mirror of
https://github.com/facebook/rocksdb.git
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249f2b59a0
Summary: While rocksdb can compile on both macOS and Linux with Buck, it couldn't be compiled on Windows. The only way to compile it on Windows was with the CMake build. To keep the multi-platform complexity low, I've simply included all the Windows bits in the TARGETS file, and added large #if blocks when not on Windows, the same was done on the posix specific files. Pull Request resolved: https://github.com/facebook/rocksdb/pull/7406 Test Plan: On my devserver: buck test //rocksdb/... On Windows: buck build mode/win //rocksdb/src:rocksdb_lib Reviewed By: pdillinger Differential Revision: D23874358 Pulled By: xavierd fbshipit-source-id: 8768b5d16d7e8f44b5ca1e2483881ca4b24bffbe
193 lines
5.2 KiB
C++
193 lines
5.2 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Logger implementation that can be shared by all environments
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// where enough posix functionality is available.
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#if defined(OS_WIN)
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#include "port/win/win_logger.h"
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#include "port/win/io_win.h"
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#include <algorithm>
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#include <stdio.h>
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#include <time.h>
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#include <fcntl.h>
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#include <atomic>
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#include "rocksdb/env.h"
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#include "monitoring/iostats_context_imp.h"
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#include "port/sys_time.h"
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namespace ROCKSDB_NAMESPACE {
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namespace port {
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WinLogger::WinLogger(uint64_t (*gettid)(), Env* env, HANDLE file,
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const InfoLogLevel log_level)
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: Logger(log_level),
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file_(file),
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gettid_(gettid),
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log_size_(0),
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last_flush_micros_(0),
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env_(env),
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flush_pending_(false) {
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assert(file_ != NULL);
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assert(file_ != INVALID_HANDLE_VALUE);
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}
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void WinLogger::DebugWriter(const char* str, int len) {
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assert(file_ != INVALID_HANDLE_VALUE);
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DWORD bytesWritten = 0;
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BOOL ret = WriteFile(file_, str, len, &bytesWritten, NULL);
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if (ret == FALSE) {
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std::string errSz = GetWindowsErrSz(GetLastError());
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fprintf(stderr, "%s", errSz.c_str());
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}
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}
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WinLogger::~WinLogger() { CloseInternal(); }
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Status WinLogger::CloseImpl() {
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return CloseInternal();
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}
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Status WinLogger::CloseInternal() {
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Status s;
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if (INVALID_HANDLE_VALUE != file_) {
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BOOL ret = FlushFileBuffers(file_);
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if (ret == 0) {
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auto lastError = GetLastError();
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s = IOErrorFromWindowsError("Failed to flush LOG on Close() ", lastError);
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}
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ret = CloseHandle(file_);
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// On error the return value is zero
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if (ret == 0 && s.ok()) {
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auto lastError = GetLastError();
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s = IOErrorFromWindowsError("Failed to flush LOG on Close() ", lastError);
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}
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file_ = INVALID_HANDLE_VALUE;
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closed_ = true;
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}
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return s;
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}
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void WinLogger::Flush() {
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assert(file_ != INVALID_HANDLE_VALUE);
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if (flush_pending_) {
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flush_pending_ = false;
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// With Windows API writes go to OS buffers directly so no fflush needed
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// unlike with C runtime API. We don't flush all the way to disk
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// for perf reasons.
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}
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last_flush_micros_ = env_->NowMicros();
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}
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void WinLogger::Logv(const char* format, va_list ap) {
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IOSTATS_TIMER_GUARD(logger_nanos);
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assert(file_ != INVALID_HANDLE_VALUE);
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const uint64_t thread_id = (*gettid_)();
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// We try twice: the first time with a fixed-size stack allocated buffer,
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// and the second time with a much larger dynamically allocated buffer.
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char buffer[500];
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std::unique_ptr<char[]> largeBuffer;
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for (int iter = 0; iter < 2; ++iter) {
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char* base;
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int bufsize;
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if (iter == 0) {
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bufsize = sizeof(buffer);
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base = buffer;
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} else {
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bufsize = 30000;
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largeBuffer.reset(new char[bufsize]);
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base = largeBuffer.get();
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}
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char* p = base;
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char* limit = base + bufsize;
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struct timeval now_tv;
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gettimeofday(&now_tv, nullptr);
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const time_t seconds = now_tv.tv_sec;
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struct tm t;
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localtime_s(&t, &seconds);
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p += snprintf(p, limit - p, "%04d/%02d/%02d-%02d:%02d:%02d.%06d %llx ",
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t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour,
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t.tm_min, t.tm_sec, static_cast<int>(now_tv.tv_usec),
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static_cast<long long unsigned int>(thread_id));
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// Print the message
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if (p < limit) {
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va_list backup_ap;
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va_copy(backup_ap, ap);
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int done = vsnprintf(p, limit - p, format, backup_ap);
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if (done > 0) {
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p += done;
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} else {
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continue;
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}
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va_end(backup_ap);
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}
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// Truncate to available space if necessary
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if (p >= limit) {
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if (iter == 0) {
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continue; // Try again with larger buffer
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} else {
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p = limit - 1;
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}
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}
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// Add newline if necessary
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if (p == base || p[-1] != '\n') {
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*p++ = '\n';
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}
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assert(p <= limit);
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const size_t write_size = p - base;
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DWORD bytesWritten = 0;
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BOOL ret = WriteFile(file_, base, static_cast<DWORD>(write_size),
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&bytesWritten, NULL);
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if (ret == FALSE) {
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std::string errSz = GetWindowsErrSz(GetLastError());
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fprintf(stderr, "%s", errSz.c_str());
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}
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flush_pending_ = true;
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assert((bytesWritten == write_size) || (ret == FALSE));
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if (bytesWritten > 0) {
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log_size_ += write_size;
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}
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uint64_t now_micros =
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static_cast<uint64_t>(now_tv.tv_sec) * 1000000 + now_tv.tv_usec;
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if (now_micros - last_flush_micros_ >= flush_every_seconds_ * 1000000) {
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flush_pending_ = false;
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// With Windows API writes go to OS buffers directly so no fflush needed
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// unlike with C runtime API. We don't flush all the way to disk
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// for perf reasons.
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last_flush_micros_ = now_micros;
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}
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break;
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}
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}
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size_t WinLogger::GetLogFileSize() const { return log_size_; }
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}
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} // namespace ROCKSDB_NAMESPACE
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#endif
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