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80c663882a
Summary: First draft. Unit tests pass. Test Plan: unit tests attached Reviewers: heyongqiang Reviewed By: heyongqiang Differential Revision: https://reviews.facebook.net/D3969
1166 lines
35 KiB
C++
1166 lines
35 KiB
C++
/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#ifndef THRIFT_SERVER_TNONBLOCKINGSERVER_H_
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#define THRIFT_SERVER_TNONBLOCKINGSERVER_H_ 1
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#include "thrift/lib/cpp/Thrift.h"
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#include "thrift/lib/cpp/server/TServer.h"
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#include "thrift/lib/cpp/transport/TBufferTransports.h"
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#include "thrift/lib/cpp/transport/TSocket.h"
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#include "thrift/lib/cpp/concurrency/ThreadManager.h"
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#include "thrift/lib/cpp/concurrency/Thread.h"
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#include "thrift/lib/cpp/concurrency/PosixThreadFactory.h"
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#include "thrift/lib/cpp/concurrency/Mutex.h"
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#include "thrift/lib/cpp/concurrency/ThreadLocal.h"
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#include <stack>
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#include <vector>
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#include <string>
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#include <errno.h>
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#include <cstdlib>
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#include <unistd.h>
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#include <limits.h>
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#include <event.h> // libevent
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#include <tr1/unordered_set>
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namespace apache { namespace thrift { namespace server {
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using apache::thrift::transport::TMemoryBuffer;
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using apache::thrift::transport::TSocket;
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using apache::thrift::protocol::TProtocol;
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using apache::thrift::concurrency::Runnable;
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using apache::thrift::concurrency::ThreadManager;
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using apache::thrift::concurrency::PosixThreadFactory;
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using apache::thrift::concurrency::ThreadFactory;
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using apache::thrift::concurrency::Thread;
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using apache::thrift::concurrency::Mutex;
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using apache::thrift::concurrency::Guard;
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/**
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* This is a non-blocking server in C++ for high performance that
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* operates a set of IO threads (by default only one). It assumes that
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* all incoming requests are framed with a 4 byte length indicator and
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* writes out responses using the same framing.
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*
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* It does not use the TServerTransport framework, but rather has socket
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* operations hardcoded for use with select.
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*
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*/
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/// Overload condition actions.
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enum TOverloadAction {
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T_OVERLOAD_NO_ACTION, ///< Don't handle overload */
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T_OVERLOAD_CLOSE_ON_ACCEPT, ///< Drop new connections immediately */
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T_OVERLOAD_DRAIN_TASK_QUEUE, ///< Drop some tasks from head of task queue */
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T_OVERLOAD_PAUSE_ACCEPTING ///< do not accept any new connections
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};
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class TNonblockingIOThread;
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class TNonblockingServerObserver;
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class TNonblockingServer : public TServer {
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private:
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class TConnection;
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friend class TNonblockingIOThread;
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private:
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/// Listen backlog
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static const int LISTEN_BACKLOG = 1024;
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/// Default limit on size of idle connection pool
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static const int CONNECTION_STACK_LIMIT = -1;
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/// Default limit on frame size
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static const int MAX_FRAME_SIZE = 256 * 1024 * 1024;
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/// Default limit on total number of connected sockets
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static const int MAX_CONNECTIONS = INT_MAX;
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/// Default limit on connections in handler/task processing
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static const int MAX_ACTIVE_PROCESSORS = INT_MAX;
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/// Default limit on the number of active requests on the server.
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static const int MAX_ACTIVE_REQUESTS = INT_MAX;
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/// Default limit on memory usage
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static const uint64_t MAX_MEMORY_USAGE_BYTES = ULONG_MAX;
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/// Default size of write buffer
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static const int WRITE_BUFFER_DEFAULT_SIZE = 1024;
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/// Maximum size of read buffer allocated to idle connection (0 = unlimited)
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static const int IDLE_READ_BUFFER_LIMIT = 8192;
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/// Maximum size of write buffer allocated to idle connection (0 = unlimited)
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static const int IDLE_WRITE_BUFFER_LIMIT = 0;
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/// # of calls before resizing oversized buffers (0 = check only on close)
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static const int RESIZE_BUFFER_EVERY_N = 0;
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/// # of IO threads to use by default
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static const int DEFAULT_IO_THREADS = 1;
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/// File descriptor of an invalid socket
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static const int INVALID_SOCKET = -1;
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/// # of IO threads this server will use
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size_t numIOThreads_;
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/// Whether to set high scheduling priority for IO threads
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bool useHighPriorityIOThreads_;
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/// Server socket file descriptor
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int serverSocket_;
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/// Port server runs on
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int port_;
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/// For processing via thread pool, may be NULL
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boost::shared_ptr<ThreadManager> threadManager_;
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/// Is thread pool processing?
