mirror of https://github.com/facebook/rocksdb.git
556 lines
16 KiB
C++
556 lines
16 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "rocksdb/cache.h"
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#include "port/port.h"
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#include "util/autovector.h"
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#include "util/hash.h"
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#include "util/mutexlock.h"
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namespace rocksdb {
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Cache::~Cache() {
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}
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namespace {
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// LRU cache implementation
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// An entry is a variable length heap-allocated structure.
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// Entries are referenced by cache and/or by any external entity.
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// The cache keeps all its entries in table. Some elements
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// are also stored on LRU list.
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//
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// LRUHandle can be in these states:
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// 1. Referenced externally AND in hash table.
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// In that case the entry is *not* in the LRU. (refs > 1 && in_cache == true)
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// 2. Not referenced externally and in hash table. In that case the entry is
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// in the LRU and can be freed. (refs == 1 && in_cache == true)
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// 3. Referenced externally and not in hash table. In that case the entry is
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// in not on LRU and not in table. (refs >= 1 && in_cache == false)
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//
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// All newly created LRUHandles are in state 1. If you call LRUCache::Release
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// on entry in state 1, it will go into state 2. To move from state 1 to
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// state 3, either call LRUCache::Erase or LRUCache::Insert with the same key.
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// To move from state 2 to state 1, use LRUCache::Lookup.
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// Before destruction, make sure that no handles are in state 1. This means
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// that any successful LRUCache::Lookup/LRUCache::Insert have a matching
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// RUCache::Release (to move into state 2) or LRUCache::Erase (for state 3)
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struct LRUHandle {
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void* value;
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void (*deleter)(const Slice&, void* value);
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LRUHandle* next_hash;
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LRUHandle* next;
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LRUHandle* prev;
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size_t charge; // TODO(opt): Only allow uint32_t?
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size_t key_length;
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uint32_t refs; // a number of refs to this entry
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// cache itself is counted as 1
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bool in_cache; // true, if this entry is referenced by the hash table
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uint32_t hash; // Hash of key(); used for fast sharding and comparisons
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char key_data[1]; // Beginning of key
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Slice key() const {
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// For cheaper lookups, we allow a temporary Handle object
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// to store a pointer to a key in "value".
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if (next == this) {
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return *(reinterpret_cast<Slice*>(value));
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} else {
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return Slice(key_data, key_length);
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}
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}
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void Free() {
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assert((refs == 1 && in_cache) || (refs == 0 && !in_cache));
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(*deleter)(key(), value);
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free(this);
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}
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};
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class HandleTable {
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public:
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HandleTable() : length_(0), elems_(0), list_(nullptr) { Resize(); }
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template <typename T>
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void ApplyToAllCacheEntries(T func) {
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for (uint32_t i = 0; i < length_; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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auto n = h->next_hash;
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assert(h->in_cache);
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func(h);
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h = n;
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}
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}
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}
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~HandleTable() {
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ApplyToAllCacheEntries([](LRUHandle* h) {
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if (h->refs == 1) {
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h->Free();
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}
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});
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delete[] list_;
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}
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LRUHandle* Lookup(const Slice& key, uint32_t hash) {
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return *FindPointer(key, hash);
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}
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LRUHandle* Insert(LRUHandle* h) {
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LRUHandle** ptr = FindPointer(h->key(), h->hash);
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LRUHandle* old = *ptr;
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h->next_hash = (old == nullptr ? nullptr : old->next_hash);
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*ptr = h;
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if (old == nullptr) {
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++elems_;
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if (elems_ > length_) {
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// Since each cache entry is fairly large, we aim for a small
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// average linked list length (<= 1).
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Resize();
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}
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}
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return old;
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}
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LRUHandle* Remove(const Slice& key, uint32_t hash) {
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LRUHandle** ptr = FindPointer(key, hash);
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LRUHandle* result = *ptr;
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if (result != nullptr) {
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*ptr = result->next_hash;
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--elems_;
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}
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return result;
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}
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private:
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// The table consists of an array of buckets where each bucket is
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// a linked list of cache entries that hash into the bucket.
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uint32_t length_;
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uint32_t elems_;
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LRUHandle** list_;
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// Return a pointer to slot that points to a cache entry that
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// matches key/hash. If there is no such cache entry, return a
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// pointer to the trailing slot in the corresponding linked list.
