mirror of https://github.com/facebook/rocksdb.git
838 lines
32 KiB
C++
838 lines
32 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <sys/types.h>
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include "cache/cache_key.h"
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#include "cache/sharded_cache.h"
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#include "port/lang.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "rocksdb/cache.h"
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#include "rocksdb/secondary_cache.h"
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#include "util/autovector.h"
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namespace ROCKSDB_NAMESPACE {
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namespace clock_cache {
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// Forward declaration of friend class.
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class ClockCacheTest;
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// An experimental alternative to LRUCache, using a lock-free, open-addressed
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// hash table and clock eviction.
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// ----------------------------------------------------------------------------
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// 1. INTRODUCTION
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//
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// In RocksDB, a Cache is a concurrent unordered dictionary that supports
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// external references (a.k.a. user references). A ClockCache is a type of Cache
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// that uses the clock algorithm as its eviction policy. Internally, a
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// ClockCache is an open-addressed hash table that stores all KV pairs in a
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// large array. Every slot in the hash table is a ClockHandle, which holds a KV
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// pair plus some additional metadata that controls the different aspects of the
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// cache: external references, the hashing mechanism, concurrent access and the
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// clock algorithm.
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//
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//
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// 2. EXTERNAL REFERENCES
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//
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// An externally referenced handle can't be deleted (either evicted by the clock
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// algorithm, or explicitly deleted) or replaced by a new version (via an insert
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// of the same key) until all external references to it have been released by
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// the users. ClockHandles have two members to support external references:
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// - EXTERNAL_REFS counter: The number of external refs. When EXTERNAL_REFS > 0,
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// the handle is externally referenced. Updates that intend to modify the
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// handle will refrain from doing so. Eventually, when all references are
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// released, we have EXTERNAL_REFS == 0, and updates can operate normally on
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// the handle.
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// - WILL_BE_DELETED flag: An handle is marked for deletion when an operation
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// decides the handle should be deleted. This happens either when the last
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// reference to a handle is released (and the release operation is instructed
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// to delete on last reference) or on when a delete operation is called on
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// the item. This flag is needed because an externally referenced handle
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// can't be immediately deleted. In these cases, the flag will be later read
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// and acted upon by the eviction algorithm. Importantly, WILL_BE_DELETED is
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// used not only to defer deletions, but also as a barrier for external
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// references: once WILL_BE_DELETED is set, lookups (which are the most
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// common way to acquire new external references) will ignore the handle.
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// For this reason, when WILL_BE_DELETED is set, we say the handle is
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// invisible (and, otherwise, that it's visible).
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//
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//
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// 3. HASHING AND COLLISION RESOLUTION
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//
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// ClockCache uses an open-addressed hash table to store the handles.
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// We use a variant of tombstones to manage collisions: every slot keeps a
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// count of how many KV pairs that are currently in the cache have probed the
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// slot in an attempt to insert. Probes are generated with double-hashing
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// (although the code can be easily modified to use other probing schemes, like
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// linear probing).
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//
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// A slot in the hash table can be in a few different states:
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// - Element: The slot contains an element. This is indicated with the
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// IS_ELEMENT flag. Element can be sub-classified depending on the
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// value of WILL_BE_DELETED:
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// * Visible element.
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// * Invisible element.
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// - Tombstone: The slot doesn't contain an element, but there is some other
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// element that probed this slot during its insertion.
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// - Empty: The slot is unused---it's neither an element nor a tombstone.
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//
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// A slot cycles through the following sequence of states:
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// empty or tombstone --> visible element --> invisible element -->
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// empty or tombstone. Initially a slot is available---it's either
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// empty or a tombstone. As soon as a KV pair is written into the slot, it
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// becomes a visible element. At some point, the handle will be deleted
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// by an explicit delete operation, the eviction algorithm, or an overwriting
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// insert. In either case, the handle is marked for deletion. When the an
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// attempt to delete the element finally succeeds, the slot is freed up
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// and becomes available again.
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//
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//
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// 4. CONCURRENCY
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//
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// ClockCache is lock-free. At a high level, we synchronize the operations
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// using a read-prioritized, non-blocking variant of RW locks on every slot of
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// the hash table. To do this we generalize the concept of reference:
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// - Internal reference: Taken by a thread that is attempting to read a slot
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// or do a very precise type of update.
