mirror of
https://github.com/facebook/rocksdb.git
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db74b1a219
Summary: core dump when run `./db_stress --max_background_compactions=1 --max_write_buffer_number=3 --sync=0 --reopen=20 --write_buffer_size=33554432 --delpercent=5 --log2_keys_per_lock=10 --block_size=16384 --allow_concurrent_memtable_write=1 --test_batches_snapshots=0 --max_bytes_for_level_base=67108864 --progress_reports=0 --mmap_read=1 --kill_prefix_blacklist=WritableFileWriter::Append,WritableFileWriter::WriteBuffered --writepercent=35 --disable_data_sync=0 --readpercent=50 --subcompactions=3 --ops_per_thread=20000000 --memtablerep=skip_list --prefix_size=0 --target_file_size_multiplier=1 --column_families=1 --db=/dev/shm/rocksdb/rocksdb_crashtest_whitebox --threads=32 --disable_wal=0 --open_files=500000 --destroy_db_initially=0 --target_file_size_base=16777216 --nooverwritepercent=1 --iterpercent=10 --max_key=100000000 --prefixpercent=0 --use_clock_cache=false --kill_random_test=189 --cache_size=1048576 --verify_checksum=1` Actually the relevant flag is `--threads`, data race when --thread > 1 cause problem. It is possible that multiple threads read/write memtable simultaneously. After one thread calls Prev(), another thread may insert a new key just between the current key and the key next, which may cause the assert(current_ == CurrentForward()) failure when the first thread calls Next() again if in prefix seek mode Test Plan: rerun db_stress with >1 thread / make all check -j64 Reviewers: sdong, andrewkr, IslamAbdelRahman Reviewed By: IslamAbdelRahman Subscribers: andrewkr, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D62979
428 lines
13 KiB
C++
428 lines
13 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include <string>
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#include <vector>
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#include "db/dbformat.h"
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#include "db/pinned_iterators_manager.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/internal_iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "util/arena.h"
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#include "util/autovector.h"
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#include "util/coding.h"
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#include "util/heap.h"
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#include "util/perf_context_imp.h"
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#include "util/stop_watch.h"
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#include "util/sync_point.h"
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namespace rocksdb {
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// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
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namespace {
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typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
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typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
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} // namespace
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const size_t kNumIterReserve = 4;
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class MergingIterator : public InternalIterator {
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public:
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MergingIterator(const Comparator* comparator, InternalIterator** children,
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int n, bool is_arena_mode,
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const SliceTransform* const prefix_extractor)
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: is_arena_mode_(is_arena_mode),
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comparator_(comparator),
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current_(nullptr),
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direction_(kForward),
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minHeap_(comparator_),
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prefix_extractor_(prefix_extractor),
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pinned_iters_mgr_(nullptr) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (auto& child : children_) {
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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current_ = CurrentForward();
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}
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virtual void AddIterator(InternalIterator* iter) {
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assert(direction_ == kForward);
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children_.emplace_back(iter);
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if (pinned_iters_mgr_) {
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iter->SetPinnedItersMgr(pinned_iters_mgr_);
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}
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auto new_wrapper = children_.back();
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if (new_wrapper.Valid()) {
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minHeap_.push(&new_wrapper);
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current_ = CurrentForward();
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}
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}
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virtual ~MergingIterator() {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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}
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virtual bool Valid() const override { return (current_ != nullptr); }
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virtual void SeekToFirst() override {
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ClearHeaps();
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for (auto& child : children_) {
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child.SeekToFirst();
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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current_ = CurrentForward();
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}
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virtual void SeekToLast() override {
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ClearHeaps();
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InitMaxHeap();
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for (auto& child : children_) {
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child.SeekToLast();
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if (child.Valid()) {
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maxHeap_->push(&child);
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}
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}
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direction_ = kReverse;
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current_ = CurrentReverse();
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}
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virtual void Seek(const Slice& target) override {
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ClearHeaps();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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if (child.Valid()) {
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PERF_TIMER_GUARD(seek_min_heap_time);
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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{
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PERF_TIMER_GUARD(seek_min_heap_time);
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current_ = CurrentForward();
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}
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}
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virtual void Next() override {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current children since current_ is
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// the smallest child and key() == current_->key().
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if (direction_ != kForward) {
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// Otherwise, advance the non-current children. We advance current_
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// just after the if-block.
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ClearHeaps();
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for (auto& child : children_) {
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if (&child != current_) {
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if (prefix_extractor_ == nullptr) {
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child.Seek(key());
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if (child.Valid() && comparator_->Equal(key(), child.key())) {
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child.Next();
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}
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} else {
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// only for prefix_seek_mode
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// we should not call Seek() here
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if (child.Valid()) {
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child.Next();
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} else {
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child.SeekToFirst();
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}
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}
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// This condition is needed because it is possible that multiple
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// threads read/write memtable simultaneously. After one thread
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// calls Prev(), another thread may insert a new key just between
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// the current key and the key next, which may cause the
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// assert(current_ == CurrentForward()) failure when the first
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// thread calls Next() again if in prefix seek mode
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while (child.Valid() &&
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comparator_->Compare(key(), child.key()) >= 0) {
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child.Next();
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}
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}
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if (child.Valid()) {
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bool skip_iter =
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prefix_extractor_ != nullptr &&
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prefix_extractor_->InDomain(ExtractUserKey(child.key())) &&
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prefix_extractor_->Transform(ExtractUserKey(child.key())) !=
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Slice(*prefix_);
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if (&child == current_ || !skip_iter) {
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minHeap_.push(&child);
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}
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}
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}
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direction_ = kForward;
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// The loop advanced all non-current children to be > key() so current_
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// should still be strictly the smallest key.
