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0f91c72adc
Summary: This change establishes a distinctive name for the experimental new lock-free clock cache (originally developed by guidotag and revamped in PR https://github.com/facebook/rocksdb/issues/10626). A few reasons: * We want to make it clear that this is a fundamentally different implementation vs. the old clock cache, to avoid people saying "I already tried clock cache." * We want to highlight the key feature: it's fast (especially under parallel load) * Because it requires an estimated charge per entry, it is not drop-in API compatible with old clock cache. This estimate might always be required for highest performance, and giving it a distinct name should reduce confusion about the distinct API requirements. * We might develop a variant requiring the same estimate parameter but with LRU eviction. In that case, using the name HyperLRUCache should make things more clear. (FastLRUCache is just a prototype that might soon be removed.) Some API detail: * To reduce copy-pasting parameter lists, etc. as in LRUCache construction, I have a `MakeSharedCache()` function on `HyperClockCacheOptions` instead of `NewHyperClockCache()`. * Changes -cache_type=clock_cache to -cache_type=hyper_clock_cache for applicable tools. I think this is more consistent / sustainable for reasons already stated. For performance tests see https://github.com/facebook/rocksdb/pull/10626 Pull Request resolved: https://github.com/facebook/rocksdb/pull/10684 Test Plan: no interesting functional changes; tests updated Reviewed By: anand1976 Differential Revision: D39547800 Pulled By: pdillinger fbshipit-source-id: 5c0fe1b5cf3cb680ab369b928c8569682b9795bf
1221 lines
48 KiB
C++
1221 lines
48 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "cache/clock_cache.h"
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#include <cassert>
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#include <functional>
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#include "monitoring/perf_context_imp.h"
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#include "monitoring/statistics.h"
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#include "port/lang.h"
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#include "util/hash.h"
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#include "util/math.h"
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#include "util/random.h"
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namespace ROCKSDB_NAMESPACE {
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namespace hyper_clock_cache {
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static_assert(sizeof(ClockHandle) == 64U,
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"Expecting size / alignment with common cache line size");
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ClockHandleTable::ClockHandleTable(int hash_bits, bool initial_charge_metadata)
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: length_bits_(hash_bits),
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length_bits_mask_(Lower32of64((uint64_t{1} << length_bits_) - 1)),
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occupancy_limit_(static_cast<uint32_t>((uint64_t{1} << length_bits_) *
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kStrictLoadFactor)),
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array_(new ClockHandle[size_t{1} << length_bits_]) {
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assert(hash_bits <= 32); // FIXME: ensure no overlap with sharding bits
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if (initial_charge_metadata) {
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usage_ += size_t{GetTableSize()} * sizeof(ClockHandle);
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}
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}
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ClockHandleTable::~ClockHandleTable() {
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// Assumes there are no references or active operations on any slot/element
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// in the table.
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for (uint32_t i = 0; i < GetTableSize(); i++) {
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ClockHandle& h = array_[i];
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switch (h.meta >> ClockHandle::kStateShift) {
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case ClockHandle::kStateEmpty:
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// noop
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break;
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case ClockHandle::kStateInvisible: // rare but possible
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case ClockHandle::kStateVisible:
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h.FreeData();
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#ifndef NDEBUG
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Rollback(h.hash, &h);
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usage_.fetch_sub(h.total_charge, std::memory_order_relaxed);
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occupancy_.fetch_sub(1U, std::memory_order_relaxed);
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#endif
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break;
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// otherwise
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default:
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assert(false);
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break;
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}
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}
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#ifndef NDEBUG
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for (uint32_t i = 0; i < GetTableSize(); i++) {
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assert(array_[i].displacements.load() == 0);
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}
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#endif
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assert(usage_.load() == 0 ||
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usage_.load() == size_t{GetTableSize()} * sizeof(ClockHandle));
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assert(occupancy_ == 0);
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}
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// If an entry doesn't receive clock updates but is repeatedly referenced &
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// released, the acquire and release counters could overflow without some
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// intervention. This is that intervention, which should be inexpensive
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// because it only incurs a simple, very predictable check. (Applying a bit
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// mask in addition to an increment to every Release likely would be
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// relatively expensive, because it's an extra atomic update.)
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//
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// We do have to assume that we never have many millions of simultaneous
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// references to a cache handle, because we cannot represent so many
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// references with the difference in counters, masked to the number of
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// counter bits. Similarly, we assume there aren't millions of threads
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// holding transient references (which might be "undone" rather than
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// released by the way).
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//
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// Consider these possible states for each counter:
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// low: less than kMaxCountdown
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// medium: kMaxCountdown to half way to overflow + kMaxCountdown
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// high: half way to overflow + kMaxCountdown, or greater
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//
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// And these possible states for the combination of counters:
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// acquire / release
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// ------- -------
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// low low - Normal / common, with caveats (see below)
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// medium low - Can happen while holding some refs
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// high low - Violates assumptions (too many refs)
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// low medium - Violates assumptions (refs underflow, etc.)
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// medium medium - Normal (very read heavy cache)
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// high medium - Can happen while holding some refs
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// low high - This function is supposed to prevent
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// medium high - Violates assumptions (refs underflow, etc.)
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// high high - Needs CorrectNearOverflow
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//
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// Basically, this function detects (high, high) state (inferred from
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// release alone being high) and bumps it back down to (medium, medium)
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// state with the same refcount and the same logical countdown counter
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// (everything > kMaxCountdown is logically the same). Note that bumping
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// down to (low, low) would modify the countdown counter, so is "reserved"
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// in a sense.
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//
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// If near-overflow correction is triggered here, there's no guarantee
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// that another thread hasn't freed the entry and replaced it with another.
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// Therefore, it must be the case that the correction does not affect
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// entries unless they are very old (many millions of acquire-release cycles).
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// (Our bit manipulation is indeed idempotent and only affects entries in
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// exceptional cases.) We assume a pre-empted thread will not stall that long.
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// If it did, the state could be corrupted in the (unlikely) case that the top
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// bit of the acquire counter is set but not the release counter, and thus
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// we only clear the top bit of the acquire counter on resumption. It would
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// then appear that there are too many refs and the entry would be permanently
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// pinned (which is not terrible for an exceptionally rare occurrence), unless
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// it is referenced enough (at least kMaxCountdown more times) for the release
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// counter to reach "high" state again and bumped back to "medium." (This
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// motivates only checking for release counter in high state, not both in high
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// state.)
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inline void CorrectNearOverflow(uint64_t old_meta,
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std::atomic<uint64_t>& meta) {
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// We clear both top-most counter bits at the same time.