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// - Exclusive reference: Taken by a thread that is attempting to write a
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// a slot extensively.
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//
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// We defer the precise definitions to the comments in the code below.
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// A crucial feature of our references is that attempting to take one never
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// blocks the thread. Another important feature is that readers are
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// prioritized, as they use extremely fast synchronization primitives---they
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// use atomic arithmetic/bit operations, but no compare-and-swaps (which are
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// much slower).
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//
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// Internal references are used by threads to read slots during a probing
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// sequence, making them the most common references (probing is performed
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// in almost every operation, not just lookups). During a lookup, once
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// the target element is found, and just before the handle is handed over
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// to the user, an internal reference is converted into an external reference.
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// During an update operation, once the target slot is found, an internal
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// reference is converted into an exclusive reference. Interestingly, we
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// can't atomically upgrade from internal to exclusive, or we may run into a
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// deadlock. Releasing the internal reference and then taking an exclusive
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// reference avoids the deadlock, but then the handle may change inbetween.
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// One of the key observations we use in our implementation is that we can
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// make up for this lack of atomicity using IS_ELEMENT and WILL_BE_DELETED.
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//
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// Distinguishing internal from external references is useful for two reasons:
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// - Internal references are short lived, but external references are typically
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// not. This is helpful when acquiring an exclusive ref: if there are any
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// external references to the item, it's probably not worth waiting until
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// they go away.
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// - We can precisely determine when there are no more external references to a
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// handle, and proceed to mark it for deletion. This is useful when users
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// release external references.
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//
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//
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// 5. CLOCK ALGORITHM
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//
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// The clock algorithm circularly sweeps through the hash table to find the next
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// victim. Recall that handles that are referenced are not evictable; the clock
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// algorithm never picks those. We use different clock priorities: NONE, LOW,
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// MEDIUM and HIGH. Priorities LOW, MEDIUM and HIGH represent how close an
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// element is from being evicted, LOW being the closest to evicted. NONE means
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// the slot is not evictable. NONE priority is used in one of the following
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// cases:
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// (a) the slot doesn't contain an element, or
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// (b) the slot contains an externally referenced element, or
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// (c) the slot contains an element that used to be externally referenced,
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// and the clock pointer has not swept through the slot since the element
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// stopped being externally referenced.
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// ----------------------------------------------------------------------------
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// The load factor p is a real number in (0, 1) such that at all
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// times at most a fraction p of all slots, without counting tombstones,
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// are occupied by elements. This means that the probability that a
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// random probe hits an empty slot is at most p, and thus at most 1/p probes
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// are required on average. For example, p = 70% implies that between 1 and 2
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// probes are needed on average (bear in mind that this reasoning doesn't
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// consider the effects of clustering over time).
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// Because the size of the hash table is always rounded up to the next
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// power of 2, p is really an upper bound on the actual load factor---the
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// actual load factor is anywhere between p/2 and p. This is a bit wasteful,
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// but bear in mind that slots only hold metadata, not actual values.
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// Since space cost is dominated by the values (the LSM blocks),
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// overprovisioning the table with metadata only increases the total cache space
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// usage by a tiny fraction.
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constexpr double kLoadFactor = 0.35;
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// The user can exceed kLoadFactor if the sizes of the inserted values don't
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// match estimated_value_size, or if strict_capacity_limit == false. To
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// avoid a performance drop, we set a strict upper bound on the load factor.
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constexpr double kStrictLoadFactor = 0.7;
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// Maximum number of spins when trying to acquire a ref.
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// TODO(Guido) This value was set arbitrarily. Is it appropriate?
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// What's the best way to bound the spinning?
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constexpr uint32_t kSpinsPerTry = 100000;
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// Arbitrary seeds.
