mirror of https://github.com/facebook/rocksdb.git
408 lines
14 KiB
C++
408 lines
14 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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#include <random>
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#include "db/memtable.h"
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#include "memory/arena.h"
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#include "memtable/inlineskiplist.h"
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#include "rocksdb/memtablerep.h"
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#include "rocksdb/utilities/options_type.h"
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#include "util/string_util.h"
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namespace ROCKSDB_NAMESPACE {
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namespace {
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class SkipListRep : public MemTableRep {
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InlineSkipList<const MemTableRep::KeyComparator&> skip_list_;
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const MemTableRep::KeyComparator& cmp_;
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const SliceTransform* transform_;
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const size_t lookahead_;
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friend class LookaheadIterator;
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public:
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explicit SkipListRep(const MemTableRep::KeyComparator& compare,
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Allocator* allocator, const SliceTransform* transform,
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const size_t lookahead)
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: MemTableRep(allocator),
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skip_list_(compare, allocator),
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cmp_(compare),
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transform_(transform),
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lookahead_(lookahead) {}
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KeyHandle Allocate(const size_t len, char** buf) override {
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*buf = skip_list_.AllocateKey(len);
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return static_cast<KeyHandle>(*buf);
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}
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// Insert key into the list.
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// REQUIRES: nothing that compares equal to key is currently in the list.
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void Insert(KeyHandle handle) override {
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skip_list_.Insert(static_cast<char*>(handle));
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}
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bool InsertKey(KeyHandle handle) override {
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return skip_list_.Insert(static_cast<char*>(handle));
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}
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void InsertWithHint(KeyHandle handle, void** hint) override {
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skip_list_.InsertWithHint(static_cast<char*>(handle), hint);
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}
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bool InsertKeyWithHint(KeyHandle handle, void** hint) override {
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return skip_list_.InsertWithHint(static_cast<char*>(handle), hint);
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}
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void InsertWithHintConcurrently(KeyHandle handle, void** hint) override {
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skip_list_.InsertWithHintConcurrently(static_cast<char*>(handle), hint);
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}
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bool InsertKeyWithHintConcurrently(KeyHandle handle, void** hint) override {
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return skip_list_.InsertWithHintConcurrently(static_cast<char*>(handle),
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hint);
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}
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void InsertConcurrently(KeyHandle handle) override {
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skip_list_.InsertConcurrently(static_cast<char*>(handle));
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}
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bool InsertKeyConcurrently(KeyHandle handle) override {
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return skip_list_.InsertConcurrently(static_cast<char*>(handle));
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}
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const char* key) const override {
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return skip_list_.Contains(key);
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}
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size_t ApproximateMemoryUsage() override {
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// All memory is allocated through allocator; nothing to report here
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return 0;
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}
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void Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg, const char* entry)) override {
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SkipListRep::Iterator iter(&skip_list_);
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Slice dummy_slice;
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for (iter.Seek(dummy_slice, k.memtable_key().data());
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iter.Valid() && callback_func(callback_args, iter.key());
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iter.Next()) {
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}
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}
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Status GetAndValidate(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg, const char* entry),
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bool allow_data_in_errors) override {
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SkipListRep::Iterator iter(&skip_list_);
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Slice dummy_slice;
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Status status = iter.SeekAndValidate(dummy_slice, k.memtable_key().data(),
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allow_data_in_errors);
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for (; iter.Valid() && status.ok() &&
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callback_func(callback_args, iter.key());
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status = iter.NextAndValidate(allow_data_in_errors)) {
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}
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return status;
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}
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uint64_t ApproximateNumEntries(const Slice& start_ikey,
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const Slice& end_ikey) override {
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return skip_list_.ApproximateNumEntries(start_ikey, end_ikey);
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}
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void UniqueRandomSample(const uint64_t num_entries,
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const uint64_t target_sample_size,
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std::unordered_set<const char*>* entries) override {
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entries->clear();
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// Avoid divide-by-0.
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assert(target_sample_size > 0);
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assert(num_entries > 0);
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// NOTE: the size of entries is not enforced to be exactly
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// target_sample_size at the end of this function, it might be slightly
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// greater or smaller.
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SkipListRep::Iterator iter(&skip_list_);
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// There are two methods to create the subset of samples (size m)
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// from the table containing N elements:
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// 1-Iterate linearly through the N memtable entries. For each entry i,
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// add it to the sample set with a probability
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// (target_sample_size - entries.size() ) / (N-i).