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constexpr uint64_t kCounterTopBit = uint64_t{1}
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<< (ClockHandle::kCounterNumBits - 1);
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constexpr uint64_t kClearBits =
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(kCounterTopBit << ClockHandle::kAcquireCounterShift) |
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(kCounterTopBit << ClockHandle::kReleaseCounterShift);
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// A simple check that allows us to initiate clearing the top bits for
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// a large portion of the "high" state space on release counter.
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constexpr uint64_t kCheckBits =
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(kCounterTopBit | (ClockHandle::kMaxCountdown + 1))
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<< ClockHandle::kReleaseCounterShift;
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if (UNLIKELY(old_meta & kCheckBits)) {
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meta.fetch_and(~kClearBits, std::memory_order_relaxed);
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}
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}
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Status ClockHandleTable::Insert(const ClockHandleMoreData& proto,
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ClockHandle** handle, Cache::Priority priority,
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size_t capacity, bool strict_capacity_limit) {
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// Do we have the available occupancy? Optimistically assume we do
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// and deal with it if we don't.
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uint32_t old_occupancy = occupancy_.fetch_add(1, std::memory_order_acquire);
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auto revert_occupancy_fn = [&]() {
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occupancy_.fetch_sub(1, std::memory_order_relaxed);
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};
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// Whether we over-committed and need an eviction to make up for it
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bool need_evict_for_occupancy = old_occupancy >= occupancy_limit_;
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// Usage/capacity handling is somewhat different depending on
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// strict_capacity_limit, but mostly pessimistic.
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bool use_detached_insert = false;
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const size_t total_charge = proto.total_charge;
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if (strict_capacity_limit) {
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if (total_charge > capacity) {
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assert(!use_detached_insert);
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revert_occupancy_fn();
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return Status::MemoryLimit(
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"Cache entry too large for a single cache shard: " +
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std::to_string(total_charge) + " > " + std::to_string(capacity));
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}
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// Grab any available capacity, and free up any more required.
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size_t old_usage = usage_.load(std::memory_order_relaxed);
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size_t new_usage;
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if (LIKELY(old_usage != capacity)) {
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do {
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new_usage = std::min(capacity, old_usage + total_charge);
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} while (!usage_.compare_exchange_weak(old_usage, new_usage,
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std::memory_order_relaxed));
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} else {
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new_usage = old_usage;
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}
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// How much do we need to evict then?
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size_t need_evict_charge = old_usage + total_charge - new_usage;
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size_t request_evict_charge = need_evict_charge;
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if (UNLIKELY(need_evict_for_occupancy) && request_evict_charge == 0) {
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// Require at least 1 eviction.
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request_evict_charge = 1;
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}
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if (request_evict_charge > 0) {
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size_t evicted_charge = 0;
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uint32_t evicted_count = 0;
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Evict(request_evict_charge, &evicted_charge, &evicted_count);
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occupancy_.fetch_sub(evicted_count, std::memory_order_release);
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if (LIKELY(evicted_charge > need_evict_charge)) {
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assert(evicted_count > 0);
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// Evicted more than enough
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usage_.fetch_sub(evicted_charge - need_evict_charge,
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std::memory_order_relaxed);
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} else if (evicted_charge < need_evict_charge ||
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(UNLIKELY(need_evict_for_occupancy) && evicted_count == 0)) {
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// Roll back to old usage minus evicted
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usage_.fetch_sub(evicted_charge + (new_usage - old_usage),
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std::memory_order_relaxed);
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assert(!use_detached_insert);
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revert_occupancy_fn();
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if (evicted_charge < need_evict_charge) {
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return Status::MemoryLimit(
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"Insert failed because unable to evict entries to stay within "
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"capacity limit.");
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} else {
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return Status::MemoryLimit(
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"Insert failed because unable to evict entries to stay within "
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"table occupancy limit.");
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}
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}
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// If we needed to evict something and we are proceeding, we must have
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// evicted something.
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assert(evicted_count > 0);
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}
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} else {
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// Case strict_capacity_limit == false
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// For simplicity, we consider that either the cache can accept the insert
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// with no evictions, or we must evict enough to make (at least) enough
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// space. It could lead to unnecessary failures or excessive evictions in
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// some extreme cases, but allows a fast, simple protocol. If we allow a
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// race to get us over capacity, then we might never get back to capacity
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// limit if the sizes of entries allow each insertion to evict the minimum
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// charge. Thus, we should evict some extra if it's not a signifcant
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// portion of the shard capacity. This can have the side benefit of
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// involving fewer threads in eviction.
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size_t old_usage = usage_.load(std::memory_order_relaxed);
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size_t need_evict_charge;
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// NOTE: if total_charge > old_usage, there isn't yet enough to evict
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// `total_charge` amount. Even if we only try to evict `old_usage` amount,
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// there's likely something referenced and we would eat CPU looking for
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// enough to evict.
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if (old_usage + total_charge <= capacity || total_charge > old_usage) {
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// Good enough for me (might run over with a race)
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need_evict_charge = 0;
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} else {
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// Try to evict enough space, and maybe some extra
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need_evict_charge = total_charge;
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if (old_usage > capacity) {
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// Not too much to avoid thundering herd while avoiding strict
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// synchronization
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need_evict_charge += std::min(capacity / 1024, total_charge) + 1;
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}
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}
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if (UNLIKELY(need_evict_for_occupancy) && need_evict_charge == 0) {
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// Special case: require at least 1 eviction if we only have to
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// deal with occupancy
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need_evict_charge = 1;
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}
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size_t evicted_charge = 0;
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uint32_t evicted_count = 0;
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if (need_evict_charge > 0) {
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Evict(need_evict_charge, &evicted_charge, &evicted_count);
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// Deal with potential occupancy deficit
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if (UNLIKELY(need_evict_for_occupancy) && evicted_count == 0) {
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assert(evicted_charge == 0);
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revert_occupancy_fn();
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if (handle == nullptr) {
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// Don't insert the entry but still return ok, as if the entry
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// inserted into cache and evicted immediately.
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proto.FreeData();
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return Status::OK();
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} else {
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use_detached_insert = true;
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}
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} else {
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// Update occupancy for evictions
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occupancy_.fetch_sub(evicted_count, std::memory_order_release);
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}
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}
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// Track new usage even if we weren't able to evict enough
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usage_.fetch_add(total_charge - evicted_charge, std::memory_order_relaxed);
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// No underflow
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assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2);
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}
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auto revert_usage_fn = [&]() {
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usage_.fetch_sub(total_charge, std::memory_order_relaxed);
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// No underflow
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assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2);
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};
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if (!use_detached_insert) {
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// Attempt a table insert, but abort if we find an existing entry for the
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// key. If we were to overwrite old entries, we would either
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// * Have to gain ownership over an existing entry to overwrite it, which
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// would only work if there are no outstanding (read) references and would
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// create a small gap in availability of the entry (old or new) to lookups.
