// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // #pragma once #include #include "db/dbformat.h" #include "file/readahead_file_info.h" #include "rocksdb/comparator.h" #include "rocksdb/iterator.h" #include "rocksdb/status.h" #include "table/format.h" namespace ROCKSDB_NAMESPACE { class PinnedIteratorsManager; enum class IterBoundCheck : char { kUnknown = 0, kOutOfBound, kInbound, }; struct IterateResult { Slice key; IterBoundCheck bound_check_result = IterBoundCheck::kUnknown; // If false, PrepareValue() needs to be called before value(). bool value_prepared = true; }; template class InternalIteratorBase : public Cleanable { public: InternalIteratorBase() {} // No copying allowed InternalIteratorBase(const InternalIteratorBase&) = delete; InternalIteratorBase& operator=(const InternalIteratorBase&) = delete; virtual ~InternalIteratorBase() {} // This iterator will only process range tombstones with sequence // number <= `read_seqno`. // Noop for most child classes. // For range tombstone iterators (TruncatedRangeDelIterator, // FragmentedRangeTombstoneIterator), will only return range tombstones with // sequence number <= `read_seqno`. For LevelIterator, it may open new table // files and create new range tombstone iterators during scanning. It will use // `read_seqno` as the sequence number for creating new range tombstone // iterators. virtual void SetRangeDelReadSeqno(SequenceNumber /* read_seqno */) {} // An iterator is either positioned at a key/value pair, or // not valid. This method returns true iff the iterator is valid. // Always returns false if !status().ok(). virtual bool Valid() const = 0; // Position at the first key in the source. The iterator is Valid() // after this call iff the source is not empty. virtual void SeekToFirst() = 0; // Position at the last key in the source. The iterator is // Valid() after this call iff the source is not empty. virtual void SeekToLast() = 0; // Position at the first key in the source that at or past target // The iterator is Valid() after this call iff the source contains // an entry that comes at or past target. // All Seek*() methods clear any error status() that the iterator had prior to // the call; after the seek, status() indicates only the error (if any) that // happened during the seek, not any past errors. // 'target' contains user timestamp if timestamp is enabled. virtual void Seek(const Slice& target) = 0; // Position at the first key in the source that at or before target // The iterator is Valid() after this call iff the source contains // an entry that comes at or before target. virtual void SeekForPrev(const Slice& target) = 0; // Moves to the next entry in the source. After this call, Valid() is // true iff the iterator was not positioned at the last entry in the source. // REQUIRES: Valid() virtual void Next() = 0; // Moves to the next entry in the source, and return result. Iterator // implementation should override this method to help methods inline better, // or when UpperBoundCheckResult() is non-trivial. // REQUIRES: Valid() virtual bool NextAndGetResult(IterateResult* result) { Next(); bool is_valid = Valid(); if (is_valid) { result->key = key(); // Default may_be_out_of_upper_bound to true to avoid unnecessary virtual // call. If an implementation has non-trivial UpperBoundCheckResult(), // it should also override NextAndGetResult(). result->bound_check_result = IterBoundCheck::kUnknown; result->value_prepared = false; assert(UpperBoundCheckResult() != IterBoundCheck::kOutOfBound); } return is_valid; } // Moves to the previous entry in the source. After this call, Valid() is // true iff the iterator was not positioned at the first entry in source. // REQUIRES: Valid() virtual void Prev() = 0; // Return the key for the current entry. The underlying storage for // the returned slice is valid only until the next modification of // the iterator. // REQUIRES: Valid() virtual Slice key() const = 0; // Return user key for the current entry. // REQUIRES: Valid() virtual Slice user_key() const { return ExtractUserKey(key()); } // Return the value for the current entry. The underlying storage for // the returned slice is valid only until the next modification of // the iterator. // REQUIRES: Valid() // REQUIRES: PrepareValue() has been called if needed (see PrepareValue()). virtual TValue value() const = 0; // If an error has occurred, return