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93e6b5e9d9
* Script for building the unity.cc file via Makefile * Unity executable Makefile target for testing builds * Source code changes to fix compilation of unity build
238 lines
8.9 KiB
C++
238 lines
8.9 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include "util/arena.h"
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#include "util/autovector.h"
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#include "db/version_set.h"
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namespace rocksdb {
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// The structure that manages compaction input files associated
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// with the same physical level.
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struct CompactionInputFiles {
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int level;
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std::vector<FileMetaData*> files;
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inline bool empty() const { return files.empty(); }
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inline size_t size() const { return files.size(); }
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inline void clear() { files.clear(); }
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inline FileMetaData* operator[](int i) const { return files[i]; }
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};
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class Version;
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class ColumnFamilyData;
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// A Compaction encapsulates information about a compaction.
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class Compaction {
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public:
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// No copying allowed
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Compaction(const Compaction&) = delete;
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void operator=(const Compaction&) = delete;
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~Compaction();
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// Returns the level associated to the specified compaction input level.
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// If compaction_input_level is not specified, then input_level is set to 0.
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int level(int compaction_input_level = 0) const {
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return inputs_[compaction_input_level].level;
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}
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// Outputs will go to this level
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int output_level() const { return output_level_; }
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// Returns the number of input levels in this compaction.
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int num_input_levels() const { return inputs_.size(); }
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// Return the object that holds the edits to the descriptor done
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// by this compaction.
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VersionEdit* edit() const { return edit_; }
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// Returns the number of input files associated to the specified
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// compaction input level.
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// The function will return 0 if when "compaction_input_level" < 0
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// or "compaction_input_level" >= "num_input_levels()".
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int num_input_files(size_t compaction_input_level) const {
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if (compaction_input_level < inputs_.size()) {
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return inputs_[compaction_input_level].size();
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}
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return 0;
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}
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// Returns input version of the compaction
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Version* input_version() const { return input_version_; }
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// Returns the ColumnFamilyData associated with the compaction.
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ColumnFamilyData* column_family_data() const { return cfd_; }
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// Returns the file meta data of the 'i'th input file at the
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// specified compaction input level.
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// REQUIREMENT: "compaction_input_level" must be >= 0 and
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// < "input_levels()"
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FileMetaData* input(size_t compaction_input_level, int i) const {
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assert(compaction_input_level < inputs_.size());
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return inputs_[compaction_input_level][i];
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}
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// Returns the list of file meta data of the specified compaction
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// input level.
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// REQUIREMENT: "compaction_input_level" must be >= 0 and
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// < "input_levels()"
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std::vector<FileMetaData*>* const inputs(size_t compaction_input_level) {
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assert(compaction_input_level < inputs_.size());
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return &inputs_[compaction_input_level].files;
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}
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// Returns the FileLevel of the specified compaction input level.
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FileLevel* input_levels(int compaction_input_level) {
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return &input_levels_[compaction_input_level];
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}
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// Maximum size of files to build during this compaction.
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uint64_t MaxOutputFileSize() const { return max_output_file_size_; }
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// What compression for output
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CompressionType OutputCompressionType() const { return output_compression_; }
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// Whether need to write output file to second DB path.
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uint32_t GetOutputPathId() const { return output_path_id_; }
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// Generate input_levels_ from inputs_
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// Should be called when inputs_ is stable
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void GenerateFileLevels();
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// Is this a trivial compaction that can be implemented by just
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// moving a single input file to the next level (no merging or splitting)
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bool IsTrivialMove() const;
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// If true, then the comaction can be done by simply deleting input files.
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bool IsDeletionCompaction() const {
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return deletion_compaction_;
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}
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// Add all inputs to this compaction as delete operations to *edit.
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void AddInputDeletions(VersionEdit* edit);
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// Returns true if the available information we have guarantees that
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// the input "user_key" does not exist in any level beyond "output_level()".
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bool KeyNotExistsBeyondOutputLevel(const Slice& user_key);
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// Returns true iff we should stop building the current output
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// before processing "internal_key".