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//
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// 2-Pick m random elements without repetition.
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// We pick Option 2 when m<sqrt(N) and
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// Option 1 when m > sqrt(N).
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if (target_sample_size >
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static_cast<uint64_t>(std::sqrt(1.0 * num_entries))) {
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Random* rnd = Random::GetTLSInstance();
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iter.SeekToFirst();
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uint64_t counter = 0, num_samples_left = target_sample_size;
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for (; iter.Valid() && (num_samples_left > 0); iter.Next(), counter++) {
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// Add entry to sample set with probability
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// num_samples_left/(num_entries - counter).
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if (rnd->Next() % (num_entries - counter) < num_samples_left) {
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entries->insert(iter.key());
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num_samples_left--;
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}
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}
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} else {
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// Option 2: pick m random elements with no duplicates.
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// If Option 2 is picked, then target_sample_size<sqrt(N)
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// Using a set spares the need to check for duplicates.
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for (uint64_t i = 0; i < target_sample_size; i++) {
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// We give it 5 attempts to find a non-duplicate
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// With 5 attempts, the chances of returning `entries` set
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// of size target_sample_size is:
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// PROD_{i=1}^{target_sample_size-1} [1-(i/N)^5]
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// which is monotonically increasing with N in the worse case
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// of target_sample_size=sqrt(N), and is always >99.9% for N>4.
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// At worst, for the final pick , when m=sqrt(N) there is
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// a probability of p= 1/sqrt(N) chances to find a duplicate.
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for (uint64_t j = 0; j < 5; j++) {
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iter.RandomSeek();
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// unordered_set::insert returns pair<iterator, bool>.
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// The second element is true if an insert successfully happened.
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// If element is already in the set, this bool will be false, and
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// true otherwise.
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if ((entries->insert(iter.key())).second) {
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break;
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}
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}
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}
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}
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}
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~SkipListRep() override = default;
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// Iteration over the contents of a skip list
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class Iterator : public MemTableRep::Iterator {
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(
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const InlineSkipList<const MemTableRep::KeyComparator&>* list)
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: iter_(list) {}
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~Iterator() override = default;
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const override { return iter_.Valid(); }
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* key() const override {
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assert(Valid());
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return iter_.key();
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}
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next() override {
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assert(Valid());
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iter_.Next();
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}
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev() override {
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assert(Valid());
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iter_.Prev();
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}
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// Advance to the first entry with a key >= target
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void Seek(const Slice& user_key, const char* memtable_key) override {
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if (memtable_key != nullptr) {
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iter_.Seek(memtable_key);
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} else {
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iter_.Seek(EncodeKey(&tmp_, user_key));
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}
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}
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// Retreat to the last entry with a key <= target
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void SeekForPrev(const Slice& user_key, const char* memtable_key) override {
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if (memtable_key != nullptr) {
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iter_.SeekForPrev(memtable_key);
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} else {
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iter_.SeekForPrev(EncodeKey(&tmp_, user_key));
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}
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}
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void RandomSeek() override { iter_.RandomSeek(); }
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst() override { iter_.SeekToFirst(); }
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast() override { iter_.SeekToLast(); }
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Status NextAndValidate(bool allow_data_in_errors) override {
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assert(Valid());
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return iter_.NextAndValidate(allow_data_in_errors);
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}
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Status SeekAndValidate(const Slice& user_key, const char* memtable_key,
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bool allow_data_in_errors) override {
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if (memtable_key != nullptr) {
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return iter_.SeekAndValidate(memtable_key, allow_data_in_errors);
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} else {
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return iter_.SeekAndValidate(EncodeKey(&tmp_, user_key),
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allow_data_in_errors);
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}
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}
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Status PrevAndValidate(bool allow_data_in_error) override {
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assert(Valid());
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return iter_.PrevAndValidate(allow_data_in_error);
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}
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protected:
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std::string tmp_; // For passing to EncodeKey
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};
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// Iterator over the contents of a skip list which also keeps track of the
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// previously visited node. In Seek(), it examines a few nodes after it
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// first, falling back to O(log n) search from the head of the list only if
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// the target key hasn't been found.
