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1565dab809
Summary: this is the ground work for separating memtable flush jobs to their own thread pool. Both SetBackgroundThreads and Schedule take a third parameter Priority to indicate which thread pool they are working on. The names LOW and HIGH are just identifiers for two different thread pools, and does not indicate real difference in 'priority'. We can set number of threads in the pools independently. The thread pool implementation is refactored. Test Plan: make check Reviewers: dhruba, emayanke CC: leveldb Differential Revision: https://reviews.facebook.net/D12885
327 lines
8.2 KiB
C++
327 lines
8.2 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <iostream>
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#include <unordered_set>
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#include "rocksdb/env.h"
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#include "port/port.h"
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#include "util/coding.h"
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#include "util/mutexlock.h"
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#include "util/testharness.h"
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namespace leveldb {
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static const int kDelayMicros = 100000;
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class EnvPosixTest {
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private:
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port::Mutex mu_;
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std::string events_;
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public:
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Env* env_;
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EnvPosixTest() : env_(Env::Default()) { }
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};
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static void SetBool(void* ptr) {
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reinterpret_cast<port::AtomicPointer*>(ptr)->NoBarrier_Store(ptr);
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}
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TEST(EnvPosixTest, TwoPools) {
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class CB {
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public:
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CB(const std::string& pool_name, int pool_size)
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: mu_(),
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num_running_(0),
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num_finished_(0),
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pool_size_(pool_size),
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pool_name_(pool_name) { }
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static void Run(void* v) {
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CB* cb = reinterpret_cast<CB*>(v);
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cb->Run();
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}
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void Run() {
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{
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MutexLock l(&mu_);
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num_running_++;
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std::cout << "Pool " << pool_name_ << ": "
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<< num_running_ << " running threads.\n";
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// make sure we don't have more than pool_size_ jobs running.
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ASSERT_LE(num_running_, pool_size_);
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}
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// sleep for 1 sec
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Env::Default()->SleepForMicroseconds(1000000);
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{
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MutexLock l(&mu_);
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num_running_--;
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num_finished_++;
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}
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}
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int NumFinished() {
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MutexLock l(&mu_);
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return num_finished_;
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}
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private:
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port::Mutex mu_;
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int num_running_;
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int num_finished_;
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int pool_size_;
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std::string pool_name_;
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};
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const int kLowPoolSize = 2;
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const int kHighPoolSize = 4;
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const int kJobs = 8;
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CB low_pool_job("low", kLowPoolSize);
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CB high_pool_job("high", kHighPoolSize);
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env_->SetBackgroundThreads(kLowPoolSize);
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env_->SetBackgroundThreads(kHighPoolSize, Env::Priority::HIGH);
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// schedule same number of jobs in each pool
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for (int i = 0; i < kJobs; i++) {
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env_->Schedule(&CB::Run, &low_pool_job);
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env_->Schedule(&CB::Run, &high_pool_job, Env::Priority::HIGH);
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}
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// wait for all jobs to finish
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while (low_pool_job.NumFinished() < kJobs ||
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high_pool_job.NumFinished() < kJobs) {
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env_->SleepForMicroseconds(kDelayMicros);
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}
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}
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TEST(EnvPosixTest, RunImmediately) {
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port::AtomicPointer called (nullptr);
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env_->Schedule(&SetBool, &called);
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Env::Default()->SleepForMicroseconds(kDelayMicros);
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ASSERT_TRUE(called.NoBarrier_Load() != nullptr);
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}
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TEST(EnvPosixTest, RunMany) {
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port::AtomicPointer last_id (nullptr);
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struct CB {
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port::AtomicPointer* last_id_ptr; // Pointer to shared slot
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uintptr_t id; // Order# for the execution of this callback
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CB(port::AtomicPointer* p, int i) : last_id_ptr(p), id(i) { }
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static void Run(void* v) {
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CB* cb = reinterpret_cast<CB*>(v);
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void* cur = cb->last_id_ptr->NoBarrier_Load();
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ASSERT_EQ(cb->id-1, reinterpret_cast<uintptr_t>(cur));
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cb->last_id_ptr->Release_Store(reinterpret_cast<void*>(cb->id));
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}
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};
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// Schedule in different order than start time
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CB cb1(&last_id, 1);
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CB cb2(&last_id, 2);
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CB cb3(&last_id, 3);
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CB cb4(&last_id, 4);
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env_->Schedule(&CB::Run, &cb1);
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env_->Schedule(&CB::Run, &cb2);
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env_->Schedule(&CB::Run, &cb3);
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env_->Schedule(&CB::Run, &cb4);
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Env::Default()->SleepForMicroseconds(kDelayMicros);
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void* cur = last_id.Acquire_Load();
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ASSERT_EQ(4U, reinterpret_cast<uintptr_t>(cur));
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}
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struct State {
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port::Mutex mu;
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int val;
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int num_running;
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};
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static void ThreadBody(void* arg) {
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State* s = reinterpret_cast<State*>(arg);
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s->mu.Lock();
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s->val += 1;
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s->num_running -= 1;
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s->mu.Unlock();
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}
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TEST(EnvPosixTest, StartThread) {
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State state;
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state.val = 0;
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state.num_running = 3;
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for (int i = 0; i < 3; i++) {
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env_->StartThread(&ThreadBody, &state);
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}
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while (true) {
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state.mu.Lock();
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int num = state.num_running;
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state.mu.Unlock();
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if (num == 0) {
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break;
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}
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Env::Default()->SleepForMicroseconds(kDelayMicros);
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}
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ASSERT_EQ(state.val, 3);
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}
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bool IsSingleVarint(const std::string& s) {
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Slice slice(s);
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uint64_t v;
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if (!GetVarint64(&slice, &v)) {
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return false;
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}
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return slice.size() == 0;
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}
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bool IsUniqueIDValid(const std::string& s) {
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return !s.empty() && !IsSingleVarint(s);
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}
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const size_t MAX_ID_SIZE = 100;
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char temp_id[MAX_ID_SIZE];
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TEST(EnvPosixTest, RandomAccessUniqueID) {
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// Create file.
