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08a63ad10b
Summary: **Context/Summary:** Run the following to format ``` find ./examples -iname *.h -o -iname *.cc | xargs clang-format -i find ./memory -iname *.h -o -iname *.cc | xargs clang-format -i find ./memtable -iname *.h -o -iname *.cc | xargs clang-format -i ``` **Test** - Manual inspection to ensure changes are cosmetic only - CI Pull Request resolved: https://github.com/facebook/rocksdb/pull/10893 Reviewed By: jay-zhuang Differential Revision: D40779187 Pulled By: hx235 fbshipit-source-id: 529cbb0f0fbd698d95817e8c42fe3ce32254d9b0
499 lines
16 KiB
C++
499 lines
16 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Thread safety
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// -------------
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//
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// Writes require external synchronization, most likely a mutex.
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// Reads require a guarantee that the SkipList will not be destroyed
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// while the read is in progress. Apart from that, reads progress
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// without any internal locking or synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the SkipList is
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// destroyed. This is trivially guaranteed by the code since we
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// never delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the SkipList.
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// Only Insert() modifies the list, and it is careful to initialize
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// a node and use release-stores to publish the nodes in one or
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// more lists.
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//
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// ... prev vs. next pointer ordering ...
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//
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#pragma once
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#include <assert.h>
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#include <stdlib.h>
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#include <atomic>
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#include "memory/allocator.h"
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#include "port/port.h"
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#include "util/random.h"
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namespace ROCKSDB_NAMESPACE {
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template <typename Key, class Comparator>
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class SkipList {
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private:
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struct Node;
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public:
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// Create a new SkipList object that will use "cmp" for comparing keys,
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// and will allocate memory using "*allocator". Objects allocated in the
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// allocator must remain allocated for the lifetime of the skiplist object.
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explicit SkipList(Comparator cmp, Allocator* allocator,
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int32_t max_height = 12, int32_t branching_factor = 4);
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// No copying allowed
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SkipList(const SkipList&) = delete;
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void operator=(const SkipList&) = delete;
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// Insert key into the list.
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// REQUIRES: nothing that compares equal to key is currently in the list.
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void Insert(const Key& key);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const Key& key) const;
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// Return estimated number of entries smaller than `key`.
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uint64_t EstimateCount(const Key& key) const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const SkipList* list);
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// Change the underlying skiplist used for this iterator
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// This enables us not changing the iterator without deallocating
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// an old one and then allocating a new one
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void SetList(const SkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const Key& key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const Key& target);
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// Retreat to the last entry with a key <= target
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void SeekForPrev(const Key& target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const SkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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const uint16_t kMaxHeight_;
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const uint16_t kBranching_;
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const uint32_t kScaledInverseBranching_;
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// Immutable after construction
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Comparator const compare_;
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Allocator* const allocator_; // Allocator used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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std::atomic<int> max_height_; // Height of the entire list
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// Used for optimizing sequential insert patterns. Tricky. prev_[i] for
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// i up to max_height_ is the predecessor of prev_[0] and prev_height_
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// is the height of prev_[0]. prev_[0] can only be equal to head before
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// insertion, in which case max_height_ and prev_height_ are 1.
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Node** prev_;
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int32_t prev_height_;
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inline int GetMaxHeight() const {
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return max_height_.load(std::memory_order_relaxed);
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}
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Node* NewNode(const Key& key, int height);
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int RandomHeight();
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bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
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bool LessThan(const Key& a, const Key& b) const {
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return (compare_(a, b) < 0);
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}
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// Return true if key is greater than the data stored in "n"
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bool KeyIsAfterNode(const Key& key, Node* n) const;
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// Returns the earliest node with a key >= key.
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// Return nullptr if there is no such node.
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Node* FindGreaterOrEqual(const Key& key) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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// Fills prev[level] with pointer to previous node at "level" for every
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// level in [0..max_height_-1], if prev is non-null.