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LRUHandle** FindPointer(const Slice& key, uint32_t hash) {
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LRUHandle** ptr = &list_[hash & (length_ - 1)];
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while (*ptr != nullptr &&
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((*ptr)->hash != hash || key != (*ptr)->key())) {
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ptr = &(*ptr)->next_hash;
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}
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return ptr;
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}
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void Resize() {
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uint32_t new_length = 16;
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while (new_length < elems_ * 1.5) {
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new_length *= 2;
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}
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LRUHandle** new_list = new LRUHandle*[new_length];
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memset(new_list, 0, sizeof(new_list[0]) * new_length);
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uint32_t count = 0;
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for (uint32_t i = 0; i < length_; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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LRUHandle* next = h->next_hash;
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uint32_t hash = h->hash;
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LRUHandle** ptr = &new_list[hash & (new_length - 1)];
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h->next_hash = *ptr;
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*ptr = h;
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h = next;
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count++;
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}
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}
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assert(elems_ == count);
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delete[] list_;
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list_ = new_list;
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length_ = new_length;
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}
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};
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// A single shard of sharded cache.
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class LRUCache {
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public:
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LRUCache();
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~LRUCache();
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// Separate from constructor so caller can easily make an array of LRUCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space
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void SetCapacity(size_t capacity);
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// Like Cache methods, but with an extra "hash" parameter.
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Cache::Handle* Insert(const Slice& key, uint32_t hash,
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void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value));
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Cache::Handle* Lookup(const Slice& key, uint32_t hash);
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void Release(Cache::Handle* handle);
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void Erase(const Slice& key, uint32_t hash);
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// Although in some platforms the update of size_t is atomic, to make sure
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// GetUsage() works correctly under any platforms, we'll protect this
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// function with mutex.
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size_t GetUsage() const {
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MutexLock l(&mutex_);
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return usage_;
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}
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void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
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bool thread_safe);
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private:
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void LRU_Remove(LRUHandle* e);
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void LRU_Append(LRUHandle* e);
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// Just reduce the reference count by 1.
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// Return true if last reference
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bool Unref(LRUHandle* e);
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// Free some space following strict LRU policy until enough space
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// to hold (usage_ + charge) is freed or the lru list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_
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void EvictFromLRU(size_t charge,
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autovector<LRUHandle*>* deleted);
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// Initialized before use.
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size_t capacity_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable port::Mutex mutex_;
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size_t usage_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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// LRU contains items which can be evicted, ie reference only by cache
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LRUHandle lru_;
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HandleTable table_;
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};
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LRUCache::LRUCache()
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: usage_(0) {
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// Make empty circular linked list
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lru_.next = &lru_;
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lru_.prev = &lru_;
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}
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LRUCache::~LRUCache() {}
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bool LRUCache::Unref(LRUHandle* e) {
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assert(e->refs > 0);
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e->refs--;
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return e->refs == 0;
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}
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// Call deleter and free
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void LRUCache::ApplyToAllCacheEntries(void (*callback)(void*, size_t),
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bool thread_safe) {
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if (thread_safe) {
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mutex_.Lock();
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}
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table_.ApplyToAllCacheEntries([callback](LRUHandle* h) {
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callback(h->value, h->charge);
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});
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if (thread_safe) {
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mutex_.Unlock();
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}
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}
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void LRUCache::LRU_Remove(LRUHandle* e) {
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assert(e->next != nullptr);
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assert(e->prev != nullptr);
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e->next->prev = e->prev;
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e->prev->next = e->next;
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e->prev = e->next = nullptr;
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}
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void LRUCache::LRU_Append(LRUHandle* e) {
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// Make "e" newest entry by inserting just before lru_
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assert(e->next == nullptr);
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assert(e->prev == nullptr);
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e->next = &lru_;
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e->prev = lru_.prev;
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e->prev->next = e;
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e->next->prev = e;
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}
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void LRUCache::EvictFromLRU(size_t charge,
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autovector<LRUHandle*>* deleted) {
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while (usage_ + charge > capacity_ && lru_.next != &lru_) {
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LRUHandle* old = lru_.next;
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assert(old->in_cache);
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assert(old->refs == 1); // LRU list contains elements which may be evicted
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LRU_Remove(old);
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table_.Remove(old->key(), old->hash);
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old->in_cache = false;
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Unref(old);
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usage_ -= old->charge;
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deleted->push_back(old);
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}
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}
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void LRUCache::SetCapacity(size_t capacity) {
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autovector<LRUHandle*> last_reference_list;
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{
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MutexLock l(&mutex_);