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// * Have to insert into a suboptimal location (more probes) so that the
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// old entry can be kept around as well.
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// Set initial clock data from priority
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// TODO: configuration parameters for priority handling and clock cycle
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// count?
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uint64_t initial_countdown;
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switch (priority) {
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case Cache::Priority::HIGH:
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initial_countdown = ClockHandle::kHighCountdown;
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break;
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default:
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assert(false);
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FALLTHROUGH_INTENDED;
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case Cache::Priority::LOW:
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initial_countdown = ClockHandle::kLowCountdown;
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break;
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case Cache::Priority::BOTTOM:
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initial_countdown = ClockHandle::kBottomCountdown;
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break;
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}
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assert(initial_countdown > 0);
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uint32_t probe = 0;
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ClockHandle* e = FindSlot(
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proto.hash,
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[&](ClockHandle* h) {
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// Optimistically transition the slot from "empty" to
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// "under construction" (no effect on other states)
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uint64_t old_meta =
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h->meta.fetch_or(uint64_t{ClockHandle::kStateOccupiedBit}
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<< ClockHandle::kStateShift,
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std::memory_order_acq_rel);
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uint64_t old_state = old_meta >> ClockHandle::kStateShift;
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if (old_state == ClockHandle::kStateEmpty) {
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// We've started inserting into an available slot, and taken
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// ownership Save data fields
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ClockHandleMoreData* h_alias = h;
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*h_alias = proto;
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// Transition from "under construction" state to "visible" state
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uint64_t new_meta = uint64_t{ClockHandle::kStateVisible}
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<< ClockHandle::kStateShift;
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// Maybe with an outstanding reference
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new_meta |= initial_countdown << ClockHandle::kAcquireCounterShift;
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new_meta |= (initial_countdown - (handle != nullptr))
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<< ClockHandle::kReleaseCounterShift;
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#ifndef NDEBUG
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// Save the state transition, with assertion
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old_meta = h->meta.exchange(new_meta, std::memory_order_release);
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assert(old_meta >> ClockHandle::kStateShift ==
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ClockHandle::kStateConstruction);
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#else
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// Save the state transition
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h->meta.store(new_meta, std::memory_order_release);
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#endif
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return true;
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} else if (old_state != ClockHandle::kStateVisible) {
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// Slot not usable / touchable now
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return false;
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}
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// Existing, visible entry, which might be a match.
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// But first, we need to acquire a ref to read it. In fact, number of
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// refs for initial countdown, so that we boost the clock state if
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// this is a match.
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old_meta = h->meta.fetch_add(
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ClockHandle::kAcquireIncrement * initial_countdown,
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std::memory_order_acq_rel);
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// Like Lookup
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if ((old_meta >> ClockHandle::kStateShift) ==
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ClockHandle::kStateVisible) {
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// Acquired a read reference
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if (h->key == proto.key) {
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// Match. Release in a way that boosts the clock state
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old_meta = h->meta.fetch_add(
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ClockHandle::kReleaseIncrement * initial_countdown,
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std::memory_order_acq_rel);
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// Correct for possible (but rare) overflow
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CorrectNearOverflow(old_meta, h->meta);
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// Insert detached instead (only if return handle needed)
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use_detached_insert = true;
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return true;
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} else {
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// Mismatch. Pretend we never took the reference
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old_meta = h->meta.fetch_sub(
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ClockHandle::kAcquireIncrement * initial_countdown,
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std::memory_order_acq_rel);
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}
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} else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) ==
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ClockHandle::kStateInvisible)) {
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// Pretend we never took the reference
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// WART: there's a tiny chance we release last ref to invisible
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// entry here. If that happens, we let eviction take care of it.
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old_meta = h->meta.fetch_sub(
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ClockHandle::kAcquireIncrement * initial_countdown,
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std::memory_order_acq_rel);
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} else {
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// For other states, incrementing the acquire counter has no effect
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// so we don't need to undo it.
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// Slot not usable / touchable now.
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}
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(void)old_meta;
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return false;
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},
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[&](ClockHandle* /*h*/) { return false; },
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[&](ClockHandle* h) {
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h->displacements.fetch_add(1, std::memory_order_relaxed);
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},
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probe);
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if (e == nullptr) {
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// Occupancy check and never abort FindSlot above should generally
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// prevent this, except it's theoretically possible for other threads
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// to evict and replace entries in the right order to hit every slot
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// when it is populated. Assuming random hashing, the chance of that
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// should be no higher than pow(kStrictLoadFactor, n) for n slots.
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// That should be infeasible for roughly n >= 256, so if this assertion
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// fails, that suggests something is going wrong.
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assert(GetTableSize() < 256);
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use_detached_insert = true;
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}
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if (!use_detached_insert) {
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// Successfully inserted
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if (handle) {
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*handle = e;
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}
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return Status::OK();
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}
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// Roll back table insertion
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Rollback(proto.hash, e);
|
|
revert_occupancy_fn();
|
|
// Maybe fall back on detached insert
|
|
if (handle == nullptr) {
|
|
revert_usage_fn();
|
|
// As if unrefed entry immdiately evicted
|
|
proto.FreeData();
|
|
return Status::OK();
|
|
}
|
|
}
|
|
|
|
// Run detached insert
|
|
assert(use_detached_insert);
|
|
|
|
ClockHandle* h = new ClockHandle();
|
|
ClockHandleMoreData* h_alias = h;
|
|
*h_alias = proto;
|
|
h->detached = true;
|
|
// Single reference (detached entries only created if returning a refed
|
|
// Handle back to user)
|
|
uint64_t meta = uint64_t{ClockHandle::kStateInvisible}
|
|
<< ClockHandle::kStateShift;
|
|
meta |= uint64_t{1} << ClockHandle::kAcquireCounterShift;
|
|
h->meta.store(meta, std::memory_order_release);
|
|
// Keep track of usage
|
|
detached_usage_.fetch_add(total_charge, std::memory_order_relaxed);
|
|
|
|
*handle = h;
|
|
// The OkOverwritten status is used to count "redundant" insertions into
|
|
// block cache. This implementation doesn't strictly check for redundant
|
|
// insertions, but we instead are probably interested in how many insertions
|
|
// didn't go into the table (instead "detached"), which could be redundant
|
|
// Insert or some other reason (use_detached_insert reasons above).