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constexpr uint32_t kProbingSeed1 = 0xbc9f1d34;
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constexpr uint32_t kProbingSeed2 = 0x7a2bb9d5;
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struct ClockHandle {
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void* value;
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Cache::DeleterFn deleter;
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uint32_t hash;
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size_t total_charge;
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std::array<char, kCacheKeySize> key_data;
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static constexpr uint8_t kIsElementOffset = 0;
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static constexpr uint8_t kClockPriorityOffset = 1;
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static constexpr uint8_t kIsHitOffset = 3;
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static constexpr uint8_t kCachePriorityOffset = 4;
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enum Flags : uint8_t {
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// Whether the slot is in use by an element.
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IS_ELEMENT = 1 << kIsElementOffset,
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// Clock priorities. Represents how close a handle is from being evictable.
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CLOCK_PRIORITY = 3 << kClockPriorityOffset,
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// Whether the handle has been looked up after its insertion.
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HAS_HIT = 1 << kIsHitOffset,
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// The value of Cache::Priority of the handle.
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CACHE_PRIORITY = 1 << kCachePriorityOffset,
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};
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std::atomic<uint8_t> flags;
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enum ClockPriority : uint8_t {
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NONE = (0 << kClockPriorityOffset),
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LOW = (1 << kClockPriorityOffset),
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MEDIUM = (2 << kClockPriorityOffset),
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HIGH = (3 << kClockPriorityOffset)
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};
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// The number of elements that hash to this slot or a lower one, but wind
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// up in this slot or a higher one.
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std::atomic<uint32_t> displacements;
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static constexpr uint8_t kExternalRefsOffset = 0;
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static constexpr uint8_t kSharedRefsOffset = 15;
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static constexpr uint8_t kExclusiveRefOffset = 30;
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static constexpr uint8_t kWillBeDeletedOffset = 31;
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enum Refs : uint32_t {
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// Synchronization model:
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// - An external reference guarantees that hash, value, key_data
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// and the IS_ELEMENT flag are not modified. Doesn't allow
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// any writes.
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// - An internal reference has the same guarantees as an
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// external reference, and additionally allows the following
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// idempotent updates on the handle:
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// * set CLOCK_PRIORITY to NONE;
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// * set the HAS_HIT bit;
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// * set the WILL_BE_DELETED bit.
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// - A shared reference is either an external reference or an
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// internal reference.
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// - An exclusive reference guarantees that no other thread has a shared
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// or exclusive reference to the handle, and allows writes
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// on the handle.
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// Number of external references to the slot.
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EXTERNAL_REFS = ((uint32_t{1} << 15) - 1)
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<< kExternalRefsOffset, // Bits 0, ..., 14
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// Number of internal references plus external references to the slot.
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SHARED_REFS = ((uint32_t{1} << 15) - 1)
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<< kSharedRefsOffset, // Bits 15, ..., 29
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// Whether a thread has an exclusive reference to the slot.
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EXCLUSIVE_REF = uint32_t{1} << kExclusiveRefOffset, // Bit 30
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// Whether the handle will be deleted soon. When this bit is set, new
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// internal references to this handle stop being accepted.
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// External references may still be granted---they can be created from
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// existing external references, or converting from existing internal
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// references.
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WILL_BE_DELETED = uint32_t{1} << kWillBeDeletedOffset // Bit 31
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// Having these 4 fields in a single variable allows us to support the
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// following operations efficiently:
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// - Convert an internal reference into an external reference in a single
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// atomic arithmetic operation.
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// - Attempt to take a shared reference using a single atomic arithmetic
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// operation. This is because we can increment the internal ref count
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// as well as checking whether the entry is marked for deletion using a
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// single atomic arithmetic operation (and one non-atomic comparison).
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};
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static constexpr uint32_t kOneInternalRef = 0x8000;
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static constexpr uint32_t kOneExternalRef = 0x8001;
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std::atomic<uint32_t> refs;
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// True iff the handle is allocated separately from hash table.
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bool detached;
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ClockHandle()
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: value(nullptr),
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deleter(nullptr),
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hash(0),
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total_charge(0),
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flags(0),
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displacements(0),
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refs(0),
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detached(false) {
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SetWillBeDeleted(false);
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SetIsElement(false);
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SetClockPriority(ClockPriority::NONE);
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SetCachePriority(Cache::Priority::LOW);
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key_data.fill(0);
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}
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// The copy ctor and assignment operator are only used to copy a handle
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// for immediate deletion. (We need to copy because the slot may become
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// re-used before the deletion is completed.) We only copy the necessary
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// members to carry out the deletion. In particular, we don't need
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// the atomic members.
