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954b496b3f
Summary: this PR fixes a few failed contbuild: 1. ASAN memory leak in Block::NewIterator (table/block.cc:429). the proper destruction of first_level_iter_ and second_level_iter_ of two_level_iterator.cc is missing from the code after the refactoring in https://github.com/facebook/rocksdb/pull/3406 2. various unused param errors introduced by https://github.com/facebook/rocksdb/pull/3662 3. updated comment for `ForceReleaseCachedEntry` to emphasize the use of `force_erase` flag. Closes https://github.com/facebook/rocksdb/pull/3718 Reviewed By: maysamyabandeh Differential Revision: D7621192 Pulled By: miasantreble fbshipit-source-id: 476c94264083a0730ded957c29de7807e4f5b146
212 lines
6.3 KiB
C++
212 lines
6.3 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/two_level_iterator.h"
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#include "db/pinned_iterators_manager.h"
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#include "rocksdb/options.h"
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#include "rocksdb/table.h"
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#include "table/block.h"
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#include "table/format.h"
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#include "util/arena.h"
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namespace rocksdb {
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namespace {
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class TwoLevelIterator : public InternalIterator {
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public:
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explicit TwoLevelIterator(TwoLevelIteratorState* state,
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InternalIterator* first_level_iter);
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virtual ~TwoLevelIterator() {
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first_level_iter_.DeleteIter(false /* is_arena_mode */);
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second_level_iter_.DeleteIter(false /* is_arena_mode */);
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delete state_;
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}
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virtual void Seek(const Slice& target) override;
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virtual void SeekForPrev(const Slice& target) override;
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virtual void SeekToFirst() override;
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virtual void SeekToLast() override;
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virtual void Next() override;
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virtual void Prev() override;
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virtual bool Valid() const override { return second_level_iter_.Valid(); }
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virtual Slice key() const override {
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assert(Valid());
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return second_level_iter_.key();
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}
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virtual Slice value() const override {
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assert(Valid());
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return second_level_iter_.value();
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}
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virtual Status status() const override {
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// It'd be nice if status() returned a const Status& instead of a Status
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if (!first_level_iter_.status().ok()) {
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return first_level_iter_.status();
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} else if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().ok()) {
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return second_level_iter_.status();
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} else {
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return status_;
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}
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}
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virtual void SetPinnedItersMgr(
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PinnedIteratorsManager* /*pinned_iters_mgr*/) override {}
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virtual bool IsKeyPinned() const override { return false; }
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virtual bool IsValuePinned() const override { return false; }
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private:
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void SaveError(const Status& s) {
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if (status_.ok() && !s.ok()) status_ = s;
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}
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void SkipEmptyDataBlocksForward();
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void SkipEmptyDataBlocksBackward();
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void SetSecondLevelIterator(InternalIterator* iter);
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void InitDataBlock();
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TwoLevelIteratorState* state_;
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IteratorWrapper first_level_iter_;
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IteratorWrapper second_level_iter_; // May be nullptr
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Status status_;
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// If second_level_iter is non-nullptr, then "data_block_handle_" holds the
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// "index_value" passed to block_function_ to create the second_level_iter.
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std::string data_block_handle_;
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};
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TwoLevelIterator::TwoLevelIterator(TwoLevelIteratorState* state,
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InternalIterator* first_level_iter)
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: state_(state), first_level_iter_(first_level_iter) {}
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void TwoLevelIterator::Seek(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.Seek(target);
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIterator::SeekForPrev(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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if (!Valid()) {
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if (!first_level_iter_.Valid()) {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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}
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SkipEmptyDataBlocksBackward();
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}
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}
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void TwoLevelIterator::SeekToFirst() {
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first_level_iter_.SeekToFirst();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIterator::SeekToLast() {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIterator::Next() {
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assert(Valid());
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second_level_iter_.Next();
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIterator::Prev() {
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assert(Valid());
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second_level_iter_.Prev();
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIterator::SkipEmptyDataBlocksForward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() &&
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!second_level_iter_.status().IsIncomplete())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Next();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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}
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}
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void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() &&
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!second_level_iter_.status().IsIncomplete())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Prev();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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}
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}
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void TwoLevelIterator::SetSecondLevelIterator(InternalIterator* iter) {
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if (second_level_iter_.iter() != nullptr) {
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SaveError(second_level_iter_.status());
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}
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InternalIterator* old_iter = second_level_iter_.Set(iter);
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delete old_iter;
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}
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void TwoLevelIterator::InitDataBlock() {
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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} else {
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Slice handle = first_level_iter_.value();
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if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().IsIncomplete() &&
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handle.compare(data_block_handle_) == 0) {
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// second_level_iter is already constructed with this iterator, so
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// no need to change anything
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} else {
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InternalIterator* iter = state_->NewSecondaryIterator(handle);
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data_block_handle_.assign(handle.data(), handle.size());
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SetSecondLevelIterator(iter);
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}
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}
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}
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} // namespace
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InternalIterator* NewTwoLevelIterator(TwoLevelIteratorState* state,
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InternalIterator* first_level_iter) {
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return new TwoLevelIterator(state, first_level_iter);
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}
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} // namespace rocksdb
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