mirror of
https://github.com/facebook/rocksdb.git
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1ae27113c7
Summary: Key comparison is the single largest CPU user for CPU-bound workloads. This diff reduces the number of comparisons in two ways. The first is that it moves predecessor array gathering from FindGreaterOrEqual to FindLessThan, so that FindGreaterOrEqual can return immediately if compare_ returns 0. As part of this change I moved the sequential insertion optimization into Insert, to remove the undocumented (and smelly) requirement that prev must be equal to prev_ if it is non-null. The second optimization is that all of the search functions skip calling compare_ when moving to a lower level that has the same Next pointer. With a branching factor of 4 we would expect this to happen 1/4 of the time. On a single-threaded CPU-bound workload (-benchmarks=fillrandom -threads=1 -batch_size=1 -memtablerep=skip_list -value_size=0 --num=1600000 -level0_slowdown_writes_trigger=9999 -level0_stop_writes_trigger=9999 -disable_auto_compactions --max_write_buffer_number=8 -max_background_flushes=8 --disable_wal --write_buffer_size=160000000) on my dev server this is good for a 7% perf win. Test Plan: unit tests Reviewers: rven, ljin, yhchiang, sdong, igor Reviewed By: igor Subscribers: dhruba Differential Revision: https://reviews.facebook.net/D43233
476 lines
15 KiB
C++
476 lines
15 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Thread safety
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// -------------
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//
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// Writes require external synchronization, most likely a mutex.
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// Reads require a guarantee that the SkipList will not be destroyed
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// while the read is in progress. Apart from that, reads progress
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// without any internal locking or synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the SkipList is
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// destroyed. This is trivially guaranteed by the code since we
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// never delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the SkipList.
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// Only Insert() modifies the list, and it is careful to initialize
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// a node and use release-stores to publish the nodes in one or
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// more lists.
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//
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// ... prev vs. next pointer ordering ...
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//
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#pragma once
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#include <assert.h>
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#include <atomic>
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#include <stdlib.h>
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#include "port/port.h"
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#include "util/allocator.h"
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#include "util/random.h"
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namespace rocksdb {
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template<typename Key, class Comparator>
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class SkipList {
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private:
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struct Node;
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public:
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// Create a new SkipList object that will use "cmp" for comparing keys,
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// and will allocate memory using "*allocator". Objects allocated in the
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// allocator must remain allocated for the lifetime of the skiplist object.
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explicit SkipList(Comparator cmp, Allocator* allocator,
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int32_t max_height = 12, int32_t branching_factor = 4);
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// Insert key into the list.
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// REQUIRES: nothing that compares equal to key is currently in the list.
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void Insert(const Key& key);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const Key& key) const;
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// Return estimated number of entries smaller than `key`.
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uint64_t EstimateCount(const Key& key) const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const SkipList* list);
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// Change the underlying skiplist used for this iterator
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// This enables us not changing the iterator without deallocating
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// an old one and then allocating a new one
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void SetList(const SkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const Key& key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const Key& target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const SkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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const int32_t kMaxHeight_;
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const int32_t kBranching_;
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// Immutable after construction
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Comparator const compare_;
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Allocator* const allocator_; // Allocator used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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std::atomic<int> max_height_; // Height of the entire list
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// Used for optimizing sequential insert patterns. Tricky. prev_[i] for
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// i up to max_height_ is the predecessor of prev_[0] and prev_height_
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// is the height of prev_[0]. prev_[0] can only be equal to head before
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// insertion, in which case max_height_ and prev_height_ are 1.
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Node** prev_;
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int32_t prev_height_;
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inline int GetMaxHeight() const {
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return max_height_.load(std::memory_order_relaxed);
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}
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// Read/written only by Insert().
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Random rnd_;
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Node* NewNode(const Key& key, int height);
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int RandomHeight();
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bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
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// Return true if key is greater than the data stored in "n"
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bool KeyIsAfterNode(const Key& key, Node* n) const;
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// Returns the earliest node with a key >= key.