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ClockHandle(const ClockHandle& other) { *this = other; }
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void operator=(const ClockHandle& other) {
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value = other.value;
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deleter = other.deleter;
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key_data = other.key_data;
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hash = other.hash;
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total_charge = other.total_charge;
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}
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Slice key() const { return Slice(key_data.data(), kCacheKeySize); }
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void FreeData() {
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if (deleter) {
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(*deleter)(key(), value);
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}
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}
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// Calculate the memory usage by metadata.
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inline size_t CalcMetaCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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if (metadata_charge_policy != kFullChargeCacheMetadata) {
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return 0;
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} else {
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// #ifdef ROCKSDB_MALLOC_USABLE_SIZE
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// return malloc_usable_size(
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// const_cast<void*>(static_cast<const void*>(this)));
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// #else
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// TODO(Guido) malloc_usable_size only works when we call it on
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// a pointer allocated with malloc. Because our handles are all
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// allocated in a single shot as an array, the user can't call
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// CalcMetaCharge (or CalcTotalCharge or GetCharge) on a handle
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// pointer returned by the cache. Moreover, malloc_usable_size
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// expects a heap-allocated handle, but sometimes in our code we
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// wish to pass a stack-allocated handle (this is only a performance
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// concern).
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// What is the right way to compute metadata charges with pre-allocated
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// handles?
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return sizeof(ClockHandle);
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// #endif
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}
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}
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inline void CalcTotalCharge(
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size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
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total_charge = charge + CalcMetaCharge(metadata_charge_policy);
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}
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inline size_t GetCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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size_t meta_charge = CalcMetaCharge(metadata_charge_policy);
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assert(total_charge >= meta_charge);
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return total_charge - meta_charge;
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}
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// flags functions.
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bool IsElement() const { return flags & Flags::IS_ELEMENT; }
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void SetIsElement(bool is_element) {
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if (is_element) {
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flags |= Flags::IS_ELEMENT;
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} else {
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flags &= static_cast<uint8_t>(~Flags::IS_ELEMENT);
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}
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}
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bool HasHit() const { return flags & HAS_HIT; }
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void SetHit() { flags |= HAS_HIT; }
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Cache::Priority GetCachePriority() const {
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return static_cast<Cache::Priority>(flags & CACHE_PRIORITY);
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}
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void SetCachePriority(Cache::Priority priority) {
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if (priority == Cache::Priority::HIGH) {
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flags |= Flags::CACHE_PRIORITY;
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} else {
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flags &= static_cast<uint8_t>(~Flags::CACHE_PRIORITY);
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}
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}
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bool IsInClock() const {
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return GetClockPriority() != ClockHandle::ClockPriority::NONE;
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}
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ClockPriority GetClockPriority() const {
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return static_cast<ClockPriority>(flags & Flags::CLOCK_PRIORITY);
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}
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void SetClockPriority(ClockPriority priority) {
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flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
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flags |= priority;
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}
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void DecreaseClockPriority() {
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uint8_t p = static_cast<uint8_t>(flags & Flags::CLOCK_PRIORITY) >>
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kClockPriorityOffset;
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assert(p > 0);
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p--;
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flags &= static_cast<uint8_t>(~Flags::CLOCK_PRIORITY);
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ClockPriority new_priority =
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static_cast<ClockPriority>(p << kClockPriorityOffset);
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flags |= new_priority;
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}
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bool IsDetached() { return detached; }
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void SetDetached() { detached = true; }
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inline bool IsEmpty() const {
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return !this->IsElement() && this->displacements == 0;
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}
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inline bool IsTombstone() const {
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return !this->IsElement() && this->displacements > 0;
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}
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inline bool Matches(const Slice& some_key, uint32_t some_hash) const {
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return this->hash == some_hash && this->key() == some_key;
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}
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// refs functions.