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bool threadPoolProcessing_;
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// Factory to create the IO threads
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boost::shared_ptr<PosixThreadFactory> ioThreadFactory_;
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// Vector of IOThread objects that will handle our IO
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std::vector<boost::shared_ptr<TNonblockingIOThread> > ioThreads_;
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// Index of next IO Thread to be used (for round-robin)
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int nextIOThread_;
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// Synchronizes access to connection stack and similar data, such as
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// numActiveRequests_.
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Mutex connMutex_;
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/// Number of TConnection object we've created
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size_t numTConnections_;
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/// Number of Connections processing or waiting to process
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size_t numActiveProcessors_;
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/// Number of active/outstanding requests on the server. I.e., sum of requests
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/// that are being processed, waiting to be processed and are waiting for the
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/// reply to be sent out over the wire.
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size_t numActiveRequests_;
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/// Limit for the number of requests that are being processed, waiting to be
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/// processed, or are waiting for the reply to be sent out over the wire.
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size_t maxActiveRequests_;
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/// listen backlog
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int32_t listenBacklog_;
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/// Limit for how many TConnection objects to cache
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/// 0 = infinite, -1 = none.
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size_t connectionStackLimit_;
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/// Limit for number of connections processing or waiting to process
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size_t maxActiveProcessors_;
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/// Limit for number of open connections
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size_t maxConnections_;
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/// Limit for memory usage
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uint64_t maxMemoryUsageBytes_;
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/// Limit for frame size
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size_t maxFrameSize_;
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/// Time in milliseconds before an unperformed task expires (0 == infinite).
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int64_t taskExpireTime_;
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/// Time in milliseconds to pause accepts for OVERLOAD_PAUSE_ACCEPTING
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int pauseAcceptDuration_;
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/**
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* Hysteresis for overload state. This is the fraction of the overload
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* value that needs to be reached before the overload state is cleared;
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* must be <= 1.0.
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*/
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double overloadHysteresis_;
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/// Action to take when we're overloaded.
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TOverloadAction overloadAction_;
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/**
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* The write buffer is initialized (and when idleWriteBufferLimit_ is checked
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* and found to be exceeded, reinitialized) to this size.
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*/
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size_t writeBufferDefaultSize_;
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/**
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* Max read buffer size for an idle TConnection. When we place an idle
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* TConnection into connectionStack_ or on every resizeBufferEveryN_ calls,
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* we will free the buffer (such that it will be reinitialized by the next
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* received frame) if it has exceeded this limit. 0 disables this check.
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*/
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size_t idleReadBufferLimit_;
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/**
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* Max write buffer size for an idle connection. When we place an idle
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* TConnection into connectionStack_ or on every resizeBufferEveryN_ calls,
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* we insure that its write buffer is <= to this size; otherwise we
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* replace it with a new one of writeBufferDefaultSize_ bytes to insure that
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* idle connections don't hog memory. 0 disables this check.
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*/
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size_t idleWriteBufferLimit_;
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/**
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* Every N calls we check the buffer size limits on a connected TConnection.
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* 0 disables (i.e. the checks are only done when a connection closes).
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*/
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int32_t resizeBufferEveryN_;
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/// Set if we are currently in an overloaded state.
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bool overloaded_;
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/// Count of connections dropped since overload started
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uint32_t nConnectionsDropped_;
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/// Count of connections dropped on overload since server started
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uint64_t nTotalConnectionsDropped_;
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// Notification of various server events
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boost::shared_ptr<TNonblockingServerObserver> observer_;
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/**
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* This is a stack of all the objects that have been created but that
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* are NOT currently in use. When we close a connection, we place it on this
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* stack so that the object can be reused later, rather than freeing the
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* memory and reallocating a new object later.
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*/
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std::stack<TConnection*> connectionStack_;
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/**
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* This contains all existing TConnections, including the ones in the
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* connectionStack_.
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*/
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std::tr1::unordered_set<TConnection*> connectionSet_;
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/**
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* Struct to help set socket options for
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* TNonblockingServer::TConnection->TSocket sockets
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*/
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TSocket::Options sockOptHelper_;
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/**
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* Thread-local data storage to track the current connection being processed.
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*/
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typedef concurrency::ThreadLocal<
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TConnection,
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concurrency::NoopThreadLocalManager<TConnection> >
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ThreadLocalConnection;
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ThreadLocalConnection currentConnection_;
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/**
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* Called when server socket had something happen. We accept all waiting
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* client connections on listen socket fd and assign TConnection objects
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* to handle those requests.
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*
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* @param fd the listen socket.
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* @param which the event flag that triggered the handler.
