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7d87f02799
Summary: This diff adds support for concurrent adds to the skiplist memtable implementations. Memory allocation is made thread-safe by the addition of a spinlock, with small per-core buffers to avoid contention. Concurrent memtable writes are made via an additional method and don't impose a performance overhead on the non-concurrent case, so parallelism can be selected on a per-batch basis. Write thread synchronization is an increasing bottleneck for higher levels of concurrency, so this diff adds --enable_write_thread_adaptive_yield (default off). This feature causes threads joining a write batch group to spin for a short time (default 100 usec) using sched_yield, rather than going to sleep on a mutex. If the timing of the yield calls indicates that another thread has actually run during the yield then spinning is avoided. This option improves performance for concurrent situations even without parallel adds, although it has the potential to increase CPU usage (and the heuristic adaptation is not yet mature). Parallel writes are not currently compatible with inplace updates, update callbacks, or delete filtering. Enable it with --allow_concurrent_memtable_write (and --enable_write_thread_adaptive_yield). Parallel memtable writes are performance neutral when there is no actual parallelism, and in my experiments (SSD server-class Linux and varying contention and key sizes for fillrandom) they are always a performance win when there is more than one thread. Statistics are updated earlier in the write path, dropping the number of DB mutex acquisitions from 2 to 1 for almost all cases. This diff was motivated and inspired by Yahoo's cLSM work. It is more conservative than cLSM: RocksDB's write batch group leader role is preserved (along with all of the existing flush and write throttling logic) and concurrent writers are blocked until all memtable insertions have completed and the sequence number has been advanced, to preserve linearizability. My test config is "db_bench -benchmarks=fillrandom -threads=$T -batch_size=1 -memtablerep=skip_list -value_size=100 --num=1000000/$T -level0_slowdown_writes_trigger=9999 -level0_stop_writes_trigger=9999 -disable_auto_compactions --max_write_buffer_number=8 -max_background_flushes=8 --disable_wal --write_buffer_size=160000000 --block_size=16384 --allow_concurrent_memtable_write" on a two-socket Xeon E5-2660 @ 2.2Ghz with lots of memory and an SSD hard drive. With 1 thread I get ~440Kops/sec. Peak performance for 1 socket (numactl -N1) is slightly more than 1Mops/sec, at 16 threads. Peak performance across both sockets happens at 30 threads, and is ~900Kops/sec, although with fewer threads there is less performance loss when the system has background work. Test Plan: 1. concurrent stress tests for InlineSkipList and DynamicBloom 2. make clean; make check 3. make clean; DISABLE_JEMALLOC=1 make valgrind_check; valgrind db_bench 4. make clean; COMPILE_WITH_TSAN=1 make all check; db_bench 5. make clean; COMPILE_WITH_ASAN=1 make all check; db_bench 6. make clean; OPT=-DROCKSDB_LITE make check 7. verify no perf regressions when disabled Reviewers: igor, sdong Reviewed By: sdong Subscribers: MarkCallaghan, IslamAbdelRahman, anthony, yhchiang, rven, sdong, guyg8, kradhakrishnan, dhruba Differential Revision: https://reviews.facebook.net/D50589
649 lines
22 KiB
C++
649 lines
22 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same
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// directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. Use of
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// this source code is governed by a BSD-style license that can be found
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// in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// InlineSkipList is derived from SkipList (skiplist.h), but it optimizes
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// the memory layout by requiring that the key storage be allocated through
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// the skip list instance. For the common case of SkipList<const char*,
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// Cmp> this saves 1 pointer per skip list node and gives better cache
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// locality, at the expense of wasted padding from using AllocateAligned
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// instead of Allocate for the keys. The unused padding will be from
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// 0 to sizeof(void*)-1 bytes, and the space savings are sizeof(void*)
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// bytes, so despite the padding the space used is always less than
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// SkipList<const char*, ..>.
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//
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// Thread safety -------------
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//
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// Writes via Insert require external synchronization, most likely a mutex.
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// InsertConcurrently can be safely called concurrently with reads and
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// with other concurrent inserts. Reads require a guarantee that the
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// InlineSkipList will not be destroyed while the read is in progress.
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// Apart from that, reads progress without any internal locking or
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// synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the InlineSkipList is
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// destroyed. This is trivially guaranteed by the code since we never
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// delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the InlineSkipList.
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// Only Insert() modifies the list, and it is careful to initialize a
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// node and use release-stores to publish the nodes in one or more lists.
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//
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// ... prev vs. next pointer ordering ...
