mirror of https://github.com/facebook/rocksdb.git
472 lines
14 KiB
C++
472 lines
14 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merging_iterator.h"
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#include <string>
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#include <vector>
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#include "db/dbformat.h"
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#include "db/pinned_iterators_manager.h"
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#include "memory/arena.h"
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#include "monitoring/perf_context_imp.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/internal_iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "test_util/sync_point.h"
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#include "util/autovector.h"
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#include "util/heap.h"
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#include "util/stop_watch.h"
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namespace ROCKSDB_NAMESPACE {
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// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
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namespace {
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using MergerMaxIterHeap = BinaryHeap<IteratorWrapper*, MaxIteratorComparator>;
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using MergerMinIterHeap = BinaryHeap<IteratorWrapper*, MinIteratorComparator>;
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} // namespace
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const size_t kNumIterReserve = 4;
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class MergingIterator : public InternalIterator {
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public:
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MergingIterator(const InternalKeyComparator* comparator,
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InternalIterator** children, int n, bool is_arena_mode,
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bool prefix_seek_mode)
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: is_arena_mode_(is_arena_mode),
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prefix_seek_mode_(prefix_seek_mode),
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direction_(kForward),
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comparator_(comparator),
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current_(nullptr),
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minHeap_(comparator_),
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pinned_iters_mgr_(nullptr) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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}
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void considerStatus(Status s) {
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if (!s.ok() && status_.ok()) {
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status_ = s;
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}
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}
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virtual void AddIterator(InternalIterator* iter) {
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children_.emplace_back(iter);
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if (pinned_iters_mgr_) {
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iter->SetPinnedItersMgr(pinned_iters_mgr_);
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}
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// Invalidate to ensure `Seek*()` is called to construct the heaps before
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// use.
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current_ = nullptr;
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}
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~MergingIterator() override {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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status_.PermitUncheckedError();
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}
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bool Valid() const override { return current_ != nullptr && status_.ok(); }
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Status status() const override { return status_; }
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void SeekToFirst() override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToFirst();
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AddToMinHeapOrCheckStatus(&child);
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}
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direction_ = kForward;
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current_ = CurrentForward();
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}
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void SeekToLast() override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToLast();
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AddToMaxHeapOrCheckStatus(&child);
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}
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direction_ = kReverse;
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current_ = CurrentReverse();
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}
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void Seek(const Slice& target) override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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{
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// Strictly, we timed slightly more than min heap operation,
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// but these operations are very cheap.
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PERF_TIMER_GUARD(seek_min_heap_time);
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AddToMinHeapOrCheckStatus(&child);
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}
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}
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direction_ = kForward;
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{
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PERF_TIMER_GUARD(seek_min_heap_time);
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current_ = CurrentForward();
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}
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}
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void SeekForPrev(const Slice& target) override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.SeekForPrev(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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{
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PERF_TIMER_GUARD(seek_max_heap_time);
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AddToMaxHeapOrCheckStatus(&child);
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}
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}
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direction_ = kReverse;
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{
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PERF_TIMER_GUARD(seek_max_heap_time);
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current_ = CurrentReverse();
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}
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}
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void Next() override {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current children since current_ is
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// the smallest child and key() == current_->key().
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if (direction_ != kForward) {
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SwitchToForward();
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// The loop advanced all non-current children to be > key() so current_
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// should still be strictly the smallest key.
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentForward());
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// as the current points to the current record. move the iterator forward.
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current_->Next();
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if (current_->Valid()) {
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// current is still valid after the Next() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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minHeap_.replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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minHeap_.pop();
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}
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current_ = CurrentForward();
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}
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bool NextAndGetResult(IterateResult* result) override {
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Next();
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bool is_valid = Valid();
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if (is_valid) {
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result->key = key();
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result->bound_check_result = UpperBoundCheckResult();
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result->value_prepared = current_->IsValuePrepared();
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}
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return is_valid;
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}
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void Prev() override {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current children since current_ is
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// the largest child and key() == current_->key().
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if (direction_ != kReverse) {
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// Otherwise, retreat the non-current children. We retreat current_
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// just after the if-block.
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SwitchToBackward();
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentReverse());
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current_->Prev();
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if (current_->Valid()) {
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// current is still valid after the Prev() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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maxHeap_->replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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maxHeap_->pop();
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}
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current_ = CurrentReverse();
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}
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Slice key() const override {
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assert(Valid());
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return current_->key();
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}
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Slice value() const override {
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assert(Valid());
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return current_->value();
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}
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bool PrepareValue() override {
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assert(Valid());
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if (current_->PrepareValue()) {
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return true;
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}
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considerStatus(current_->status());
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assert(!status_.ok());
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return false;
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}
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// Here we simply relay MayBeOutOfLowerBound/MayBeOutOfUpperBound result
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// from current child iterator. Potentially as long as one of child iterator
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// report out of bound is not possible, we know current key is within bound.
