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https://github.com/facebook/rocksdb.git
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75d3b6fdf0
Summary: The old flag-based APIs (`BlockBasedTableOptions::pin_l0_filter_and_index_blocks_in_cache` and `BlockBasedTableOptions::pin_top_level_index_and_filter`) were insufficient for our needs. For example, it was impossible to pin only unpartitioned meta-blocks, which could prevent block cache contention when turning on dictionary compression or during a migration to partitioned indexes/filters. It was also impossible to pin all meta-blocks in memory while having predictable memory usage via block cache. If we had continued adding flags to address these scenarios, they would have had significant overlap causing confusion. Instead, this PR deprecates the flags and starts a new API with non-overlapping options. Pull Request resolved: https://github.com/facebook/rocksdb/pull/7520 Test Plan: - new unit test - added new options to stress/crash test and ran for a while: `$ python tools/db_crashtest.py blackbox --simple --max_key=1000000 -write_buffer_size=1048576 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 --interval=10 -value_size_mult=33 -column_families=1 -reopen=0` Reviewed By: pdillinger Differential Revision: D24200034 Pulled By: ajkr fbshipit-source-id: 3fa7cfc71e7960f7a867511dd6ae5834dd73b13e
216 lines
6.4 KiB
C++
216 lines
6.4 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/two_level_iterator.h"
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#include "db/pinned_iterators_manager.h"
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#include "memory/arena.h"
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#include "rocksdb/options.h"
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#include "rocksdb/table.h"
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#include "table/block_based/block.h"
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#include "table/format.h"
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namespace ROCKSDB_NAMESPACE {
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namespace {
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class TwoLevelIndexIterator : public InternalIteratorBase<IndexValue> {
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public:
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explicit TwoLevelIndexIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<IndexValue>* first_level_iter);
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~TwoLevelIndexIterator() override {
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first_level_iter_.DeleteIter(false /* is_arena_mode */);
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second_level_iter_.DeleteIter(false /* is_arena_mode */);
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delete state_;
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}
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void Seek(const Slice& target) override;
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void SeekForPrev(const Slice& target) override;
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void SeekToFirst() override;
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void SeekToLast() override;
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void Next() override;
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void Prev() override;
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bool Valid() const override { return second_level_iter_.Valid(); }
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Slice key() const override {
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assert(Valid());
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return second_level_iter_.key();
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}
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Slice user_key() const override {
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assert(Valid());
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return second_level_iter_.user_key();
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}
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IndexValue value() const override {
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assert(Valid());
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return second_level_iter_.value();
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}
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Status status() const override {
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if (!first_level_iter_.status().ok()) {
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assert(second_level_iter_.iter() == nullptr);
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return first_level_iter_.status();
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} else if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().ok()) {
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return second_level_iter_.status();
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} else {
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return status_;
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}
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}
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void SetPinnedItersMgr(
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PinnedIteratorsManager* /*pinned_iters_mgr*/) override {}
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bool IsKeyPinned() const override { return false; }
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bool IsValuePinned() const override { return false; }
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private:
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void SaveError(const Status& s) {
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if (status_.ok() && !s.ok()) status_ = s;
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}
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void SkipEmptyDataBlocksForward();
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void SkipEmptyDataBlocksBackward();
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void SetSecondLevelIterator(InternalIteratorBase<IndexValue>* iter);
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void InitDataBlock();
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TwoLevelIteratorState* state_;
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IteratorWrapperBase<IndexValue> first_level_iter_;
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IteratorWrapperBase<IndexValue> second_level_iter_; // May be nullptr
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Status status_;
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// If second_level_iter is non-nullptr, then "data_block_handle_" holds the
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// "index_value" passed to block_function_ to create the second_level_iter.
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BlockHandle data_block_handle_;
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};
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TwoLevelIndexIterator::TwoLevelIndexIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<IndexValue>* first_level_iter)
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: state_(state), first_level_iter_(first_level_iter) {}
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void TwoLevelIndexIterator::Seek(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.Seek(target);
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::SeekForPrev(const Slice& target) {
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first_level_iter_.Seek(target);
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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if (!Valid()) {
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if (!first_level_iter_.Valid() && first_level_iter_.status().ok()) {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekForPrev(target);
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}
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}
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SkipEmptyDataBlocksBackward();
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}
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}
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void TwoLevelIndexIterator::SeekToFirst() {
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first_level_iter_.SeekToFirst();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::SeekToLast() {
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first_level_iter_.SeekToLast();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIndexIterator::Next() {
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assert(Valid());
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second_level_iter_.Next();
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SkipEmptyDataBlocksForward();
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}
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void TwoLevelIndexIterator::Prev() {
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assert(Valid());
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second_level_iter_.Prev();
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SkipEmptyDataBlocksBackward();
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}
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void TwoLevelIndexIterator::SkipEmptyDataBlocksForward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() && second_level_iter_.status().ok())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Next();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToFirst();
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}
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}
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}
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void TwoLevelIndexIterator::SkipEmptyDataBlocksBackward() {
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while (second_level_iter_.iter() == nullptr ||
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(!second_level_iter_.Valid() && second_level_iter_.status().ok())) {
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// Move to next block
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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return;
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}
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first_level_iter_.Prev();
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InitDataBlock();
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if (second_level_iter_.iter() != nullptr) {
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second_level_iter_.SeekToLast();
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}
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}
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}
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void TwoLevelIndexIterator::SetSecondLevelIterator(
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InternalIteratorBase<IndexValue>* iter) {
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InternalIteratorBase<IndexValue>* old_iter = second_level_iter_.Set(iter);
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delete old_iter;
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}
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void TwoLevelIndexIterator::InitDataBlock() {
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if (!first_level_iter_.Valid()) {
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SetSecondLevelIterator(nullptr);
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} else {
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BlockHandle handle = first_level_iter_.value().handle;
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if (second_level_iter_.iter() != nullptr &&
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!second_level_iter_.status().IsIncomplete() &&
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handle.offset() == data_block_handle_.offset()) {
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// second_level_iter is already constructed with this iterator, so
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// no need to change anything
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} else {
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InternalIteratorBase<IndexValue>* iter =
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state_->NewSecondaryIterator(handle);
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data_block_handle_ = handle;
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SetSecondLevelIterator(iter);
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}
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}
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}
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} // namespace
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InternalIteratorBase<IndexValue>* NewTwoLevelIterator(
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TwoLevelIteratorState* state,
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InternalIteratorBase<IndexValue>* first_level_iter) {
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return new TwoLevelIndexIterator(state, first_level_iter);
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}
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} // namespace ROCKSDB_NAMESPACE
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