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//
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#pragma once
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#include <assert.h>
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#include <stdlib.h>
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#include <atomic>
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#include "port/port.h"
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#include "util/allocator.h"
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#include "util/random.h"
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namespace rocksdb {
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template <class Comparator>
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class InlineSkipList {
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private:
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struct Node;
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public:
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// Create a new InlineSkipList object that will use "cmp" for comparing
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// keys, and will allocate memory using "*allocator". Objects allocated
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// in the allocator must remain allocated for the lifetime of the
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// skiplist object.
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explicit InlineSkipList(Comparator cmp, Allocator* allocator,
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int32_t max_height = 12,
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int32_t branching_factor = 4);
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// Allocates a key and a skip-list node, returning a pointer to the key
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// portion of the node. This method is thread-safe if the allocator
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// is thread-safe.
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char* AllocateKey(size_t key_size);
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// Inserts a key allocated by AllocateKey, after the actual key value
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// has been filled in.
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//
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// REQUIRES: nothing that compares equal to key is currently in the list.
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// REQUIRES: no concurrent calls to INSERT
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void Insert(const char* key);
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// Like Insert, but external synchronization is not required.
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void InsertConcurrently(const char* key);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const char* key) const;
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// Return estimated number of entries smaller than `key`.
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uint64_t EstimateCount(const char* key) const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const InlineSkipList* list);
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// Change the underlying skiplist used for this iterator
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// This enables us not changing the iterator without deallocating
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// an old one and then allocating a new one
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void SetList(const InlineSkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const char* target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const InlineSkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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enum MaxPossibleHeightEnum : uint16_t { kMaxPossibleHeight = 32 };
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const uint16_t kMaxHeight_;
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const uint16_t kBranching_;
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const uint32_t kScaledInverseBranching_;
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// Immutable after construction
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Comparator const compare_;
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Allocator* const allocator_; // Allocator used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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std::atomic<int> max_height_; // Height of the entire list
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// Used for optimizing sequential insert patterns. Tricky. prev_[i] for
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// i up to max_height_ - 1 (inclusive) is the predecessor of prev_[0].
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// prev_height_ is the height of prev_[0]. prev_[0] can only be equal
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// to head when max_height_ and prev_height_ are both 1.
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Node** prev_;
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std::atomic<int32_t> prev_height_;
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inline int GetMaxHeight() const {
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return max_height_.load(std::memory_order_relaxed);
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}
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int RandomHeight();
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Node* AllocateNode(size_t key_size, int height);
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bool Equal(const char* a, const char* b) const {
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return (compare_(a, b) == 0);
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}
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// Return true if key is greater than the data stored in "n". Null n
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// is considered infinite.
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bool KeyIsAfterNode(const char* key, Node* n) const;
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// Returns the earliest node with a key >= key.
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// Return nullptr if there is no such node.
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Node* FindGreaterOrEqual(const char* key) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [0..max_height_-1], if prev is non-null.
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Node* FindLessThan(const char* key, Node** prev = nullptr) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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// Traverses a single level of the list, setting *out_prev to the last
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// node before the key and *out_next to the first node after. Assumes
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// that the key is not present in the skip list. On entry, before should
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// point to a node that is before the key, and after should point to
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// a node that is after the key. after should be nullptr if a good after
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// node isn't conveniently available.
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void FindLevelSplice(const char* key, Node* before, Node* after, int level,
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Node** out_prev, Node** out_next);
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// No copying allowed
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InlineSkipList(const InlineSkipList&);
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InlineSkipList& operator=(const InlineSkipList&);
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};
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// Implementation details follow
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// The Node data type is more of a pointer into custom-managed memory than
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// a traditional C++ struct. The key is stored in the bytes immediately
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// after the struct, and the next_ pointers for nodes with height > 1 are
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// stored immediately _before_ the struct. This avoids the need to include
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// any pointer or sizing data, which reduces per-node memory overheads.
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template <class Comparator>
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struct InlineSkipList<Comparator>::Node {
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// Stores the height of the node in the memory location normally used for
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// next_[0]. This is used for passing data from AllocateKey to Insert.
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void StashHeight(const int height) {
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assert(sizeof(int) <= sizeof(next_[0]));
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memcpy(&next_[0], &height, sizeof(int));
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}
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// Retrieves the value passed to StashHeight. Undefined after a call
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// to SetNext or NoBarrier_SetNext.
