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2acbf386a3
Summary: Provide support for use_direct_reads with async_io. TestPlan: - Updated unit tests - db_bench: Results in https://github.com/facebook/rocksdb/pull/10197#issuecomment-1159239420 - db_stress ``` export CRASH_TEST_EXT_ARGS=" --async_io=1 --use_direct_reads=1" make crash_test -j ``` - Ran db_bench on previous RocksDB version before any async_io implementation (as there have many changes in different PRs in this area) https://github.com/facebook/rocksdb/pull/10197#issuecomment-1160781563. Pull Request resolved: https://github.com/facebook/rocksdb/pull/10197 Reviewed By: anand1976 Differential Revision: D37255646 Pulled By: akankshamahajan15 fbshipit-source-id: fec61ae15bf4d625f79dea56e4f86e0e307ba920
164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/block_based/partitioned_index_iterator.h"
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namespace ROCKSDB_NAMESPACE {
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void PartitionedIndexIterator::Seek(const Slice& target) { SeekImpl(&target); }
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void PartitionedIndexIterator::SeekToFirst() { SeekImpl(nullptr); }
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void PartitionedIndexIterator::SeekImpl(const Slice* target) {
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SavePrevIndexValue();
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if (target) {
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index_iter_->Seek(*target);
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} else {
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index_iter_->SeekToFirst();
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}
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if (!index_iter_->Valid()) {
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ResetPartitionedIndexIter();
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return;
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}
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InitPartitionedIndexBlock();
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if (target) {
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block_iter_.Seek(*target);
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} else {
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block_iter_.SeekToFirst();
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}
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FindKeyForward();
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// We could check upper bound here, but that would be too complicated
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// and checking index upper bound is less useful than for data blocks.
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if (target) {
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assert(!Valid() || (table_->get_rep()->index_key_includes_seq
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? (icomp_.Compare(*target, key()) <= 0)
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: (user_comparator_.Compare(ExtractUserKey(*target),
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key()) <= 0)));
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}
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}
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void PartitionedIndexIterator::SeekToLast() {
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SavePrevIndexValue();
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index_iter_->SeekToLast();
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if (!index_iter_->Valid()) {
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ResetPartitionedIndexIter();
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return;
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}
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InitPartitionedIndexBlock();
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block_iter_.SeekToLast();
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FindKeyBackward();
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}
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void PartitionedIndexIterator::Next() {
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assert(block_iter_points_to_real_block_);
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block_iter_.Next();
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FindKeyForward();
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}
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void PartitionedIndexIterator::Prev() {
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assert(block_iter_points_to_real_block_);
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block_iter_.Prev();
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FindKeyBackward();
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}
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void PartitionedIndexIterator::InitPartitionedIndexBlock() {
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BlockHandle partitioned_index_handle = index_iter_->value().handle;
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if (!block_iter_points_to_real_block_ ||
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partitioned_index_handle.offset() != prev_block_offset_ ||
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// if previous attempt of reading the block missed cache, try again
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block_iter_.status().IsIncomplete()) {
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if (block_iter_points_to_real_block_) {
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ResetPartitionedIndexIter();
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}
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auto* rep = table_->get_rep();
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bool is_for_compaction =
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lookup_context_.caller == TableReaderCaller::kCompaction;
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// Prefetch additional data for range scans (iterators).
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// Implicit auto readahead:
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// Enabled after 2 sequential IOs when ReadOptions.readahead_size == 0.
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// Explicit user requested readahead:
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// Enabled from the very first IO when ReadOptions.readahead_size is set.
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block_prefetcher_.PrefetchIfNeeded(
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rep, partitioned_index_handle, read_options_.readahead_size,
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is_for_compaction, /*no_sequential_checking=*/false,
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read_options_.rate_limiter_priority);
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Status s;
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table_->NewDataBlockIterator<IndexBlockIter>(
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read_options_, partitioned_index_handle, &block_iter_,
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BlockType::kIndex,
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/*get_context=*/nullptr, &lookup_context_,
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block_prefetcher_.prefetch_buffer(),
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/*for_compaction=*/is_for_compaction, /*async_read=*/false, s);
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block_iter_points_to_real_block_ = true;
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// We could check upper bound here but it is complicated to reason about
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// upper bound in index iterator. On the other than, in large scans, index
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// iterators are moved much less frequently compared to data blocks. So
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// the upper bound check is skipped for simplicity.
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}
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}
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void PartitionedIndexIterator::FindKeyForward() {
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// This method's code is kept short to make it likely to be inlined.
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assert(block_iter_points_to_real_block_);
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if (!block_iter_.Valid()) {
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// This is the only call site of FindBlockForward(), but it's extracted into
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// a separate method to keep FindKeyForward() short and likely to be
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// inlined. When transitioning to a different block, we call
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// FindBlockForward(), which is much longer and is probably not inlined.
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FindBlockForward();
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} else {
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// This is the fast path that avoids a function call.
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}
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}
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void PartitionedIndexIterator::FindBlockForward() {
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// TODO the while loop inherits from two-level-iterator. We don't know
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// whether a block can be empty so it can be replaced by an "if".
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do {
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if (!block_iter_.status().ok()) {
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return;
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}
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ResetPartitionedIndexIter();
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index_iter_->Next();
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if (!index_iter_->Valid()) {
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return;
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}
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InitPartitionedIndexBlock();
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block_iter_.SeekToFirst();
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} while (!block_iter_.Valid());
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}
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void PartitionedIndexIterator::FindKeyBackward() {
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while (!block_iter_.Valid()) {
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if (!block_iter_.status().ok()) {
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return;
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}
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ResetPartitionedIndexIter();
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index_iter_->Prev();
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if (index_iter_->Valid()) {
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InitPartitionedIndexBlock();
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block_iter_.SeekToLast();
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} else {
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return;
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}
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}
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}
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} // namespace ROCKSDB_NAMESPACE
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