rocksdb/db/memtable_list.h

240 lines
8.5 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#pragma once
#include <string>
#include <list>
#include <vector>
#include <set>
#include <deque>
#include "db/dbformat.h"
#include "db/filename.h"
#include "db/memtable.h"
#include "db/skiplist.h"
#include "rocksdb/db.h"
#include "rocksdb/iterator.h"
#include "rocksdb/options.h"
#include "rocksdb/types.h"
#include "util/autovector.h"
#include "util/instrumented_mutex.h"
#include "util/log_buffer.h"
namespace rocksdb {
class ColumnFamilyData;
class InternalKeyComparator;
class InstrumentedMutex;
class MergeIteratorBuilder;
// keeps a list of immutable memtables in a vector. the list is immutable
// if refcount is bigger than one. It is used as a state for Get() and
// Iterator code paths
//
// This class is not thread-safe. External synchronization is required
// (such as holding the db mutex or being on the write thread).
class MemTableListVersion {
public:
explicit MemTableListVersion(size_t* parent_memtable_list_memory_usage,
MemTableListVersion* old = nullptr);
explicit MemTableListVersion(size_t* parent_memtable_list_memory_usage,
int max_write_buffer_number_to_maintain);
void Ref();
void Unref(autovector<MemTable*>* to_delete = nullptr);
// Search all the memtables starting from the most recent one.
// Return the most recent value found, if any.
//
// If any operation was found for this key, its most recent sequence number
// will be stored in *seq on success (regardless of whether true/false is
// returned). Otherwise, *seq will be set to kMaxSequenceNumber.
bool Get(const LookupKey& key, std::string* value, Status* s,
MergeContext* merge_context, SequenceNumber* seq);
bool Get(const LookupKey& key, std::string* value, Status* s,
MergeContext* merge_context) {
SequenceNumber seq;
return Get(key, value, s, merge_context, &seq);
}
// Similar to Get(), but searches the Memtable history of memtables that
// have already been flushed. Should only be used from in-memory only
// queries (such as Transaction validation) as the history may contain
// writes that are also present in the SST files.
bool GetFromHistory(const LookupKey& key, std::string* value, Status* s,
MergeContext* merge_context, SequenceNumber* seq);
bool GetFromHistory(const LookupKey& key, std::string* value, Status* s,
MergeContext* merge_context) {
SequenceNumber seq;
return GetFromHistory(key, value, s, merge_context, &seq);
}
void AddIterators(const ReadOptions& options,
std::vector<InternalIterator*>* iterator_list,
Arena* arena);
void AddIterators(const ReadOptions& options,
MergeIteratorBuilder* merge_iter_builder);
uint64_t GetTotalNumEntries() const;
uint64_t GetTotalNumDeletes() const;
uint64_t ApproximateSize(const Slice& start_ikey, const Slice& end_ikey);
// Returns the value of MemTable::GetEarliestSequenceNumber() on the most
// recent MemTable in this list or kMaxSequenceNumber if the list is empty.
// If include_history=true, will also search Memtables in MemTableList
// History.
SequenceNumber GetEarliestSequenceNumber(bool include_history = false) const;
private:
// REQUIRE: m is an immutable memtable
void Add(MemTable* m, autovector<MemTable*>* to_delete);
// REQUIRE: m is an immutable memtable
void Remove(MemTable* m, autovector<MemTable*>* to_delete);
void TrimHistory(autovector<MemTable*>* to_delete);
bool GetFromList(std::list<MemTable*>* list, const LookupKey& key,
std::string* value, Status* s, MergeContext* merge_context,
SequenceNumber* seq);
void AddMemTable(MemTable* m);
void UnrefMemTable(autovector<MemTable*>* to_delete, MemTable* m);
friend class MemTableList;
// Immutable MemTables that have not yet been flushed.
std::list<MemTable*> memlist_;
// MemTables that have already been flushed
// (used during Transaction validation)
std::list<MemTable*> memlist_history_;
// Maximum number of MemTables to keep in memory (including both flushed
// and not-yet-flushed tables).
const int max_write_buffer_number_to_maintain_;
int refs_ = 0;
size_t* parent_memtable_list_memory_usage_;
};
// This class stores references to all the immutable memtables.