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int UnstashHeight() const {
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int rv;
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memcpy(&rv, &next_[0], sizeof(int));
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return rv;
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}
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const char* Key() const { return reinterpret_cast<const char*>(&next_[1]); }
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// Accessors/mutators for links. Wrapped in methods so we can add
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// the appropriate barriers as necessary, and perform the necessary
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// addressing trickery for storing links below the Node in memory.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return (next_[-n].load(std::memory_order_acquire));
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[-n].store(x, std::memory_order_release);
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}
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bool CASNext(int n, Node* expected, Node* x) {
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assert(n >= 0);
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return next_[-n].compare_exchange_strong(expected, x);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return next_[-n].load(std::memory_order_relaxed);
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[-n].store(x, std::memory_order_relaxed);
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}
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private:
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// next_[0] is the lowest level link (level 0). Higher levels are
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// stored _earlier_, so level 1 is at next_[-1].
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std::atomic<Node*> next_[1];
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};
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template <class Comparator>
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inline InlineSkipList<Comparator>::Iterator::Iterator(
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const InlineSkipList* list) {
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SetList(list);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SetList(
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const InlineSkipList* list) {
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list_ = list;
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node_ = nullptr;
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}
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template <class Comparator>
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inline bool InlineSkipList<Comparator>::Iterator::Valid() const {
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return node_ != nullptr;
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}
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template <class Comparator>
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inline const char* InlineSkipList<Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->Key();
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->Key());
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::Seek(const char* target) {
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node_ = list_->FindGreaterOrEqual(target);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template <class Comparator>
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inline void InlineSkipList<Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <class Comparator>
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int InlineSkipList<Comparator>::RandomHeight() {
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auto rnd = Random::GetTLSInstance();
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// Increase height with probability 1 in kBranching
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int height = 1;
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while (height < kMaxHeight_ && height < kMaxPossibleHeight &&
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rnd->Next() < kScaledInverseBranching_) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight_);
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assert(height <= kMaxPossibleHeight);
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return height;
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}
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template <class Comparator>
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bool InlineSkipList<Comparator>::KeyIsAfterNode(const char* key,
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Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->Key(), key) < 0);
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindGreaterOrEqual(const char* key) const {
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// Note: It looks like we could reduce duplication by implementing
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// this function as FindLessThan(key)->Next(0), but we wouldn't be able
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// to exit early on equality and the result wouldn't even be correct.
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// A concurrent insert might occur after FindLessThan(key) but before
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// we get a chance to call Next(0).
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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Node* last_bigger = nullptr;
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while (true) {
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Node* next = x->Next(level);
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// Make sure the lists are sorted
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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// Make sure we haven't overshot during our search
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assert(x == head_ || KeyIsAfterNode(key, x));
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int cmp = (next == nullptr || next == last_bigger)
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? 1
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: compare_(next->Key(), key);
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if (cmp == 0 || (cmp > 0 && level == 0)) {
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return next;
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} else if (cmp < 0) {
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// Keep searching in this list
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x = next;
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} else {
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// Switch to next list, reuse compare_() result
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last_bigger = next;
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level--;
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}
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}
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLessThan(const char* key, Node** prev) const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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// KeyIsAfter(key, last_not_after) is definitely false
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Node* last_not_after = nullptr;
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while (true) {
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Node* next = x->Next(level);
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->Key(), x));
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assert(x == head_ || KeyIsAfterNode(key, x));
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if (next != last_not_after && KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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} else {
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if (prev != nullptr) {
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prev[level] = x;
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}
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if (level == 0) {
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return x;
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} else {
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// Switch to next list, reuse KeyIUsAfterNode() result
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last_not_after = next;
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level--;
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}
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}
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}
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}
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template <class Comparator>
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typename InlineSkipList<Comparator>::Node*
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InlineSkipList<Comparator>::FindLast() const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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if (next == nullptr) {
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if (level == 0) {
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return x;
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} else {
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// Switch to next list
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level--;
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}
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} else {
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x = next;
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}
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}
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}
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template <class Comparator>
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uint64_t InlineSkipList<Comparator>::EstimateCount(const char* key) const {
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uint64_t count = 0;
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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assert(x == head_ || compare_(x->Key(), key) < 0);
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Node* next = x->Next(level);
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if (next == nullptr || compare_(next->Key(), key) >= 0) {
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if (level == 0) {
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return count;
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} else {
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// Switch to next list
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count *= kBranching_;
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level--;
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}
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} else {
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x = next;
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count++;
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}
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}
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}
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template <class Comparator>
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InlineSkipList<Comparator>::InlineSkipList(const Comparator cmp,
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Allocator* allocator,
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int32_t max_height,
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int32_t branching_factor)
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: kMaxHeight_(max_height),
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kBranching_(branching_factor),
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kScaledInverseBranching_((Random::kMaxNext + 1) / kBranching_),
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compare_(cmp),
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allocator_(allocator),
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head_(AllocateNode(0, max_height)),
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max_height_(1),
|
|
prev_height_(1) {
|
|
assert(max_height > 0 && kMaxHeight_ == static_cast<uint32_t>(max_height));
|
|
assert(branching_factor > 1 &&
|
|
kBranching_ == static_cast<uint32_t>(branching_factor));
|
|
assert(kScaledInverseBranching_ > 0);
|
|
// Allocate the prev_ Node* array, directly from the passed-in allocator.
