rocksdb/db/write_batch_internal.h

240 lines
8.7 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <vector>
#include "db/write_thread.h"
#include "rocksdb/types.h"
#include "rocksdb/write_batch.h"
#include "rocksdb/db.h"
#include "rocksdb/options.h"
#include "util/autovector.h"
namespace rocksdb {
class MemTable;
class FlushScheduler;
class ColumnFamilyData;
class ColumnFamilyMemTables {
public:
virtual ~ColumnFamilyMemTables() {}
virtual bool Seek(uint32_t column_family_id) = 0;
// returns true if the update to memtable should be ignored
// (useful when recovering from log whose updates have already
// been processed)
virtual uint64_t GetLogNumber() const = 0;
virtual MemTable* GetMemTable() const = 0;
virtual ColumnFamilyHandle* GetColumnFamilyHandle() = 0;
virtual ColumnFamilyData* current() { return nullptr; }
};
class ColumnFamilyMemTablesDefault : public ColumnFamilyMemTables {
public:
explicit ColumnFamilyMemTablesDefault(MemTable* mem)
: ok_(false), mem_(mem) {}
bool Seek(uint32_t column_family_id) override {
ok_ = (column_family_id == 0);
return ok_;
}
uint64_t GetLogNumber() const override { return 0; }
MemTable* GetMemTable() const override {
assert(ok_);
return mem_;
}
ColumnFamilyHandle* GetColumnFamilyHandle() override { return nullptr; }
private:
bool ok_;
MemTable* mem_;
};
// WriteBatchInternal provides static methods for manipulating a
// WriteBatch that we don't want in the public WriteBatch interface.
class WriteBatchInternal {
public:
// WriteBatch header has an 8-byte sequence number followed by a 4-byte count.
static const size_t kHeader = 12;
// WriteBatch methods with column_family_id instead of ColumnFamilyHandle*
static Status Put(WriteBatch* batch, uint32_t column_family_id,
const Slice& key, const Slice& value);
static Status Put(WriteBatch* batch, uint32_t column_family_id,
const SliceParts& key, const SliceParts& value);
static Status Delete(WriteBatch* batch, uint32_t column_family_id,
const SliceParts& key);
static Status Delete(WriteBatch* batch, uint32_t column_family_id,
const Slice& key);
static Status SingleDelete(WriteBatch* batch, uint32_t column_family_id,
const SliceParts& key);
static Status SingleDelete(WriteBatch* batch, uint32_t column_family_id,
const Slice& key);
static Status DeleteRange(WriteBatch* b, uint32_t column_family_id,
const Slice& begin_key, const Slice& end_key);
static Status DeleteRange(WriteBatch* b, uint32_t column_family_id,
const SliceParts& begin_key,
const SliceParts& end_key);
static Status Merge(WriteBatch* batch, uint32_t column_family_id,
const Slice& key, const Slice& value);
static Status Merge(WriteBatch* batch, uint32_t column_family_id,
const SliceParts& key, const SliceParts& value);
static Status PutBlobIndex(WriteBatch* batch, uint32_t column_family_id,
const Slice& key, const Slice& value);
static Status MarkEndPrepare(WriteBatch* batch, const Slice& xid,
const bool write_after_commit = true);
static Status MarkRollback(WriteBatch* batch, const Slice& xid);
static Status MarkCommit(WriteBatch* batch, const Slice& xid);
static Status InsertNoop(WriteBatch* batch);
// Return the number of entries in the batch.
static int Count(const WriteBatch* batch);
// Set the count for the number of entries in the batch.
static void SetCount(WriteBatch* batch, int n);
// Return the seqeunce number for the start of this batch.
static SequenceNumber Sequence(const WriteBatch* batch);
// Store the specified number as the seqeunce number for the start of
// this batch.
static void SetSequence(WriteBatch* batch, SequenceNumber seq);
// Returns the offset of the first entry in the batch.