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// Return nullptr if there is no such node.
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Node* FindGreaterOrEqual(const Key& key) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [0..max_height_-1], if prev is non-null.
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Node* FindLessThan(const Key& key, Node** prev = nullptr) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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// No copying allowed
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SkipList(const SkipList&);
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void operator=(const SkipList&);
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};
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// Implementation details follow
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template<typename Key, class Comparator>
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struct SkipList<Key, Comparator>::Node {
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explicit Node(const Key& k) : key(k) { }
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Key const key;
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// Accessors/mutators for links. Wrapped in methods so we can
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// add the appropriate barriers as necessary.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return (next_[n].load(std::memory_order_acquire));
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[n].store(x, std::memory_order_release);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return next_[n].load(std::memory_order_relaxed);
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[n].store(x, std::memory_order_relaxed);
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}
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private:
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// Array of length equal to the node height. next_[0] is lowest level link.
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std::atomic<Node*> next_[1];
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};
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template<typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node*
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SkipList<Key, Comparator>::NewNode(const Key& key, int height) {
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char* mem = allocator_->AllocateAligned(
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sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1));
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return new (mem) Node(key);
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}
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template<typename Key, class Comparator>
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inline SkipList<Key, Comparator>::Iterator::Iterator(const SkipList* list) {
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SetList(list);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SetList(const SkipList* list) {
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list_ = list;
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node_ = nullptr;
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}
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template<typename Key, class Comparator>
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inline bool SkipList<Key, Comparator>::Iterator::Valid() const {
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return node_ != nullptr;
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}
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template<typename Key, class Comparator>
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inline const Key& SkipList<Key, Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->key;
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->key);
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Seek(const Key& target) {
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node_ = list_->FindGreaterOrEqual(target);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template<typename Key, class Comparator>
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int SkipList<Key, Comparator>::RandomHeight() {
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// Increase height with probability 1 in kBranching
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int height = 1;
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while (height < kMaxHeight_ && ((rnd_.Next() % kBranching_) == 0)) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight_);
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return height;
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}
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template<typename Key, class Comparator>
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bool SkipList<Key, Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->key, key) < 0);
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}
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template<typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::
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FindGreaterOrEqual(const Key& key) const {
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// Note: It looks like we could reduce duplication by implementing
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// this function as FindLessThan(key)->Next(0), but we wouldn't be able
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// to exit early on equality and the result wouldn't even be correct.
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// A concurrent insert might occur after FindLessThan(key) but before
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// we get a chance to call Next(0).
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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Node* last_bigger = nullptr;
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while (true) {
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Node* next = x->Next(level);
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// Make sure the lists are sorted
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
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// Make sure we haven't overshot during our search
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assert(x == head_ || KeyIsAfterNode(key, x));
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int cmp = (next == nullptr || next == last_bigger)
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? 1 : compare_(next->key, key);
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if (cmp == 0 || (cmp > 0 && level == 0)) {
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return next;
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} else if (cmp < 0) {
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// Keep searching in this list
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x = next;
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} else {
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// Switch to next list, reuse compare_() result
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last_bigger = next;
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level--;
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}
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}
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}
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template<typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node*
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SkipList<Key, Comparator>::FindLessThan(const Key& key, Node** prev) const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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// KeyIsAfter(key, last_not_after) is definitely false
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Node* last_not_after = nullptr;
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while (true) {
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Node* next = x->Next(level);
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
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assert(x == head_ || KeyIsAfterNode(key, x));
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if (next != last_not_after && KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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} else {
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if (prev != nullptr) {
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prev[level] = x;
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}
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if (level == 0) {
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return x;
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} else {
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// Switch to next list, reuse KeyIUsAfterNode() result
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last_not_after = next;
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level--;
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}
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}
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}
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}
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template<typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::FindLast()
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const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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if (next == nullptr) {
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if (level == 0) {
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return x;
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} else {
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// Switch to next list
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level--;
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}
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} else {
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x = next;
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}
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}
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}
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template <typename Key, class Comparator>
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uint64_t SkipList<Key, Comparator>::EstimateCount(const Key& key) const {
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uint64_t count = 0;
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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assert(x == head_ || compare_(x->key, key) < 0);
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Node* next = x->Next(level);
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if (next == nullptr || compare_(next->key, key) >= 0) {
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if (level == 0) {
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return count;
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} else {
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// Switch to next list
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count *= kBranching_;
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level--;
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}
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} else {
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x = next;
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count++;
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}
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}
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}
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template <typename Key, class Comparator>
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SkipList<Key, Comparator>::SkipList(const Comparator cmp, Allocator* allocator,
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int32_t max_height,
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int32_t branching_factor)
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: kMaxHeight_(max_height),
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kBranching_(branching_factor),
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compare_(cmp),
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allocator_(allocator),
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head_(NewNode(0 /* any key will do */, max_height)),
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max_height_(1),
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prev_height_(1),
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rnd_(0xdeadbeef) {
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assert(kMaxHeight_ > 0);
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assert(kBranching_ > 0);
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// Allocate the prev_ Node* array, directly from the passed-in allocator.
