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https://github.com/facebook/rocksdb.git
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36a5f8ed7f
- Replace raw slice comparison with a call to user comparator. Added test for custom comparators. - Fix end of namespace comments. - Fixed bug in picking inputs for a level-0 compaction. When finding overlapping files, the covered range may expand as files are added to the input set. We now correctly expand the range when this happens instead of continuing to use the old range. For example, suppose L0 contains files with the following ranges: F1: a .. d F2: c .. g F3: f .. j and the initial compaction target is F3. We used to search for range f..j which yielded {F2,F3}. However we now expand the range as soon as another file is added. In this case, when F2 is added, we expand the range to c..j and restart the search. That picks up file F1 as well. This change fixes a bug related to deleted keys showing up incorrectly after a compaction as described in Issue 44. (Sync with upstream @25072954)
101 lines
3 KiB
C++
101 lines
3 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// A Status encapsulates the result of an operation. It may indicate success,
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// or it may indicate an error with an associated error message.
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//
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// Multiple threads can invoke const methods on a Status without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same Status must use
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// external synchronization.
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#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
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#include <string>
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#include "leveldb/slice.h"
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namespace leveldb {
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class Status {
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public:
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// Create a success status.
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Status() : state_(NULL) { }
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~Status() { delete[] state_; }
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// Copy the specified status.
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Status(const Status& s);
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void operator=(const Status& s);
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// Return a success status.
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static Status OK() { return Status(); }
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// Return error status of an appropriate type.
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static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotFound, msg, msg2);
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}
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static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kCorruption, msg, msg2);
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}
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static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotSupported, msg, msg2);
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}
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static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kInvalidArgument, msg, msg2);
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}
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static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kIOError, msg, msg2);
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}
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// Returns true iff the status indicates success.
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bool ok() const { return (state_ == NULL); }
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// Returns true iff the status indicates a NotFound error.
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bool IsNotFound() const { return code() == kNotFound; }
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// Return a string representation of this status suitable for printing.
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// Returns the string "OK" for success.
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std::string ToString() const;
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private:
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// OK status has a NULL state_. Otherwise, state_ is a new[] array
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// of the following form:
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// state_[0..3] == length of message
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// state_[4] == code
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// state_[5..] == message
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const char* state_;
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enum Code {
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kOk = 0,
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kNotFound = 1,
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kCorruption = 2,
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kNotSupported = 3,
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kInvalidArgument = 4,
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kIOError = 5
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};
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Code code() const {
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return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
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}
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Status(Code code, const Slice& msg, const Slice& msg2);
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static const char* CopyState(const char* s);
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};
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inline Status::Status(const Status& s) {
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state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
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}
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inline void Status::operator=(const Status& s) {
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// The following condition catches both aliasing (when this == &s),
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// and the common case where both s and *this are ok.
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if (state_ != s.state_) {
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delete[] state_;
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state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
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}
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}
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
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