rocksdb/util/arena_impl.cc

74 lines
2.1 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "util/arena_impl.h"
namespace leveldb {
ArenaImpl::ArenaImpl(size_t block_size) {
if (block_size < kMinBlockSize) {
block_size_ = kMinBlockSize;
} else if (block_size > kMaxBlockSize) {
block_size_ = kMaxBlockSize;
} else {
block_size_ = block_size;
}
blocks_memory_ = 0;
alloc_ptr_ = nullptr; // First allocation will allocate a block
alloc_bytes_remaining_ = 0;
}
ArenaImpl::~ArenaImpl() {
for (size_t i = 0; i < blocks_.size(); i++) {
delete[] blocks_[i];
}
}
char* ArenaImpl::AllocateFallback(size_t bytes) {
if (bytes > block_size_ / 4) {
// Object is more than a quarter of our block size. Allocate it separately
// to avoid wasting too much space in leftover bytes.
char* result = AllocateNewBlock(bytes);
return result;
}
// We waste the remaining space in the current block.
alloc_ptr_ = AllocateNewBlock(block_size_);
alloc_bytes_remaining_ = block_size_;
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
char* ArenaImpl::AllocateAligned(size_t bytes) {
const int align = sizeof(void*); // We'll align to pointer size
assert((align & (align-1)) == 0); // Pointer size should be a power of 2
size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
size_t slop = (current_mod == 0 ? 0 : align - current_mod);
size_t needed = bytes + slop;
char* result;
if (needed <= alloc_bytes_remaining_) {
result = alloc_ptr_ + slop;
alloc_ptr_ += needed;
alloc_bytes_remaining_ -= needed;
} else {
// AllocateFallback always returned aligned memory
result = AllocateFallback(bytes);
}
assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
return result;
}
char* ArenaImpl::AllocateNewBlock(size_t block_bytes) {
char* result = new char[block_bytes];
blocks_memory_ += block_bytes;
blocks_.push_back(result);
return result;
}
} // namespace leveldb