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inline bool WillBeDeleted() const { return refs & WILL_BE_DELETED; }
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void SetWillBeDeleted(bool will_be_deleted) {
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if (will_be_deleted) {
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refs |= WILL_BE_DELETED;
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} else {
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refs &= ~WILL_BE_DELETED;
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}
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}
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uint32_t ExternalRefs() const {
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return (refs & EXTERNAL_REFS) >> kExternalRefsOffset;
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}
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// Tries to take an internal ref. Returns true iff it succeeds.
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inline bool TryInternalRef() {
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if (!((refs += kOneInternalRef) & (EXCLUSIVE_REF | WILL_BE_DELETED))) {
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return true;
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}
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refs -= kOneInternalRef;
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return false;
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}
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// Tries to take an external ref. Returns true iff it succeeds.
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inline bool TryExternalRef() {
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if (!((refs += kOneExternalRef) & EXCLUSIVE_REF)) {
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return true;
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}
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refs -= kOneExternalRef;
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return false;
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}
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// Tries to take an exclusive ref. Returns true iff it succeeds.
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// TODO(Guido) After every TryExclusiveRef call, we always call
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// WillBeDeleted(). We could save an atomic read by having an output parameter
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// with the last value of refs.
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inline bool TryExclusiveRef() {
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uint32_t will_be_deleted = refs & WILL_BE_DELETED;
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uint32_t expected = will_be_deleted;
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return refs.compare_exchange_strong(expected,
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EXCLUSIVE_REF | will_be_deleted);
|
|
}
|
|
|
|
// Repeatedly tries to take an exclusive reference, but aborts as soon
|
|
// as an external or exclusive reference is detected (since the wait
|
|
// would presumably be too long).
|
|
inline bool SpinTryExclusiveRef() {
|
|
uint32_t expected = 0;
|
|
uint32_t will_be_deleted = 0;
|
|
uint32_t spins = kSpinsPerTry;
|
|
while (!refs.compare_exchange_strong(expected,
|
|
EXCLUSIVE_REF | will_be_deleted) &&
|
|
spins--) {
|
|
std::this_thread::yield();
|
|
if (expected & (EXTERNAL_REFS | EXCLUSIVE_REF)) {
|
|
return false;
|
|
}
|
|
will_be_deleted = expected & WILL_BE_DELETED;
|
|
expected = will_be_deleted;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Take an external ref, assuming there is already one external ref
|
|
// to the handle.
|
|
void Ref() {
|
|
// TODO(Guido) Is it okay to assume that the existing external reference
|
|
// survives until this function returns?
|
|
refs += kOneExternalRef;
|
|
}
|
|
|
|
inline void ReleaseExternalRef() { refs -= kOneExternalRef; }
|
|
|
|
inline void ReleaseInternalRef() { refs -= kOneInternalRef; }
|
|
|
|
inline void ReleaseExclusiveRef() { refs.fetch_and(~EXCLUSIVE_REF); }
|
|
|
|
// Downgrade an exclusive ref to external.
|
|
inline void ExclusiveToExternalRef() {
|
|
refs += kOneExternalRef;
|
|
ReleaseExclusiveRef();
|
|
}
|
|
|
|
// Convert an internal ref into external.
|
|
inline void InternalToExternalRef() {
|
|
refs += kOneExternalRef - kOneInternalRef;
|
|
}
|
|
|
|
}; // struct ClockHandle
|
|
|
|
class ClockHandleTable {
|
|
public:
|
|
explicit ClockHandleTable(size_t capacity, int hash_bits);
|
|
~ClockHandleTable();
|
|
|
|
// Returns a pointer to a visible handle matching the key/hash, or
|
|
// nullptr if not present. When an actual handle is produced, an
|
|
// internal reference is handed over.
|
|
ClockHandle* Lookup(const Slice& key, uint32_t hash);
|
|
|
|
// Inserts a copy of h into the hash table. Returns a pointer to the
|
|
// inserted handle, or nullptr if no available slot was found. Every
|
|
// existing visible handle matching the key is already present in the
|
|
// hash table is marked as WILL_BE_DELETED. The deletion is also attempted,
|
|
// and, if the attempt is successful, the handle is inserted into the
|
|
// autovector deleted. When take_reference is true, the function hands
|
|
// over an external reference on the handle, and otherwise no reference is
|
|
// produced.