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*/
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void handleEvent(int fd, short which);
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void init(int port) {
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serverSocket_ = -1;
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numIOThreads_ = DEFAULT_IO_THREADS;
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nextIOThread_ = 0;
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useHighPriorityIOThreads_ = false;
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port_ = port;
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threadPoolProcessing_ = false;
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numTConnections_ = 0;
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numActiveProcessors_ = 0;
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numActiveRequests_ = 0;
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connectionStackLimit_ = CONNECTION_STACK_LIMIT;
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maxActiveProcessors_ = MAX_ACTIVE_PROCESSORS;
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maxActiveRequests_ = MAX_ACTIVE_REQUESTS;
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maxConnections_ = MAX_CONNECTIONS;
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maxMemoryUsageBytes_ = MAX_MEMORY_USAGE_BYTES;
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maxFrameSize_ = MAX_FRAME_SIZE;
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taskExpireTime_ = 0;
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pauseAcceptDuration_ = 1;
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overloadHysteresis_ = 0.8;
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overloadAction_ = T_OVERLOAD_NO_ACTION;
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writeBufferDefaultSize_ = WRITE_BUFFER_DEFAULT_SIZE;
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idleReadBufferLimit_ = IDLE_READ_BUFFER_LIMIT;
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idleWriteBufferLimit_ = IDLE_WRITE_BUFFER_LIMIT;
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resizeBufferEveryN_ = RESIZE_BUFFER_EVERY_N;
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overloaded_ = false;
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nConnectionsDropped_ = 0;
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nTotalConnectionsDropped_ = 0;
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listenBacklog_ = LISTEN_BACKLOG;
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}
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size_t getWriteBufferBytesImpl() const;
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size_t getReadBufferBytesImpl() const;
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protected:
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/// Increment the count of connections currently processing.
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void incrementActiveProcessors() {
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Guard g(connMutex_);
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++numActiveProcessors_;
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}
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/// Decrement the count of connections currently processing.
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void decrementActiveProcessors() {
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Guard g(connMutex_);
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if (numActiveProcessors_ > 0) {
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--numActiveProcessors_;
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}
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}
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/// Increment the number of active requests on the server.
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void incrementNumActiveRequests() {
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Guard g(connMutex_);
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++numActiveRequests_;
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}
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/// Decrement the number of active requests on the server.
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void decrementNumActiveRequests() {
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Guard g(connMutex_);
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if (numActiveRequests_ > 0) {
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--numActiveRequests_;
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}
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}
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public:
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template<typename ProcessorFactory>
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TNonblockingServer(
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const boost::shared_ptr<ProcessorFactory>& processorFactory,
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int port,
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THRIFT_OVERLOAD_IF(ProcessorFactory, TProcessorFactory)) :
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TServer(processorFactory) {
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init(port);
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}
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template<typename Processor>
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TNonblockingServer(const boost::shared_ptr<Processor>& processor,
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int port,
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THRIFT_OVERLOAD_IF(Processor, TProcessor)) :
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TServer(processor) {
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init(port);
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}
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template<typename ProcessorFactory>
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TNonblockingServer(
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const boost::shared_ptr<ProcessorFactory>& processorFactory,
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const boost::shared_ptr<TProtocolFactory>& protocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(ProcessorFactory, TProcessorFactory)) :
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TServer(processorFactory) {
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init(port);
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setProtocolFactory(protocolFactory);
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setThreadManager(threadManager);
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}
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template<typename ProcessorFactory>
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TNonblockingServer(
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const boost::shared_ptr<ProcessorFactory>& processorFactory,
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const boost::shared_ptr<TDuplexProtocolFactory>& duplexProtocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(ProcessorFactory, TProcessorFactory)) :
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TServer(processorFactory) {
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init(port);
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setDuplexProtocolFactory(duplexProtocolFactory);
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setThreadManager(threadManager);
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}
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template<typename Processor>
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TNonblockingServer(
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const boost::shared_ptr<Processor>& processor,
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const boost::shared_ptr<TProtocolFactory>& protocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(Processor, TProcessor)) :
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TServer(processor) {
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init(port);
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setProtocolFactory(protocolFactory);
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setThreadManager(threadManager);
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}
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template<typename Processor>
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TNonblockingServer(
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const boost::shared_ptr<Processor>& processor,
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const boost::shared_ptr<TDuplexProtocolFactory>& duplexProtocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(Processor, TProcessor)) :
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TServer(processor) {
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init(port);
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setDuplexProtocolFactory(duplexProtocolFactory);
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setThreadManager(threadManager);
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}
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template<typename ProcessorFactory>
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TNonblockingServer(
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const boost::shared_ptr<ProcessorFactory>& processorFactory,
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const boost::shared_ptr<TDuplexTransportFactory>& duplexTransportFactory,
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const boost::shared_ptr<TDuplexProtocolFactory>& duplexProtocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(ProcessorFactory, TProcessorFactory)):
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TServer(processorFactory) {
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init(port);
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setDuplexTransportFactory(duplexTransportFactory);
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setDuplexProtocolFactory(duplexProtocolFactory);
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setThreadManager(threadManager);
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}
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template<typename Processor>
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TNonblockingServer(
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const boost::shared_ptr<Processor>& processor,
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const boost::shared_ptr<TDuplexTransportFactory>& duplexTransportFactory,
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const boost::shared_ptr<TDuplexProtocolFactory>& duplexProtocolFactory,
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int port,
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const boost::shared_ptr<ThreadManager>& threadManager =
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boost::shared_ptr<ThreadManager>(),
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THRIFT_OVERLOAD_IF(Processor, TProcessor)):
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TServer(processor) {
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init(port);
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setDuplexTransportFactory(duplexTransportFactory);
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setDuplexProtocolFactory(duplexProtocolFactory);
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setThreadManager(threadManager);
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}
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void setThreadManager(boost::shared_ptr<ThreadManager> threadManager);
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boost::shared_ptr<ThreadManager> getThreadManager() {
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return threadManager_;
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}
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/**
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* Sets the number of IO threads used by this server. Can only be used before
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* the call to serve() and has no effect afterwards. We always use a
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* PosixThreadFactory for the IO worker threads, because they must joinable
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* for clean shutdown.
