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c41f1e995c
Summary: scripted NULL to nullptr in * include/leveldb/ * db/ * table/ * util/ Test Plan: make all check Reviewers: dhruba, emayanke Reviewed By: emayanke CC: leveldb Differential Revision: https://reviews.facebook.net/D9003
228 lines
5.4 KiB
C++
228 lines
5.4 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include "leveldb/comparator.h"
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#include "leveldb/iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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namespace leveldb {
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namespace {
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class MergingIterator : public Iterator {
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public:
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MergingIterator(const Comparator* comparator, Iterator** children, int n)
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: comparator_(comparator),
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children_(new IteratorWrapper[n]),
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n_(n),
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current_(nullptr),
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direction_(kForward),
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maxHeap_(NewMaxIterHeap(comparator_)),
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minHeap_ (NewMinIterHeap(comparator_)) {
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (int i = 0; i < n; ++i) {
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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}
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virtual ~MergingIterator() {
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delete[] children_;
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}
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virtual bool Valid() const {
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return (current_ != nullptr);
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}
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virtual void SeekToFirst() {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].SeekToFirst();
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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FindSmallest();
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direction_ = kForward;
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}
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virtual void SeekToLast() {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].SeekToLast();
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if (children_[i].Valid()) {
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maxHeap_.push(&children_[i]);
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}
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}
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FindLargest();
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direction_ = kReverse;
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}
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virtual void Seek(const Slice& target) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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children_[i].Seek(target);
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if (children_[i].Valid()) {
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minHeap_.push(&children_[i]);
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}
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}
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FindSmallest();
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direction_ = kForward;
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}
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virtual void Next() {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current_ children since current_ is
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// the smallest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kForward) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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IteratorWrapper* child = &children_[i];
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if (child != current_) {
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child->Seek(key());
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if (child->Valid() &&
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comparator_->Compare(key(), child->key()) == 0) {
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child->Next();
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}
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if (child->Valid()) {
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minHeap_.push(child);
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}
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}
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}
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direction_ = kForward;
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}
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// as the current points to the current record. move the iterator forward.
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// and if it is valid add it to the heap.
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current_->Next();
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if (current_->Valid()){
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minHeap_.push(current_);
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}
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FindSmallest();
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}
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virtual void Prev() {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current_ children since current_ is
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// the largest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kReverse) {
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ClearHeaps();
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for (int i = 0; i < n_; i++) {
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IteratorWrapper* child = &children_[i];
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if (child != current_) {
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child->Seek(key());
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if (child->Valid()) {
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// Child is at first entry >= key(). Step back one to be < key()
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child->Prev();
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} else {
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// Child has no entries >= key(). Position at last entry.
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child->SeekToLast();
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}
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if (child->Valid()) {
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maxHeap_.push(child);
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}
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}
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}
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direction_ = kReverse;
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}
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current_->Prev();
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if (current_->Valid()) {
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maxHeap_.push(current_);
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}
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FindLargest();
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}
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virtual Slice key() const {
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assert(Valid());
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return current_->key();
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}
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virtual Slice value() const {
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assert(Valid());
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return current_->value();
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}
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virtual Status status() const {
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Status status;
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for (int i = 0; i < n_; i++) {
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status = children_[i].status();
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if (!status.ok()) {
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break;
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}
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}
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return status;
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}
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private:
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void FindSmallest();
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void FindLargest();
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void ClearHeaps();
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const Comparator* comparator_;
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IteratorWrapper* children_;
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int n_;
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IteratorWrapper* current_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MaxIterHeap maxHeap_;
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MinIterHeap minHeap_;
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};
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void MergingIterator::FindSmallest() {
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if (minHeap_.empty()) {
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current_ = nullptr;
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} else {
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current_ = minHeap_.top();
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assert(current_->Valid());
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minHeap_.pop();
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}
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}
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void MergingIterator::FindLargest() {
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if (maxHeap_.empty()) {
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current_ = nullptr;
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} else {
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current_ = maxHeap_.top();
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assert(current_->Valid());
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maxHeap_.pop();
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}
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}
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void MergingIterator::ClearHeaps() {
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maxHeap_ = NewMaxIterHeap(comparator_);
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minHeap_ = NewMinIterHeap(comparator_);
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}
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} // namespace
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Iterator* NewMergingIterator(const Comparator* cmp, Iterator** list, int n) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyIterator();
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} else if (n == 1) {
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return list[0];
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} else {
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return new MergingIterator(cmp, list, n);
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}
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}
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} // namespace leveldb
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