|
|
ClockHandle* Insert(ClockHandle* h, autovector<ClockHandle>* deleted,
|
|
bool take_reference);
|
|
|
|
// Assigns h the appropriate clock priority, making it evictable.
|
|
void ClockOn(ClockHandle* h);
|
|
|
|
// Makes h non-evictable.
|
|
void ClockOff(ClockHandle* h);
|
|
|
|
// Runs the clock eviction algorithm until usage_ + charge is at most
|
|
// capacity_.
|
|
void ClockRun(size_t charge);
|
|
|
|
// Remove h from the hash table. Requires an exclusive ref to h.
|
|
void Remove(ClockHandle* h, autovector<ClockHandle>* deleted);
|
|
|
|
// Remove from the hash table all handles with matching key/hash along a
|
|
// probe sequence, starting from the given probe number. Doesn't
|
|
// require any references.
|
|
void RemoveAll(const Slice& key, uint32_t hash, uint32_t& probe,
|
|
autovector<ClockHandle>* deleted);
|
|
|
|
void RemoveAll(const Slice& key, uint32_t hash,
|
|
autovector<ClockHandle>* deleted) {
|
|
uint32_t probe = 0;
|
|
RemoveAll(key, hash, probe, deleted);
|
|
}
|
|
|
|
// Tries to remove h from the hash table. If the attempt is successful,
|
|
// the function hands over an exclusive ref to h.
|
|
bool TryRemove(ClockHandle* h, autovector<ClockHandle>* deleted);
|
|
|
|
// Similar to TryRemove, except that it spins, increasing the chances of
|
|
// success. Requires that the caller thread has no shared ref to h.
|
|
bool SpinTryRemove(ClockHandle* h, autovector<ClockHandle>* deleted);
|
|
|
|
// Call this function after an Insert, Remove, RemoveAll, TryRemove
|
|
// or SpinTryRemove. It frees the deleted values and updates the hash table
|
|
// metadata.
|
|
void Free(autovector<ClockHandle>* deleted);
|
|
|
|
void ApplyToEntriesRange(std::function<void(ClockHandle*)> func,
|
|
uint32_t index_begin, uint32_t index_end,
|
|
bool apply_if_will_be_deleted) {
|
|
for (uint32_t i = index_begin; i < index_end; i++) {
|
|
ClockHandle* h = &array_[i];
|
|
if (h->TryExclusiveRef()) {
|
|
if (h->IsElement() &&
|
|
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
|
|
func(h);
|
|
}
|
|
h->ReleaseExclusiveRef();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConstApplyToEntriesRange(std::function<void(const ClockHandle*)> func,
|
|
uint32_t index_begin, uint32_t index_end,
|
|
bool apply_if_will_be_deleted) const {
|
|
for (uint32_t i = index_begin; i < index_end; i++) {
|
|
ClockHandle* h = &array_[i];
|
|
// We take an external ref because we are handing over control
|
|
// to a user-defined function, and because the handle will not be
|
|
// modified.
|
|
if (h->TryExternalRef()) {
|
|
if (h->IsElement() &&
|
|
(apply_if_will_be_deleted || !h->WillBeDeleted())) {
|
|
func(h);
|
|
}
|
|
h->ReleaseExternalRef();
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t GetTableSize() const { return uint32_t{1} << length_bits_; }
|
|
|
|
int GetLengthBits() const { return length_bits_; }
|
|
|
|
uint32_t GetOccupancyLimit() const { return occupancy_limit_; }
|
|
|
|
uint32_t GetOccupancy() const { return occupancy_; }
|
|
|
|
size_t GetUsage() const { return usage_; }
|
|
|
|
size_t GetCapacity() const { return capacity_; }
|
|
|
|
void SetCapacity(size_t capacity) { capacity_ = capacity; }
|
|
|
|
// Returns x mod 2^{length_bits_}.
|
|
uint32_t ModTableSize(uint32_t x) { return x & length_bits_mask_; }
|
|
|
|
private:
|
|
// Extracts the element information from a handle (src), and assigns it
|
|
// to a hash table slot (dst). Doesn't touch displacements and refs,
|
|
// which are maintained by the hash table algorithm.
