSupported error.
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bool IsNotSupported() const { return code() == kNotSupported; }
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// Returns true iff the status indicates an InvalidArgument error.
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bool IsInvalidArgument() const { return code() == kInvalidArgument; }
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// Returns true iff the status indicates an IOError.
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bool IsIOError() const { return code() == kIOError; }
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// Returns true iff the status indicates an MergeInProgress.
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bool IsMergeInProgress() const { return code() == kMergeInProgress; }
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// Returns true iff the status indicates Incomplete
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bool IsIncomplete() const { return code() == kIncomplete; }
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// Returns true iff the status indicates Shutdown In progress
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bool IsShutdownInProgress() const { return code() == kShutdownInProgress; }
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bool IsTimedOut() const { return code() == kTimedOut; }
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bool IsAborted() const { return code() == kAborted; }
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// Returns true iff the status indicates that a resource is Busy and
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// temporarily could not be acquired.
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bool IsBusy() const { return code() == kBusy; }
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// Return a string representation of this status suitable for printing.
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// Returns the string "OK" for success.
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std::string ToString() const;
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enum Code {
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kOk = 0,
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kNotFound = 1,
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kCorruption = 2,
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kNotSupported = 3,
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kInvalidArgument = 4,
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kIOError = 5,
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kMergeInProgress = 6,
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kIncomplete = 7,
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kShutdownInProgress = 8,
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kTimedOut = 9,
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kAborted = 10,
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kBusy = 11,
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};
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Code code() const {
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return code_;
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}
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private:
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// A nullptr state_ (which is always the case for OK) means the message
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// is empty.
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// of the following form:
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// state_[0..3] == length of message
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// state_[4..] == message
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Code code_;
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const char* state_;
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explicit Status(Code _code) : code_(_code), state_(nullptr) {}
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Status(Code _code, const Slice& msg, const Slice& msg2);
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static const char* CopyState(const char* s);
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};
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inline Status::Status(const Status& s) {
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code_ = s.code_;
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state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
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}
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inline void Status::operator=(const Status& s) {
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// The following condition catches both aliasing (when this == &s),
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// and the common case where both s and *this are ok.
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code_ = s.code_;
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if (state_ != s.state_) {
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delete[] state_;
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state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
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}
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}
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} // namespace rocksdb
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#endif // STORAGE_ROCKSDB_INCLUDE_STATUS_H_
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