rocksdb/cache/lru_cache.h

468 lines
16 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <memory>
#include <string>
#include "cache/sharded_cache.h"
#include "port/lang.h"
#include "port/likely.h"
#include "port/malloc.h"
#include "port/port.h"
#include "util/autovector.h"
#include "util/distributed_mutex.h"
namespace ROCKSDB_NAMESPACE {
namespace lru_cache {
// LRU cache implementation. This class is not thread-safe.
// An entry is a variable length heap-allocated structure.
// Entries are referenced by cache and/or by any external entity.
// The cache keeps all its entries in a hash table. Some elements
// are also stored on LRU list.
//
// LRUHandle can be in these states:
// 1. Referenced externally AND in hash table.
// In that case the entry is *not* in the LRU list
// (refs >= 1 && in_cache == true)
// 2. Not referenced externally AND in hash table.
// In that case the entry is in the LRU list and can be freed.
// (refs == 0 && in_cache == true)
// 3. Referenced externally AND not in hash table.
// In that case the entry is not in the LRU list and not in hash table.
// The entry must be freed if refs becomes 0 in this state.
// (refs >= 1 && in_cache == false)
// If you call LRUCacheShard::Release enough times on an entry in state 1, it
// will go into state 2. To move from state 1 to state 3, either call
// LRUCacheShard::Erase or LRUCacheShard::Insert with the same key (but
// possibly different value). To move from state 2 to state 1, use
// LRUCacheShard::Lookup.
// While refs > 0, public properties like value and deleter must not change.
struct LRUHandle : public Cache::Handle {
Cache::ObjectPtr value;
const Cache::CacheItemHelper* helper;
LRUHandle* next_hash;
LRUHandle* next;
LRUHandle* prev;
size_t total_charge; // TODO(opt): Only allow uint32_t?
size_t key_length;
// The hash of key(). Used for fast sharding and comparisons.
uint32_t hash;
// The number of external refs to this entry. The cache itself is not counted.
uint32_t refs;
// Mutable flags - access controlled by mutex
// The m_ and M_ prefixes (and im_ and IM_ later) are to hopefully avoid
// checking an M_ flag on im_flags or an IM_ flag on m_flags.
uint8_t m_flags;
enum MFlags : uint8_t {
// Whether this entry is referenced by the hash table.
M_IN_CACHE = (1 << 0),
// Whether this entry has had any lookups (hits).
M_HAS_HIT = (1 << 1),
// Whether this entry is in high-pri pool.
M_IN_HIGH_PRI_POOL = (1 << 2),
// Whether this entry is in low-pri pool.
M_IN_LOW_PRI_POOL = (1 << 3),
};
// "Immutable" flags - only set in single-threaded context and then
// can be accessed without mutex
uint8_t im_flags;
enum ImFlags : uint8_t {
// Whether this entry is high priority entry.
IM_IS_HIGH_PRI = (1 << 0),
// Whether this entry is low priority entry.
IM_IS_LOW_PRI = (1 << 1),
// Marks result handles that should not be inserted into cache
IM_IS_STANDALONE = (1 << 2),
};
// Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
char key_data[1];
Slice key() const { return Slice(key_data, key_length); }
// For HandleImpl concept
uint32_t GetHash() const { return hash; }
// Increase the reference count by 1.
void Ref() { refs++; }
// Just reduce the reference count by 1. Return true if it was last reference.
bool Unref() {
assert(refs > 0);
refs--;
return refs == 0;
}
// Return true if there are external refs, false otherwise.
bool HasRefs() const { return refs > 0; }
bool InCache() const { return m_flags & M_IN_CACHE; }
bool IsHighPri() const { return im_flags & IM_IS_HIGH_PRI; }
bool InHighPriPool() const { return m_flags & M_IN_HIGH_PRI_POOL; }
bool IsLowPri() const { return im_flags & IM_IS_LOW_PRI; }
bool InLowPriPool() const { return m_flags & M_IN_LOW_PRI_POOL; }
bool HasHit() const { return m_flags & M_HAS_HIT; }
bool IsStandalone() const { return im_flags & IM_IS_STANDALONE; }
void SetInCache(bool in_cache) {
if (in_cache) {
m_flags |= M_IN_CACHE;
} else {
m_flags &= ~M_IN_CACHE;
}
}
void SetPriority(Cache::Priority priority) {
if (priority == Cache::Priority::HIGH) {
im_flags |= IM_IS_HIGH_PRI;
im_flags &= ~IM_IS_LOW_PRI;
} else if (priority == Cache::Priority::LOW) {
im_flags &= ~IM_IS_HIGH_PRI;
im_flags |= IM_IS_LOW_PRI;
} else {
im_flags &= ~IM_IS_HIGH_PRI;
im_flags &= ~IM_IS_LOW_PRI;
}
}
void SetInHighPriPool(bool in_high_pri_pool) {
if (in_high_pri_pool) {
m_flags |= M_IN_HIGH_PRI_POOL;
} else {
m_flags &= ~M_IN_HIGH_PRI_POOL;
}
}
void SetInLowPriPool(bool in_low_pri_pool) {
if (in_low_pri_pool) {
m_flags |= M_IN_LOW_PRI_POOL;
} else {
m_flags &= ~M_IN_LOW_PRI_POOL;
}
}
void SetHit() { m_flags |= M_HAS_HIT; }
void SetIsStandalone(bool is_standalone) {
if (is_standalone) {
im_flags |= IM_IS_STANDALONE;
} else {
im_flags &= ~IM_IS_STANDALONE;
}
}
void Free(MemoryAllocator* allocator) {
assert(refs == 0);
assert(helper);
if (helper->del_cb) {
helper->del_cb(value, allocator);
}
free(this);
}
inline size_t CalcuMetaCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
if (metadata_charge_policy != kFullChargeCacheMetadata) {
return 0;
} else {
#ifdef ROCKSDB_MALLOC_USABLE_SIZE
return malloc_usable_size(
const_cast<void*>(static_cast<const void*>(this)));
#else
// This is the size that is used when a new handle is created.
