mirror of https://github.com/facebook/rocksdb.git
184 lines
6.8 KiB
C++
184 lines
6.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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#pragma once
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#include <string>
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#include "db/dbformat.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/status.h"
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#include "table/format.h"
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namespace rocksdb {
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class PinnedIteratorsManager;
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struct IterateResult {
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Slice key;
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bool may_be_out_of_upper_bound;
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};
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template <class TValue>
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class InternalIteratorBase : public Cleanable {
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public:
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InternalIteratorBase() : is_mutable_(true) {}
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InternalIteratorBase(bool _is_mutable) : is_mutable_(_is_mutable) {}
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virtual ~InternalIteratorBase() {}
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// An iterator is either positioned at a key/value pair, or
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// not valid. This method returns true iff the iterator is valid.
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// Always returns false if !status().ok().
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virtual bool Valid() const = 0;
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// Position at the first key in the source. The iterator is Valid()
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// after this call iff the source is not empty.
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virtual void SeekToFirst() = 0;
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// Position at the last key in the source. The iterator is
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// Valid() after this call iff the source is not empty.
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virtual void SeekToLast() = 0;
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// Position at the first key in the source that at or past target
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// The iterator is Valid() after this call iff the source contains
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// an entry that comes at or past target.
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// All Seek*() methods clear any error status() that the iterator had prior to
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// the call; after the seek, status() indicates only the error (if any) that
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// happened during the seek, not any past errors.
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virtual void Seek(const Slice& target) = 0;
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// Position at the first key in the source that at or before target
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// The iterator is Valid() after this call iff the source contains
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// an entry that comes at or before target.
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virtual void SeekForPrev(const Slice& target) = 0;
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// Moves to the next entry in the source. After this call, Valid() is
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// true iff the iterator was not positioned at the last entry in the source.
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// REQUIRES: Valid()
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virtual void Next() = 0;
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// Moves to the next entry in the source, and return result. Iterator
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// implementation should override this method to help methods inline better,
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// or when MayBeOutOfUpperBound() is non-trivial.
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// REQUIRES: Valid()
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virtual bool NextAndGetResult(IterateResult* result) {
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Next();
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bool is_valid = Valid();
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if (is_valid) {
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result->key = key();
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// Default may_be_out_of_upper_bound to true to avoid unnecessary virtual
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// call. If an implementation has non-trivial MayBeOutOfUpperBound(),
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// it should also override NextAndGetResult().
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result->may_be_out_of_upper_bound = true;
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assert(MayBeOutOfUpperBound());
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}
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return is_valid;
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}
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// Moves to the previous entry in the source. After this call, Valid() is
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// true iff the iterator was not positioned at the first entry in source.
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// REQUIRES: Valid()
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virtual void Prev() = 0;
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// Return the key for the current entry. The underlying storage for
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// the returned slice is valid only until the next modification of
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// the iterator.
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// REQUIRES: Valid()
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virtual Slice key() const = 0;
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// Return user key for the current entry.
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// REQUIRES: Valid()
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virtual Slice user_key() const { return ExtractUserKey(key()); }
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// Return the value for the current entry. The underlying storage for
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// the returned slice is valid only until the next modification of
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// the iterator.
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// REQUIRES: Valid()
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virtual TValue value() const = 0;
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// If an error has occurred, return it. Else return an ok status.
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// If non-blocking IO is requested and this operation cannot be
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// satisfied without doing some IO, then this returns Status::Incomplete().
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virtual Status status() const = 0;
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// True if the iterator is invalidated because it reached a key that is above
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// the iterator upper bound. Used by LevelIterator to decide whether it should
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// stop or move on to the next file.
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// Important: if iterator reached the end of the file without encountering any
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// keys above the upper bound, IsOutOfBound() must return false.
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virtual bool IsOutOfBound() { return false; }
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// Keys return from this iterator can be smaller than iterate_lower_bound.
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virtual bool MayBeOutOfLowerBound() { return true; }
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// Keys return from this iterator can be larger or equal to
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// iterate_upper_bound.
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virtual bool MayBeOutOfUpperBound() { return true; }
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// Pass the PinnedIteratorsManager to the Iterator, most Iterators dont
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// communicate with PinnedIteratorsManager so default implementation is no-op
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// but for Iterators that need to communicate with PinnedIteratorsManager
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// they will implement this function and use the passed pointer to communicate
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// with PinnedIteratorsManager.
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virtual void SetPinnedItersMgr(PinnedIteratorsManager* /*pinned_iters_mgr*/) {
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}
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// If true, this means that the Slice returned by key() is valid as long as
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// PinnedIteratorsManager::ReleasePinnedData is not called and the
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// Iterator is not deleted.
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//
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// IsKeyPinned() is guaranteed to always return true if
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// - Iterator is created with ReadOptions::pin_data = true
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// - DB tables were created with BlockBasedTableOptions::use_delta_encoding
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// set to false.
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virtual bool IsKeyPinned() const { return false; }
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// If true, this means that the Slice returned by value() is valid as long as
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// PinnedIteratorsManager::ReleasePinnedData is not called and the
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// Iterator is not deleted.
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virtual bool IsValuePinned() const { return false; }
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virtual Status GetProperty(std::string /*prop_name*/, std::string* /*prop*/) {
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return Status::NotSupported("");
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}
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bool is_mutable() const { return is_mutable_; }
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protected:
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void SeekForPrevImpl(const Slice& target, const Comparator* cmp) {
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Seek(target);
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if (!Valid()) {
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SeekToLast();
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}
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while (Valid() && cmp->Compare(target, key()) < 0) {
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Prev();
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}
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}
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bool is_mutable_;
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private:
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// No copying allowed
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InternalIteratorBase(const InternalIteratorBase&) = delete;
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InternalIteratorBase& operator=(const InternalIteratorBase&) = delete;
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};
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using InternalIterator = InternalIteratorBase<Slice>;
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// Return an empty iterator (yields nothing).
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template <class TValue = Slice>
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extern InternalIteratorBase<TValue>* NewEmptyInternalIterator();
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// Return an empty iterator with the specified status.
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template <class TValue = Slice>
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extern InternalIteratorBase<TValue>* NewErrorInternalIterator(
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const Status& status);
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// Return an empty iterator with the specified status, allocated arena.
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template <class TValue = Slice>
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extern InternalIteratorBase<TValue>* NewErrorInternalIterator(
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const Status& status, Arena* arena);
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} // namespace rocksdb
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