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bool MayBeOutOfLowerBound() override {
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assert(Valid());
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return current_->MayBeOutOfLowerBound();
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}
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IterBoundCheck UpperBoundCheckResult() override {
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assert(Valid());
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return current_->UpperBoundCheckResult();
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}
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void SetPinnedItersMgr(PinnedIteratorsManager* pinned_iters_mgr) override {
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pinned_iters_mgr_ = pinned_iters_mgr;
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for (auto& child : children_) {
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child.SetPinnedItersMgr(pinned_iters_mgr);
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}
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}
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bool IsKeyPinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsKeyPinned();
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}
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bool IsValuePinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsValuePinned();
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}
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private:
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// Clears heaps for both directions, used when changing direction or seeking
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void ClearHeaps();
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// Ensures that maxHeap_ is initialized when starting to go in the reverse
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// direction
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void InitMaxHeap();
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bool is_arena_mode_;
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bool prefix_seek_mode_;
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// Which direction is the iterator moving?
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enum Direction : uint8_t { kForward, kReverse };
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Direction direction_;
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const InternalKeyComparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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// Cached pointer to child iterator with the current key, or nullptr if no
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// child iterators are valid. This is the top of minHeap_ or maxHeap_
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// depending on the direction.
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IteratorWrapper* current_;
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// If any of the children have non-ok status, this is one of them.
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Status status_;
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MergerMinIterHeap minHeap_;
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// Max heap is used for reverse iteration, which is way less common than
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// forward. Lazily initialize it to save memory.
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std::unique_ptr<MergerMaxIterHeap> maxHeap_;
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PinnedIteratorsManager* pinned_iters_mgr_;
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// In forward direction, process a child that is not in the min heap.
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// If valid, add to the min heap. Otherwise, check status.
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void AddToMinHeapOrCheckStatus(IteratorWrapper*);
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// In backward direction, process a child that is not in the max heap.
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// If valid, add to the min heap. Otherwise, check status.
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void AddToMaxHeapOrCheckStatus(IteratorWrapper*);
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void SwitchToForward();
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// Switch the direction from forward to backward without changing the
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// position. Iterator should still be valid.
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void SwitchToBackward();
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IteratorWrapper* CurrentForward() const {
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assert(direction_ == kForward);
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return !minHeap_.empty() ? minHeap_.top() : nullptr;
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}
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IteratorWrapper* CurrentReverse() const {
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assert(direction_ == kReverse);
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assert(maxHeap_);
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return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
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}
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};
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void MergingIterator::AddToMinHeapOrCheckStatus(IteratorWrapper* child) {
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if (child->Valid()) {
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assert(child->status().ok());
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minHeap_.push(child);
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} else {
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considerStatus(child->status());
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}
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}
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void MergingIterator::AddToMaxHeapOrCheckStatus(IteratorWrapper* child) {
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if (child->Valid()) {
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assert(child->status().ok());
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maxHeap_->push(child);
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} else {
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considerStatus(child->status());
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}
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}
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void MergingIterator::SwitchToForward() {
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// Otherwise, advance the non-current children. We advance current_
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// just after the if-block.
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ClearHeaps();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(target);
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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assert(child.status().ok());
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child.Next();
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}
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}
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AddToMinHeapOrCheckStatus(&child);
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}
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direction_ = kForward;
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}
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void MergingIterator::SwitchToBackward() {
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ClearHeaps();
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InitMaxHeap();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.SeekForPrev(target);
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TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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assert(child.status().ok());
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child.Prev();
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}
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}
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AddToMaxHeapOrCheckStatus(&child);
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}
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direction_ = kReverse;
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if (!prefix_seek_mode_) {
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// Note that we don't do assert(current_ == CurrentReverse()) here
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// because it is possible to have some keys larger than the seek-key
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// inserted between Seek() and SeekToLast(), which makes current_ not
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// equal to CurrentReverse().
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current_ = CurrentReverse();
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}
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assert(current_ == CurrentReverse());
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}
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void MergingIterator::ClearHeaps() {
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minHeap_.clear();
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if (maxHeap_) {
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maxHeap_->clear();
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}
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}
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void MergingIterator::InitMaxHeap() {
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if (!maxHeap_) {
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maxHeap_.reset(new MergerMaxIterHeap(comparator_));
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}
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}
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InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
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InternalIterator** list, int n,
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Arena* arena, bool prefix_seek_mode) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyInternalIterator<Slice>(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(
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const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter =
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new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode);
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}
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MergeIteratorBuilder::~MergeIteratorBuilder() {
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if (first_iter != nullptr) {
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first_iter->~InternalIterator();
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}
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if (merge_iter != nullptr) {
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merge_iter->~MergingIterator();
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}
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}
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void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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first_iter = nullptr;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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InternalIterator* MergeIteratorBuilder::Finish() {
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InternalIterator* ret = nullptr;
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if (!use_merging_iter) {
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ret = first_iter;
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first_iter = nullptr;
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} else {
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ret = merge_iter;
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merge_iter = nullptr;
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}
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return ret;
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}
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} // namespace ROCKSDB_NAMESPACE
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