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Node* FindLessThan(const Key& key, Node** prev = nullptr) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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};
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// Implementation details follow
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template <typename Key, class Comparator>
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struct SkipList<Key, Comparator>::Node {
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explicit Node(const Key& k) : key(k) {}
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Key const key;
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// Accessors/mutators for links. Wrapped in methods so we can
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// add the appropriate barriers as necessary.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return (next_[n].load(std::memory_order_acquire));
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[n].store(x, std::memory_order_release);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return next_[n].load(std::memory_order_relaxed);
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[n].store(x, std::memory_order_relaxed);
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}
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private:
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// Array of length equal to the node height. next_[0] is lowest level link.
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std::atomic<Node*> next_[1];
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};
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template <typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::NewNode(
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const Key& key, int height) {
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char* mem = allocator_->AllocateAligned(
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sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1));
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return new (mem) Node(key);
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}
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template <typename Key, class Comparator>
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inline SkipList<Key, Comparator>::Iterator::Iterator(const SkipList* list) {
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SetList(list);
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SetList(const SkipList* list) {
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list_ = list;
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node_ = nullptr;
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}
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template <typename Key, class Comparator>
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inline bool SkipList<Key, Comparator>::Iterator::Valid() const {
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return node_ != nullptr;
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}
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template <typename Key, class Comparator>
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inline const Key& SkipList<Key, Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->key;
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->key);
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::Seek(const Key& target) {
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node_ = list_->FindGreaterOrEqual(target);
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SeekForPrev(
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const Key& target) {
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Seek(target);
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if (!Valid()) {
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SeekToLast();
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}
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while (Valid() && list_->LessThan(target, key())) {
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Prev();
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}
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template <typename Key, class Comparator>
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inline void SkipList<Key, Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = nullptr;
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}
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}
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template <typename Key, class Comparator>
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int SkipList<Key, Comparator>::RandomHeight() {
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auto rnd = Random::GetTLSInstance();
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// Increase height with probability 1 in kBranching
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int height = 1;
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while (height < kMaxHeight_ && rnd->Next() < kScaledInverseBranching_) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight_);
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return height;
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}
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template <typename Key, class Comparator>
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bool SkipList<Key, Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->key, key) < 0);
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}
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template <typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node*
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SkipList<Key, Comparator>::FindGreaterOrEqual(const Key& key) const {
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// Note: It looks like we could reduce duplication by implementing
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// this function as FindLessThan(key)->Next(0), but we wouldn't be able
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// to exit early on equality and the result wouldn't even be correct.
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// A concurrent insert might occur after FindLessThan(key) but before
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// we get a chance to call Next(0).
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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Node* last_bigger = nullptr;
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while (true) {
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assert(x != nullptr);
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Node* next = x->Next(level);
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// Make sure the lists are sorted
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
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// Make sure we haven't overshot during our search
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assert(x == head_ || KeyIsAfterNode(key, x));
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int cmp =
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(next == nullptr || next == last_bigger) ? 1 : compare_(next->key, key);
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if (cmp == 0 || (cmp > 0 && level == 0)) {
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return next;
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} else if (cmp < 0) {
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// Keep searching in this list
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x = next;
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} else {
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// Switch to next list, reuse compare_() result
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last_bigger = next;
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level--;
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}
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}
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}
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template <typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node*
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SkipList<Key, Comparator>::FindLessThan(const Key& key, Node** prev) const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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// KeyIsAfter(key, last_not_after) is definitely false
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Node* last_not_after = nullptr;
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while (true) {
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assert(x != nullptr);
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Node* next = x->Next(level);
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assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
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assert(x == head_ || KeyIsAfterNode(key, x));
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if (next != last_not_after && KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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} else {
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if (prev != nullptr) {
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prev[level] = x;
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}
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if (level == 0) {
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return x;
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} else {
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// Switch to next list, reuse KeyIUsAfterNode() result
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last_not_after = next;
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level--;
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}
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}
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}
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}
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template <typename Key, class Comparator>
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typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::FindLast()
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const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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if (next == nullptr) {
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if (level == 0) {
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return x;
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} else {
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// Switch to next list
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level--;
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}
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} else {
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x = next;
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}
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}
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}
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template <typename Key, class Comparator>
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uint64_t SkipList<Key, Comparator>::EstimateCount(const Key& key) const {
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uint64_t count = 0;
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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assert(x == head_ || compare_(x->key, key) < 0);
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Node* next = x->Next(level);
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if (next == nullptr || compare_(next->key, key) >= 0) {
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if (level == 0) {
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return count;
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} else {
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// Switch to next list
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count *= kBranching_;
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level--;
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}
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} else {
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x = next;
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count++;
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}
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}
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}
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template <typename Key, class Comparator>
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SkipList<Key, Comparator>::SkipList(const Comparator cmp, Allocator* allocator,
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int32_t max_height,
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int32_t branching_factor)
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: kMaxHeight_(static_cast<uint16_t>(max_height)),
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kBranching_(static_cast<uint16_t>(branching_factor)),
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kScaledInverseBranching_((Random::kMaxNext + 1) / kBranching_),
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compare_(cmp),
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allocator_(allocator),
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head_(NewNode(0 /* any key will do */, max_height)),
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max_height_(1),
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prev_height_(1) {
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assert(max_height > 0 && kMaxHeight_ == static_cast<uint32_t>(max_height));
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assert(branching_factor > 0 &&
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kBranching_ == static_cast<uint32_t>(branching_factor));
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assert(kScaledInverseBranching_ > 0);
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// Allocate the prev_ Node* array, directly from the passed-in allocator.
