// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include "rocksdb/options.h" #include "rocksdb/status.h" namespace rocksdb { class BlockBuilder; class BlockHandle; class WritableFile; class TableBuilder; class BlockBasedTableBuilder : public TableBuilder { public: // Create a builder that will store the contents of the table it is // building in *file. Does not close the file. It is up to the // caller to close the file after calling Finish(). The output file // will be part of level specified by 'level'. A value of -1 means // that the caller does not know which level the output file will reside. BlockBasedTableBuilder(const Options& options, WritableFile* file, int level = -1, const bool enable_compression = true); // REQUIRES: Either Finish() or Abandon() has been called. ~BlockBasedTableBuilder(); // Add key,value to the table being constructed. // REQUIRES: key is after any previously added key according to comparator. // REQUIRES: Finish(), Abandon() have not been called void Add(const Slice& key, const Slice& value) override; // Return non-ok iff some error has been detected. Status status() const override; // Finish building the table. Stops using the file passed to the // constructor after this function returns. // REQUIRES: Finish(), Abandon() have not been called Status Finish() override; // Indicate that the contents of this builder should be abandoned. Stops // using the file passed to the constructor after this function returns. // If the caller is not going to call Finish(), it must call Abandon() // before destroying this builder. // REQUIRES: Finish(), Abandon() have not been called void Abandon() override; // Number of calls to Add() so far. uint64_t NumEntries() const override; // Size of the file generated so far. If invoked after a successful // Finish() call, returns the size of the final generated file. uint64_t FileSize() const override; private: bool ok() const { return status().ok(); } void WriteBlock(BlockBuilder* block, BlockHandle* handle); void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle); struct Rep; Rep* rep_; // Advanced operation: flush any buffered key/value pairs to file. // Can be used to ensure that two adjacent entries never live in // the same data block. Most clients should not need to use this method. // REQUIRES: Finish(), Abandon() have not been called void Flush(); // No copying allowed BlockBasedTableBuilder(const BlockBasedTableBuilder&) = delete; void operator=(const BlockBasedTableBuilder&) = delete; }; } // namespace rocksdb