mirror of
https://github.com/facebook/rocksdb.git
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588bca2020
Summary: Introducing RocksDBLite! Removes all the non-essential features and reduces the binary size. This effort should help our adoption on mobile. Binary size when compiling for IOS (`TARGET_OS=IOS m static_lib`) is down to 9MB from 15MB (without stripping) Test Plan: compiles :) Reviewers: dhruba, haobo, ljin, sdong, yhchiang Reviewed By: yhchiang CC: leveldb Differential Revision: https://reviews.facebook.net/D17835
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef ROCKSDB_LITE
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#pragma once
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#include "rocksdb/slice_transform.h"
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#include "rocksdb/memtablerep.h"
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namespace rocksdb {
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class HashLinkListRepFactory : public MemTableRepFactory {
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public:
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explicit HashLinkListRepFactory(size_t bucket_count)
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: bucket_count_(bucket_count) { }
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virtual ~HashLinkListRepFactory() {}
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virtual MemTableRep* CreateMemTableRep(
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const MemTableRep::KeyComparator& compare, Arena* arena,
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const SliceTransform* transform) override;
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virtual const char* Name() const override {
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return "HashLinkListRepFactory";
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}
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private:
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const size_t bucket_count_;
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};
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}
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#endif // ROCKSDB_LITE
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