|
|
return Status::OkOverwritten();
|
|
}
|
|
|
|
ClockHandle* ClockHandleTable::Lookup(const CacheKeyBytes& key, uint32_t hash) {
|
|
uint32_t probe = 0;
|
|
ClockHandle* e = FindSlot(
|
|
hash,
|
|
[&](ClockHandle* h) {
|
|
// Mostly branch-free version (similar performance)
|
|
/*
|
|
uint64_t old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
bool Shareable = (old_meta >> (ClockHandle::kStateShift + 1)) & 1U;
|
|
bool visible = (old_meta >> ClockHandle::kStateShift) & 1U;
|
|
bool match = (h->key == key) & visible;
|
|
h->meta.fetch_sub(static_cast<uint64_t>(Shareable & !match) <<
|
|
ClockHandle::kAcquireCounterShift, std::memory_order_release); return
|
|
match;
|
|
*/
|
|
// Optimistic lookup should pay off when the table is relatively
|
|
// sparse.
|
|
constexpr bool kOptimisticLookup = true;
|
|
uint64_t old_meta;
|
|
if (!kOptimisticLookup) {
|
|
old_meta = h->meta.load(std::memory_order_acquire);
|
|
if ((old_meta >> ClockHandle::kStateShift) !=
|
|
ClockHandle::kStateVisible) {
|
|
return false;
|
|
}
|
|
}
|
|
// (Optimistically) increment acquire counter
|
|
old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
// Check if it's an entry visible to lookups
|
|
if ((old_meta >> ClockHandle::kStateShift) ==
|
|
ClockHandle::kStateVisible) {
|
|
// Acquired a read reference
|
|
if (h->key == key) {
|
|
// Match
|
|
return true;
|
|
} else {
|
|
// Mismatch. Pretend we never took the reference
|
|
old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
}
|
|
} else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) ==
|
|
ClockHandle::kStateInvisible)) {
|
|
// Pretend we never took the reference
|
|
// WART: there's a tiny chance we release last ref to invisible
|
|
// entry here. If that happens, we let eviction take care of it.
|
|
old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
} else {
|
|
// For other states, incrementing the acquire counter has no effect
|
|
// so we don't need to undo it. Furthermore, we cannot safely undo
|
|
// it because we did not acquire a read reference to lock the
|
|
// entry in a Shareable state.
|
|
}
|
|
(void)old_meta;
|
|
return false;
|
|
},
|
|
[&](ClockHandle* h) {
|
|
return h->displacements.load(std::memory_order_relaxed) == 0;
|
|
},
|
|
[&](ClockHandle* /*h*/) {}, probe);
|
|
|
|
return e;
|
|
}
|
|
|
|
bool ClockHandleTable::Release(ClockHandle* h, bool useful,
|
|
bool erase_if_last_ref) {
|
|
// In contrast with LRUCache's Release, this function won't delete the handle
|
|
// when the cache is above capacity and the reference is the last one. Space
|
|
// is only freed up by EvictFromClock (called by Insert when space is needed)
|
|
// and Erase. We do this to avoid an extra atomic read of the variable usage_.
|
|
|
|
uint64_t old_meta;
|
|
if (useful) {
|
|
// Increment release counter to indicate was used
|
|
old_meta = h->meta.fetch_add(ClockHandle::kReleaseIncrement,
|
|
std::memory_order_release);
|
|
} else {
|
|
// Decrement acquire counter to pretend it never happened
|
|
old_meta = h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
}
|
|
|
|
assert((old_meta >> ClockHandle::kStateShift) &
|
|
ClockHandle::kStateShareableBit);
|
|
// No underflow
|
|
assert(((old_meta >> ClockHandle::kAcquireCounterShift) &
|
|
ClockHandle::kCounterMask) !=
|
|
((old_meta >> ClockHandle::kReleaseCounterShift) &
|
|
ClockHandle::kCounterMask));
|
|
|
|
if (erase_if_last_ref || UNLIKELY(old_meta >> ClockHandle::kStateShift ==
|
|
ClockHandle::kStateInvisible)) {
|
|
// Update for last fetch_add op
|
|
if (useful) {
|
|
old_meta += ClockHandle::kReleaseIncrement;
|
|
} else {
|
|
old_meta -= ClockHandle::kAcquireIncrement;
|
|
}
|
|
// Take ownership if no refs
|
|
do {
|
|
uint64_t refcount = ((old_meta >> ClockHandle::kAcquireCounterShift) -
|
|
(old_meta >> ClockHandle::kReleaseCounterShift)) &
|
|
ClockHandle::kCounterMask;
|
|
if (refcount != 0) {
|
|
// Not last ref at some point in time during this Release call
|
|
// Correct for possible (but rare) overflow
|
|
CorrectNearOverflow(old_meta, h->meta);
|
|
return false;
|
|
}
|
|
if ((old_meta & (uint64_t{ClockHandle::kStateShareableBit}
|
|
<< ClockHandle::kStateShift)) == 0) {
|
|
// Someone else took ownership
|
|
return false;
|
|
}
|
|
// Note that there's a small chance that we release, another thread
|
|
// replaces this entry with another, reaches zero refs, and then we end
|
|
// up erasing that other entry. That's an acceptable risk / imprecision.
|
|
} while (!h->meta.compare_exchange_weak(
|
|
old_meta,
|
|
uint64_t{ClockHandle::kStateConstruction} << ClockHandle::kStateShift,
|
|
std::memory_order_acquire));
|
|
// Took ownership
|
|
// TODO? Delay freeing?
|
|
h->FreeData();
|
|
size_t total_charge = h->total_charge;
|
|
if (UNLIKELY(h->detached)) {
|
|
// Delete detached handle
|
|
delete h;
|
|
detached_usage_.fetch_sub(total_charge, std::memory_order_relaxed);
|
|
} else {
|
|
uint32_t hash = h->hash;
|
|
#ifndef NDEBUG
|
|
// Mark slot as empty, with assertion
|
|
old_meta = h->meta.exchange(0, std::memory_order_release);
|
|
assert(old_meta >> ClockHandle::kStateShift ==
|
|
ClockHandle::kStateConstruction);
|
|
#else
|
|
// Mark slot as empty
|
|
h->meta.store(0, std::memory_order_release);
|
|
#endif
|
|
occupancy_.fetch_sub(1U, std::memory_order_release);
|
|
Rollback(hash, h);
|
|
}
|
|
usage_.fetch_sub(total_charge, std::memory_order_relaxed);
|
|
assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2);
|
|
return true;
|
|
} else {
|
|
// Correct for possible (but rare) overflow
|
|
CorrectNearOverflow(old_meta, h->meta);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void ClockHandleTable::Ref(ClockHandle& h) {
|
|
// Increment acquire counter
|
|
uint64_t old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
|
|
assert((old_meta >> ClockHandle::kStateShift) &
|
|
ClockHandle::kStateShareableBit);
|
|
(void)old_meta;
|
|
}
|
|
|
|
void ClockHandleTable::TEST_RefN(ClockHandle& h, size_t n) {
|
|
// Increment acquire counter
|
|
uint64_t old_meta = h.meta.fetch_add(n * ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
|
|
assert((old_meta >> ClockHandle::kStateShift) &
|
|
ClockHandle::kStateShareableBit);
|
|
(void)old_meta;
|
|
}
|
|
|
|
void ClockHandleTable::TEST_ReleaseN(ClockHandle* h, size_t n) {
|
|
if (n > 0) {
|
|
// Split into n - 1 and 1 steps.
