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269478ee46
Summary: This PR implements support for a three tier cache - primary block cache, compressed secondary cache, and a nvm (local flash) secondary cache. This allows more effective utilization of the nvm cache, and minimizes the number of reads from local flash by caching compressed blocks in the compressed secondary cache. The basic design is as follows - 1. A new secondary cache implementation, ```TieredSecondaryCache```, is introduced. It keeps the compressed and nvm secondary caches and manages the movement of blocks between them and the primary block cache. To setup a three tier cache, we allocate a ```CacheWithSecondaryAdapter```, with a ```TieredSecondaryCache``` instance as the secondary cache. 2. The table reader passes both the uncompressed and compressed block to ```FullTypedCacheInterface::InsertFull```, allowing the block cache to optionally store the compressed block. 3. When there's a miss, the block object is constructed and inserted in the primary cache, and the compressed block is inserted into the nvm cache by calling ```InsertSaved```. This avoids the overhead of recompressing the block, as well as avoiding putting more memory pressure on the compressed secondary cache. 4. When there's a hit in the nvm cache, we attempt to insert the block in the compressed secondary cache and the primary cache, subject to the admission policy of those caches (i.e admit on second access). Blocks/items evicted from any tier are simply discarded. We can easily implement additional admission policies if desired. Todo (In a subsequent PR): 1. Add to db_bench and run benchmarks 2. Add to db_stress Pull Request resolved: https://github.com/facebook/rocksdb/pull/11812 Reviewed By: pdillinger Differential Revision: D49461842 Pulled By: anand1976 fbshipit-source-id: b40ac1330ef7cd8c12efa0a3ca75128e602e3a0b
147 lines
5.6 KiB
C++
147 lines
5.6 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include "memory/memory_allocator_impl.h"
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#include "table/block_based/block.h"
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#include "table/block_based/block_type.h"
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#include "table/format.h"
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#include "table/persistent_cache_options.h"
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namespace ROCKSDB_NAMESPACE {
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// Retrieves a single block of a given file. Utilizes the prefetch buffer and/or
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// persistent cache provided (if any) to try to avoid reading from the file
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// directly. Note that both the prefetch buffer and the persistent cache are
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// optional; also, note that the persistent cache may be configured to store
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// either compressed or uncompressed blocks.
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//
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// If the retrieved block is compressed and the do_uncompress flag is set,
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// BlockFetcher uncompresses the block (using the uncompression dictionary,
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// if provided, to prime the compression algorithm), and returns the resulting
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// uncompressed block data. Otherwise, it returns the original block.
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//
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// Two read options affect the behavior of BlockFetcher: if verify_checksums is
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// true, the checksum of the (original) block is checked; if fill_cache is true,
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// the block is added to the persistent cache if needed.
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//
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// Memory for uncompressed and compressed blocks is allocated as needed
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// using memory_allocator and memory_allocator_compressed, respectively
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// (if provided; otherwise, the default allocator is used).
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class BlockFetcher {
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public:
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BlockFetcher(RandomAccessFileReader* file,
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FilePrefetchBuffer* prefetch_buffer,
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const Footer& footer /* ref retained */,
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const ReadOptions& read_options,
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const BlockHandle& handle /* ref retained */,
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BlockContents* contents,
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const ImmutableOptions& ioptions /* ref retained */,
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bool do_uncompress, bool maybe_compressed, BlockType block_type,
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const UncompressionDict& uncompression_dict /* ref retained */,
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const PersistentCacheOptions& cache_options /* ref retained */,
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MemoryAllocator* memory_allocator = nullptr,
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MemoryAllocator* memory_allocator_compressed = nullptr,
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bool for_compaction = false)
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: file_(file),
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prefetch_buffer_(prefetch_buffer),
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footer_(footer),
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read_options_(read_options),
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handle_(handle),
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contents_(contents),
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ioptions_(ioptions),
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do_uncompress_(do_uncompress),
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maybe_compressed_(maybe_compressed),
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block_type_(block_type),
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block_size_(static_cast<size_t>(handle_.size())),
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block_size_with_trailer_(block_size_ + footer.GetBlockTrailerSize()),
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uncompression_dict_(uncompression_dict),
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cache_options_(cache_options),
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memory_allocator_(memory_allocator),
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memory_allocator_compressed_(memory_allocator_compressed),
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for_compaction_(for_compaction) {
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io_status_.PermitUncheckedError(); // TODO(AR) can we improve on this?
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}
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IOStatus ReadBlockContents();
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IOStatus ReadAsyncBlockContents();
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inline CompressionType get_compression_type() const {
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return compression_type_;
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}
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inline size_t GetBlockSizeWithTrailer() const {
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return block_size_with_trailer_;
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}
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inline Slice& GetCompressedBlock() {
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assert(compression_type_ != kNoCompression);
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return slice_;
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}
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#ifndef NDEBUG
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int TEST_GetNumStackBufMemcpy() const { return num_stack_buf_memcpy_; }
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int TEST_GetNumHeapBufMemcpy() const { return num_heap_buf_memcpy_; }
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int TEST_GetNumCompressedBufMemcpy() const {
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return num_compressed_buf_memcpy_;
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}
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#endif
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private:
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#ifndef NDEBUG
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int num_stack_buf_memcpy_ = 0;
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int num_heap_buf_memcpy_ = 0;
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int num_compressed_buf_memcpy_ = 0;
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#endif
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static const uint32_t kDefaultStackBufferSize = 5000;
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RandomAccessFileReader* file_;
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FilePrefetchBuffer* prefetch_buffer_;
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const Footer& footer_;
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const ReadOptions read_options_;
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const BlockHandle& handle_;
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BlockContents* contents_;
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const ImmutableOptions& ioptions_;
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const bool do_uncompress_;
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const bool maybe_compressed_;
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const BlockType block_type_;
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const size_t block_size_;
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const size_t block_size_with_trailer_;
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const UncompressionDict& uncompression_dict_;
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const PersistentCacheOptions& cache_options_;
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MemoryAllocator* memory_allocator_;
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MemoryAllocator* memory_allocator_compressed_;
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IOStatus io_status_;
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Slice slice_;
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char* used_buf_ = nullptr;
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AlignedBuf direct_io_buf_;
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CacheAllocationPtr heap_buf_;
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CacheAllocationPtr compressed_buf_;
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char stack_buf_[kDefaultStackBufferSize];
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bool got_from_prefetch_buffer_ = false;
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CompressionType compression_type_;
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bool for_compaction_ = false;
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// return true if found
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bool TryGetUncompressBlockFromPersistentCache();
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// return true if found
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bool TryGetFromPrefetchBuffer();
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bool TryGetSerializedBlockFromPersistentCache();
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void PrepareBufferForBlockFromFile();
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// Copy content from used_buf_ to new heap_buf_.
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void CopyBufferToHeapBuf();
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// Copy content from used_buf_ to new compressed_buf_.
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void CopyBufferToCompressedBuf();
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void GetBlockContents();
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void InsertCompressedBlockToPersistentCacheIfNeeded();
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void InsertUncompressedBlockToPersistentCacheIfNeeded();
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void ProcessTrailerIfPresent();
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};
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} // namespace ROCKSDB_NAMESPACE
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