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https://github.com/facebook/rocksdb.git
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94d04529de
Summary: `db_id` and `db_session_id` are now part of the table properties for all formats and stored in SST files. This adds about 99 bytes to each new SST file. The `TablePropertiesNames` for these two identifiers are `rocksdb.creating.db.identity` and `rocksdb.creating.session.identity`. In addition, SST files generated from SstFileWriter and Repairer have DB identity “SST Writer” and “DB Repairer”, respectively. Their DB session IDs are generated in the same way as `DB::GetDbSessionId`. A table property test is added. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6983 Test Plan: make check and some manual tests. Reviewed By: zhichao-cao Differential Revision: D22048826 Pulled By: gg814 fbshipit-source-id: afdf8c11424a6f509b5c0b06dafad584a80103c9
207 lines
7.5 KiB
C++
207 lines
7.5 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include <deque>
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#include <functional>
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#include <limits>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "db/column_family.h"
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#include "db/compaction/compaction_iterator.h"
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#include "db/dbformat.h"
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#include "db/flush_scheduler.h"
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#include "db/internal_stats.h"
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#include "db/job_context.h"
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#include "db/log_writer.h"
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#include "db/memtable_list.h"
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#include "db/range_del_aggregator.h"
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#include "db/version_edit.h"
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#include "db/write_controller.h"
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#include "db/write_thread.h"
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#include "logging/event_logger.h"
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#include "options/cf_options.h"
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#include "options/db_options.h"
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#include "port/port.h"
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#include "rocksdb/compaction_filter.h"
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#include "rocksdb/compaction_job_stats.h"
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#include "rocksdb/db.h"
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#include "rocksdb/env.h"
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#include "rocksdb/memtablerep.h"
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#include "rocksdb/transaction_log.h"
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#include "table/scoped_arena_iterator.h"
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#include "util/autovector.h"
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#include "util/stop_watch.h"
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#include "util/thread_local.h"
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namespace ROCKSDB_NAMESPACE {
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class Arena;
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class ErrorHandler;
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class MemTable;
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class SnapshotChecker;
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class TableCache;
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class Version;
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class VersionEdit;
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class VersionSet;
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// CompactionJob is responsible for executing the compaction. Each (manual or
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// automated) compaction corresponds to a CompactionJob object, and usually
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// goes through the stages of `Prepare()`->`Run()`->`Install()`. CompactionJob
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// will divide the compaction into subcompactions and execute them in parallel
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// if needed.
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class CompactionJob {
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public:
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CompactionJob(int job_id, Compaction* compaction,
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const ImmutableDBOptions& db_options,
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const FileOptions& file_options, VersionSet* versions,
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const std::atomic<bool>* shutting_down,
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const SequenceNumber preserve_deletes_seqnum,
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LogBuffer* log_buffer, FSDirectory* db_directory,
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FSDirectory* output_directory, Statistics* stats,
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InstrumentedMutex* db_mutex, ErrorHandler* db_error_handler,
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std::vector<SequenceNumber> existing_snapshots,
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SequenceNumber earliest_write_conflict_snapshot,
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const SnapshotChecker* snapshot_checker,
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std::shared_ptr<Cache> table_cache, EventLogger* event_logger,
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bool paranoid_file_checks, bool measure_io_stats,
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const std::string& dbname,
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CompactionJobStats* compaction_job_stats,
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Env::Priority thread_pri,
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const std::atomic<bool>* manual_compaction_paused = nullptr,
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const std::string& db_id = "",
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const std::string& db_session_id = "");
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~CompactionJob();
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// no copy/move
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CompactionJob(CompactionJob&& job) = delete;
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CompactionJob(const CompactionJob& job) = delete;
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CompactionJob& operator=(const CompactionJob& job) = delete;
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// REQUIRED: mutex held
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// Prepare for the compaction by setting up boundaries for each subcompaction
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void Prepare();
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// REQUIRED mutex not held
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// Launch threads for each subcompaction and wait for them to finish. After
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// that, verify table is usable and finally do bookkeeping to unify
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// subcompaction results
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Status Run();
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// REQUIRED: mutex held
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// Add compaction input/output to the current version
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Status Install(const MutableCFOptions& mutable_cf_options);
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// Return the IO status
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IOStatus io_status() const { return io_status_; }
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private:
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struct SubcompactionState;
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void AggregateStatistics();
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// Generates a histogram representing potential divisions of key ranges from
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// the input. It adds the starting and/or ending keys of certain input files
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// to the working set and then finds the approximate size of data in between
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// each consecutive pair of slices. Then it divides these ranges into
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// consecutive groups such that each group has a similar size.