|
|
uint64_t old_meta = h->meta.fetch_add(
|
|
(n - 1) * ClockHandle::kReleaseIncrement, std::memory_order_acquire);
|
|
assert((old_meta >> ClockHandle::kStateShift) &
|
|
ClockHandle::kStateShareableBit);
|
|
(void)old_meta;
|
|
|
|
Release(h, /*useful*/ true, /*erase_if_last_ref*/ false);
|
|
}
|
|
}
|
|
|
|
void ClockHandleTable::Erase(const CacheKeyBytes& key, uint32_t hash) {
|
|
uint32_t probe = 0;
|
|
(void)FindSlot(
|
|
hash,
|
|
[&](ClockHandle* h) {
|
|
// Could be multiple entries in rare cases. Erase them all.
|
|
// Optimistically increment acquire counter
|
|
uint64_t old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
// Check if it's an entry visible to lookups
|
|
if ((old_meta >> ClockHandle::kStateShift) ==
|
|
ClockHandle::kStateVisible) {
|
|
// Acquired a read reference
|
|
if (h->key == key) {
|
|
// Match. Set invisible.
|
|
old_meta =
|
|
h->meta.fetch_and(~(uint64_t{ClockHandle::kStateVisibleBit}
|
|
<< ClockHandle::kStateShift),
|
|
std::memory_order_acq_rel);
|
|
// Apply update to local copy
|
|
old_meta &= ~(uint64_t{ClockHandle::kStateVisibleBit}
|
|
<< ClockHandle::kStateShift);
|
|
for (;;) {
|
|
uint64_t refcount =
|
|
((old_meta >> ClockHandle::kAcquireCounterShift) -
|
|
(old_meta >> ClockHandle::kReleaseCounterShift)) &
|
|
ClockHandle::kCounterMask;
|
|
assert(refcount > 0);
|
|
if (refcount > 1) {
|
|
// Not last ref at some point in time during this Erase call
|
|
// Pretend we never took the reference
|
|
h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
break;
|
|
} else if (h->meta.compare_exchange_weak(
|
|
old_meta, uint64_t{ClockHandle::kStateConstruction}
|
|
<< ClockHandle::kStateShift)) {
|
|
// Took ownership
|
|
assert(hash == h->hash);
|
|
// TODO? Delay freeing?
|
|
h->FreeData();
|
|
usage_.fetch_sub(h->total_charge, std::memory_order_relaxed);
|
|
assert(usage_.load(std::memory_order_relaxed) < SIZE_MAX / 2);
|
|
#ifndef NDEBUG
|
|
// Mark slot as empty, with assertion
|
|
old_meta = h->meta.exchange(0, std::memory_order_release);
|
|
assert(old_meta >> ClockHandle::kStateShift ==
|
|
ClockHandle::kStateConstruction);
|
|
#else
|
|
// Mark slot as empty
|
|
h->meta.store(0, std::memory_order_release);
|
|
#endif
|
|
occupancy_.fetch_sub(1U, std::memory_order_release);
|
|
Rollback(hash, h);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Mismatch. Pretend we never took the reference
|
|
h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
}
|
|
} else if (UNLIKELY((old_meta >> ClockHandle::kStateShift) ==
|
|
ClockHandle::kStateInvisible)) {
|
|
// Pretend we never took the reference
|
|
// WART: there's a tiny chance we release last ref to invisible
|
|
// entry here. If that happens, we let eviction take care of it.
|
|
h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
} else {
|
|
// For other states, incrementing the acquire counter has no effect
|
|
// so we don't need to undo it.
|
|
}
|
|
return false;
|
|
},
|
|
[&](ClockHandle* h) {
|
|
return h->displacements.load(std::memory_order_relaxed) == 0;
|
|
},
|
|
[&](ClockHandle* /*h*/) {}, probe);
|
|
}
|
|
|
|
void ClockHandleTable::ConstApplyToEntriesRange(
|
|
std::function<void(const ClockHandle&)> func, uint32_t index_begin,
|
|
uint32_t index_end, bool apply_if_will_be_deleted) const {
|
|
uint64_t check_state_mask = ClockHandle::kStateShareableBit;
|
|
if (!apply_if_will_be_deleted) {
|
|
check_state_mask |= ClockHandle::kStateVisibleBit;
|
|
}
|
|
|
|
for (uint32_t i = index_begin; i < index_end; i++) {
|
|
ClockHandle& h = array_[i];
|
|
|
|
uint64_t old_meta = h.meta.load(std::memory_order_relaxed);
|
|
// Check if it's an entry visible to lookups
|
|
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
|
|
// Increment acquire counter
|
|
old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_acquire);
|
|
// Double-check
|
|
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
|
|
func(h);
|
|
}
|
|
// Pretend we never took the reference
|
|
h.meta.fetch_sub(ClockHandle::kAcquireIncrement,
|
|
std::memory_order_release);
|
|
// No net change, so don't need to check for overflow
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClockHandleTable::EraseUnRefEntries() {
|
|
for (uint32_t i = 0; i <= this->length_bits_mask_; i++) {
|
|
ClockHandle& h = array_[i];
|
|
|
|
uint64_t old_meta = h.meta.load(std::memory_order_relaxed);
|
|
uint64_t refcount = ((old_meta >> ClockHandle::kAcquireCounterShift) -
|
|
(old_meta >> ClockHandle::kReleaseCounterShift)) &
|
|
ClockHandle::kCounterMask;
|
|
if (old_meta & (uint64_t{ClockHandle::kStateShareableBit}
|
|
<< ClockHandle::kStateShift) &&
|
|
refcount == 0 &&
|
|
h.meta.compare_exchange_strong(old_meta,
|
|
uint64_t{ClockHandle::kStateConstruction}
|
|
<< ClockHandle::kStateShift,
|
|
std::memory_order_acquire)) {
|
|
// Took ownership
|
|
uint32_t hash = h.hash;
|
|
h.FreeData();
|
|
usage_.fetch_sub(h.total_charge, std::memory_order_relaxed);
|
|
#ifndef NDEBUG
|
|
// Mark slot as empty, with assertion
|
|
old_meta = h.meta.exchange(0, std::memory_order_release);
|
|
assert(old_meta >> ClockHandle::kStateShift ==
|
|
ClockHandle::kStateConstruction);
|
|
#else
|
|
// Mark slot as empty
|
|
h.meta.store(0, std::memory_order_release);
|
|
#endif
|
|
occupancy_.fetch_sub(1U, std::memory_order_release);
|
|
Rollback(hash, &h);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
inline uint32_t Remix1(uint32_t hash) {
|
|
return Lower32of64((uint64_t{hash} * 0xbc9f1d35) >> 29);
|
|
}
|
|
|
|
inline uint32_t Remix2(uint32_t hash) {
|
|
return Lower32of64((uint64_t{hash} * 0x7a2bb9d5) >> 29);
|
|
}
|
|
} // namespace
|
|
|
|
ClockHandle* ClockHandleTable::FindSlot(
|
|
uint32_t hash, std::function<bool(ClockHandle*)> match_fn,
|
|
std::function<bool(ClockHandle*)> abort_fn,
|
|
std::function<void(ClockHandle*)> update_fn, uint32_t& probe) {
|
|
// We use double-hashing probing. Every probe in the sequence is a
|
|
// pseudorandom integer, computed as a linear function of two random hashes,
|
|
// which we call base and increment. Specifically, the i-th probe is base + i
|
|
// * increment modulo the table size.