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capacity_ = capacity;
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EvictFromLRU(0, &last_reference_list);
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}
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// we free the entries here outside of mutex for
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// performance reasons
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for (auto entry : last_reference_list) {
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entry->Free();
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}
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}
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Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) {
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MutexLock l(&mutex_);
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LRUHandle* e = table_.Lookup(key, hash);
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if (e != nullptr) {
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assert(e->in_cache);
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if (e->refs == 1) {
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LRU_Remove(e);
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}
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e->refs++;
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}
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return reinterpret_cast<Cache::Handle*>(e);
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}
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void LRUCache::Release(Cache::Handle* handle) {
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LRUHandle* e = reinterpret_cast<LRUHandle*>(handle);
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bool last_reference = false;
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{
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MutexLock l(&mutex_);
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last_reference = Unref(e);
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if (last_reference) {
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usage_ -= e->charge;
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}
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if (e->refs == 1 && e->in_cache) {
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// The item is still in cache, and nobody else holds a reference to it
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if (usage_ > capacity_) {
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// the cache is full
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// The LRU list must be empty since the cache is full
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assert(lru_.next == &lru_);
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// take this opportunity and remove the item
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table_.Remove(e->key(), e->hash);
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e->in_cache = false;
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Unref(e);
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usage_ -= e->charge;
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last_reference = true;
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} else {
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// put the item on the list to be potentially freed
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LRU_Append(e);
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}
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}
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}
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// free outside of mutex
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if (last_reference) {
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e->Free();
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}
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}
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Cache::Handle* LRUCache::Insert(
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const Slice& key, uint32_t hash, void* value, size_t charge,
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void (*deleter)(const Slice& key, void* value)) {
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// Allocate the memory here outside of the mutex
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// If the cache is full, we'll have to release it
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// It shouldn't happen very often though.
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LRUHandle* e =
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reinterpret_cast<LRUHandle*>(malloc(sizeof(LRUHandle) - 1 + key.size()));
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autovector<LRUHandle*> last_reference_list;
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e->value = value;
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e->deleter = deleter;
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e->charge = charge;
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e->key_length = key.size();
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e->hash = hash;
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e->refs = 2; // One from LRUCache, one for the returned handle
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e->next = e->prev = nullptr;
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e->in_cache = true;
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memcpy(e->key_data, key.data(), key.size());
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{
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MutexLock l(&mutex_);
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// Free the space following strict LRU policy until enough space
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// is freed or the lru list is empty
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EvictFromLRU(charge, &last_reference_list);
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// insert into the cache
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// note that the cache might get larger than its capacity if not enough
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// space was freed
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LRUHandle* old = table_.Insert(e);
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usage_ += e->charge;
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if (old != nullptr) {
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old->in_cache = false;
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if (Unref(old)) {
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usage_ -= old->charge;
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// old is on LRU because it's in cache and its reference count
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// was just 1 (Unref returned 0)
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LRU_Remove(old);
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last_reference_list.push_back(old);
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}
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}
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}
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// we free the entries here outside of mutex for
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// performance reasons
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for (auto entry : last_reference_list) {
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entry->Free();
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}
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return reinterpret_cast<Cache::Handle*>(e);
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}
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void LRUCache::Erase(const Slice& key, uint32_t hash) {
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LRUHandle* e;
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bool last_reference = false;
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{
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MutexLock l(&mutex_);
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e = table_.Remove(key, hash);
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if (e != nullptr) {
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last_reference = Unref(e);
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if (last_reference) {
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usage_ -= e->charge;
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}
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if (last_reference && e->in_cache) {
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LRU_Remove(e);
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}
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e->in_cache = false;
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}
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}
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// mutex not held here
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// last_reference will only be true if e != nullptr
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if (last_reference) {
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e->Free();
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}
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}
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static int kNumShardBits = 4; // default values, can be overridden
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class ShardedLRUCache : public Cache {
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private:
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LRUCache* shards_;
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port::Mutex id_mutex_;
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port::Mutex capacity_mutex_;
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uint64_t last_id_;
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int num_shard_bits_;
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size_t capacity_;
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static inline uint32_t HashSlice(const Slice& s) {
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return Hash(s.data(), s.size(), 0);
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}
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uint32_t Shard(uint32_t hash) {
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// Note, hash >> 32 yields hash in gcc, not the zero we expect!