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*/
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void setNumIOThreads(size_t numThreads) {
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numIOThreads_ = numThreads;
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}
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/** Return whether the IO threads will get high scheduling priority */
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bool useHighPriorityIOThreads() const {
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return useHighPriorityIOThreads_;
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}
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/** Set whether the IO threads will get high scheduling priority. */
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void setUseHighPriorityIOThreads(bool val) {
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useHighPriorityIOThreads_ = val;
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}
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/** Return the number of IO threads used by this server. */
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size_t getNumIOThreads() const {
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return numIOThreads_;
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}
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/**
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* Get the maximum number of unused TConnection we will hold in reserve.
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*
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* @return the current limit on TConnection pool size.
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*/
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size_t getConnectionStackLimit() const {
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return connectionStackLimit_;
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}
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/**
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* Set the maximum number of unused TConnection we will hold in reserve.
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*
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* @param sz the new limit for TConnection pool size.
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*/
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void setConnectionStackLimit(size_t sz) {
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connectionStackLimit_ = sz;
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}
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bool isThreadPoolProcessing() const {
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return threadPoolProcessing_;
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}
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/**
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* set the listen backlog
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*
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* @param listenBacklog the new listen backlog
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*/
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void setListenBacklog(int32_t listenBacklog) {
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listenBacklog_ = listenBacklog;
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}
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/**
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* Return the count of sockets currently connected to.
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*
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* @return count of connected sockets.
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*/
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size_t getNumConnections() const {
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return numTConnections_;
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}
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/**
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* Return the count of sockets currently connected to.
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*
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* @return count of connected sockets.
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*/
|
|
size_t getNumActiveConnections() const {
|
|
return getNumConnections() - getNumIdleConnections();
|
|
}
|
|
|
|
/**
|
|
* Return the bytes in all connection's write buffer.
|
|
*
|
|
* @return bytes
|
|
*/
|
|
size_t getWriteBufferBytes() const {
|
|
concurrency::Guard g(connMutex_);
|
|
return getWriteBufferBytesImpl();
|
|
}
|
|
|
|
/**
|
|
* Return the bytes in all connection's read buffer.
|
|
*
|
|
* @return bytes
|
|
*/
|
|
size_t getReadBufferBytes() const {
|
|
concurrency::Guard g(connMutex_);
|
|
return getReadBufferBytesImpl();
|
|
}
|
|
|
|
/**
|
|
* Return the count of connection objects allocated but not in use.
|
|
*
|
|
* @return count of idle connection objects.
|
|
*/
|
|
size_t getNumIdleConnections() const {
|
|
return connectionStack_.size();
|
|
}
|
|
|
|
/**
|
|
* Return count of number of connections which are currently processing.
|
|
* This is defined as a connection where all data has been received and
|
|
* either assigned a task (when threading) or passed to a handler (when
|
|
* not threading), and where the handler has not yet returned.
|
|
*
|
|
* @return # of connections currently processing.
|
|
*/
|
|
size_t getNumActiveProcessors() const {
|
|
return numActiveProcessors_;
|
|
}
|
|
|
|
/**
|
|
* Return the number of active/outstanding requests on the server. This
|
|
* includes requests that are processing, waiting to be processed and have
|
|
* been processed, but are waiting for the reply to be sent out over the wire.
|
|
*
|
|
* @return # of currently active requests.
|
|
*/
|
|
size_t getNumActiveRequests() const {
|
|
return numActiveRequests_;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum number of active requests.
|
|
*
|
|
* @return current setting.
|
|
*/
|
|
size_t getMaxActiveRequests() const {
|
|
return maxActiveRequests_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum # of active requests allowed before overload.
|
|
*
|
|
* @param maxActiveRequsts new setting for maximum # of active requests.