|
|
uint32_t base = ModTableSize(Remix1(hash));
|
|
// We use an odd increment, which is relatively prime with the power-of-two
|
|
// table size. This implies that we cycle back to the first probe only
|
|
// after probing every slot exactly once.
|
|
// TODO: we could also reconsider linear probing, though locality benefits
|
|
// are limited because each slot is a full cache line
|
|
uint32_t increment = Remix2(hash) | 1U;
|
|
uint32_t current = ModTableSize(base + probe * increment);
|
|
while (probe <= length_bits_mask_) {
|
|
ClockHandle* h = &array_[current];
|
|
if (match_fn(h)) {
|
|
probe++;
|
|
return h;
|
|
}
|
|
if (abort_fn(h)) {
|
|
return nullptr;
|
|
}
|
|
probe++;
|
|
update_fn(h);
|
|
current = ModTableSize(current + increment);
|
|
}
|
|
// We looped back.
|
|
return nullptr;
|
|
}
|
|
|
|
void ClockHandleTable::Rollback(uint32_t hash, const ClockHandle* h) {
|
|
uint32_t current = ModTableSize(Remix1(hash));
|
|
uint32_t increment = Remix2(hash) | 1U;
|
|
for (uint32_t i = 0; &array_[current] != h; i++) {
|
|
array_[current].displacements.fetch_sub(1, std::memory_order_relaxed);
|
|
current = ModTableSize(current + increment);
|
|
}
|
|
}
|
|
|
|
void ClockHandleTable::Evict(size_t requested_charge, size_t* freed_charge,
|
|
uint32_t* freed_count) {
|
|
// precondition
|
|
assert(requested_charge > 0);
|
|
|
|
// TODO: make a tuning parameter?
|
|
constexpr uint32_t step_size = 4;
|
|
|
|
// First (concurrent) increment clock pointer
|
|
uint64_t old_clock_pointer =
|
|
clock_pointer_.fetch_add(step_size, std::memory_order_relaxed);
|
|
|
|
// Cap the eviction effort at this thread (along with those operating in
|
|
// parallel) circling through the whole structure kMaxCountdown times.
|
|
// In other words, this eviction run must find something/anything that is
|
|
// unreferenced at start of and during the eviction run that isn't reclaimed
|
|
// by a concurrent eviction run.
|
|
uint64_t max_clock_pointer =
|
|
old_clock_pointer + (ClockHandle::kMaxCountdown << length_bits_);
|
|
|
|
for (;;) {
|
|
for (uint32_t i = 0; i < step_size; i++) {
|
|
ClockHandle& h = array_[ModTableSize(Lower32of64(old_clock_pointer + i))];
|
|
uint64_t meta = h.meta.load(std::memory_order_relaxed);
|
|
|
|
uint64_t acquire_count = (meta >> ClockHandle::kAcquireCounterShift) &
|
|
ClockHandle::kCounterMask;
|
|
uint64_t release_count = (meta >> ClockHandle::kReleaseCounterShift) &
|
|
ClockHandle::kCounterMask;
|
|
if (acquire_count != release_count) {
|
|
// Only clock update entries with no outstanding refs
|
|
continue;
|
|
}
|
|
if (!(meta >> ClockHandle::kStateShift &
|
|
ClockHandle::kStateShareableBit)) {
|
|
// Only clock update Shareable entries
|
|
continue;
|
|
}
|
|
// ModTableSize(old_clock_pointer + i));
|
|
if (meta >> ClockHandle::kStateShift == ClockHandle::kStateVisible &&
|
|
acquire_count > 0) {
|
|
// Decrement clock
|
|
uint64_t new_count = std::min(acquire_count - 1,
|
|
uint64_t{ClockHandle::kMaxCountdown} - 1);
|
|
// Compare-exchange in the decremented clock info, but
|
|
// not aggressively
|
|
uint64_t new_meta =
|
|
(uint64_t{ClockHandle::kStateVisible} << ClockHandle::kStateShift) |
|
|
(new_count << ClockHandle::kReleaseCounterShift) |
|
|
(new_count << ClockHandle::kAcquireCounterShift);
|
|
h.meta.compare_exchange_strong(meta, new_meta,
|
|
std::memory_order_relaxed);
|
|
continue;
|
|
}
|
|
// Otherwise, remove entry (either unreferenced invisible or
|
|
// unreferenced and expired visible). Compare-exchange failing probably
|
|
// indicates the entry was used, so skip it in that case.
|
|
if (h.meta.compare_exchange_strong(
|
|
meta,
|
|
uint64_t{ClockHandle::kStateConstruction}
|
|
<< ClockHandle::kStateShift,
|
|
std::memory_order_acquire)) {
|
|
// Took ownership
|
|
uint32_t hash = h.hash;
|
|
// TODO? Delay freeing?