|
|
void Assign(ClockHandle* dst, ClockHandle* src);
|
|
|
|
// Returns the first slot in the probe sequence, starting from the given
|
|
// probe number, with a handle e such that match(e) is true. At every
|
|
// step, the function first tests whether match(e) holds. If this is false,
|
|
// it evaluates abort(e) to decide whether the search should be aborted,
|
|
// and in the affirmative returns -1. For every handle e probed except
|
|
// the last one, the function runs update(e).
|
|
// The probe parameter is modified as follows. We say a probe to a handle
|
|
// e is aborting if match(e) is false and abort(e) is true. Then the final
|
|
// value of probe is one more than the last non-aborting probe during the
|
|
// call. This is so that that the variable can be used to keep track of
|
|
// progress across consecutive calls to FindSlot.
|
|
inline ClockHandle* FindSlot(const Slice& key,
|
|
std::function<bool(ClockHandle*)> match,
|
|
std::function<bool(ClockHandle*)> stop,
|
|
std::function<void(ClockHandle*)> update,
|
|
uint32_t& probe);
|
|
|
|
// Returns an available slot for the given key. All copies of the
|
|
// key found along the probing sequence until an available slot is
|
|
// found are marked for deletion. On each of them, a deletion is
|
|
// attempted, and when the attempt succeeds the slot is assigned to
|
|
// the new copy of the element.
|
|
ClockHandle* FindAvailableSlot(const Slice& key, uint32_t hash,
|
|
uint32_t& probe,
|
|
autovector<ClockHandle>* deleted);
|
|
|
|
// After a failed FindSlot call (i.e., with answer -1) in
|
|
// FindAvailableSlot, this function fixes all displacements's
|
|
// starting from the 0-th probe, until the given probe.
|
|
void Rollback(const Slice& key, uint32_t probe);
|
|
|
|
// Number of hash bits used for table index.
|
|
// The size of the table is 1 << length_bits_.
|
|
const int length_bits_;
|
|
|
|
// For faster computation of ModTableSize.
|
|
const uint32_t length_bits_mask_;
|
|
|
|
// Maximum number of elements the user can store in the table.
|
|
const uint32_t occupancy_limit_;
|
|
|
|
// Maximum total charge of all elements stored in the table.
|
|
size_t capacity_;
|
|
|
|
// We partition the following members into different cache lines
|
|
// to avoid false sharing among Lookup, Release, Erase and Insert
|
|
// operations in ClockCacheShard.
|
|
|
|
ALIGN_AS(CACHE_LINE_SIZE)
|
|
// Array of slots comprising the hash table.
|
|
std::unique_ptr<ClockHandle[]> array_;
|
|
|
|
ALIGN_AS(CACHE_LINE_SIZE)
|
|
// Clock algorithm sweep pointer.
|
|
std::atomic<uint32_t> clock_pointer_;
|
|
|
|
ALIGN_AS(CACHE_LINE_SIZE)
|
|
// Number of elements in the table.
|
|
std::atomic<uint32_t> occupancy_;
|
|
|
|
// Memory size for entries residing in the cache.
|
|
std::atomic<size_t> usage_;
|
|
}; // class ClockHandleTable
|
|
|
|
// A single shard of sharded cache.
|
|
class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShard {
|
|
public:
|
|
ClockCacheShard(size_t capacity, size_t estimated_value_size,
|
|
bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
~ClockCacheShard() override = default;
|
|
|
|
// Separate from constructor so caller can easily make an array of ClockCache
|
|
// if current usage is more than new capacity, the function will attempt to
|
|
// free the needed space.
|
|
void SetCapacity(size_t capacity) override;
|
|
|
|
// Set the flag to reject insertion if cache if full.
|
|
void SetStrictCapacityLimit(bool strict_capacity_limit) override;
|
|
|
|
// Like Cache methods, but with an extra "hash" parameter.
|
|
// Insert an item into the hash table and, if handle is null, make it
|
|
// evictable by the clock algorithm. Older items are evicted as necessary.
|
|
// If the cache is full and free_handle_on_fail is true, the item is deleted
|
|
// and handle is set to nullptr.
