0050a73a4f
Summary: This change standardizes on a new 16-byte cache key format for block cache (incl compressed and secondary) and persistent cache (but not table cache and row cache). The goal is a really fast cache key with practically ideal stability and uniqueness properties without external dependencies (e.g. from FileSystem). A fixed key size of 16 bytes should enable future optimizations to the concurrent hash table for block cache, which is a heavy CPU user / bottleneck, but there appears to be measurable performance improvement even with no changes to LRUCache. This change replaces a lot of disjointed and ugly code handling cache keys with calls to a simple, clean new internal API (cache_key.h). (Preserving the old cache key logic under an option would be very ugly and likely negate the performance gain of the new approach. Complete replacement carries some inherent risk, but I think that's acceptable with sufficient analysis and testing.) The scheme for encoding new cache keys is complicated but explained in cache_key.cc. Also: EndianSwapValue is moved to math.h to be next to other bit operations. (Explains some new include "math.h".) ReverseBits operation added and unit tests added to hash_test for both. Fixes https://github.com/facebook/rocksdb/issues/7405 (presuming a root cause) Pull Request resolved: https://github.com/facebook/rocksdb/pull/9126 Test Plan: ### Basic correctness Several tests needed updates to work with the new functionality, mostly because we are no longer relying on filesystem for stable cache keys so table builders & readers need more context info to agree on cache keys. This functionality is so core, a huge number of existing tests exercise the cache key functionality. ### Performance Create db with `TEST_TMPDIR=/dev/shm ./db_bench -bloom_bits=10 -benchmarks=fillrandom -num=3000000 -partition_index_and_filters` And test performance with `TEST_TMPDIR=/dev/shm ./db_bench -readonly -use_existing_db -bloom_bits=10 -benchmarks=readrandom -num=3000000 -duration=30 -cache_index_and_filter_blocks -cache_size=250000 -threads=4` using DEBUG_LEVEL=0 and simultaneous before & after runs. Before ops/sec, avg over 100 runs: 121924 After ops/sec, avg over 100 runs: 125385 (+2.8%) ### Collision probability I have built a tool, ./cache_bench -stress_cache_key to broadly simulate host-wide cache activity over many months, by making some pessimistic simplifying assumptions: * Every generated file has a cache entry for every byte offset in the file (contiguous range of cache keys) * All of every file is cached for its entire lifetime We use a simple table with skewed address assignment and replacement on address collision to simulate files coming & going, with quite a variance (super-Poisson) in ages. Some output with `./cache_bench -stress_cache_key -sck_keep_bits=40`: ``` Total cache or DBs size: 32TiB Writing 925.926 MiB/s or 76.2939TiB/day Multiply by 9.22337e+18 to correct for simulation losses (but still assume whole file cached) ``` These come from default settings of 2.5M files per day of 32 MB each, and `-sck_keep_bits=40` means that to represent a single file, we are only keeping 40 bits of the 128-bit cache key. With file size of 2\*\*25 contiguous keys (pessimistic), our simulation is about 2\*\*(128-40-25) or about 9 billion billion times more prone to collision than reality. More default assumptions, relatively pessimistic: * 100 DBs in same process (doesn't matter much) * Re-open DB in same process (new session ID related to old session ID) on average every 100 files generated * Restart process (all new session IDs unrelated to old) 24 times per day After enough data, we get a result at the end: ``` (keep 40 bits) 17 collisions after 2 x 90 days, est 10.5882 days between (9.76592e+19 corrected) ``` If we believe the (pessimistic) simulation and the mathematical generalization, we would need to run a billion machines all for 97 billion days to expect a cache key collision. To help verify that our generalization ("corrected") is robust, we can make our simulation more precise with `-sck_keep_bits=41` and `42`, which takes more running time to get enough data: ``` (keep 41 bits) 16 collisions after 4 x 90 days, est 22.5 days between (1.03763e+20 corrected) (keep 42 bits) 19 collisions after 10 x 90 days, est 47.3684 days between (1.09224e+20 corrected) ``` The generalized prediction still holds. With the `-sck_randomize` option, we can see that we are beating "random" cache keys (except offsets still non-randomized) by a modest amount (roughly 20x less collision prone than random), which should make us reasonably comfortable even in "degenerate" cases: ``` 197 collisions after 1 x 90 days, est 0.456853 days between (4.21372e+18 corrected) ``` I've run other tests to validate other conditions behave as expected, never behaving "worse than random" unless we start chopping off structured data. Reviewed By: zhichao-cao Differential Revision: D33171746 Pulled By: pdillinger fbshipit-source-id: f16a57e369ed37be5e7e33525ace848d0537c88f |
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README.md
RocksDB: A Persistent Key-Value Store for Flash and RAM Storage
RocksDB is developed and maintained by Facebook Database Engineering Team. It is built on earlier work on LevelDB by Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)
This code is a library that forms the core building block for a fast key-value server, especially suited for storing data on flash drives. It has a Log-Structured-Merge-Database (LSM) design with flexible tradeoffs between Write-Amplification-Factor (WAF), Read-Amplification-Factor (RAF) and Space-Amplification-Factor (SAF). It has multi-threaded compactions, making it especially suitable for storing multiple terabytes of data in a single database.
Start with example usage here: https://github.com/facebook/rocksdb/tree/main/examples
See the github wiki for more explanation.
The public interface is in include/
. Callers should not include or
rely on the details of any other header files in this package. Those
internal APIs may be changed without warning.
Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/ and https://rocksdb.slack.com/
License
RocksDB is dual-licensed under both the GPLv2 (found in the COPYING file in the root directory) and Apache 2.0 License (found in the LICENSE.Apache file in the root directory). You may select, at your option, one of the above-listed licenses.