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// prev_ does not need to be freed, as its life cycle is tied up with
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// the allocator as a whole.
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prev_ = reinterpret_cast<Node**>(
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allocator_->AllocateAligned(sizeof(Node*) * kMaxHeight_));
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for (int i = 0; i < kMaxHeight_; i++) {
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head_->SetNext(i, nullptr);
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prev_[i] = head_;
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}
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}
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template<typename Key, class Comparator>
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void SkipList<Key, Comparator>::Insert(const Key& key) {
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// fast path for sequential insertion
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if (!KeyIsAfterNode(key, prev_[0]->NoBarrier_Next(0)) &&
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(prev_[0] == head_ || KeyIsAfterNode(key, prev_[0]))) {
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assert(prev_[0] != head_ || (prev_height_ == 1 && GetMaxHeight() == 1));
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// Outside of this method prev_[1..max_height_] is the predecessor
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// of prev_[0], and prev_height_ refers to prev_[0]. Inside Insert
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// prev_[0..max_height - 1] is the predecessor of key. Switch from
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// the external state to the internal
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for (int i = 1; i < prev_height_; i++) {
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prev_[i] = prev_[0];
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}
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} else {
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// TODO(opt): we could use a NoBarrier predecessor search as an
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// optimization for architectures where memory_order_acquire needs
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// a synchronization instruction. Doesn't matter on x86
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FindLessThan(key, prev_);
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}
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// Our data structure does not allow duplicate insertion
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assert(prev_[0]->Next(0) == nullptr || !Equal(key, prev_[0]->Next(0)->key));
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int height = RandomHeight();
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if (height > GetMaxHeight()) {
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for (int i = GetMaxHeight(); i < height; i++) {
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prev_[i] = head_;
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}
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//fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
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// It is ok to mutate max_height_ without any synchronization
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// with concurrent readers. A concurrent reader that observes
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// the new value of max_height_ will see either the old value of
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// new level pointers from head_ (nullptr), or a new value set in
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// the loop below. In the former case the reader will
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// immediately drop to the next level since nullptr sorts after all
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// keys. In the latter case the reader will use the new node.
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max_height_.store(height, std::memory_order_relaxed);
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}
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Node* x = NewNode(key, height);
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for (int i = 0; i < height; i++) {
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// NoBarrier_SetNext() suffices since we will add a barrier when
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// we publish a pointer to "x" in prev[i].
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x->NoBarrier_SetNext(i, prev_[i]->NoBarrier_Next(i));
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prev_[i]->SetNext(i, x);
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}
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prev_[0] = x;
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prev_height_ = height;
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}
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template<typename Key, class Comparator>
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bool SkipList<Key, Comparator>::Contains(const Key& key) const {
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Node* x = FindGreaterOrEqual(key);
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if (x != nullptr && Equal(key, x->key)) {
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return true;
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} else {
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return false;
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}
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}
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} // namespace rocksdb
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