|
|
Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
|
|
Cache::DeleterFn deleter, Cache::Handle** handle,
|
|
Cache::Priority priority) override;
|
|
|
|
Status Insert(const Slice& key, uint32_t hash, void* value,
|
|
const Cache::CacheItemHelper* helper, size_t charge,
|
|
Cache::Handle** handle, Cache::Priority priority) override {
|
|
return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
|
|
}
|
|
|
|
Cache::Handle* Lookup(const Slice& key, uint32_t hash,
|
|
const Cache::CacheItemHelper* /*helper*/,
|
|
const Cache::CreateCallback& /*create_cb*/,
|
|
Cache::Priority /*priority*/, bool /*wait*/,
|
|
Statistics* /*stats*/) override {
|
|
return Lookup(key, hash);
|
|
}
|
|
|
|
Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
|
|
|
|
bool Release(Cache::Handle* handle, bool /*useful*/,
|
|
bool erase_if_last_ref) override {
|
|
return Release(handle, erase_if_last_ref);
|
|
}
|
|
|
|
bool IsReady(Cache::Handle* /*handle*/) override { return true; }
|
|
|
|
void Wait(Cache::Handle* /*handle*/) override {}
|
|
|
|
bool Ref(Cache::Handle* handle) override;
|
|
|
|
bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
|
|
|
|
void Erase(const Slice& key, uint32_t hash) override;
|
|
|
|
size_t GetUsage() const override;
|
|
|
|
size_t GetPinnedUsage() const override;
|
|
|
|
void ApplyToSomeEntries(
|
|
const std::function<void(const Slice& key, void* value, size_t charge,
|
|
DeleterFn deleter)>& callback,
|
|
uint32_t average_entries_per_lock, uint32_t* state) override;
|
|
|
|
void EraseUnRefEntries() override;
|
|
|
|
std::string GetPrintableOptions() const override { return std::string{}; }
|
|
|
|
private:
|
|
friend class ClockCache;
|
|
friend class ClockCacheTest;
|
|
|
|
ClockHandle* DetachedInsert(ClockHandle* h);
|
|
|
|
// Returns the charge of a single handle.
|
|
static size_t CalcEstimatedHandleCharge(
|
|
size_t estimated_value_size,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
|
|
// Returns the number of bits used to hash an element in the hash
|
|
// table.
|
|
static int CalcHashBits(size_t capacity, size_t estimated_value_size,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
|
|
// Whether to reject insertion if cache reaches its full capacity.
|
|
std::atomic<bool> strict_capacity_limit_;
|
|
|
|
// Handles allocated separately from the table.
|
|
std::atomic<size_t> detached_usage_;
|
|
|
|
ClockHandleTable table_;
|
|
}; // class ClockCacheShard
|
|
|
|
class ClockCache
|
|
#ifdef NDEBUG
|
|
final
|
|
#endif
|
|
: public ShardedCache {
|
|
public:
|
|
ClockCache(size_t capacity, size_t estimated_value_size, int num_shard_bits,
|
|
bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy =
|
|
kDontChargeCacheMetadata);
|
|
|
|
~ClockCache() override;
|
|
|
|
const char* Name() const override { return "ClockCache"; }
|
|
|
|
CacheShard* GetShard(uint32_t shard) override;
|
|
|
|
const CacheShard* GetShard(uint32_t shard) const override;
|
|
|
|
void* Value(Handle* handle) override;
|
|
|
|
size_t GetCharge(Handle* handle) const override;
|
|
|
|
uint32_t GetHash(Handle* handle) const override;
|
|
|
|
DeleterFn GetDeleter(Handle* handle) const override;
|
|
|
|
void DisownData() override;
|
|
|
|
private:
|
|
ClockCacheShard* shards_ = nullptr;
|
|
|
|
int num_shards_;
|
|
}; // class ClockCache
|
|
|
|
} // namespace clock_cache
|
|
|
|
// Only for internal testing, temporarily replacing NewClockCache.
|
|
// TODO(Guido) Remove once NewClockCache constructs a ClockCache again.
|
|
extern std::shared_ptr<Cache> ExperimentalNewClockCache(
|
|
size_t capacity, size_t estimated_value_size, int num_shard_bits,
|
|
bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy);
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|