// This offset is only valid if the batch is not empty.
static size_t GetFirstOffset(WriteBatch* batch);
static Slice Contents(const WriteBatch* batch) {
return Slice(batch->rep_);
}
static size_t ByteSize(const WriteBatch* batch) {
return batch->rep_.size();
}
static Status SetContents(WriteBatch* batch, const Slice& contents);
// Inserts batches[i] into memtable, for i in 0..num_batches-1 inclusive.
//
// If ignore_missing_column_families == true. WriteBatch
// referencing non-existing column family will be ignored.
// If ignore_missing_column_families == false, processing of the
// batches will be stopped if a reference is found to a non-existing
// column family and InvalidArgument() will be returned. The writes
// in batches may be only partially applied at that point.
//
// If log_number is non-zero, the memtable will be updated only if
// memtables->GetLogNumber() >= log_number.
//
// If flush_scheduler is non-null, it will be invoked if the memtable
// should be flushed.
//
// Under concurrent use, the caller is responsible for making sure that
// the memtables object itself is thread-local.
static Status InsertInto(WriteThread::WriteGroup& write_group,
SequenceNumber sequence,
ColumnFamilyMemTables* memtables,
FlushScheduler* flush_scheduler,
bool ignore_missing_column_families = false,
uint64_t log_number = 0, DB* db = nullptr,
bool concurrent_memtable_writes = false,
bool seq_per_batch = false);
// Convenience form of InsertInto when you have only one batch
// next_seq returns the seq after last sequnce number used in MemTable insert
static Status InsertInto(const WriteBatch* batch,
ColumnFamilyMemTables* memtables,
FlushScheduler* flush_scheduler,
bool ignore_missing_column_families = false,
uint64_t log_number = 0, DB* db = nullptr,
bool concurrent_memtable_writes = false,
SequenceNumber* next_seq = nullptr,
bool* has_valid_writes = nullptr,
bool seq_per_batch = false);
static Status InsertInto(WriteThread::Writer* writer, SequenceNumber sequence,
ColumnFamilyMemTables* memtables,
FlushScheduler* flush_scheduler,
bool ignore_missing_column_families = false,
uint64_t log_number = 0, DB* db = nullptr,
bool concurrent_memtable_writes = false,
bool seq_per_batch = false);
static Status Append(WriteBatch* dst, const WriteBatch* src,
const bool WAL_only = false);
// Returns the byte size of appending a WriteBatch with ByteSize
// leftByteSize and a WriteBatch with ByteSize rightByteSize
static size_t AppendedByteSize(size_t leftByteSize, size_t rightByteSize);
// This write batch includes the latest state that should be persisted. Such
// state meant to be used only during recovery.
static void SetAsLastestPersistentState(WriteBatch* b);
static bool IsLatestPersistentState(const WriteBatch* b);
};
// LocalSavePoint is similar to a scope guard
class LocalSavePoint {
public:
explicit LocalSavePoint(WriteBatch* batch)
: batch_(batch),
savepoint_(batch->GetDataSize(), batch->Count(),
batch->content_flags_.load(std::memory_order_relaxed))
#ifndef NDEBUG
,
committed_(false)
#endif
{
}
#ifndef NDEBUG
~LocalSavePoint() { assert(committed_); }
#endif
Status commit() {
#ifndef NDEBUG
committed_ = true;
#endif
if (batch_->max_bytes_ && batch_->rep_.size() > batch_->max_bytes_) {
batch_->rep_.resize(savepoint_.size);
WriteBatchInternal::SetCount(batch_, savepoint_.count);
batch_->content_flags_.store(savepoint_.content_flags,
std::memory_order_relaxed);
return Status::MemoryLimit();
}
return Status::OK();
}
private:
WriteBatch* batch_;
SavePoint savepoint_;
#ifndef NDEBUG
bool committed_;
#endif
};
} // namespace rocksdb