mirror of
https://github.com/facebook/rocksdb.git
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caf0f53a74
Summary: Given that index value is a BlockHandle, which is basically an <offset, size> pair we can apply delta encoding on the values. The first value at each index restart interval encoded the full BlockHandle but the rest encode only the size. Refer to IndexBlockIter::DecodeCurrentValue for the detail of the encoding. This reduces the index size which helps using the block cache more efficiently. The feature is enabled with using format_version 4. The feature comes with a bit of cpu overhead which should be paid back by the higher cache hits due to smaller index block size. Results with sysbench read-only using 4k blocks and using 16 index restart interval: Format 2: 19585 rocksdb read-only range=100 Format 3: 19569 rocksdb read-only range=100 Format 4: 19352 rocksdb read-only range=100 Pull Request resolved: https://github.com/facebook/rocksdb/pull/3983 Differential Revision: D8361343 Pulled By: maysamyabandeh fbshipit-source-id: f882ee082322acac32b0072e2bdbb0b5f854e651
212 lines
6.4 KiB
C++
212 lines
6.4 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/two_level_iterator.h"
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#include "db/pinned_iterators_manager.h"
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#include "rocksdb/options.h"
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#include "rocksdb/table.h"
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#include "table/block.h"
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#include "table/format.h"
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#include "util/arena.h"
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namespace rocksdb {
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namespace {
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class TwoLevelIndexIterator : public InternalIteratorBase<BlockHandle> {
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public:
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explicit TwoLevelIndexIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<BlockHandle>* first_level_iter);
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virtual ~TwoLevelIndexIterator() {
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first_level_iter_.DeleteIter(false /* is_arena_mode */);
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second_level_iter_.DeleteIter(false /* is_arena_mode */);
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delete state_;
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}
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virtual void Seek(const Slice& target) override;
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virtual void SeekForPrev(const Slice& target) override;
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virtual void SeekToFirst() override;
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virtual void SeekToLast() override;
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virtual void Next() override;
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virtual void Prev() override;
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virtual bool Valid() const override { return second_level_iter_.Valid(); }
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virtual Slice key() const override {
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assert(Valid());
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return second_level_iter_.key();
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}
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virtual BlockHandle value() const override {
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assert(Valid());
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return second_level_iter_.value();
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}
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virtual Status status() const override {
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if (!first_level_iter_.status().ok()) {
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assert(second_level_iter_.iter() == nullptr);
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return first_level_iter_.status();
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} else if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().ok()) {
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return second_level_iter_.status();
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} else {
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return status_;
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}
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}
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virtual void SetPinnedItersMgr(
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PinnedIteratorsManager* /*pinned_iters_mgr*/) override {}
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virtual bool IsKeyPinned() const override { return false; }
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virtual bool IsValuePinned() const override { return false; }
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private:
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void SaveError(const Status& s) {
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if (status_.ok() && !s.ok()) status_ = s;
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}
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void SkipEmptyDataBlocksForward();
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void SkipEmptyDataBlocksBackward();
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void SetSecondLevelIterator(InternalIteratorBase<BlockHandle>* iter);
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void InitDataBlock();
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TwoLevelIteratorState* state_;
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IteratorWrapperBase<BlockHandle> first_level_iter_;
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IteratorWrapperBase<BlockHandle> second_level_iter_; // May be nullptr
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Status status_;
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// If second_level_iter is non-nullptr, then "data_block_handle_" holds the
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// "index_value" passed to block_function_ to create the second_level_iter.
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BlockHandle data_block_handle_;
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};
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TwoLevelIndexIterator::TwoLevelIndexIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<BlockHandle>* first_level_iter)
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: state_(state), first_level_iter_(first_level_iter) {}
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void TwoLevelIndexIterator::Seek(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.Seek(target);
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::SeekForPrev(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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if (!Valid()) {
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if (!first_level_iter_.Valid() && first_level_iter_.status().ok()) {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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}
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SkipEmptyDataBlocksBackward();
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}
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}
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void TwoLevelIndexIterator::SeekToFirst() {
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first_level_iter_.SeekToFirst();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::SeekToLast() {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIndexIterator::Next() {
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assert(Valid());
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second_level_iter_.Next();
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::Prev() {
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assert(Valid());
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second_level_iter_.Prev();
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIndexIterator::SkipEmptyDataBlocksForward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() && second_level_iter_.status().ok())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Next();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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}
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}
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void TwoLevelIndexIterator::SkipEmptyDataBlocksBackward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() && second_level_iter_.status().ok())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Prev();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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}
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}
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void TwoLevelIndexIterator::SetSecondLevelIterator(
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InternalIteratorBase<BlockHandle>* iter) {
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InternalIteratorBase<BlockHandle>* old_iter = second_level_iter_.Set(iter);
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delete old_iter;
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}
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void TwoLevelIndexIterator::InitDataBlock() {
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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} else {
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BlockHandle handle = first_level_iter_.value();
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if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().IsIncomplete() &&
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handle.offset() == data_block_handle_.offset()) {
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// second_level_iter is already constructed with this iterator, so
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// no need to change anything
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} else {
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InternalIteratorBase<BlockHandle>* iter =
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state_->NewSecondaryIterator(handle);
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data_block_handle_ = handle;
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SetSecondLevelIterator(iter);
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}
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}
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}
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} // namespace
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InternalIteratorBase<BlockHandle>* NewTwoLevelIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<BlockHandle>* first_level_iter) {
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return new TwoLevelIndexIterator(state, first_level_iter);
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}
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} // namespace rocksdb
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