|
|
h.FreeData();
|
|
*freed_charge += h.total_charge;
|
|
#ifndef NDEBUG
|
|
// Mark slot as empty, with assertion
|
|
meta = h.meta.exchange(0, std::memory_order_release);
|
|
assert(meta >> ClockHandle::kStateShift ==
|
|
ClockHandle::kStateConstruction);
|
|
#else
|
|
// Mark slot as empty
|
|
h.meta.store(0, std::memory_order_release);
|
|
#endif
|
|
*freed_count += 1;
|
|
Rollback(hash, &h);
|
|
}
|
|
}
|
|
|
|
// Loop exit condition
|
|
if (*freed_charge >= requested_charge) {
|
|
return;
|
|
}
|
|
if (old_clock_pointer >= max_clock_pointer) {
|
|
return;
|
|
}
|
|
|
|
// Advance clock pointer (concurrently)
|
|
old_clock_pointer =
|
|
clock_pointer_.fetch_add(step_size, std::memory_order_relaxed);
|
|
}
|
|
}
|
|
|
|
ClockCacheShard::ClockCacheShard(
|
|
size_t capacity, size_t estimated_value_size, bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy)
|
|
: CacheShard(metadata_charge_policy),
|
|
table_(
|
|
CalcHashBits(capacity, estimated_value_size, metadata_charge_policy),
|
|
/*initial_charge_metadata*/ metadata_charge_policy ==
|
|
kFullChargeCacheMetadata),
|
|
capacity_(capacity),
|
|
strict_capacity_limit_(strict_capacity_limit) {
|
|
// Initial charge metadata should not exceed capacity
|
|
assert(table_.GetUsage() <= capacity_ || capacity_ < sizeof(ClockHandle));
|
|
}
|
|
|
|
void ClockCacheShard::EraseUnRefEntries() { table_.EraseUnRefEntries(); }
|
|
|
|
void ClockCacheShard::ApplyToSomeEntries(
|
|
const std::function<void(const Slice& key, void* value, size_t charge,
|
|
DeleterFn deleter)>& callback,
|
|
uint32_t average_entries_per_lock, uint32_t* state) {
|
|
// The state is essentially going to be the starting hash, which works
|
|
// nicely even if we resize between calls because we use upper-most
|
|
// hash bits for table indexes.
|
|
uint32_t length_bits = table_.GetLengthBits();
|
|
uint32_t length = table_.GetTableSize();
|
|
|
|
assert(average_entries_per_lock > 0);
|
|
// Assuming we are called with same average_entries_per_lock repeatedly,
|
|
// this simplifies some logic (index_end will not overflow).
|
|
assert(average_entries_per_lock < length || *state == 0);
|
|
|
|
uint32_t index_begin = *state >> (32 - length_bits);
|
|
uint32_t index_end = index_begin + average_entries_per_lock;
|
|
if (index_end >= length) {
|
|
// Going to end.
|
|
index_end = length;
|
|
*state = UINT32_MAX;
|
|
} else {
|
|
*state = index_end << (32 - length_bits);
|
|
}
|
|
|
|
table_.ConstApplyToEntriesRange(
|
|
[callback](const ClockHandle& h) {
|
|
callback(h.KeySlice(), h.value, h.total_charge, h.deleter);
|
|
},
|
|
index_begin, index_end, false);
|
|
}
|
|
|
|
int ClockCacheShard::CalcHashBits(
|
|
size_t capacity, size_t estimated_value_size,
|
|
CacheMetadataChargePolicy metadata_charge_policy) {
|
|
double average_slot_charge = estimated_value_size * kLoadFactor;
|
|
if (metadata_charge_policy == kFullChargeCacheMetadata) {
|
|
average_slot_charge += sizeof(ClockHandle);
|
|
}
|
|
assert(average_slot_charge > 0.0);
|
|
uint64_t num_slots =
|
|
static_cast<uint64_t>(capacity / average_slot_charge + 0.999999);
|
|
|
|
int hash_bits = std::min(FloorLog2((num_slots << 1) - 1), 32);
|
|
if (metadata_charge_policy == kFullChargeCacheMetadata) {
|
|
// For very small estimated value sizes, it's possible to overshoot
|
|
while (hash_bits > 0 &&
|
|
uint64_t{sizeof(ClockHandle)} << hash_bits > capacity) {
|
|
hash_bits--;
|
|
}
|
|
}
|
|
return hash_bits;
|
|
}
|
|
|
|
void ClockCacheShard::SetCapacity(size_t capacity) {
|
|
capacity_.store(capacity, std::memory_order_relaxed);
|
|
// next Insert will take care of any necessary evictions
|
|
}
|
|
|
|
void ClockCacheShard::SetStrictCapacityLimit(bool strict_capacity_limit) {
|
|
strict_capacity_limit_.store(strict_capacity_limit,
|
|
std::memory_order_relaxed);
|
|
// next Insert will take care of any necessary evictions
|
|
}
|
|
|
|
Status ClockCacheShard::Insert(const Slice& key, uint32_t hash, void* value,
|
|
size_t charge, Cache::DeleterFn deleter,
|
|
Cache::Handle** handle,
|
|
Cache::Priority priority) {
|
|
if (UNLIKELY(key.size() != kCacheKeySize)) {
|
|
return Status::NotSupported("ClockCache only supports key size " +
|
|
std::to_string(kCacheKeySize) + "B");
|
|
}
|
|
ClockHandleMoreData proto;
|
|
proto.key = *reinterpret_cast<const CacheKeyBytes*>(key.data());
|
|
proto.hash = hash;
|
|
proto.value = value;
|
|
proto.deleter = deleter;
|
|
proto.total_charge = charge;
|
|
Status s =
|
|
table_.Insert(proto, reinterpret_cast<ClockHandle**>(handle), priority,
|
|
capacity_.load(std::memory_order_relaxed),
|
|
strict_capacity_limit_.load(std::memory_order_relaxed));
|
|
return s;
|
|
}
|
|
|
|
Cache::Handle* ClockCacheShard::Lookup(const Slice& key, uint32_t hash) {
|
|
if (UNLIKELY(key.size() != kCacheKeySize)) {
|
|
return nullptr;
|
|
}
|
|
auto key_bytes = reinterpret_cast<const CacheKeyBytes*>(key.data());
|
|
return reinterpret_cast<Cache::Handle*>(table_.Lookup(*key_bytes, hash));
|
|
}
|
|
|
|
bool ClockCacheShard::Ref(Cache::Handle* h) {
|
|
if (h == nullptr) {
|
|
return false;
|
|
}
|
|
table_.Ref(*reinterpret_cast<ClockHandle*>(h));
|
|
return true;
|
|
}
|
|
|
|
bool ClockCacheShard::Release(Cache::Handle* handle, bool useful,
|
|
bool erase_if_last_ref) {
|
|
if (handle == nullptr) {
|
|
return false;
|
|
}
|
|
return table_.Release(reinterpret_cast<ClockHandle*>(handle), useful,
|
|
erase_if_last_ref);
|
|
}
|
|
|
|
void ClockCacheShard::TEST_RefN(Cache::Handle* h, size_t n) {
|
|
table_.TEST_RefN(*reinterpret_cast<ClockHandle*>(h), n);
|
|
}
|
|
|
|
void ClockCacheShard::TEST_ReleaseN(Cache::Handle* h, size_t n) {
|
|
table_.TEST_ReleaseN(reinterpret_cast<ClockHandle*>(h), n);
|
|
}
|
|
|
|
bool ClockCacheShard::Release(Cache::Handle* handle, bool erase_if_last_ref) {
|
|
return Release(handle, /*useful=*/true, erase_if_last_ref);
|
|
}
|
|
|
|
void ClockCacheShard::Erase(const Slice& key, uint32_t hash) {
|
|
if (UNLIKELY(key.size() != kCacheKeySize)) {
|
|
return;
|
|
}
|
|
auto key_bytes = reinterpret_cast<const CacheKeyBytes*>(key.data());
|
|
table_.Erase(*key_bytes, hash);
|
|
}
|
|
|
|
size_t ClockCacheShard::GetUsage() const { return table_.GetUsage(); }
|
|
|
|
size_t ClockCacheShard::GetPinnedUsage() const {
|
|
// Computes the pinned usage by scanning the whole hash table. This
|
|
// is slow, but avoids keeping an exact counter on the clock usage,
|
|
// i.e., the number of not externally referenced elements.