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const EnvOptions soptions;
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std::string fname = test::TmpDir() + "/" + "testfile";
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unique_ptr<WritableFile> wfile;
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ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
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unique_ptr<RandomAccessFile> file;
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// Get Unique ID
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ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
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ASSERT_TRUE(id_size > 0);
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std::string unique_id1(temp_id, id_size);
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ASSERT_TRUE(IsUniqueIDValid(unique_id1));
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// Get Unique ID again
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ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
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ASSERT_TRUE(id_size > 0);
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std::string unique_id2(temp_id, id_size);
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ASSERT_TRUE(IsUniqueIDValid(unique_id2));
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// Get Unique ID again after waiting some time.
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env_->SleepForMicroseconds(1000000);
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ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
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ASSERT_TRUE(id_size > 0);
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std::string unique_id3(temp_id, id_size);
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ASSERT_TRUE(IsUniqueIDValid(unique_id3));
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// Check IDs are the same.
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ASSERT_EQ(unique_id1, unique_id2);
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ASSERT_EQ(unique_id2, unique_id3);
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// Delete the file
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env_->DeleteFile(fname);
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}
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// Returns true if any of the strings in ss are the prefix of another string.
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bool HasPrefix(const std::unordered_set<std::string>& ss) {
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for (const std::string& s: ss) {
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if (s.empty()) {
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return true;
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}
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for (size_t i = 1; i < s.size(); ++i) {
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if (ss.count(s.substr(0, i)) != 0) {
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return true;
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}
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}
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}
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return false;
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}
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TEST(EnvPosixTest, RandomAccessUniqueIDConcurrent) {
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// Check whether a bunch of concurrently existing files have unique IDs.
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const EnvOptions soptions;
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// Create the files
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std::vector<std::string> fnames;
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for (int i = 0; i < 1000; ++i) {
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fnames.push_back(test::TmpDir() + "/" + "testfile" + std::to_string(i));
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// Create file.
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unique_ptr<WritableFile> wfile;
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ASSERT_OK(env_->NewWritableFile(fnames[i], &wfile, soptions));
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}
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// Collect and check whether the IDs are unique.
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std::unordered_set<std::string> ids;
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for (const std::string fname: fnames) {
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unique_ptr<RandomAccessFile> file;
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std::string unique_id;
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ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
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ASSERT_TRUE(id_size > 0);
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unique_id = std::string(temp_id, id_size);
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ASSERT_TRUE(IsUniqueIDValid(unique_id));
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ASSERT_TRUE(ids.count(unique_id) == 0);
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ids.insert(unique_id);
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}
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// Delete the files
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for (const std::string fname: fnames) {
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ASSERT_OK(env_->DeleteFile(fname));
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}
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ASSERT_TRUE(!HasPrefix(ids));
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}
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TEST(EnvPosixTest, RandomAccessUniqueIDDeletes) {
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const EnvOptions soptions;
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std::string fname = test::TmpDir() + "/" + "testfile";
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// Check that after file is deleted we don't get same ID again in a new file.
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std::unordered_set<std::string> ids;
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for (int i = 0; i < 1000; ++i) {
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// Create file.
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{
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unique_ptr<WritableFile> wfile;
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ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
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}
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// Get Unique ID
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std::string unique_id;
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{
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unique_ptr<RandomAccessFile> file;
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ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
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size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
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ASSERT_TRUE(id_size > 0);
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unique_id = std::string(temp_id, id_size);
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}
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ASSERT_TRUE(IsUniqueIDValid(unique_id));
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ASSERT_TRUE(ids.count(unique_id) == 0);
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ids.insert(unique_id);
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// Delete the file
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ASSERT_OK(env_->DeleteFile(fname));
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}
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ASSERT_TRUE(!HasPrefix(ids));
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}
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} // namespace leveldb
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int main(int argc, char** argv) {
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return leveldb::test::RunAllTests();
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}
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