|
|
*/
|
|
void setMaxActiveRequests(size_t maxActiveRequests) {
|
|
maxActiveRequests_ = maxActiveRequests;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum # of connections allowed before overload.
|
|
*
|
|
* @return current setting.
|
|
*/
|
|
size_t getMaxConnections() const {
|
|
return maxConnections_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum # of connections allowed before overload.
|
|
*
|
|
* @param maxConnections new setting for maximum # of connections.
|
|
*/
|
|
void setMaxConnections(size_t maxConnections) {
|
|
maxConnections_ = maxConnections;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum # of connections waiting in handler/task before overload.
|
|
*
|
|
* @return current setting.
|
|
*/
|
|
size_t getMaxActiveProcessors() const {
|
|
return maxActiveProcessors_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum # of connections waiting in handler/task before overload.
|
|
*
|
|
* @param maxActiveProcessors new setting for maximum # of active processes.
|
|
*/
|
|
void setMaxActiveProcessors(size_t maxActiveProcessors) {
|
|
maxActiveProcessors_ = maxActiveProcessors;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum memory usage allowed before overload.
|
|
*
|
|
* @return current setting.
|
|
*/
|
|
uint64_t getMaxMemoryUsageBytes() const {
|
|
return maxMemoryUsageBytes_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum memory usage allowed before overload.
|
|
*
|
|
* @param maxMemoryUsage new setting for maximum memory usage.
|
|
*/
|
|
void setMaxMemoryUsageBytes(uint64_t maxMemoryUsageBytes) {
|
|
maxMemoryUsageBytes_ = maxMemoryUsageBytes;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum allowed frame size.
|
|
*
|
|
* If a client tries to send a message larger than this limit,
|
|
* its connection will be closed.
|
|
*
|
|
* @return Maxium frame size, in bytes.
|
|
*/
|
|
size_t getMaxFrameSize() const {
|
|
return maxFrameSize_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum allowed frame size, up to 2^31-1
|
|
*
|
|
* @param maxFrameSize The new maximum frame size.
|
|
*/
|
|
void setMaxFrameSize(size_t maxFrameSize) {
|
|
if (maxFrameSize > 0x7fffffff) {
|
|
maxFrameSize = 0x7fffffff;
|
|
}
|
|
maxFrameSize_ = maxFrameSize;
|
|
}
|
|
|
|
/**
|
|
* Get fraction of maximum limits before an overload condition is cleared.
|
|
*
|
|
* @return hysteresis fraction
|
|
*/
|
|
double getOverloadHysteresis() const {
|
|
return overloadHysteresis_;
|
|
}
|
|
|
|
/**
|
|
* Set fraction of maximum limits before an overload condition is cleared.
|
|
* A good value would probably be between 0.5 and 0.9.
|
|
*
|
|
* @param hysteresisFraction fraction <= 1.0.
|
|
*/
|
|
void setOverloadHysteresis(double hysteresisFraction) {
|
|
if (hysteresisFraction <= 1.0 && hysteresisFraction > 0.0) {
|
|
overloadHysteresis_ = hysteresisFraction;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get duration of stopping accepts when overload
|
|
*
|
|
* @return pauseAcceptDuration_
|
|
*/
|
|
int getPauseAcceptDuration() const {
|
|
return pauseAcceptDuration_;
|
|
}
|
|
|
|
/**
|
|
* Set the accept pause duration (when overload) in ms
|
|
*
|
|
* @param pauseDuration > 0
|
|
*/
|
|
void setPauseAcceptDuration(int pauseDuration) {
|
|
if (pauseDuration > 0) {
|
|
pauseAcceptDuration_ = pauseDuration;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the action the server will take on overload.
|
|
*
|
|
* @return a TOverloadAction enum value for the currently set action.
|
|
*/
|
|
TOverloadAction getOverloadAction() const {
|
|
return overloadAction_;
|
|
}
|
|
|
|
/**
|
|
* Set the action the server is to take on overload.
|
|
*
|
|
* @param overloadAction a TOverloadAction enum value for the action.
|
|
*/
|
|
void setOverloadAction(TOverloadAction overloadAction) {
|
|
overloadAction_ = overloadAction;
|
|
}
|
|
|
|
/**
|
|
* Get the time in milliseconds after which a task expires (0 == infinite).
|
|
*
|
|
* @return a 64-bit time in milliseconds.
|
|
*/
|
|
int64_t getTaskExpireTime() const {
|
|
return taskExpireTime_;
|
|
}
|
|
|
|
/**
|
|
* Set the time in milliseconds after which a task expires (0 == infinite).
|
|
*
|
|
* @param taskExpireTime a 64-bit time in milliseconds.
|
|
*/
|
|
void setTaskExpireTime(int64_t taskExpireTime) {
|
|
taskExpireTime_ = taskExpireTime;
|
|
}
|
|
|
|
/**
|
|
* Determine if the server is currently overloaded.
