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f0a8be253e
Summary: This is a rough sketch of our new document API. Would like to get some thoughts and comments about the high-level architecture and API. I didn't optimize for performance at all. Leaving some low-hanging fruit so that we can be happy when we fix them! :) Currently, bunch of features are not supported at all. Indexes can be only specified when creating database. There is no query planner whatsoever. This will all be added in due time. Test Plan: Added a simple unit test Reviewers: haobo, yhchiang, dhruba, sdong, ljin Reviewed By: ljin Subscribers: leveldb Differential Revision: https://reviews.facebook.net/D18747
127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include "rocksdb/types.h"
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#include "rocksdb/write_batch.h"
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#include "rocksdb/db.h"
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#include "rocksdb/options.h"
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namespace rocksdb {
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class MemTable;
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class ColumnFamilyMemTables {
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public:
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virtual ~ColumnFamilyMemTables() {}
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virtual bool Seek(uint32_t column_family_id) = 0;
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// returns true if the update to memtable should be ignored
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// (useful when recovering from log whose updates have already
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// been processed)
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virtual uint64_t GetLogNumber() const = 0;
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virtual MemTable* GetMemTable() const = 0;
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virtual const Options* GetOptions() const = 0;
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virtual ColumnFamilyHandle* GetColumnFamilyHandle() = 0;
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};
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class ColumnFamilyMemTablesDefault : public ColumnFamilyMemTables {
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public:
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ColumnFamilyMemTablesDefault(MemTable* mem, const Options* options)
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: ok_(false), mem_(mem), options_(options) {}
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bool Seek(uint32_t column_family_id) override {
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ok_ = (column_family_id == 0);
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return ok_;
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}
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uint64_t GetLogNumber() const override { return 0; }
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MemTable* GetMemTable() const override {
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assert(ok_);
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return mem_;
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}
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const Options* GetOptions() const override {
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assert(ok_);
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return options_;
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}
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ColumnFamilyHandle* GetColumnFamilyHandle() override { return nullptr; }
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private:
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bool ok_;
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MemTable* mem_;
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const Options* const options_;
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};
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// WriteBatchInternal provides static methods for manipulating a
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// WriteBatch that we don't want in the public WriteBatch interface.
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class WriteBatchInternal {
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public:
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// WriteBatch methods with column_family_id instead of ColumnFamilyHandle*
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static void Put(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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static void Put(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key, const SliceParts& value);
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static void Delete(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key);
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static void Delete(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key);
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static void Merge(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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// Return the number of entries in the batch.
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static int Count(const WriteBatch* batch);
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// Set the count for the number of entries in the batch.
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static void SetCount(WriteBatch* batch, int n);
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// Return the seqeunce number for the start of this batch.
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static SequenceNumber Sequence(const WriteBatch* batch);
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// Store the specified number as the seqeunce number for the start of
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// this batch.
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static void SetSequence(WriteBatch* batch, SequenceNumber seq);
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static Slice Contents(const WriteBatch* batch) {
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return Slice(batch->rep_);
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}
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static size_t ByteSize(const WriteBatch* batch) {
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return batch->rep_.size();
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}
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static void SetContents(WriteBatch* batch, const Slice& contents);
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// Inserts batch entries into memtable
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// If dont_filter_deletes is false AND options.filter_deletes is true,
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// then --> Drops deletes in batch if db->KeyMayExist returns false
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// If recovery == true, this means InsertInto is executed on a recovery
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// code-path. WriteBatch referencing a dropped column family can be
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// found on a recovery code-path and should be ignored (recovery should not
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// fail). Additionally, the memtable will be updated only if
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// memtables->GetLogNumber() >= log_number
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// However, if recovery == false, any WriteBatch referencing
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// non-existing column family will return a failure. Also, log_number is
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// ignored in that case
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static Status InsertInto(const WriteBatch* batch,
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ColumnFamilyMemTables* memtables,
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bool recovery = false, uint64_t log_number = 0,
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DB* db = nullptr,
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const bool dont_filter_deletes = true);
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static void Append(WriteBatch* dst, const WriteBatch* src);
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};
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} // namespace rocksdb
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