return sizeof(LRUHandle) - 1 + key_length;
#endif
}
}
// Calculate the memory usage by metadata.
inline void CalcTotalCharge(
size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
total_charge = charge + CalcuMetaCharge(metadata_charge_policy);
}
inline size_t GetCharge(
CacheMetadataChargePolicy metadata_charge_policy) const {
size_t meta_charge = CalcuMetaCharge(metadata_charge_policy);
assert(total_charge >= meta_charge);
return total_charge - meta_charge;
}
};
// We provide our own simple hash table since it removes a whole bunch
// of porting hacks and is also faster than some of the built-in hash
// table implementations in some of the compiler/runtime combinations
// we have tested. E.g., readrandom speeds up by ~5% over the g++
// 4.4.3's builtin hashtable.
class LRUHandleTable {
public:
explicit LRUHandleTable(int max_upper_hash_bits, MemoryAllocator* allocator);
~LRUHandleTable();
LRUHandle* Lookup(const Slice& key, uint32_t hash);
LRUHandle* Insert(LRUHandle* h);
LRUHandle* Remove(const Slice& key, uint32_t hash);
template <typename T>
void ApplyToEntriesRange(T func, size_t index_begin, size_t index_end) {
for (size_t i = index_begin; i < index_end; i++) {
LRUHandle* h = list_[i];
while (h != nullptr) {
auto n = h->next_hash;
assert(h->InCache());
func(h);
h = n;
}
}
}
int GetLengthBits() const { return length_bits_; }
size_t GetOccupancyCount() const { return elems_; }
MemoryAllocator* GetAllocator() const { return allocator_; }
private:
// Return a pointer to slot that points to a cache entry that
// matches key/hash. If there is no such cache entry, return a
// pointer to the trailing slot in the corresponding linked list.
LRUHandle** FindPointer(const Slice& key, uint32_t hash);
void Resize();
// Number of hash bits (upper because lower bits used for sharding)
// used for table index. Length == 1 << length_bits_
int length_bits_;
// The table consists of an array of buckets where each bucket is
// a linked list of cache entries that hash into the bucket.
std::unique_ptr<LRUHandle*[]> list_;
// Number of elements currently in the table.
uint32_t elems_;
// Set from max_upper_hash_bits (see constructor).
const int max_length_bits_;
// From Cache, needed for delete
MemoryAllocator* const allocator_;
};
// A single shard of sharded cache.
class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShardBase {
public:
// NOTE: the eviction_callback ptr is saved, as is it assumed to be kept
// alive in Cache.
LRUCacheShard(size_t capacity, bool strict_capacity_limit,
double high_pri_pool_ratio, double low_pri_pool_ratio,
bool use_adaptive_mutex,
CacheMetadataChargePolicy metadata_charge_policy,
int max_upper_hash_bits, MemoryAllocator* allocator,
const Cache::EvictionCallback* eviction_callback);
public: // Type definitions expected as parameter to ShardedCache
using HandleImpl = LRUHandle;
using HashVal = uint32_t;
using HashCref = uint32_t;
public: // Function definitions expected as parameter to ShardedCache
static inline HashVal ComputeHash(const Slice& key, uint32_t seed) {
return Lower32of64(GetSliceNPHash64(key, seed));
}
// Separate from constructor so caller can easily make an array of LRUCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space.
void SetCapacity(size_t capacity);
// Set the flag to reject insertion if cache if full.
void SetStrictCapacityLimit(bool strict_capacity_limit);
// Set percentage of capacity reserved for high-pri cache entries.
void SetHighPriorityPoolRatio(double high_pri_pool_ratio);
// Set percentage of capacity reserved for low-pri cache entries.
void SetLowPriorityPoolRatio(double low_pri_pool_ratio);
// Like Cache methods, but with an extra "hash" parameter.
