rocksdb/table/block_based/block_based_table_builder.h

200 lines
7.7 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <stdint.h>
#include <array>
#include <limits>
#include <string>
#include <utility>
#include <vector>
#include "db/version_edit.h"
#include "rocksdb/flush_block_policy.h"
#include "rocksdb/listener.h"
#include "rocksdb/options.h"
#include "rocksdb/status.h"
#include "rocksdb/table.h"
#include "table/meta_blocks.h"
#include "table/table_builder.h"
#include "util/compression.h"
namespace ROCKSDB_NAMESPACE {
class BlockBuilder;
class BlockHandle;
class WritableFile;
struct BlockBasedTableOptions;
extern const uint64_t kBlockBasedTableMagicNumber;
extern const uint64_t kLegacyBlockBasedTableMagicNumber;
class BlockBasedTableBuilder : public TableBuilder {
public:
// Create a builder that will store the contents of the table it is
// building in *file. Does not close the file. It is up to the
// caller to close the file after calling Finish().
BlockBasedTableBuilder(const BlockBasedTableOptions& table_options,
const TableBuilderOptions& table_builder_options,
WritableFileWriter* file);
// No copying allowed
BlockBasedTableBuilder(const BlockBasedTableBuilder&) = delete;
BlockBasedTableBuilder& operator=(const BlockBasedTableBuilder&) = delete;
// REQUIRES: Either Finish() or Abandon() has been called.
~BlockBasedTableBuilder();
// Add key,value to the table being constructed.
// REQUIRES: key is after any previously added key according to comparator.
// REQUIRES: Finish(), Abandon() have not been called
void Add(const Slice& key, const Slice& value) override;
// Return non-ok iff some error has been detected.
Status status() const override;
// Return non-ok iff some error happens during IO.
IOStatus io_status() const override;
// Finish building the table. Stops using the file passed to the
// constructor after this function returns.
// REQUIRES: Finish(), Abandon() have not been called
Status Finish() override;
// Indicate that the contents of this builder should be abandoned. Stops
// using the file passed to the constructor after this function returns.
// If the caller is not going to call Finish(), it must call Abandon()
// before destroying this builder.
// REQUIRES: Finish(), Abandon() have not been called
void Abandon() override;
// Number of calls to Add() so far.
uint64_t NumEntries() const override;
bool IsEmpty() const override;
// Size of the file generated so far. If invoked after a successful
// Finish() call, returns the size of the final generated file.
uint64_t FileSize() const override;
// Estimated size of the file generated so far. This is used when
// FileSize() cannot estimate final SST size, e.g. parallel compression
// is enabled.
uint64_t EstimatedFileSize() const override;
bool NeedCompact() const override;
// Get table properties
TableProperties GetTableProperties() const override;
// Get file checksum
std::string GetFileChecksum() const override;
// Get file checksum function name
const char* GetFileChecksumFuncName() const override;
private:
bool ok() const { return status().ok(); }
// Transition state from buffered to unbuffered. See `Rep::State` API comment
// for details of the states.
// REQUIRES: `rep_->state == kBuffered`
void EnterUnbuffered();
// Call block's Finish() method and then
// - in buffered mode, buffer the uncompressed block contents.
// - in unbuffered mode, write the compressed block contents to file.
void WriteBlock(BlockBuilder* block, BlockHandle* handle,
BlockType blocktype);
// Compress and write block content to the file.
void WriteBlock(const Slice& block_contents, BlockHandle* handle,
BlockType block_type);
// Directly write data to the file.
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle,
BlockType block_type, const Slice* raw_data = nullptr,
bool is_top_level_filter_block = false);
void SetupCacheKeyPrefix(const TableBuilderOptions& tbo);
template <typename TBlocklike>
Status InsertBlockInCache(const Slice& block_contents,
const BlockHandle* handle, BlockType block_type);
Status InsertBlockInCacheHelper(const Slice& block_contents,
const BlockHandle* handle,
BlockType block_type,
bool is_top_level_filter_block);
Status InsertBlockInCompressedCache(const Slice& block_contents,
const CompressionType type,
const BlockHandle* handle);
void WriteFilterBlock(MetaIndexBuilder* meta_index_builder);
void WriteIndexBlock(MetaIndexBuilder* meta_index_builder,
BlockHandle* index_block_handle);
void WritePropertiesBlock(MetaIndexBuilder* meta_index_builder);
void WriteCompressionDictBlock(MetaIndexBuilder* meta_index_builder);
void WriteRangeDelBlock(MetaIndexBuilder* meta_index_builder);
void WriteFooter(BlockHandle& metaindex_block_handle,
BlockHandle& index_block_handle);
struct Rep;
class BlockBasedTablePropertiesCollectorFactory;
class BlockBasedTablePropertiesCollector;
Rep* rep_;
struct ParallelCompressionRep;
// Advanced operation: flush any buffered key/value pairs to file.
// Can be used to ensure that two adjacent entries never live in
// the same data block. Most clients should not need to use this method.
// REQUIRES: Finish(), Abandon() have not been called
void Flush();
// Some compression libraries fail when the raw size is bigger than int. If
// uncompressed size is bigger than kCompressionSizeLimit, don't compress it
const uint64_t kCompressionSizeLimit = std::numeric_limits<int>::max();
// Get blocks from mem-table walking thread, compress them and
// pass them to the write thread. Used in parallel compression mode only
void BGWorkCompression(const CompressionContext& compression_ctx,
UncompressionContext* verify_ctx);
// Given raw block content, try to compress it and return result and
// compression type
void CompressAndVerifyBlock(const Slice& raw_block_contents,
bool is_data_block,
const CompressionContext& compression_ctx,
UncompressionContext* verify_ctx,
std::string* compressed_output,
Slice* result_block_contents,
CompressionType* result_compression_type,
Status* out_status);
// Get compressed blocks from BGWorkCompression and write them into SST
void BGWorkWriteRawBlock();
// Initialize parallel compression context and
// start BGWorkCompression and BGWorkWriteRawBlock threads
void StartParallelCompression();
// Stop BGWorkCompression and BGWorkWriteRawBlock threads
void StopParallelCompression();
};
Slice CompressBlock(const Slice& raw, const CompressionInfo& info,
CompressionType* type, uint32_t format_version,
bool do_sample, std::string* compressed_output,
std::string* sampled_output_fast,
std::string* sampled_output_slow);
} // namespace ROCKSDB_NAMESPACE