|
|
* This function checks the maximums for open connections and connections
|
|
* currently in processing, and sets an overload condition if they are
|
|
* exceeded. The overload will persist until both values are below the
|
|
* current hysteresis fraction of their maximums.
|
|
*
|
|
* @return true if an overload condition exists, false if not.
|
|
*/
|
|
bool serverOverloaded();
|
|
|
|
/**
|
|
* Check if the server is overloaded and overloadAction_ is
|
|
* T_OVERLOAD_PAUSE_ACCEPTING, and if so, pause the accept on the listening
|
|
* socket
|
|
*
|
|
* @return true if overloadAction_ != OVERLOAD_PAUSE_ACCEPTING, or
|
|
* if overload condition doesn't exist.
|
|
*/
|
|
bool canContinueToAccept();
|
|
|
|
/**
|
|
* Check if the server is overloaded, and if so, take the necessary action.
|
|
*
|
|
* @param conn The connection currently being processed that is triggering
|
|
* the overload check.
|
|
*
|
|
* Returns true if the current connection has been closed due to overload
|
|
* processing, and false otherwise. (Note that a false return value does not
|
|
* mean that the server is not overloaded.)
|
|
*/
|
|
bool checkForOverload(TConnection* conn);
|
|
|
|
|
|
/** Pop and discard next task on threadpool wait queue.
|
|
*
|
|
* @return true if a task was discarded, false if the wait queue was empty.
|
|
*/
|
|
bool drainPendingTask();
|
|
|
|
/**
|
|
* Get the starting size of a TConnection object's write buffer.
|
|
*
|
|
* @return # bytes we initialize a TConnection object's write buffer to.
|
|
*/
|
|
size_t getWriteBufferDefaultSize() const {
|
|
return writeBufferDefaultSize_;
|
|
}
|
|
|
|
/**
|
|
* Set the starting size of a TConnection object's write buffer.
|
|
*
|
|
* @param size # bytes we initialize a TConnection object's write buffer to.
|
|
*/
|
|
void setWriteBufferDefaultSize(size_t size) {
|
|
writeBufferDefaultSize_ = size;
|
|
}
|
|
|
|
/**
|
|
* Get the maximum size of read buffer allocated to idle TConnection objects.
|
|
*
|
|
* @return # bytes beyond which we will dealloc idle buffer.
|
|
*/
|
|
size_t getIdleReadBufferLimit() const {
|
|
return idleReadBufferLimit_;
|
|
}
|
|
|
|
/**
|
|
* [NOTE: This is for backwards compatibility, use getIdleReadBufferLimit().]
|
|
* Get the maximum size of read buffer allocated to idle TConnection objects.
|
|
*
|
|
* @return # bytes beyond which we will dealloc idle buffer.
|
|
*/
|
|
size_t getIdleBufferMemLimit() const {
|
|
return idleReadBufferLimit_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum size read buffer allocated to idle TConnection objects.
|
|
* If a TConnection object is found (either on connection close or between
|
|
* calls when resizeBufferEveryN_ is set) with more than this much memory
|
|
* allocated to its read buffer, we free it and allow it to be reinitialized
|
|
* on the next received frame.
|
|
*
|
|
* @param limit of bytes beyond which we will shrink buffers when checked.
|
|
*/
|
|
void setIdleReadBufferLimit(size_t limit) {
|
|
idleReadBufferLimit_ = limit;
|
|
}
|
|
|
|
/**
|
|
* [NOTE: This is for backwards compatibility, use setIdleReadBufferLimit().]
|
|
* Set the maximum size read buffer allocated to idle TConnection objects.
|
|
* If a TConnection object is found (either on connection close or between
|
|
* calls when resizeBufferEveryN_ is set) with more than this much memory
|
|
* allocated to its read buffer, we free it and allow it to be reinitialized
|
|
* on the next received frame.
|
|
*
|
|
* @param limit of bytes beyond which we will shrink buffers when checked.
|
|
*/
|
|
void setIdleBufferMemLimit(size_t limit) {
|
|
idleReadBufferLimit_ = limit;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Get the maximum size of write buffer allocated to idle TConnection objects.
|
|
*
|
|
* @return # bytes beyond which we will reallocate buffers when checked.
|
|
*/
|
|
size_t getIdleWriteBufferLimit() const {
|
|
return idleWriteBufferLimit_;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum size write buffer allocated to idle TConnection objects.
|
|
* If a TConnection object is found (either on connection close or between
|
|
* calls when resizeBufferEveryN_ is set) with more than this much memory
|
|
* allocated to its write buffer, we destroy and construct that buffer with
|
|
* writeBufferDefaultSize_ bytes.
|
|
*
|
|
* @param limit of bytes beyond which we will shrink buffers when idle.
