rocksdb/include/leveldb/memtablerep.h
Jim Paton 74781a0c49 Add three new MemTableRep's
Summary:
This patch adds three new MemTableRep's: UnsortedRep, PrefixHashRep, and VectorRep.

UnsortedRep stores keys in an std::unordered_map of std::sets. When an iterator is requested, it dumps the keys into an std::set and iterates over that.

VectorRep stores keys in an std::vector. When an iterator is requested, it creates a copy of the vector and sorts it using std::sort. The iterator accesses that new vector.

PrefixHashRep stores keys in an unordered_map mapping prefixes to ordered sets.

I also added one API change. I added a function MemTableRep::MarkImmutable. This function is called when the rep is added to the immutable list. It doesn't do anything yet, but it seems like that could be useful. In particular, for the vectorrep, it means we could elide the extra copy and just sort in place. The only reason I haven't done that yet is because the use of the ArenaAllocator complicates things (I can elaborate on this if needed).

Test Plan:
make -j32 check
./db_stress --memtablerep=vector
./db_stress --memtablerep=unsorted
./db_stress --memtablerep=prefixhash --prefix_size=10

Reviewers: dhruba, haobo, emayanke

Reviewed By: dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D12117
2013-08-22 23:10:02 -07:00

231 lines
9 KiB
C++

// This file contains the interface that must be implemented by any collection
// to be used as the backing store for a MemTable. Such a collection must
// satisfy the following properties:
// (1) It does not store duplicate items.
// (2) It uses MemTableRep::KeyComparator to compare items for iteration and
// equality.
// (3) It can be accessed concurrently by multiple readers and can support
// during reads. However, it needn't support multiple concurrent writes.
// (4) Items are never deleted.
// The liberal use of assertions is encouraged to enforce (1).
//
// The factory will be passed an Arena object when a new MemTableRep is
// requested. The API for this object is in leveldb/arena.h.
//
// Users can implement their own memtable representations. We include four
// types built in:
// - SkipListRep: This is the default; it is backed by a skip list.
// - TransformRep: This is backed by an std::unordered_map<Slice,
// std::set>. On construction, they are given a SliceTransform object. This
// object is applied to the user key of stored items which indexes into the
// unordered map to yield a set containing all records that share the same user
// key under the transform function.
// - UnsortedRep: A subclass of TransformRep where the transform function is
// the identity function. Optimized for point lookups.
// - PrefixHashRep: A subclass of TransformRep where the transform function is
// a fixed-size prefix extractor. If you use PrefixHashRepFactory, the transform
// must be identical to options.prefix_extractor, otherwise it will be discarded
// and the default will be used. It is optimized for ranged scans over a
// prefix.
// - VectorRep: This is backed by an unordered std::vector. On iteration, the
// vector is sorted. It is intelligent about sorting; once the MarkReadOnly()
// has been called, the vector will only be sorted once. It is optimized for
// random-write-heavy workloads.
//
// The last four implementations are designed for situations in which
// iteration over the entire collection is rare since doing so requires all the
// keys to be copied into a sorted data structure.
#ifndef STORAGE_LEVELDB_DB_MEMTABLEREP_H_
#define STORAGE_LEVELDB_DB_MEMTABLEREP_H_
#include <memory>
#include "leveldb/arena.h"
#include "leveldb/slice.h"
#include "leveldb/slice_transform.h"
namespace leveldb {
class MemTableRep {
public:
// KeyComparator provides a means to compare keys, which are internal keys
// concatenated with values.
class KeyComparator {
public:
// Compare a and b. Return a negative value if a is less than b, 0 if they
// are equal, and a positive value if a is greater than b
virtual int operator()(const char* a, const char* b) const = 0;
virtual ~KeyComparator() { }
};
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) = 0;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
// Notify this table rep that it will no longer be added to. By default, does
// nothing.
virtual void MarkReadOnly() { }
// Report an approximation of how much memory has been used other than memory
// that was allocated through the arena.
virtual size_t ApproximateMemoryUsage() = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
class Iterator {
public:
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const = 0;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const = 0;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() = 0;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) = 0;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() = 0;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() = 0;
};
// Return an iterator over the keys in this representation.
virtual std::shared_ptr<Iterator> GetIterator() = 0;
// Return an iterator over at least the keys with the specified user key. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual std::shared_ptr<Iterator> GetIterator(const Slice& user_key) {
return GetIterator();
}
// Return an iterator over at least the keys with the specified prefix. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual std::shared_ptr<Iterator> GetPrefixIterator(const Slice& prefix) {
return GetIterator();
}
protected:
// When *key is an internal key concatenated with the value, returns the
// user key.
virtual Slice UserKey(const char* key) const;
};
// This is the base class for all factories that are used by RocksDB to create
// new MemTableRep objects
class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) = 0;
};
// This creates MemTableReps that are backed by an std::vector. On iteration,
// the vector is sorted. This is useful for workloads where iteration is very
// rare and writes are generally not issued after reads begin.
//
// Parameters:
// count: Passed to the constructor of the underlying std::vector of each
// VectorRep. On initialization, the underlying array will be at least count
// size.
class VectorRepFactory : public MemTableRepFactory {
const size_t count_;
public:
explicit VectorRepFactory(size_t count = 0) : count_(count) { }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// This uses a skip list to store keys. It is the default.
class SkipListFactory : public MemTableRepFactory {
public:
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// TransformReps are backed by an unordered map of buffers to buckets. When
// looking up a key, the user key is extracted and a user-supplied transform
// function (see leveldb/slice_transform.h) is applied to get the key into the
// unordered map. This allows the user to bin user keys based on arbitrary
// criteria. Two example implementations are UnsortedRepFactory and
// PrefixHashRepFactory.
//
// Iteration over the entire collection is implemented by dumping all the keys
// into an std::set. Thus, these data structures are best used when iteration
// over the entire collection is rare.
//
// Parameters:
// transform: The SliceTransform to bucket user keys on.
// bucket_count: Passed to the constructor of the underlying
// std::unordered_map of each TransformRep. On initialization, the
// underlying array will be at least bucket_count size.
// num_locks: Number of read-write locks to have for the rep. Each bucket is
// hashed onto a read-write lock which controls access to that lock. More
// locks means finer-grained concurrency but more memory overhead.
class TransformRepFactory : public MemTableRepFactory {
public:
const SliceTransform* transform_;
const size_t bucket_count_;
const size_t num_locks_;
explicit TransformRepFactory(const SliceTransform* transform,
size_t bucket_count, size_t num_locks = 1000)
: transform_(transform),
bucket_count_(bucket_count),
num_locks_(num_locks) { }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
// UnsortedReps bin user keys based on an identity function transform -- that
// is, transform(key) = key. This optimizes for point look-ups.
//
// Parameters: See TransformRepFactory.
class UnsortedRepFactory : public TransformRepFactory {
public:
explicit UnsortedRepFactory(size_t bucket_count = 0, size_t num_locks = 1000)
: TransformRepFactory(NewNoopTransform(), bucket_count, num_locks) { }
};
// PrefixHashReps bin user keys based on a fixed-size prefix. This optimizes for
// short ranged scans over a given prefix.
//
// Parameters: See TransformRepFactory.
class PrefixHashRepFactory : public TransformRepFactory {
public:
explicit PrefixHashRepFactory(const SliceTransform* prefix_extractor,
size_t bucket_count = 0, size_t num_locks = 1000)
: TransformRepFactory(prefix_extractor, bucket_count, num_locks)
{ }
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&, Arena*) override;
};
}
#endif // STORAGE_LEVELDB_DB_MEMTABLEREP_H_