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add68bd28a
Summary: Add a stat for secondary cache hits. The ```Cache::Lookup``` API had an unused ```stats``` parameter. This PR uses that to pass the pointer to a ```Statistics``` object that ```LRUCache``` uses to record the stat. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8666 Test Plan: Update a unit test in lru_cache_test Reviewed By: zhichao-cao Differential Revision: D30353816 Pulled By: anand1976 fbshipit-source-id: 2046f78b460428877a26ffdd2bb914ae47dfbe77
133 lines
5.8 KiB
C++
133 lines
5.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include <string>
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#include "port/port.h"
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#include "rocksdb/cache.h"
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namespace ROCKSDB_NAMESPACE {
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// Single cache shard interface.
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class CacheShard {
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public:
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CacheShard() = default;
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virtual ~CacheShard() = default;
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using DeleterFn = Cache::DeleterFn;
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virtual Status Insert(const Slice& key, uint32_t hash, void* value,
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size_t charge, DeleterFn deleter,
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Cache::Handle** handle, Cache::Priority priority) = 0;
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virtual Status Insert(const Slice& key, uint32_t hash, void* value,
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const Cache::CacheItemHelper* helper, size_t charge,
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Cache::Handle** handle, Cache::Priority priority) = 0;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) = 0;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash,
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const Cache::CacheItemHelper* helper,
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const Cache::CreateCallback& create_cb,
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Cache::Priority priority, bool wait,
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Statistics* stats) = 0;
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virtual bool Release(Cache::Handle* handle, bool useful,
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bool force_erase) = 0;
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virtual bool IsReady(Cache::Handle* handle) = 0;
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virtual void Wait(Cache::Handle* handle) = 0;
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virtual bool Ref(Cache::Handle* handle) = 0;
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virtual bool Release(Cache::Handle* handle, bool force_erase) = 0;
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virtual void Erase(const Slice& key, uint32_t hash) = 0;
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virtual void SetCapacity(size_t capacity) = 0;
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virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
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virtual size_t GetUsage() const = 0;
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virtual size_t GetPinnedUsage() const = 0;
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// Handles iterating over roughly `average_entries_per_lock` entries, using
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// `state` to somehow record where it last ended up. Caller initially uses
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// *state == 0 and implementation sets *state = UINT32_MAX to indicate
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// completion.
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virtual void ApplyToSomeEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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uint32_t average_entries_per_lock, uint32_t* state) = 0;
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virtual void EraseUnRefEntries() = 0;
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virtual std::string GetPrintableOptions() const { return ""; }
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void set_metadata_charge_policy(
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CacheMetadataChargePolicy metadata_charge_policy) {
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metadata_charge_policy_ = metadata_charge_policy;
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}
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protected:
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CacheMetadataChargePolicy metadata_charge_policy_ = kDontChargeCacheMetadata;
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};
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// Generic cache interface which shards cache by hash of keys. 2^num_shard_bits
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// shards will be created, with capacity split evenly to each of the shards.
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// Keys are sharded by the highest num_shard_bits bits of hash value.
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class ShardedCache : public Cache {
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public:
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ShardedCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
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std::shared_ptr<MemoryAllocator> memory_allocator = nullptr);
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virtual ~ShardedCache() = default;
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virtual CacheShard* GetShard(uint32_t shard) = 0;
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virtual const CacheShard* GetShard(uint32_t shard) const = 0;
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virtual uint32_t GetHash(Handle* handle) const = 0;
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virtual void SetCapacity(size_t capacity) override;
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virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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virtual Status Insert(const Slice& key, void* value, size_t charge,
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DeleterFn deleter, Handle** handle,
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Priority priority) override;
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virtual Status Insert(const Slice& key, void* value,
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const CacheItemHelper* helper, size_t chargge,
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Handle** handle = nullptr,
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Priority priority = Priority::LOW) override;
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virtual Handle* Lookup(const Slice& key, Statistics* stats) override;
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virtual Handle* Lookup(const Slice& key, const CacheItemHelper* helper,
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const CreateCallback& create_cb, Priority priority,
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bool wait, Statistics* stats = nullptr) override;
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virtual bool Release(Handle* handle, bool useful,
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bool force_erase = false) override;
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virtual bool IsReady(Handle* handle) override;
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virtual void Wait(Handle* handle) override;
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virtual bool Ref(Handle* handle) override;
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virtual bool Release(Handle* handle, bool force_erase = false) override;
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virtual void Erase(const Slice& key) override;
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virtual uint64_t NewId() override;
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virtual size_t GetCapacity() const override;
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virtual bool HasStrictCapacityLimit() const override;
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virtual size_t GetUsage() const override;
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virtual size_t GetUsage(Handle* handle) const override;
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virtual size_t GetPinnedUsage() const override;
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virtual void ApplyToAllEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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const ApplyToAllEntriesOptions& opts) override;
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virtual void EraseUnRefEntries() override;
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virtual std::string GetPrintableOptions() const override;
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int GetNumShardBits() const;
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uint32_t GetNumShards() const;
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protected:
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inline uint32_t Shard(uint32_t hash) { return hash & shard_mask_; }
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private:
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const uint32_t shard_mask_;
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mutable port::Mutex capacity_mutex_;
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size_t capacity_;
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bool strict_capacity_limit_;
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std::atomic<uint64_t> last_id_;
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};
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extern int GetDefaultCacheShardBits(size_t capacity);
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} // namespace ROCKSDB_NAMESPACE
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