|
|
*/
|
|
void setIdleWriteBufferLimit(size_t limit) {
|
|
idleWriteBufferLimit_ = limit;
|
|
}
|
|
|
|
/**
|
|
* Get # of calls made between buffer size checks. 0 means disabled.
|
|
*
|
|
* @return # of calls between buffer size checks.
|
|
*/
|
|
int32_t getResizeBufferEveryN() const {
|
|
return resizeBufferEveryN_;
|
|
}
|
|
|
|
/**
|
|
* Check buffer sizes every "count" calls. This allows buffer limits
|
|
* to be enforced for persistant connections with a controllable degree
|
|
* of overhead. 0 disables checks except at connection close.
|
|
*
|
|
* @param count the number of calls between checks, or 0 to disable
|
|
*/
|
|
void setResizeBufferEveryN(int32_t count) {
|
|
resizeBufferEveryN_ = count;
|
|
}
|
|
|
|
/**
|
|
* Sets the sockOptHelper_
|
|
* Socket options on underlying TSockets are set by passing
|
|
* the sockOptHelper_ to TSocket::setSocketOptions() function
|
|
* in the TConnection constructor
|
|
*/
|
|
void setSocketOptions(const TSocket::Options& oh) {
|
|
sockOptHelper_ = oh;
|
|
}
|
|
|
|
void setObserver(
|
|
const boost::shared_ptr<TNonblockingServerObserver>& observer) {
|
|
observer_ = observer;
|
|
}
|
|
|
|
/**
|
|
* Main workhorse function, starts up the server listening on a port and
|
|
* loops over the libevent handler.
|
|
*/
|
|
void serve();
|
|
|
|
/**
|
|
* Causes the server to terminate gracefully (can be called from any thread).
|
|
*/
|
|
void stop();
|
|
|
|
TConnectionContext* getConnectionContext() const;
|
|
|
|
private:
|
|
void addTask(boost::shared_ptr<Runnable> task) {
|
|
threadManager_->add(task, 0LL, taskExpireTime_);
|
|
}
|
|
|
|
void setCurrentConnection(TConnection* conn) {
|
|
assert(currentConnection_.get() == NULL);
|
|
currentConnection_.set(conn);
|
|
}
|
|
void clearCurrentConnection() {
|
|
currentConnection_.clear();
|
|
}
|
|
|
|
/**
|
|
* Callback function that the threadmanager calls when a task reaches
|
|
* its expiration time. It is needed to clean up the expired connection.
|
|
*
|
|
* @param task the runnable associated with the expired task.
|
|
*/
|
|
void expireClose(boost::shared_ptr<Runnable> task);
|
|
|
|
const boost::shared_ptr<TNonblockingServerObserver>& getObserver() const {
|
|
return observer_;
|
|
}
|
|
|
|
/// Creates a socket to listen on and binds it to the local port.
|
|
void createAndListenOnSocket();
|
|
|
|
/**
|
|
* Takes a socket created by createAndListenOnSocket() and sets various
|
|
* options on it to prepare for use in the server.
|
|
*
|
|
* @param fd descriptor of socket to be initialized/
|
|
*/
|
|
void listenSocket(int fd);
|
|
/**
|
|
* Return an initialized connection object. Creates or recovers from
|
|
* pool a TConnection and initializes it with the provided socket FD
|
|
* and flags.
|
|
*
|
|
* @param socket FD of socket associated with this connection.
|
|
* @param addr the sockaddr of the client
|
|
* @param addrLen the length of addr
|
|
* @return pointer to initialized TConnection object.
|
|
*/
|
|
TConnection* createConnection(int socket, const sockaddr* addr,
|
|
socklen_t addrLen);
|
|
|
|
/**
|
|
* Returns a connection to pool or deletion. If the connection pool
|
|
* (a stack) isn't full, place the connection object on it, otherwise
|
|
* just delete it.
|
|
*
|
|
* @param connection the TConection being returned.
|
|
*/
|
|
void returnConnection(TConnection* connection);
|
|
};
|
|
|
|
class TNonblockingIOThread : public Runnable {
|
|
public:
|
|
// Creates an IO thread and sets up the event base. The listenSocket should
|
|
// be a valid FD on which listen() has already been called. If the
|
|
// listenSocket is < 0, accepting will not be done.
|
|
TNonblockingIOThread(TNonblockingServer* server,
|
|
int number,
|
|
int listenSocket,
|
|
bool useHighPriority);
|
|
|
|
~TNonblockingIOThread();
|
|
|
|
// Returns the event-base for this thread.
|
|
event_base* getEventBase() const { return eventBase_; }
|
|
|
|
// Returns the server for this thread.
|
|
TNonblockingServer* getServer() const { return server_; }
|
|
|
|
// Returns the number of this IO thread.
|
|
int getThreadNumber() const { return number_; }
|
|
|
|
// Returns the thread id associated with this object. This should
|
|
// only be called after the thread has been started.