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return (num_shard_bits_ > 0) ? (hash >> (32 - num_shard_bits_)) : 0;
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}
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public:
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ShardedLRUCache(size_t capacity, int num_shard_bits)
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: last_id_(0), num_shard_bits_(num_shard_bits), capacity_(capacity) {
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int num_shards = 1 << num_shard_bits_;
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shards_ = new LRUCache[num_shards];
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const size_t per_shard = (capacity + (num_shards - 1)) / num_shards;
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for (int s = 0; s < num_shards; s++) {
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shards_[s].SetCapacity(per_shard);
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}
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}
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virtual ~ShardedLRUCache() {
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delete[] shards_;
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}
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virtual void SetCapacity(size_t capacity) override {
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int num_shards = 1 << num_shard_bits_;
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const size_t per_shard = (capacity + (num_shards - 1)) / num_shards;
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MutexLock l(&capacity_mutex_);
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for (int s = 0; s < num_shards; s++) {
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shards_[s].SetCapacity(per_shard);
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}
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capacity_ = capacity;
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}
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virtual Handle* Insert(const Slice& key, void* value, size_t charge,
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void (*deleter)(const Slice& key,
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void* value)) override {
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const uint32_t hash = HashSlice(key);
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return shards_[Shard(hash)].Insert(key, hash, value, charge, deleter);
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}
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virtual Handle* Lookup(const Slice& key) override {
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const uint32_t hash = HashSlice(key);
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return shards_[Shard(hash)].Lookup(key, hash);
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}
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virtual void Release(Handle* handle) override {
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LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);
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shards_[Shard(h->hash)].Release(handle);
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}
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virtual void Erase(const Slice& key) override {
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const uint32_t hash = HashSlice(key);
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shards_[Shard(hash)].Erase(key, hash);
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}
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virtual void* Value(Handle* handle) override {
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return reinterpret_cast<LRUHandle*>(handle)->value;
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}
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virtual uint64_t NewId() override {
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MutexLock l(&id_mutex_);
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|
return ++(last_id_);
|
|
}
|
|
virtual size_t GetCapacity() const override { return capacity_; }
|
|
|
|
virtual size_t GetUsage() const override {
|
|
// We will not lock the cache when getting the usage from shards.
|
|
// for (size_t i = 0; i < num_shard_bits_; ++i)
|
|
int num_shards = 1 << num_shard_bits_;
|
|
size_t usage = 0;
|
|
for (int s = 0; s < num_shards; s++) {
|
|
usage += shards_[s].GetUsage();
|
|
}
|
|
return usage;
|
|
}
|
|
|
|
virtual void DisownData() override { shards_ = nullptr; }
|
|
|
|
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
|
|
bool thread_safe) override {
|
|
int num_shards = 1 << num_shard_bits_;
|
|
for (int s = 0; s < num_shards; s++) {
|
|
shards_[s].ApplyToAllCacheEntries(callback, thread_safe);
|
|
}
|
|
}
|
|
};
|
|
|
|
} // end anonymous namespace
|
|
|
|
shared_ptr<Cache> NewLRUCache(size_t capacity) {
|
|
return NewLRUCache(capacity, kNumShardBits);
|
|
}
|
|
|
|
shared_ptr<Cache> NewLRUCache(size_t capacity, int num_shard_bits) {
|
|
if (num_shard_bits >= 20) {
|
|
return nullptr; // the cache cannot be sharded into too many fine pieces
|
|
}
|
|
return std::make_shared<ShardedLRUCache>(capacity, num_shard_bits);
|
|
}
|
|
|
|
} // namespace rocksdb
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