// The memtables are flushed to L0 as soon as possible and in
// any order. If there are more than one immutable memtable, their
// flushes can occur concurrently. However, they are 'committed'
// to the manifest in FIFO order to maintain correctness and
// recoverability from a crash.
//
//
// Other than imm_flush_needed, this class is not thread-safe and requires
// external synchronization (such as holding the db mutex or being on the
// write thread.)
class MemTableList {
public:
// A list of memtables.
explicit MemTableList(int min_write_buffer_number_to_merge,
int max_write_buffer_number_to_maintain)
: imm_flush_needed(false),
min_write_buffer_number_to_merge_(min_write_buffer_number_to_merge),
current_(new MemTableListVersion(&current_memory_usage_,
max_write_buffer_number_to_maintain)),
num_flush_not_started_(0),
commit_in_progress_(false),
flush_requested_(false) {
current_->Ref();
current_memory_usage_ = 0;
}
// Should not delete MemTableList without making sure MemTableList::current()
// is Unref()'d.
~MemTableList() {}
MemTableListVersion* current() { return current_; }
// so that background threads can detect non-nullptr pointer to
// determine whether there is anything more to start flushing.
std::atomic<bool> imm_flush_needed;
// Returns the total number of memtables in the list that haven't yet
// been flushed and logged.
int NumNotFlushed() const;
// Returns total number of memtables in the list that have been
// completely flushed and logged.
int NumFlushed() const;
// Returns true if there is at least one memtable on which flush has
// not yet started.
bool IsFlushPending() const;
// Returns the earliest memtables that needs to be flushed. The returned
// memtables are guaranteed to be in the ascending order of created time.
void PickMemtablesToFlush(autovector<MemTable*>* mems);
// Reset status of the given memtable list back to pending state so that
// they can get picked up again on the next round of flush.
void RollbackMemtableFlush(const autovector<MemTable*>& mems,
uint64_t file_number);
// Commit a successful flush in the manifest file
Status InstallMemtableFlushResults(
ColumnFamilyData* cfd, const MutableCFOptions& mutable_cf_options,
const autovector<MemTable*>& m, VersionSet* vset, InstrumentedMutex* mu,
uint64_t file_number, autovector<MemTable*>* to_delete,
Directory* db_directory, LogBuffer* log_buffer);
// New memtables are inserted at the front of the list.
// Takes ownership of the referenced held on *m by the caller of Add().
void Add(MemTable* m, autovector<MemTable*>* to_delete);
// Returns an estimate of the number of bytes of data in use.
size_t ApproximateMemoryUsage();
// Returns an estimate of the number of bytes of data used by
// the unflushed mem-tables.
size_t ApproximateUnflushedMemTablesMemoryUsage();
// Request a flush of all existing memtables to storage. This will
// cause future calls to IsFlushPending() to return true if this list is
// non-empty (regardless of the min_write_buffer_number_to_merge
// parameter). This flush request will persist until the next time
// PickMemtablesToFlush() is called.
void FlushRequested() { flush_requested_ = true; }
// Copying allowed
// MemTableList(const MemTableList&);
// void operator=(const MemTableList&);
size_t* current_memory_usage() { return &current_memory_usage_; }
private:
// DB mutex held
void InstallNewVersion();
const int min_write_buffer_number_to_merge_;
MemTableListVersion* current_;
// the number of elements that still need flushing
int num_flush_not_started_;
// committing in progress
bool commit_in_progress_;
// Requested a flush of all memtables to storage
bool flush_requested_;
// The current memory usage.
size_t current_memory_usage_;
};
} // namespace rocksdb