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https://github.com/facebook/rocksdb.git
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811e403f57
Summary: Unity build fails because of name conflict of IsFileSectorAligned() after recent refactoring. Consolidate the function. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5812 Test Plan: make unity. At least the failure goes away. Also "make all", "make release" and see no regression in normal cases. Differential Revision: D17411403 fbshipit-source-id: 09d5653471ae2c3a4d898e120a024f7dd08d9c9d
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include "rocksdb/env.h"
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namespace rocksdb {
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// Returns a WritableFile.
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//
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// env : the Env.
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// fname : the file name.
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// result : output arg. A WritableFile based on `fname` returned.
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// options : the Env Options.
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extern Status NewWritableFile(Env* env, const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options);
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// Read a single line from a file.
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bool ReadOneLine(std::istringstream* iss, SequentialFile* seq_file,
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std::string* output, bool* has_data, Status* result);
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#ifndef NDEBUG
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bool IsFileSectorAligned(const size_t off, size_t sector_size);
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#endif // NDEBUG
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} // namespace rocksdb
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