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d0c5f28a5c
Summary: Add GetThreadList API, which allows developer to track the status of each process. Currently, calling GetThreadList will only get the list of background threads in RocksDB with their thread-id and thread-type (priority) set. Will add more support on this in the later diffs. ThreadStatus currently has the following properties: // An unique ID for the thread. const uint64_t thread_id; // The type of the thread, it could be ROCKSDB_HIGH_PRIORITY, // ROCKSDB_LOW_PRIORITY, and USER_THREAD const ThreadType thread_type; // The name of the DB instance where the thread is currently // involved with. It would be set to empty string if the thread // does not involve in any DB operation. const std::string db_name; // The name of the column family where the thread is currently // It would be set to empty string if the thread does not involve // in any column family. const std::string cf_name; // The event that the current thread is involved. // It would be set to empty string if the information about event // is not currently available. Test Plan: ./thread_list_test export ROCKSDB_TESTS=GetThreadList ./db_test Reviewers: rven, igor, sdong, ljin Reviewed By: ljin Subscribers: dhruba, leveldb Differential Revision: https://reviews.facebook.net/D25047
29 lines
928 B
C++
29 lines
928 B
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Simple hash function used for internal data structures
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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namespace rocksdb {
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extern uint32_t Hash(const char* data, size_t n, uint32_t seed);
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inline uint32_t BloomHash(const Slice& key) {
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return Hash(key.data(), key.size(), 0xbc9f1d34);
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}
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inline uint32_t GetSliceHash(const Slice& s) {
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return Hash(s.data(), s.size(), 397);
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}
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} // namespace rocksdb
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