rocksdb/util/thread_local.h

102 lines
3.5 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// This source code is also licensed under the GPLv2 license found in the
// COPYING file in the root directory of this source tree.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <unordered_map>
#include <vector>
#include "util/autovector.h"
#include "port/port.h"
#ifndef ROCKSDB_SUPPORT_THREAD_LOCAL
# if defined(OS_WIN) || defined(OS_MACOSX) || defined(IOS_CROSS_COMPILE)
# define ROCKSDB_SUPPORT_THREAD_LOCAL 0
# else
# define ROCKSDB_SUPPORT_THREAD_LOCAL 1
# endif
#endif
namespace rocksdb {
// Cleanup function that will be called for a stored thread local
// pointer (if not NULL) when one of the following happens:
// (1) a thread terminates
// (2) a ThreadLocalPtr is destroyed
typedef void (*UnrefHandler)(void* ptr);
// ThreadLocalPtr stores only values of pointer type. Different from
// the usual thread-local-storage, ThreadLocalPtr has the ability to
// distinguish data coming from different threads and different
// ThreadLocalPtr instances. For example, if a regular thread_local
// variable A is declared in DBImpl, two DBImpl objects would share
// the same A. However, a ThreadLocalPtr that is defined under the
// scope of DBImpl can avoid such confliction. As a result, its memory
// usage would be O(# of threads * # of ThreadLocalPtr instances).
class ThreadLocalPtr {
public:
explicit ThreadLocalPtr(UnrefHandler handler = nullptr);
~ThreadLocalPtr();
// Return the current pointer stored in thread local
void* Get() const;
// Set a new pointer value to the thread local storage.
void Reset(void* ptr);
// Atomically swap the supplied ptr and return the previous value
void* Swap(void* ptr);
// Atomically compare the stored value with expected. Set the new
// pointer value to thread local only if the comparison is true.
// Otherwise, expected returns the stored value.
// Return true on success, false on failure
bool CompareAndSwap(void* ptr, void*& expected);
// Reset all thread local data to replacement, and return non-nullptr
// data for all existing threads
void Scrape(autovector<void*>* ptrs, void* const replacement);
typedef std::function<void(void*, void*)> FoldFunc;
// Update res by applying func on each thread-local value. Holds a lock that
// prevents unref handler from running during this call, but clients must
// still provide external synchronization since the owning thread can
// access the values without internal locking, e.g., via Get() and Reset().
void Fold(FoldFunc func, void* res);
// Add here for testing
// Return the next available Id without claiming it
static uint32_t TEST_PeekId();
// Initialize the static singletons of the ThreadLocalPtr.
//
// If this function is not called, then the singletons will be
// automatically initialized when they are used.
//
// Calling this function twice or after the singletons have been
// initialized will be no-op.
static void InitSingletons();
class StaticMeta;
private:
static StaticMeta* Instance();
const uint32_t id_;
};
} // namespace rocksdb