Status Insert(const Slice& key, uint32_t hash, Cache::ObjectPtr value,
const Cache::CacheItemHelper* helper, size_t charge,
LRUHandle** handle, Cache::Priority priority);
LRUHandle* CreateStandalone(const Slice& key, uint32_t hash,
Cache::ObjectPtr obj,
const Cache::CacheItemHelper* helper,
size_t charge, bool allow_uncharged);
LRUHandle* Lookup(const Slice& key, uint32_t hash,
const Cache::CacheItemHelper* helper,
Cache::CreateContext* create_context,
Cache::Priority priority, Statistics* stats);
bool Release(LRUHandle* handle, bool useful, bool erase_if_last_ref);
bool Ref(LRUHandle* handle);
void Erase(const Slice& key, uint32_t hash);
// Although in some platforms the update of size_t is atomic, to make sure
// GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
// protect them with mutex_.
size_t GetUsage() const;
size_t GetPinnedUsage() const;
size_t GetOccupancyCount() const;
size_t GetTableAddressCount() const;
void ApplyToSomeEntries(
const std::function<void(const Slice& key, Cache::ObjectPtr value,
size_t charge,
const Cache::CacheItemHelper* helper)>& callback,
size_t average_entries_per_lock, size_t* state);
void EraseUnRefEntries();
public: // other function definitions
void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri,
LRUHandle** lru_bottom_pri);
// Retrieves number of elements in LRU, for unit test purpose only.
// Not threadsafe.
size_t TEST_GetLRUSize();
// Retrieves high pri pool ratio
double GetHighPriPoolRatio();
// Retrieves low pri pool ratio
double GetLowPriPoolRatio();
void AppendPrintableOptions(std::string& /*str*/) const;
private:
friend class LRUCache;
// Insert an item into the hash table and, if handle is null, insert into
// the LRU list. Older items are evicted as necessary. Frees `item` on
// non-OK status.
Status InsertItem(LRUHandle* item, LRUHandle** handle);
void LRU_Remove(LRUHandle* e);
void LRU_Insert(LRUHandle* e);
// Overflow the last entry in high-pri pool to low-pri pool until size of
// high-pri pool is no larger than the size specify by high_pri_pool_pct.
void MaintainPoolSize();
// Free some space following strict LRU policy until enough space
// to hold (usage_ + charge) is freed or the lru list is empty
// This function is not thread safe - it needs to be executed while
// holding the mutex_.
void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
void NotifyEvicted(const autovector<LRUHandle*>& evicted_handles);
LRUHandle* CreateHandle(const Slice& key, uint32_t hash,
Cache::ObjectPtr value,
const Cache::CacheItemHelper* helper, size_t charge);
// Initialized before use.
size_t capacity_;
// Memory size for entries in high-pri pool.
size_t high_pri_pool_usage_;
// Memory size for entries in low-pri pool.
size_t low_pri_pool_usage_;
// Whether to reject insertion if cache reaches its full capacity.
bool strict_capacity_limit_;
// Ratio of capacity reserved for high priority cache entries.
double high_pri_pool_ratio_;
// High-pri pool size, equals to capacity * high_pri_pool_ratio.
// Remember the value to avoid recomputing each time.
double high_pri_pool_capacity_;
// Ratio of capacity reserved for low priority cache entries.
double low_pri_pool_ratio_;
// Low-pri pool size, equals to capacity * low_pri_pool_ratio.
// Remember the value to avoid recomputing each time.
double low_pri_pool_capacity_;
// Dummy head of LRU list.
// lru.prev is newest entry, lru.next is oldest entry.
// LRU contains items which can be evicted, ie reference only by cache
LRUHandle lru_;
// Pointer to head of low-pri pool in LRU list.
LRUHandle* lru_low_pri_;
// Pointer to head of bottom-pri pool in LRU list.
LRUHandle* lru_bottom_pri_;
// ------------^^^^^^^^^^^^^-----------
// Not frequently modified data members
// ------------------------------------
//
// We separate data members that are updated frequently from the ones that
// are not frequently updated so that they don't share the same cache line
// which will lead into false cache sharing
//
// ------------------------------------
// Frequently modified data members
// ------------vvvvvvvvvvvvv-----------
LRUHandleTable table_;
// Memory size for entries residing in the cache.
size_t usage_;
// Memory size for entries residing only in the LRU list.
size_t lru_usage_;
// mutex_ protects the following state.
// We don't count mutex_ as the cache's internal state so semantically we
// don't mind mutex_ invoking the non-const actions.
mutable DMutex mutex_;
// A reference to Cache::eviction_callback_
const Cache::EvictionCallback& eviction_callback_;
};
class LRUCache
#ifdef NDEBUG
final
#endif
: public ShardedCache<LRUCacheShard> {
public:
explicit LRUCache(const LRUCacheOptions& opts);
const char* Name() const override { return "LRUCache"; }
ObjectPtr Value(Handle* handle) override;
size_t GetCharge(Handle* handle) const override;
const CacheItemHelper* GetCacheItemHelper(Handle* handle) const override;
// Retrieves number of elements in LRU, for unit test purpose only.
size_t TEST_GetLRUSize();
// Retrieves high pri pool ratio.
double GetHighPriPoolRatio();
};
} // namespace lru_cache
using LRUCache = lru_cache::LRUCache;
using LRUHandle = lru_cache::LRUHandle;
using LRUCacheShard = lru_cache::LRUCacheShard;
} // namespace ROCKSDB_NAMESPACE