|
|
// prev_ does not need to be freed, as its life cycle is tied up with
|
|
// the allocator as a whole.
|
|
prev_ = reinterpret_cast<Node**>(
|
|
allocator_->AllocateAligned(sizeof(Node*) * kMaxHeight_));
|
|
for (int i = 0; i < kMaxHeight_; i++) {
|
|
head_->SetNext(i, nullptr);
|
|
prev_[i] = head_;
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
char* InlineSkipList<Comparator>::AllocateKey(size_t key_size) {
|
|
return const_cast<char*>(AllocateNode(key_size, RandomHeight())->Key());
|
|
}
|
|
|
|
template <class Comparator>
|
|
typename InlineSkipList<Comparator>::Node*
|
|
InlineSkipList<Comparator>::AllocateNode(size_t key_size, int height) {
|
|
auto prefix = sizeof(std::atomic<Node*>) * (height - 1);
|
|
|
|
// prefix is space for the height - 1 pointers that we store before
|
|
// the Node instance (next_[-(height - 1) .. -1]). Node starts at
|
|
// raw + prefix, and holds the bottom-mode (level 0) skip list pointer
|
|
// next_[0]. key_size is the bytes for the key, which comes just after
|
|
// the Node.
|
|
char* raw = allocator_->AllocateAligned(prefix + sizeof(Node) + key_size);
|
|
Node* x = reinterpret_cast<Node*>(raw + prefix);
|
|
|
|
// Once we've linked the node into the skip list we don't actually need
|
|
// to know its height, because we can implicitly use the fact that we
|
|
// traversed into a node at level h to known that h is a valid level
|
|
// for that node. We need to convey the height to the Insert step,
|
|
// however, so that it can perform the proper links. Since we're not
|
|
// using the pointers at the moment, StashHeight temporarily borrow
|
|
// storage from next_[0] for that purpose.
|
|
x->StashHeight(height);
|
|
return x;
|
|
}
|
|
|
|
template <class Comparator>
|
|
void InlineSkipList<Comparator>::Insert(const char* key) {
|
|
// InsertConcurrently can't maintain the prev_ invariants when it needs
|
|
// to increase max_height_. In that case it sets prev_height_ to zero,
|
|
// letting us know that we should ignore it. A relaxed load suffices
|
|
// here because write thread synchronization separates Insert calls
|
|
// from InsertConcurrently calls.
|
|
auto prev_height = prev_height_.load(std::memory_order_relaxed);
|
|
|
|
// fast path for sequential insertion
|
|
if (prev_height > 0 && !KeyIsAfterNode(key, prev_[0]->NoBarrier_Next(0)) &&
|
|
(prev_[0] == head_ || KeyIsAfterNode(key, prev_[0]))) {
|
|
assert(prev_[0] != head_ || (prev_height == 1 && GetMaxHeight() == 1));
|
|
|
|
// Outside of this method prev_[1..max_height_] is the predecessor
|
|
// of prev_[0], and prev_height_ refers to prev_[0]. Inside Insert
|
|
// prev_[0..max_height - 1] is the predecessor of key. Switch from
|
|
// the external state to the internal
|
|
for (int i = 1; i < prev_height; i++) {
|
|
prev_[i] = prev_[0];
|
|
}
|
|
} else {
|
|
// TODO(opt): we could use a NoBarrier predecessor search as an
|
|
// optimization for architectures where memory_order_acquire needs
|
|
// a synchronization instruction. Doesn't matter on x86
|
|
FindLessThan(key, prev_);
|
|
}
|
|
|
|
// Our data structure does not allow duplicate insertion
|
|
assert(prev_[0]->Next(0) == nullptr || !Equal(key, prev_[0]->Next(0)->Key()));
|
|
|
|
// Find the Node that we placed before the key in AllocateKey
|
|
Node* x = reinterpret_cast<Node*>(const_cast<char*>(key)) - 1;
|
|
int height = x->UnstashHeight();
|
|
assert(height >= 1 && height <= kMaxHeight_);
|
|
|
|
if (height > GetMaxHeight()) {
|
|
for (int i = GetMaxHeight(); i < height; i++) {
|
|
prev_[i] = head_;
|
|
}
|
|
|
|
// It is ok to mutate max_height_ without any synchronization
|
|
// with concurrent readers. A concurrent reader that observes
|
|
// the new value of max_height_ will see either the old value of
|
|
// new level pointers from head_ (nullptr), or a new value set in
|
|
// the loop below. In the former case the reader will
|
|
// immediately drop to the next level since nullptr sorts after all
|
|
// keys. In the latter case the reader will use the new node.