|
|
// Why avoid this counter? Because Lookup removes elements from the clock
|
|
// list, so it would need to update the pinned usage every time,
|
|
// which creates additional synchronization costs.
|
|
size_t table_pinned_usage = 0;
|
|
const bool charge_metadata =
|
|
metadata_charge_policy_ == kFullChargeCacheMetadata;
|
|
table_.ConstApplyToEntriesRange(
|
|
[&table_pinned_usage, charge_metadata](const ClockHandle& h) {
|
|
uint64_t meta = h.meta.load(std::memory_order_relaxed);
|
|
uint64_t refcount = ((meta >> ClockHandle::kAcquireCounterShift) -
|
|
(meta >> ClockHandle::kReleaseCounterShift)) &
|
|
ClockHandle::kCounterMask;
|
|
// Holding one ref for ConstApplyToEntriesRange
|
|
assert(refcount > 0);
|
|
if (refcount > 1) {
|
|
table_pinned_usage += h.total_charge;
|
|
if (charge_metadata) {
|
|
table_pinned_usage += sizeof(ClockHandle);
|
|
}
|
|
}
|
|
},
|
|
0, table_.GetTableSize(), true);
|
|
|
|
return table_pinned_usage + table_.GetDetachedUsage();
|
|
}
|
|
|
|
size_t ClockCacheShard::GetOccupancyCount() const {
|
|
return table_.GetOccupancy();
|
|
}
|
|
|
|
size_t ClockCacheShard::GetTableAddressCount() const {
|
|
return table_.GetTableSize();
|
|
}
|
|
|
|
HyperClockCache::HyperClockCache(
|
|
size_t capacity, size_t estimated_value_size, int num_shard_bits,
|
|
bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy)
|
|
: ShardedCache(capacity, num_shard_bits, strict_capacity_limit),
|
|
num_shards_(1 << num_shard_bits) {
|
|
assert(estimated_value_size > 0 ||
|
|
metadata_charge_policy != kDontChargeCacheMetadata);
|
|
// TODO: should not need to go through two levels of pointer indirection to
|
|
// get to table entries
|
|
shards_ = reinterpret_cast<ClockCacheShard*>(
|
|
port::cacheline_aligned_alloc(sizeof(ClockCacheShard) * num_shards_));
|
|
size_t per_shard = (capacity + (num_shards_ - 1)) / num_shards_;
|
|
for (int i = 0; i < num_shards_; i++) {
|
|
new (&shards_[i])
|
|
ClockCacheShard(per_shard, estimated_value_size, strict_capacity_limit,
|
|
metadata_charge_policy);
|
|
}
|
|
}
|
|
|
|
HyperClockCache::~HyperClockCache() {
|
|
if (shards_ != nullptr) {
|
|
assert(num_shards_ > 0);
|
|
for (int i = 0; i < num_shards_; i++) {
|
|
shards_[i].~ClockCacheShard();
|
|
}
|
|
port::cacheline_aligned_free(shards_);
|
|
}
|
|
}
|
|
|
|
CacheShard* HyperClockCache::GetShard(uint32_t shard) {
|
|
return reinterpret_cast<CacheShard*>(&shards_[shard]);
|
|
}
|
|
|
|
const CacheShard* HyperClockCache::GetShard(uint32_t shard) const {
|
|
return reinterpret_cast<CacheShard*>(&shards_[shard]);
|
|
}
|
|
|
|
void* HyperClockCache::Value(Handle* handle) {
|
|
return reinterpret_cast<const ClockHandle*>(handle)->value;
|
|
}
|
|
|
|
size_t HyperClockCache::GetCharge(Handle* handle) const {
|
|
return reinterpret_cast<const ClockHandle*>(handle)->total_charge;
|
|
}
|
|
|
|
Cache::DeleterFn HyperClockCache::GetDeleter(Handle* handle) const {
|
|
auto h = reinterpret_cast<const ClockHandle*>(handle);
|
|
return h->deleter;
|
|
}
|
|
|
|
uint32_t HyperClockCache::GetHash(Handle* handle) const {
|
|
return reinterpret_cast<const ClockHandle*>(handle)->hash;
|
|
}
|
|
|
|
void HyperClockCache::DisownData() {
|
|
// Leak data only if that won't generate an ASAN/valgrind warning.
|
|
if (!kMustFreeHeapAllocations) {
|
|
shards_ = nullptr;
|
|
num_shards_ = 0;
|
|
}
|
|
}
|
|
|
|
} // namespace hyper_clock_cache
|
|
|
|
// DEPRECATED (see public API)
|
|
std::shared_ptr<Cache> NewClockCache(
|
|
size_t capacity, int num_shard_bits, bool strict_capacity_limit,
|
|
CacheMetadataChargePolicy metadata_charge_policy) {
|
|
return NewLRUCache(capacity, num_shard_bits, strict_capacity_limit,
|
|
/* high_pri_pool_ratio */ 0.5, nullptr,
|
|
kDefaultToAdaptiveMutex, metadata_charge_policy,
|
|
/* low_pri_pool_ratio */ 0.0);
|
|
}
|
|
|
|
std::shared_ptr<Cache> HyperClockCacheOptions::MakeSharedCache() const {
|
|
auto my_num_shard_bits = num_shard_bits;
|
|
if (my_num_shard_bits >= 20) {
|
|
return nullptr; // The cache cannot be sharded into too many fine pieces.
|
|
}
|
|
if (my_num_shard_bits < 0) {
|
|
// Use larger shard size to reduce risk of large entries clustering
|
|
// or skewing individual shards.
|
|
constexpr size_t min_shard_size = 32U * 1024U * 1024U;
|
|
my_num_shard_bits = GetDefaultCacheShardBits(capacity, min_shard_size);
|
|
}
|
|
return std::make_shared<hyper_clock_cache::HyperClockCache>(
|
|
capacity, estimated_entry_charge, my_num_shard_bits,
|
|
strict_capacity_limit, metadata_charge_policy);
|
|
}
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|