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void GenSubcompactionBoundaries();
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// update the thread status for starting a compaction.
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void ReportStartedCompaction(Compaction* compaction);
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void AllocateCompactionOutputFileNumbers();
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// Call compaction filter. Then iterate through input and compact the
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// kv-pairs
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void ProcessKeyValueCompaction(SubcompactionState* sub_compact);
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Status FinishCompactionOutputFile(
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const Status& input_status, SubcompactionState* sub_compact,
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CompactionRangeDelAggregator* range_del_agg,
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CompactionIterationStats* range_del_out_stats,
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const Slice* next_table_min_key = nullptr);
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Status InstallCompactionResults(const MutableCFOptions& mutable_cf_options);
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void RecordCompactionIOStats();
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Status OpenCompactionOutputFile(SubcompactionState* sub_compact);
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void CleanupCompaction();
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void UpdateCompactionJobStats(
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const InternalStats::CompactionStats& stats) const;
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void RecordDroppedKeys(const CompactionIterationStats& c_iter_stats,
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CompactionJobStats* compaction_job_stats = nullptr);
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void UpdateCompactionStats();
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void UpdateCompactionInputStatsHelper(
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int* num_files, uint64_t* bytes_read, int input_level);
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void LogCompaction();
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int job_id_;
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// CompactionJob state
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struct CompactionState;
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CompactionState* compact_;
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CompactionJobStats* compaction_job_stats_;
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InternalStats::CompactionStats compaction_stats_;
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// DBImpl state
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const std::string& dbname_;
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const std::string db_id_;
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const std::string db_session_id_;
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const ImmutableDBOptions& db_options_;
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const FileOptions file_options_;
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Env* env_;
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FileSystem* fs_;
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// env_option optimized for compaction table reads
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FileOptions file_options_for_read_;
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VersionSet* versions_;
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const std::atomic<bool>* shutting_down_;
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const std::atomic<bool>* manual_compaction_paused_;
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const SequenceNumber preserve_deletes_seqnum_;
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LogBuffer* log_buffer_;
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FSDirectory* db_directory_;
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FSDirectory* output_directory_;
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Statistics* stats_;
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InstrumentedMutex* db_mutex_;
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ErrorHandler* db_error_handler_;
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// If there were two snapshots with seq numbers s1 and
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// s2 and s1 < s2, and if we find two instances of a key k1 then lies
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// entirely within s1 and s2, then the earlier version of k1 can be safely
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// deleted because that version is not visible in any snapshot.
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std::vector<SequenceNumber> existing_snapshots_;
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// This is the earliest snapshot that could be used for write-conflict
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// checking by a transaction. For any user-key newer than this snapshot, we
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// should make sure not to remove evidence that a write occurred.
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SequenceNumber earliest_write_conflict_snapshot_;
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const SnapshotChecker* const snapshot_checker_;
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std::shared_ptr<Cache> table_cache_;
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EventLogger* event_logger_;
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// Is this compaction creating a file in the bottom most level?
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bool bottommost_level_;
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bool paranoid_file_checks_;
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bool measure_io_stats_;
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// Stores the Slices that designate the boundaries for each subcompaction
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std::vector<Slice> boundaries_;
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// Stores the approx size of keys covered in the range of each subcompaction
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std::vector<uint64_t> sizes_;
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Env::WriteLifeTimeHint write_hint_;
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Env::Priority thread_pri_;
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IOStatus io_status_;
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};
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} // namespace ROCKSDB_NAMESPACE
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