it. Else return an ok status. // If non-blocking IO is requested and this operation cannot be // satisfied without doing some IO, then this returns Status::Incomplete(). virtual Status status() const = 0; // For some types of iterators, sometimes Seek()/Next()/SeekForPrev()/etc may // load key but not value (to avoid the IO cost of reading the value from disk // if it won't be not needed). This method loads the value in such situation. // // Needs to be called before value() at least once after each iterator // movement (except if IterateResult::value_prepared = true), for iterators // created with allow_unprepared_value = true. // // Returns false if an error occurred; in this case Valid() is also changed // to false, and status() is changed to non-ok. // REQUIRES: Valid() virtual bool PrepareValue() { return true; } // Keys return from this iterator can be smaller than iterate_lower_bound. virtual bool MayBeOutOfLowerBound() { return true; } // If the iterator has checked the key against iterate_upper_bound, returns // the result here. The function can be used by user of the iterator to skip // their own checks. If Valid() = true, IterBoundCheck::kUnknown is always // a valid value. If Valid() = false, IterBoundCheck::kOutOfBound indicates // that the iterator is filtered out by upper bound checks. virtual IterBoundCheck UpperBoundCheckResult() { return IterBoundCheck::kUnknown; } // Pass the PinnedIteratorsManager to the Iterator, most Iterators don't // communicate with PinnedIteratorsManager so default implementation is no-op // but for Iterators that need to communicate with PinnedIteratorsManager // they will implement this function and use the passed pointer to communicate // with PinnedIteratorsManager. virtual void SetPinnedItersMgr(PinnedIteratorsManager* /*pinned_iters_mgr*/) { } // If true, this means that the Slice returned by key() is valid as long as // PinnedIteratorsManager::ReleasePinnedData is not called and the // Iterator is not deleted. // // IsKeyPinned() is guaranteed to always return true if // - Iterator is created with ReadOptions::pin_data = true // - DB tables were created with BlockBasedTableOptions::use_delta_encoding // set to false. virtual bool IsKeyPinned() const { return false; } // If true, this means that the Slice returned by value() is valid as long as // PinnedIteratorsManager::ReleasePinnedData is not called and the // Iterator is not deleted. // REQUIRES: Same as for value(). virtual bool IsValuePinned() const { return false; } virtual Status GetProperty(std::string /*prop_name*/, std::string* /*prop*/) { return Status::NotSupported(""); } // When iterator moves from one file to another file at same level, new file's // readahead state (details of last block read) is updated with previous // file's readahead state. This way internal readahead_size of Prefetch Buffer // doesn't start from scratch and can fall back to 8KB with no prefetch if // reads are not sequential. // // Default implementation is no-op and its implemented by iterators. virtual void GetReadaheadState(ReadaheadFileInfo* /*readahead_file_info*/) {} // Default implementation is no-op and its implemented by iterators. virtual void SetReadaheadState(ReadaheadFileInfo* /*readahead_file_info*/) {} // When used under merging iterator, LevelIterator treats file boundaries // as sentinel keys to prevent it from moving to next SST file before range // tombstones in the current SST file are no longer needed. This method makes // it cheap to check if the current key is a sentinel key. This should only be // used by MergingIterator and LevelIterator for now. virtual bool IsDeleteRangeSentinelKey() const { return false; } protected: void SeekForPrevImpl(const Slice& target, const CompareInterface* cmp) { Seek(target); if (!Valid()) { SeekToLast(); } while (Valid() && cmp->Compare(target, key()) < 0) { Prev(); } } }; using InternalIterator = InternalIteratorBase; // Return an empty iterator (yields nothing). template extern InternalIteratorBase* NewEmptyInternalIterator(); // Return an empty iterator with the specified status. template extern InternalIteratorBase* NewErrorInternalIterator( const Status& status); // Return an empty iterator with the specified status, allocated arena. template extern InternalIteratorBase* NewErrorInternalIterator( const Status& status, Arena* arena); } // namespace ROCKSDB_NAMESPACE