|
|
pthread_t getThreadId() const { return threadId_; }
|
|
|
|
// Returns the send-fd for task complete notifications.
|
|
int getNotificationSendFD() const { return notificationPipeFDs_[1]; }
|
|
|
|
// Returns the read-fd for task complete notifications.
|
|
int getNotificationRecvFD() const { return notificationPipeFDs_[0]; }
|
|
|
|
// Returns the actual thread object associated with this IO thread.
|
|
boost::shared_ptr<Thread> getThread() const { return thread_; }
|
|
|
|
// Sets the actual thread object associated with this IO thread.
|
|
void setThread(const boost::shared_ptr<Thread>& t) { thread_ = t; }
|
|
|
|
// Used by TConnection objects to indicate processing has finished.
|
|
bool notify(TNonblockingServer::TConnection* conn);
|
|
|
|
// Enters the event loop and does not return until a call to stop().
|
|
virtual void run();
|
|
|
|
// Exits the event loop as soon as possible.
|
|
void stop();
|
|
|
|
// Ensures that the event-loop thread is fully finished and shut down.
|
|
void join();
|
|
|
|
/// Maintains a count of requests for sampling purposes
|
|
/// request counter is maintained module the sample rate
|
|
uint32_t incrementRequestCounter(uint32_t sampleRate);
|
|
|
|
/// Return true if the currently running thread is this I/O thread
|
|
bool isInIOThread() const {
|
|
return pthread_equal(pthread_self(), threadId_);
|
|
}
|
|
|
|
/// Pauses accept event handling for pauseDuration milliseconds
|
|
void pauseAcceptHandling(int pauseDuration);
|
|
|
|
private:
|
|
/**
|
|
* C-callable event handler for signaling task completion. Provides a
|
|
* callback that libevent can understand that will read a connection
|
|
* object's address from a pipe and call connection->transition() for
|
|
* that object.
|
|
*
|
|
* @param fd the descriptor the event occurred on.
|
|
*/
|
|
static void notifyHandler(int fd, short which, void* v);
|
|
|
|
/**
|
|
* C-callable event handler for listener events. Provides a callback
|
|
* that libevent can understand which invokes server->handleEvent().
|
|
*
|
|
* @param fd the descriptor the event occurred on.
|
|
* @param which the flags associated with the event.
|
|
* @param v void* callback arg where we placed TNonblockingServer's "this".
|
|
*/
|
|
static void listenHandler(int fd, short which, void* v) {
|
|
((TNonblockingServer*)v)->handleEvent(fd, which);
|
|
}
|
|
|
|
/**
|
|
* C-callable event handler to re-enable accept handling.
|
|
* Provides a callback that libevent can understand.
|
|
*
|
|
* @param fd unused.
|
|
* @param which the flags associated with the event.
|
|
* @param v void* callback arg where we placed TNonblockingIOThread's "this".
|
|
*/
|
|
static void reenableAcceptHandler(int fd, short which, void* v) {
|
|
((TNonblockingIOThread*)v)->reenableAccept();
|
|
}
|
|
|
|
/// Re-enables accept event handling.
|
|
void reenableAccept();
|
|
|
|
/// Exits the loop ASAP in case of shutdown or error.
|
|
void breakLoop(bool error);
|
|
|
|
/// Registers the events for the notification & listen sockets
|
|
void registerEvents();
|
|
|
|
/// Create the pipe used to notify I/O process of task completion.
|
|
void createNotificationPipe();
|
|
|
|
/// Unregisters our events for notification and listen sockets.
|
|
void cleanupEvents();
|
|
|
|
/// Sets (or clears) high priority scheduling status for the current thread.
|
|
void setCurrentThreadHighPriority(bool value);
|
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private:
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/// associated server
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TNonblockingServer* server_;
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/// thread number (for debugging).
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const int number_;
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/// The actual physical thread id.
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pthread_t threadId_;
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/// If listenSocket_ >= 0, adds an event on the event_base to accept conns
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int listenSocket_;
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/// Sets a high scheduling priority when running
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bool useHighPriority_;
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/// pointer to eventbase to be used for looping
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event_base* eventBase_;
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/// Whether the server is currently accepting connections
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bool acceptingConnections_;
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/// Used with eventBase_ for connection events (only in listener thread)
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struct event serverEvent_;
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/// Used with eventBase_ for backing off on accept handling until there are
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/// available fds
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struct event acceptBackoffEvent_;
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/// Used with eventBase_ for task completion notification
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struct event notificationEvent_;
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/// File descriptors for pipe used for task completion notification.
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int notificationPipeFDs_[2];
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/// Actual IO Thread
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boost::shared_ptr<Thread> thread_;
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/// Call counter
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uint32_t requestCounter_;
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};
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}}} // apache::thrift::server
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#endif // #ifndef THRIFT_SERVER_TNONBLOCKINGSERVER_H_
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