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bool ShouldStopBefore(const Slice& internal_key);
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// Release the input version for the compaction, once the compaction
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// is successful.
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void ReleaseInputs();
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// Clear all files to indicate that they are not being compacted
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// Delete this compaction from the list of running compactions.
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void ReleaseCompactionFiles(Status status);
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// Returns the summary of the compaction in "output" with maximum "len"
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// in bytes. The caller is responsible for the memory management of
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// "output".
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void Summary(char* output, int len);
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// Return the score that was used to pick this compaction run.
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double score() const { return score_; }
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// Is this compaction creating a file in the bottom most level?
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bool BottomMostLevel() { return bottommost_level_; }
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// Does this compaction include all sst files?
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bool IsFullCompaction() { return is_full_compaction_; }
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// Was this compaction triggered manually by the client?
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bool IsManualCompaction() { return is_manual_compaction_; }
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// Returns the size in bytes that the output file should be preallocated to.
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// In level compaction, that is max_file_size_. In universal compaction, that
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// is the sum of all input file sizes.
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uint64_t OutputFilePreallocationSize();
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private:
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friend class CompactionPicker;
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friend class UniversalCompactionPicker;
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friend class FIFOCompactionPicker;
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friend class LevelCompactionPicker;
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Compaction(Version* input_version, int start_level, int out_level,
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uint64_t target_file_size, uint64_t max_grandparent_overlap_bytes,
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uint32_t output_path_id, CompressionType output_compression,
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bool seek_compaction = false, bool deletion_compaction = false);
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const int start_level_; // the lowest level to be compacted
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const int output_level_; // levels to which output files are stored
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uint64_t max_output_file_size_;
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uint64_t max_grandparent_overlap_bytes_;
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Version* input_version_;
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VersionEdit* edit_;
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int number_levels_;
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ColumnFamilyData* cfd_;
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Arena arena_; // Arena used to allocate space for file_levels_
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uint32_t output_path_id_;
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CompressionType output_compression_;
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bool seek_compaction_;
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// If true, then the comaction can be done by simply deleting input files.
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bool deletion_compaction_;
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// Compaction input files organized by level.
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autovector<CompactionInputFiles> inputs_;
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// A copy of inputs_, organized more closely in memory
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autovector<FileLevel, 2> input_levels_;
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// State used to check for number of of overlapping grandparent files
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// (grandparent == "output_level_ + 1")
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// This vector is updated by Version::GetOverlappingInputs().
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std::vector<FileMetaData*> grandparents_;
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size_t grandparent_index_; // Index in grandparent_starts_
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bool seen_key_; // Some output key has been seen
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uint64_t overlapped_bytes_; // Bytes of overlap between current output
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// and grandparent files
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int base_index_; // index of the file in files_[start_level_]
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int parent_index_; // index of some file with same range in
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// files_[start_level_+1]
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double score_; // score that was used to pick this compaction.
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// Is this compaction creating a file in the bottom most level?
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bool bottommost_level_;
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// Does this compaction include all sst files?
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bool is_full_compaction_;
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// Is this compaction requested by the client?
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bool is_manual_compaction_;
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// "level_ptrs_" holds indices into "input_version_->levels_", where each
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// index remembers which file of an associated level we are currently used
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// to check KeyNotExistsBeyondOutputLevel() for deletion operation.
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// As it is for checking KeyNotExistsBeyondOutputLevel(), it only
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// records indices for all levels beyond "output_level_".
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std::vector<size_t> level_ptrs_;
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// mark (or clear) all files that are being compacted
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void MarkFilesBeingCompacted(bool mark_as_compacted);
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// Initialize whether the compaction is producing files at the
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// bottommost level.
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//
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// @see BottomMostLevel()
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void SetupBottomMostLevel(bool is_manual);
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// In case of compaction error, reset the nextIndex that is used
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// to pick up the next file to be compacted from files_by_size_
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void ResetNextCompactionIndex();
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};
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// Utility function
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extern uint64_t TotalFileSize(const std::vector<FileMetaData*>& files);
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} // namespace rocksdb
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