mirror of https://github.com/facebook/rocksdb.git
210 lines
8.1 KiB
C++
210 lines
8.1 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "util/autovector.h"
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#include "port/port.h"
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#ifndef ROCKSDB_SUPPORT_THREAD_LOCAL
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#define ROCKSDB_SUPPORT_THREAD_LOCAL \
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!defined(OS_WIN) && !defined(OS_MACOSX) && !defined(IOS_CROSS_COMPILE)
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#endif
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namespace rocksdb {
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// Cleanup function that will be called for a stored thread local
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// pointer (if not NULL) when one of the following happens:
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// (1) a thread terminates
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// (2) a ThreadLocalPtr is destroyed
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typedef void (*UnrefHandler)(void* ptr);
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// ThreadLocalPtr stores only values of pointer type. Different from
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// the usual thread-local-storage, ThreadLocalPtr has the ability to
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// distinguish data coming from different threads and different
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// ThreadLocalPtr instances. For example, if a regular thread_local
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// variable A is declared in DBImpl, two DBImpl objects would share
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// the same A. However, a ThreadLocalPtr that is defined under the
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// scope of DBImpl can avoid such confliction. As a result, its memory
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// usage would be O(# of threads * # of ThreadLocalPtr instances).
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class ThreadLocalPtr {
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public:
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explicit ThreadLocalPtr(UnrefHandler handler = nullptr);
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~ThreadLocalPtr();
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// Return the current pointer stored in thread local
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void* Get() const;
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// Set a new pointer value to the thread local storage.
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void Reset(void* ptr);
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// Atomically swap the supplied ptr and return the previous value
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void* Swap(void* ptr);
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// Atomically compare the stored value with expected. Set the new
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// pointer value to thread local only if the comparison is true.
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// Otherwise, expected returns the stored value.
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// Return true on success, false on failure
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bool CompareAndSwap(void* ptr, void*& expected);
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// Reset all thread local data to replacement, and return non-nullptr
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// data for all existing threads
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void Scrape(autovector<void*>* ptrs, void* const replacement);
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// Initialize the static singletons of the ThreadLocalPtr.
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//
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// If this function is not called, then the singletons will be
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// automatically initialized when they are used.
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//
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// Calling this function twice or after the singletons have been
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// initialized will be no-op.
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static void InitSingletons();
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protected:
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struct Entry {
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Entry() : ptr(nullptr) {}
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Entry(const Entry& e) : ptr(e.ptr.load(std::memory_order_relaxed)) {}
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std::atomic<void*> ptr;
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};
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class StaticMeta;
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// This is the structure that is declared as "thread_local" storage.
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// The vector keep list of atomic pointer for all instances for "current"
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// thread. The vector is indexed by an Id that is unique in process and
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// associated with one ThreadLocalPtr instance. The Id is assigned by a
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// global StaticMeta singleton. So if we instantiated 3 ThreadLocalPtr
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// instances, each thread will have a ThreadData with a vector of size 3:
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// ---------------------------------------------------
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// | | instance 1 | instance 2 | instnace 3 |
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// ---------------------------------------------------
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// | thread 1 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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// | thread 2 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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// | thread 3 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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struct ThreadData {
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explicit ThreadData(StaticMeta* _inst) : entries(), inst(_inst) {}
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std::vector<Entry> entries;
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ThreadData* next;
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ThreadData* prev;
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StaticMeta* inst;
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};
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class StaticMeta {
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public:
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StaticMeta();
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// Return the next available Id
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uint32_t GetId();
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// Return the next available Id without claiming it
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uint32_t PeekId() const;
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// Return the given Id back to the free pool. This also triggers
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// UnrefHandler for associated pointer value (if not NULL) for all threads.
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void ReclaimId(uint32_t id);
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// Return the pointer value for the given id for the current thread.
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void* Get(uint32_t id) const;
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// Reset the pointer value for the given id for the current thread.
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// It triggers UnrefHanlder if the id has existing pointer value.
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void Reset(uint32_t id, void* ptr);
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// Atomically swap the supplied ptr and return the previous value
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void* Swap(uint32_t id, void* ptr);
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// Atomically compare and swap the provided value only if it equals
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// to expected value.
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bool CompareAndSwap(uint32_t id, void* ptr, void*& expected);
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// Reset all thread local data to replacement, and return non-nullptr
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// data for all existing threads
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void Scrape(uint32_t id, autovector<void*>* ptrs, void* const replacement);
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// Register the UnrefHandler for id
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void SetHandler(uint32_t id, UnrefHandler handler);
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// protect inst, next_instance_id_, free_instance_ids_, head_,
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// ThreadData.entries
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//
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// Note that here we prefer function static variable instead of the usual
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// global static variable. The reason is that c++ destruction order of
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// static variables in the reverse order of their construction order.
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// However, C++ does not guarantee any construction order when global
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// static variables are defined in different files, while the function
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// static variables are initialized when their function are first called.
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// As a result, the construction order of the function static variables
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// can be controlled by properly invoke their first function calls in
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// the right order.
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//
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// For instance, the following function contains a function static
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// variable. We place a dummy function call of this inside
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// Env::Default() to ensure the construction order of the construction
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// order.
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static port::Mutex* Mutex();
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// Returns the member mutex of the current StaticMeta. In general,
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// Mutex() should be used instead of this one. However, in case where
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// the static variable inside Instance() goes out of scope, MemberMutex()
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// should be used. One example is OnThreadExit() function.
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port::Mutex* MemberMutex() { return &mutex_; }
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private:
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// Get UnrefHandler for id with acquiring mutex
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// REQUIRES: mutex locked
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UnrefHandler GetHandler(uint32_t id);
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// Triggered before a thread terminates
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static void OnThreadExit(void* ptr);
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// Add current thread's ThreadData to the global chain
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// REQUIRES: mutex locked
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void AddThreadData(ThreadData* d);
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// Remove current thread's ThreadData from the global chain
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// REQUIRES: mutex locked
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void RemoveThreadData(ThreadData* d);
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static ThreadData* GetThreadLocal();
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uint32_t next_instance_id_;
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// Used to recycle Ids in case ThreadLocalPtr is instantiated and destroyed
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// frequently. This also prevents it from blowing up the vector space.
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autovector<uint32_t> free_instance_ids_;
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// Chain all thread local structure together. This is necessary since
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// when one ThreadLocalPtr gets destroyed, we need to loop over each
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// thread's version of pointer corresponding to that instance and
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// call UnrefHandler for it.
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ThreadData head_;
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std::unordered_map<uint32_t, UnrefHandler> handler_map_;
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// The private mutex. Developers should always use Mutex() instead of
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// using this variable directly.
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port::Mutex mutex_;
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#if ROCKSDB_SUPPORT_THREAD_LOCAL
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// Thread local storage
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static __thread ThreadData* tls_;
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#endif
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// Used to make thread exit trigger possible if !defined(OS_MACOSX).
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// Otherwise, used to retrieve thread data.
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pthread_key_t pthread_key_;
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};
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static StaticMeta* Instance();
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const uint32_t id_;
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};
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} // namespace rocksdb
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