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dfaf4dc111
Summary: As titled. This PR contains the API and stubbed implementation for piping write time. Pull Request resolved: https://github.com/facebook/rocksdb/pull/12043 Reviewed By: pdillinger Differential Revision: D51076575 Pulled By: jowlyzhang fbshipit-source-id: 3b341263498351b9ccaff27cf35d5aeb5bdf0cf1
166 lines
7.4 KiB
C++
166 lines
7.4 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <cstddef>
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#include "rocksdb/rocksdb_namespace.h"
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#include "rocksdb/wide_columns.h"
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namespace ROCKSDB_NAMESPACE {
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class Slice;
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class Status;
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class ColumnFamilyHandle;
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class WriteBatch;
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struct SliceParts;
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// Abstract base class that defines the basic interface for a write batch.
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// See WriteBatch for a basic implementation and WrithBatchWithIndex for an
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// indexed implementation.
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class WriteBatchBase {
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public:
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virtual ~WriteBatchBase() {}
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// Store the mapping "key->value" in the database.
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virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Put(const Slice& key, const Slice& value) = 0;
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virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& ts, const Slice& value) = 0;
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// Variant of Put() that gathers output like writev(2). The key and value
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// that will be written to the database are concatenations of arrays of
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// slices.
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virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value);
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virtual Status Put(const SliceParts& key, const SliceParts& value);
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// Store the mapping "key->value" in the database with the specified write
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// time in the column family. Using some write time that is in the past to
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// fast track data to their correct placement and preservation is the intended
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// usage of this API. The DB makes a reasonable best effort to treat the data
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// as having the given write time for this purpose but doesn't currently make
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// any guarantees.
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//
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// When a regular Put("foo", "v1") is followed by a
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// TimedPut("foo", "v2", some_time_before_first_put), the behavior of read
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// queries are undefined and can change over time, for example due to
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// compactions.
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// Note: this feature is currently not compatible with user-defined timestamps
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// and wide columns.
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virtual Status TimedPut(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value, uint64_t write_unix_time) = 0;
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// Store the mapping "key->{column1:value1, column2:value2, ...}" in the
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// column family specified by "column_family".
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virtual Status PutEntity(ColumnFamilyHandle* column_family, const Slice& key,
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const WideColumns& columns) = 0;
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// Split and store wide column entities in multiple column families (a.k.a.
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// AttributeGroups)
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virtual Status PutEntity(const Slice& key,
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const AttributeGroups& attribute_groups) = 0;
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// Merge "value" with the existing value of "key" in the database.
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// "key->merge(existing, value)"
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virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Merge(const Slice& key, const Slice& value) = 0;
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virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& ts, const Slice& value) = 0;
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// variant that takes SliceParts
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virtual Status Merge(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value);
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virtual Status Merge(const SliceParts& key, const SliceParts& value);
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// If the database contains a mapping for "key", erase it. Else do nothing.
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status Delete(const Slice& key) = 0;
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virtual Status Delete(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& ts) = 0;
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// variant that takes SliceParts
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const SliceParts& key);
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virtual Status Delete(const SliceParts& key);
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// If the database contains a mapping for "key", erase it. Expects that the
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// key was not overwritten. Else do nothing.
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status SingleDelete(const Slice& key) = 0;
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& ts) = 0;
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// variant that takes SliceParts
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const SliceParts& key);
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virtual Status SingleDelete(const SliceParts& key);
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// If the database contains mappings in the range ["begin_key", "end_key"),
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// erase them. Else do nothing.
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virtual Status DeleteRange(ColumnFamilyHandle* column_family,
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const Slice& begin_key, const Slice& end_key) = 0;
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virtual Status DeleteRange(const Slice& begin_key, const Slice& end_key) = 0;
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virtual Status DeleteRange(ColumnFamilyHandle* column_family,
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const Slice& begin_key, const Slice& end_key,
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const Slice& ts) = 0;
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// variant that takes SliceParts
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virtual Status DeleteRange(ColumnFamilyHandle* column_family,
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const SliceParts& begin_key,
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const SliceParts& end_key);
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virtual Status DeleteRange(const SliceParts& begin_key,
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const SliceParts& end_key);
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// Append a blob of arbitrary size to the records in this batch. The blob will
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// be stored in the transaction log but not in any other file. In particular,
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// it will not be persisted to the SST files. When iterating over this
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// WriteBatch, WriteBatch::Handler::LogData will be called with the contents
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// of the blob as it is encountered. Blobs, puts, deletes, and merges will be
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// encountered in the same order in which they were inserted. The blob will
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// NOT consume sequence number(s) and will NOT increase the count of the batch
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//
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// Example application: add timestamps to the transaction log for use in
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// replication.
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virtual Status PutLogData(const Slice& blob) = 0;
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// Clear all updates buffered in this batch.
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virtual void Clear() = 0;
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// Covert this batch into a WriteBatch. This is an abstracted way of
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// converting any WriteBatchBase(eg WriteBatchWithIndex) into a basic
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// WriteBatch.
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virtual WriteBatch* GetWriteBatch() = 0;
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// Records the state of the batch for future calls to RollbackToSavePoint().
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// May be called multiple times to set multiple save points.
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virtual void SetSavePoint() = 0;
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// Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the
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// most recent call to SetSavePoint() and removes the most recent save point.
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// If there is no previous call to SetSavePoint(), behaves the same as
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// Clear().
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virtual Status RollbackToSavePoint() = 0;
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// Pop the most recent save point.
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// If there is no previous call to SetSavePoint(), Status::NotFound()
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// will be returned.
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// Otherwise returns Status::OK().
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virtual Status PopSavePoint() = 0;
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// Sets the maximum size of the write batch in bytes. 0 means no limit.
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virtual void SetMaxBytes(size_t max_bytes) = 0;
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};
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} // namespace ROCKSDB_NAMESPACE
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