|
|
max_height_.store(height, std::memory_order_relaxed);
|
|
}
|
|
|
|
for (int i = 0; i < height; i++) {
|
|
// NoBarrier_SetNext() suffices since we will add a barrier when
|
|
// we publish a pointer to "x" in prev[i].
|
|
x->NoBarrier_SetNext(i, prev_[i]->NoBarrier_Next(i));
|
|
prev_[i]->SetNext(i, x);
|
|
}
|
|
prev_[0] = x;
|
|
prev_height_.store(height, std::memory_order_relaxed);
|
|
}
|
|
|
|
template <class Comparator>
|
|
void InlineSkipList<Comparator>::FindLevelSplice(const char* key, Node* before,
|
|
Node* after, int level,
|
|
Node** out_prev,
|
|
Node** out_next) {
|
|
while (true) {
|
|
Node* next = before->Next(level);
|
|
assert(before == head_ || next == nullptr ||
|
|
KeyIsAfterNode(next->Key(), before));
|
|
assert(before == head_ || KeyIsAfterNode(key, before));
|
|
if (next == after || !KeyIsAfterNode(key, next)) {
|
|
// found it
|
|
*out_prev = before;
|
|
*out_next = next;
|
|
return;
|
|
}
|
|
before = next;
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
void InlineSkipList<Comparator>::InsertConcurrently(const char* key) {
|
|
Node* x = reinterpret_cast<Node*>(const_cast<char*>(key)) - 1;
|
|
int height = x->UnstashHeight();
|
|
assert(height >= 1 && height <= kMaxHeight_);
|
|
|
|
int max_height = max_height_.load(std::memory_order_relaxed);
|
|
while (height > max_height) {
|
|
if (max_height_.compare_exchange_strong(max_height, height)) {
|
|
// successfully updated it
|
|
max_height = height;
|
|
|
|
// we dont have a lock-free algorithm for fixing up prev_, so just
|
|
// mark it invalid
|
|
prev_height_.store(0, std::memory_order_relaxed);
|
|
break;
|
|
}
|
|
// else retry, possibly exiting the loop because somebody else
|
|
// increased it
|
|
}
|
|
assert(max_height <= kMaxPossibleHeight);
|
|
|
|
Node* prev[kMaxPossibleHeight + 1];
|
|
Node* next[kMaxPossibleHeight + 1];
|
|
prev[max_height] = head_;
|
|
next[max_height] = nullptr;
|
|
for (int i = max_height - 1; i >= 0; --i) {
|
|
FindLevelSplice(key, prev[i + 1], next[i + 1], i, &prev[i], &next[i]);
|
|
}
|
|
for (int i = 0; i < height; ++i) {
|
|
while (true) {
|
|
x->NoBarrier_SetNext(i, next[i]);
|
|
if (prev[i]->CASNext(i, next[i], x)) {
|
|
// success
|
|
break;
|
|
}
|
|
// CAS failed, we need to recompute prev and next. It is unlikely
|
|
// to be helpful to try to use a different level as we redo the
|
|
// search, because it should be unlikely that lots of nodes have
|
|
// been inserted between prev[i] and next[i]. No point in using
|
|
// next[i] as the after hint, because we know it is stale.
|
|
FindLevelSplice(key, prev[i], nullptr, i, &prev[i], &next[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class Comparator>
|
|
bool InlineSkipList<Comparator>::Contains(const char* key) const {
|
|
Node* x = FindGreaterOrEqual(key);
|
|
if (x != nullptr && Equal(key, x->Key())) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // namespace rocksdb
|