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class LookaheadIterator : public MemTableRep::Iterator {
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public:
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explicit LookaheadIterator(const SkipListRep& rep)
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: rep_(rep), iter_(&rep_.skip_list_), prev_(iter_) {}
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~LookaheadIterator() override = default;
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bool Valid() const override { return iter_.Valid(); }
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const char* key() const override {
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assert(Valid());
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return iter_.key();
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}
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void Next() override {
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assert(Valid());
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bool advance_prev = true;
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if (prev_.Valid()) {
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auto k1 = rep_.UserKey(prev_.key());
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auto k2 = rep_.UserKey(iter_.key());
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if (k1.compare(k2) == 0) {
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// same user key, don't move prev_
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advance_prev = false;
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} else if (rep_.transform_) {
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// only advance prev_ if it has the same prefix as iter_
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auto t1 = rep_.transform_->Transform(k1);
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auto t2 = rep_.transform_->Transform(k2);
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advance_prev = t1.compare(t2) == 0;
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}
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}
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if (advance_prev) {
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prev_ = iter_;
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}
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iter_.Next();
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}
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void Prev() override {
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assert(Valid());
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iter_.Prev();
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prev_ = iter_;
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}
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void Seek(const Slice& internal_key, const char* memtable_key) override {
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const char* encoded_key = (memtable_key != nullptr)
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? memtable_key
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: EncodeKey(&tmp_, internal_key);
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if (prev_.Valid() && rep_.cmp_(encoded_key, prev_.key()) >= 0) {
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// prev_.key() is smaller or equal to our target key; do a quick
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// linear search (at most lookahead_ steps) starting from prev_
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iter_ = prev_;
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size_t cur = 0;
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while (cur++ <= rep_.lookahead_ && iter_.Valid()) {
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if (rep_.cmp_(encoded_key, iter_.key()) <= 0) {
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return;
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}
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Next();
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}
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}
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iter_.Seek(encoded_key);
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prev_ = iter_;
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}
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void SeekForPrev(const Slice& internal_key,
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const char* memtable_key) override {
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const char* encoded_key = (memtable_key != nullptr)
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? memtable_key
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: EncodeKey(&tmp_, internal_key);
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iter_.SeekForPrev(encoded_key);
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prev_ = iter_;
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}
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void SeekToFirst() override {
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iter_.SeekToFirst();
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prev_ = iter_;
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}
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void SeekToLast() override {
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iter_.SeekToLast();
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prev_ = iter_;
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}
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protected:
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std::string tmp_; // For passing to EncodeKey
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private:
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const SkipListRep& rep_;
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;
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InlineSkipList<const MemTableRep::KeyComparator&>::Iterator prev_;
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};
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MemTableRep::Iterator* GetIterator(Arena* arena = nullptr) override {
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if (lookahead_ > 0) {
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void* mem =
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arena ? arena->AllocateAligned(sizeof(SkipListRep::LookaheadIterator))
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:
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operator new(sizeof(SkipListRep::LookaheadIterator));
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return new (mem) SkipListRep::LookaheadIterator(*this);
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} else {
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void* mem = arena ? arena->AllocateAligned(sizeof(SkipListRep::Iterator))
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:
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operator new(sizeof(SkipListRep::Iterator));
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return new (mem) SkipListRep::Iterator(&skip_list_);
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}
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}
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};
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} // namespace
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static std::unordered_map<std::string, OptionTypeInfo> skiplist_factory_info = {
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{"lookahead",
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{0, OptionType::kSizeT, OptionVerificationType::kNormal,
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OptionTypeFlags::kDontSerialize /*Since it is part of the ID*/}},
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};
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SkipListFactory::SkipListFactory(size_t lookahead) : lookahead_(lookahead) {
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RegisterOptions("SkipListFactoryOptions", &lookahead_,
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&skiplist_factory_info);
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}
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std::string SkipListFactory::GetId() const {
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std::string id = Name();
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if (lookahead_ > 0) {
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id.append(":").append(std::to_string(lookahead_));
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}
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return id;
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}
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MemTableRep* SkipListFactory::CreateMemTableRep(
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const MemTableRep::KeyComparator& compare, Allocator* allocator,
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const SliceTransform* transform, Logger* /*logger*/) {
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return new SkipListRep(compare, allocator, transform, lookahead_);
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}
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} // namespace ROCKSDB_NAMESPACE
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