rocksdb/table/two_level_iterator.cc

220 lines
6.6 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/two_level_iterator.h"
#include "rocksdb/options.h"
#include "rocksdb/table.h"
#include "table/block.h"
#include "table/format.h"
#include "util/arena.h"
namespace rocksdb {
namespace {
class TwoLevelIterator : public InternalIterator {
public:
explicit TwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
bool need_free_iter_and_state);
virtual ~TwoLevelIterator() {
first_level_iter_.DeleteIter(!need_free_iter_and_state_);
second_level_iter_.DeleteIter(false);
if (need_free_iter_and_state_) {
delete state_;
} else {
state_->~TwoLevelIteratorState();
}
}
virtual void Seek(const Slice& target) override;
virtual void SeekToFirst() override;
virtual void SeekToLast() override;
virtual void Next() override;
virtual void Prev() override;
virtual bool Valid() const override { return second_level_iter_.Valid(); }
virtual Slice key() const override {
assert(Valid());
return second_level_iter_.key();
}
virtual Slice value() const override {
assert(Valid());
return second_level_iter_.value();
}
virtual Status status() const override {
// It'd be nice if status() returned a const Status& instead of a Status
if (!first_level_iter_.status().ok()) {
return first_level_iter_.status();
} else if (second_level_iter_.iter() != nullptr &&
!second_level_iter_.status().ok()) {
return second_level_iter_.status();
} else {
return status_;
}
}
virtual Status PinData() override { return second_level_iter_.PinData(); }
virtual Status ReleasePinnedData() override {
return second_level_iter_.ReleasePinnedData();
}
virtual bool IsKeyPinned() const override {
return second_level_iter_.iter() ? second_level_iter_.IsKeyPinned() : false;
}
private:
void SaveError(const Status& s) {
if (status_.ok() && !s.ok()) status_ = s;
}
void SkipEmptyDataBlocksForward();
void SkipEmptyDataBlocksBackward();
void SetSecondLevelIterator(InternalIterator* iter);
void InitDataBlock();
TwoLevelIteratorState* state_;
IteratorWrapper first_level_iter_;
IteratorWrapper second_level_iter_; // May be nullptr
bool need_free_iter_and_state_;
Status status_;
// If second_level_iter is non-nullptr, then "data_block_handle_" holds the
// "index_value" passed to block_function_ to create the second_level_iter.
std::string data_block_handle_;
};
TwoLevelIterator::TwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
bool need_free_iter_and_state)
: state_(state),
first_level_iter_(first_level_iter),
need_free_iter_and_state_(need_free_iter_and_state) {}
void TwoLevelIterator::Seek(const Slice& target) {
if (state_->check_prefix_may_match &&
!state_->PrefixMayMatch(target)) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Seek(target);
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.Seek(target);
}
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToFirst() {
first_level_iter_.SeekToFirst();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToFirst();
}
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToLast() {
first_level_iter_.SeekToLast();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToLast();
}
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::Next() {
assert(Valid());
second_level_iter_.Next();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::Prev() {
assert(Valid());
second_level_iter_.Prev();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::SkipEmptyDataBlocksForward() {
while (second_level_iter_.iter() == nullptr ||
(!second_level_iter_.Valid() &&
!second_level_iter_.status().IsIncomplete())) {
// Move to next block
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Next();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToFirst();
}
}
}
void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
while (second_level_iter_.iter() == nullptr ||
(!second_level_iter_.Valid() &&
!second_level_iter_.status().IsIncomplete())) {
// Move to next block
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Prev();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToLast();
}
}
}
void TwoLevelIterator::SetSecondLevelIterator(InternalIterator* iter) {
if (second_level_iter_.iter() != nullptr) {
SaveError(second_level_iter_.status());
}
second_level_iter_.Set(iter);
}
void TwoLevelIterator::InitDataBlock() {
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
} else {
Slice handle = first_level_iter_.value();
if (second_level_iter_.iter() != nullptr &&
!second_level_iter_.status().IsIncomplete() &&
handle.compare(data_block_handle_) == 0) {
// second_level_iter is already constructed with this iterator, so
// no need to change anything
} else {
InternalIterator* iter = state_->NewSecondaryIterator(handle);
data_block_handle_.assign(handle.data(), handle.size());
SetSecondLevelIterator(iter);
}
}
}
} // namespace
InternalIterator* NewTwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
Arena* arena,
bool need_free_iter_and_state) {
if (arena == nullptr) {
return new TwoLevelIterator(state, first_level_iter,
need_free_iter_and_state);
} else {
auto mem = arena->AllocateAligned(sizeof(TwoLevelIterator));
return new (mem)
TwoLevelIterator(state, first_level_iter, need_free_iter_and_state);
}
}
} // namespace rocksdb