rocksdb/util/mutexlock.h

190 lines
5.4 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <assert.h>
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include "port/port.h"
#include "util/fastrange.h"
#include "util/hash.h"
namespace ROCKSDB_NAMESPACE {
// Helper class that locks a mutex on construction and unlocks the mutex when
// the destructor of the MutexLock object is invoked.
//
// Typical usage:
//
// void MyClass::MyMethod() {
// MutexLock l(&mu_); // mu_ is an instance variable
// ... some complex code, possibly with multiple return paths ...
// }
class MutexLock {
public:
explicit MutexLock(port::Mutex *mu) : mu_(mu) { this->mu_->Lock(); }
// No copying allowed
MutexLock(const MutexLock &) = delete;
void operator=(const MutexLock &) = delete;
~MutexLock() { this->mu_->Unlock(); }
private:
port::Mutex *const mu_;
};
//
// Acquire a ReadLock on the specified RWMutex.
// The Lock will be automatically released when the
// object goes out of scope.
//
class ReadLock {
public:
explicit ReadLock(port::RWMutex *mu) : mu_(mu) { this->mu_->ReadLock(); }
// No copying allowed
ReadLock(const ReadLock &) = delete;
void operator=(const ReadLock &) = delete;
~ReadLock() { this->mu_->ReadUnlock(); }
private:
port::RWMutex *const mu_;
};
//
// Automatically unlock a locked mutex when the object is destroyed
//
class ReadUnlock {
public:
explicit ReadUnlock(port::RWMutex *mu) : mu_(mu) { mu->AssertHeld(); }
// No copying allowed
ReadUnlock(const ReadUnlock &) = delete;
ReadUnlock &operator=(const ReadUnlock &) = delete;
~ReadUnlock() { mu_->ReadUnlock(); }
private:
port::RWMutex *const mu_;
};
//
// Acquire a WriteLock on the specified RWMutex.
// The Lock will be automatically released then the
// object goes out of scope.
//
class WriteLock {
public:
explicit WriteLock(port::RWMutex *mu) : mu_(mu) { this->mu_->WriteLock(); }
// No copying allowed
WriteLock(const WriteLock &) = delete;
void operator=(const WriteLock &) = delete;
~WriteLock() { this->mu_->WriteUnlock(); }
private:
port::RWMutex *const mu_;
};
//
// SpinMutex has very low overhead for low-contention cases. Method names
// are chosen so you can use std::unique_lock or std::lock_guard with it.
//
class SpinMutex {
public:
SpinMutex() : locked_(false) {}
bool try_lock() {
auto currently_locked = locked_.load(std::memory_order_relaxed);
return !currently_locked &&
locked_.compare_exchange_weak(currently_locked, true,
std::memory_order_acquire,
std::memory_order_relaxed);
}
void lock() {
for (size_t tries = 0;; ++tries) {
if (try_lock()) {
// success
break;
}
port::AsmVolatilePause();
if (tries > 100) {
std::this_thread::yield();
}
}
}
void unlock() { locked_.store(false, std::memory_order_release); }
private:
std::atomic<bool> locked_;
};
// For preventing false sharing, especially for mutexes.
// NOTE: if a mutex is less than half the size of a cache line, it would
// make more sense for Striped structure below to pack more than one mutex
// into each cache line, as this would only reduce contention for the same
// amount of space and cache sharing. However, a mutex is often 40 bytes out
// of a 64 byte cache line.
template <class T>
struct ALIGN_AS(CACHE_LINE_SIZE) CacheAlignedWrapper {
T obj_;
};
template <class T>
struct Unwrap {
using type = T;
static type &Go(T &t) { return t; }
};
template <class T>
struct Unwrap<CacheAlignedWrapper<T>> {
using type = T;
static type &Go(CacheAlignedWrapper<T> &t) { return t.obj_; }
};
//
// Inspired by Guava: https://github.com/google/guava/wiki/StripedExplained
// A striped Lock. This offers the underlying lock striping similar
// to that of ConcurrentHashMap in a reusable form, and extends it for
// semaphores and read-write locks. Conceptually, lock striping is the technique
// of dividing a lock into many <i>stripes</i>, increasing the granularity of a
// single lock and allowing independent operations to lock different stripes and
// proceed concurrently, instead of creating contention for a single lock.
//
template <class T, class Key = Slice, class Hash = SliceNPHasher64>
class Striped {
public:
explicit Striped(size_t stripe_count)
: stripe_count_(stripe_count), data_(new T[stripe_count]) {}
using Unwrapped = typename Unwrap<T>::type;
Unwrapped &Get(const Key &key, uint64_t seed = 0) {
size_t index = FastRangeGeneric(hash_(key, seed), stripe_count_);
return Unwrap<T>::Go(data_[index]);
}
size_t ApproximateMemoryUsage() const {
// NOTE: could use malloc_usable_size() here, but that could count unmapped
// pages and could mess up unit test OccLockBucketsTest::CacheAligned
return sizeof(*this) + stripe_count_ * sizeof(T);
}
private:
size_t stripe_count_;
std::unique_ptr<T[]> data_;
Hash hash_;
};
} // namespace ROCKSDB_NAMESPACE