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// prev_ does not need to be freed, as its life cycle is tied up with
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// the allocator as a whole.
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prev_ = reinterpret_cast<Node**>(
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allocator_->AllocateAligned(sizeof(Node*) * kMaxHeight_));
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for (int i = 0; i < kMaxHeight_; i++) {
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head_->SetNext(i, nullptr);
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prev_[i] = head_;
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}
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}
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template <typename Key, class Comparator>
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void SkipList<Key, Comparator>::Insert(const Key& key) {
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// fast path for sequential insertion
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if (!KeyIsAfterNode(key, prev_[0]->NoBarrier_Next(0)) &&
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(prev_[0] == head_ || KeyIsAfterNode(key, prev_[0]))) {
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assert(prev_[0] != head_ || (prev_height_ == 1 && GetMaxHeight() == 1));
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// Outside of this method prev_[1..max_height_] is the predecessor
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// of prev_[0], and prev_height_ refers to prev_[0]. Inside Insert
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// prev_[0..max_height - 1] is the predecessor of key. Switch from
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// the external state to the internal
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for (int i = 1; i < prev_height_; i++) {
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prev_[i] = prev_[0];
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}
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} else {
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// TODO(opt): we could use a NoBarrier predecessor search as an
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// optimization for architectures where memory_order_acquire needs
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// a synchronization instruction. Doesn't matter on x86
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FindLessThan(key, prev_);
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}
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// Our data structure does not allow duplicate insertion
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assert(prev_[0]->Next(0) == nullptr || !Equal(key, prev_[0]->Next(0)->key));
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int height = RandomHeight();
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if (height > GetMaxHeight()) {
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for (int i = GetMaxHeight(); i < height; i++) {
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prev_[i] = head_;
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}
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// fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
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// It is ok to mutate max_height_ without any synchronization
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// with concurrent readers. A concurrent reader that observes
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// the new value of max_height_ will see either the old value of
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// new level pointers from head_ (nullptr), or a new value set in
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// the loop below. In the former case the reader will
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// immediately drop to the next level since nullptr sorts after all
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// keys. In the latter case the reader will use the new node.
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max_height_.store(height, std::memory_order_relaxed);
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}
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Node* x = NewNode(key, height);
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for (int i = 0; i < height; i++) {
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// NoBarrier_SetNext() suffices since we will add a barrier when
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// we publish a pointer to "x" in prev[i].
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x->NoBarrier_SetNext(i, prev_[i]->NoBarrier_Next(i));
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prev_[i]->SetNext(i, x);
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}
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prev_[0] = x;
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prev_height_ = height;
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}
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template <typename Key, class Comparator>
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bool SkipList<Key, Comparator>::Contains(const Key& key) const {
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Node* x = FindGreaterOrEqual(key);
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if (x != nullptr && Equal(key, x->key)) {
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return true;
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} else {
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return false;
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}
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}
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} // namespace ROCKSDB_NAMESPACE
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