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653c392e47
Summary: I'm working on a new format_version=6 to support context checksum (https://github.com/facebook/rocksdb/issues/9058) and this includes much of the refactoring and test updates to support that change. Test coverage data and manual inspection agree on dead code in block_based_table_reader.cc (removed). Pull Request resolved: https://github.com/facebook/rocksdb/pull/9240 Test Plan: tests enhanced to cover more cases etc. Extreme case performance testing indicates small % regression in fillseq (w/ compaction), though CPU profile etc. doesn't suggest any explanation. There is enhanced correctness checking in Footer::DecodeFrom, but this should be negligible. TEST_TMPDIR=/dev/shm/ ./db_bench -benchmarks=fillseq -memtablerep=vector -allow_concurrent_memtable_write=false -num=30000000 -checksum_type=1 --disable_wal={false,true} (Each is ops/s averaged over 50 runs, run simultaneously with competing configuration for load fairness) Before w/ wal: 454512 After w/ wal: 444820 (-2.1%) Before w/o wal: 1004560 After w/o wal: 998897 (-0.6%) Since this doesn't modify WAL code, one would expect real effects to be larger in w/o wal case. This regression will be corrected in a follow-up PR. Reviewed By: ajkr Differential Revision: D32813769 Pulled By: pdillinger fbshipit-source-id: 444a244eabf3825cd329b7d1b150cddce320862f
141 lines
5.4 KiB
C++
141 lines
5.4 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include "memory/memory_allocator.h"
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#include "table/block_based/block.h"
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#include "table/block_based/block_type.h"
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#include "table/format.h"
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#include "table/persistent_cache_options.h"
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namespace ROCKSDB_NAMESPACE {
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// Retrieves a single block of a given file. Utilizes the prefetch buffer and/or
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// persistent cache provided (if any) to try to avoid reading from the file
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// directly. Note that both the prefetch buffer and the persistent cache are
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// optional; also, note that the persistent cache may be configured to store either
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// compressed or uncompressed blocks.
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//
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// If the retrieved block is compressed and the do_uncompress flag is set,
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// BlockFetcher uncompresses the block (using the uncompression dictionary,
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// if provided, to prime the compression algorithm), and returns the resulting
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// uncompressed block data. Otherwise, it returns the original block.
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//
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// Two read options affect the behavior of BlockFetcher: if verify_checksums is
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// true, the checksum of the (original) block is checked; if fill_cache is true,
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// the block is added to the persistent cache if needed.
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//
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// Memory for uncompressed and compressed blocks is allocated as needed
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// using memory_allocator and memory_allocator_compressed, respectively
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// (if provided; otherwise, the default allocator is used).
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class BlockFetcher {
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public:
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BlockFetcher(RandomAccessFileReader* file,
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FilePrefetchBuffer* prefetch_buffer,
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const Footer& footer /* ref retained */,
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const ReadOptions& read_options,
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const BlockHandle& handle /* ref retained */,
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BlockContents* contents,
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const ImmutableOptions& ioptions /* ref retained */,
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bool do_uncompress, bool maybe_compressed, BlockType block_type,
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const UncompressionDict& uncompression_dict /* ref retained */,
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const PersistentCacheOptions& cache_options /* ref retained */,
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MemoryAllocator* memory_allocator = nullptr,
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MemoryAllocator* memory_allocator_compressed = nullptr,
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bool for_compaction = false)
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: file_(file),
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prefetch_buffer_(prefetch_buffer),
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footer_(footer),
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read_options_(read_options),
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handle_(handle),
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contents_(contents),
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ioptions_(ioptions),
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do_uncompress_(do_uncompress),
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maybe_compressed_(maybe_compressed),
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block_type_(block_type),
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block_size_(static_cast<size_t>(handle_.size())),
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block_size_with_trailer_(block_size_ + footer.GetBlockTrailerSize()),
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uncompression_dict_(uncompression_dict),
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cache_options_(cache_options),
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memory_allocator_(memory_allocator),
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memory_allocator_compressed_(memory_allocator_compressed),
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for_compaction_(for_compaction) {
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io_status_.PermitUncheckedError(); // TODO(AR) can we improve on this?
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}
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IOStatus ReadBlockContents();
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inline CompressionType get_compression_type() const {
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return compression_type_;
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}
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inline size_t GetBlockSizeWithTrailer() const {
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return block_size_with_trailer_;
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}
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#ifndef NDEBUG
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int TEST_GetNumStackBufMemcpy() const { return num_stack_buf_memcpy_; }
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int TEST_GetNumHeapBufMemcpy() const { return num_heap_buf_memcpy_; }
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int TEST_GetNumCompressedBufMemcpy() const {
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return num_compressed_buf_memcpy_;
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}
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#endif
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private:
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#ifndef NDEBUG
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int num_stack_buf_memcpy_ = 0;
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int num_heap_buf_memcpy_ = 0;
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int num_compressed_buf_memcpy_ = 0;
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#endif
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static const uint32_t kDefaultStackBufferSize = 5000;
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RandomAccessFileReader* file_;
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FilePrefetchBuffer* prefetch_buffer_;
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const Footer& footer_;
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const ReadOptions read_options_;
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const BlockHandle& handle_;
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BlockContents* contents_;
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const ImmutableOptions& ioptions_;
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const bool do_uncompress_;
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const bool maybe_compressed_;
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const BlockType block_type_;
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const size_t block_size_;
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const size_t block_size_with_trailer_;
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const UncompressionDict& uncompression_dict_;
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const PersistentCacheOptions& cache_options_;
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MemoryAllocator* memory_allocator_;
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MemoryAllocator* memory_allocator_compressed_;
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IOStatus io_status_;
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Slice slice_;
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char* used_buf_ = nullptr;
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AlignedBuf direct_io_buf_;
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CacheAllocationPtr heap_buf_;
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CacheAllocationPtr compressed_buf_;
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char stack_buf_[kDefaultStackBufferSize];
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bool got_from_prefetch_buffer_ = false;
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CompressionType compression_type_;
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bool for_compaction_ = false;
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// return true if found
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bool TryGetUncompressBlockFromPersistentCache();
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// return true if found
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bool TryGetFromPrefetchBuffer();
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bool TryGetCompressedBlockFromPersistentCache();
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void PrepareBufferForBlockFromFile();
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// Copy content from used_buf_ to new heap_buf_.
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void CopyBufferToHeapBuf();
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// Copy content from used_buf_ to new compressed_buf_.
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void CopyBufferToCompressedBuf();
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void GetBlockContents();
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void InsertCompressedBlockToPersistentCacheIfNeeded();
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void InsertUncompressedBlockToPersistentCacheIfNeeded();
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void ProcessTrailerIfPresent();
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};
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} // namespace ROCKSDB_NAMESPACE
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