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assert(current_ == CurrentForward());
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentForward());
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// as the current points to the current record. move the iterator forward.
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current_->Next();
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if (current_->Valid()) {
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// current is still valid after the Next() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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minHeap_.replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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minHeap_.pop();
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}
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current_ = CurrentForward();
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}
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virtual void Prev() override {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current children since current_ is
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// the largest child and key() == current_->key().
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if (direction_ != kReverse) {
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// Otherwise, retreat the non-current children. We retreat current_
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// just after the if-block.
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ClearHeaps();
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InitMaxHeap();
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for (auto& child : children_) {
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if (&child != current_) {
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if (prefix_extractor_ == nullptr) {
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child.Seek(key());
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} else {
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// only for prefix_seek_mode
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// we should not call Seek() here
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}
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if (child.Valid()) {
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// Child is at first entry >= key(). Step back one to be < key()
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TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
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child.Prev();
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} else {
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// Child has no entries >= key(). Position at last entry.
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TEST_SYNC_POINT("MergeIterator::Prev:BeforeSeekToLast");
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child.SeekToLast();
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}
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while (child.Valid() &&
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comparator_->Compare(key(), child.key()) <= 0) {
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child.Prev();
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}
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}
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if (child.Valid()) {
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bool skip_iter =
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prefix_extractor_ != nullptr &&
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prefix_extractor_->InDomain(ExtractUserKey(child.key())) &&
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prefix_extractor_->Transform(ExtractUserKey(child.key())) !=
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Slice(*prefix_);
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if (&child == current_ || !skip_iter) {
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maxHeap_->push(&child);
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}
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}
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}
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direction_ = kReverse;
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// Note that we don't do assert(current_ == CurrentReverse()) here
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// because it is possible to have some keys larger than the seek-key
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// inserted between Seek() and SeekToLast(), which makes current_ not
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// equal to CurrentReverse().
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current_ = CurrentReverse();
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentReverse());
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current_->Prev();
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if (current_->Valid()) {
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// current is still valid after the Prev() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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maxHeap_->replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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maxHeap_->pop();
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}
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current_ = CurrentReverse();
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}
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virtual Slice key() const override {
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assert(Valid());
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return current_->key();
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}
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virtual Slice value() const override {
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assert(Valid());
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return current_->value();
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}
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virtual Status status() const override {
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Status s;
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for (auto& child : children_) {
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s = child.status();
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if (!s.ok()) {
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break;
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}
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}
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return s;
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}
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virtual void SetPinnedItersMgr(
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PinnedIteratorsManager* pinned_iters_mgr) override {
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pinned_iters_mgr_ = pinned_iters_mgr;
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for (auto& child : children_) {
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child.SetPinnedItersMgr(pinned_iters_mgr);
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}
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}
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virtual bool IsKeyPinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsKeyPinned();
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}
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virtual bool IsValuePinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsValuePinned();
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}
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virtual void ResetPrefix(const Slice* prefix) override {
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if (prefix == nullptr) {
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prefix_.reset();
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return;
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}
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if (!prefix_) {
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prefix_.reset(new std::string);
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}
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*prefix_ = prefix->ToString();
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}
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private:
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// Clears heaps for both directions, used when changing direction or seeking
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void ClearHeaps();
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// Ensures that maxHeap_ is initialized when starting to go in the reverse
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// direction
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void InitMaxHeap();
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bool is_arena_mode_;
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const Comparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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// Cached pointer to child iterator with the current key, or nullptr if no
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// child iterators are valid. This is the top of minHeap_ or maxHeap_
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// depending on the direction.
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IteratorWrapper* current_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MergerMinIterHeap minHeap_;
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// Max heap is used for reverse iteration, which is way less common than
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// forward. Lazily initialize it to save memory.
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std::unique_ptr<MergerMaxIterHeap> maxHeap_;
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const SliceTransform* const prefix_extractor_;
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PinnedIteratorsManager* pinned_iters_mgr_;
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std::unique_ptr<std::string> prefix_;
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IteratorWrapper* CurrentForward() const {
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assert(direction_ == kForward);
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return !minHeap_.empty() ? minHeap_.top() : nullptr;
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}
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IteratorWrapper* CurrentReverse() const {
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assert(direction_ == kReverse);
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assert(maxHeap_);
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return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
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}
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};
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void MergingIterator::ClearHeaps() {
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minHeap_.clear();
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if (maxHeap_) {
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maxHeap_->clear();
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}
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}
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void MergingIterator::InitMaxHeap() {
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if (!maxHeap_) {
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maxHeap_.reset(new MergerMaxIterHeap(comparator_));
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}
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}
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InternalIterator* NewMergingIterator(
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const Comparator* cmp, InternalIterator** list, int n, Arena* arena,
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const SliceTransform* const prefix_extractor) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyInternalIterator(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false, prefix_extractor);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true, prefix_extractor);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(
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const Comparator* comparator, Arena* a,
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const SliceTransform* const prefix_extractor)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter =
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new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_extractor);
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}
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void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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InternalIterator* MergeIteratorBuilder::Finish() {
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if (!use_merging_iter) {
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return first_iter;
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} else {
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auto ret = merge_iter;
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merge_iter = nullptr;
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return ret;
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}
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}
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} // namespace rocksdb
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