Summary:
RocksDB's `Cache` abstraction currently supports two priority levels for items: high (used for frequently accessed/highly valuable SST metablocks like index/filter blocks) and low (used for SST data blocks). Blobs are typically lower-value targets for caching than data blocks, since 1) with BlobDB, data blocks containing blob references conceptually form an index structure which has to be consulted before we can read the blob value, and 2) cached blobs represent only a single key-value, while cached data blocks generally contain multiple KVs. Since we would like to make it possible to use the same backing cache for the block cache and the blob cache, it would make sense to add a new, lower-than-low cache priority level (bottom level) for blobs so data blocks are prioritized over them.
This task is a part of https://github.com/facebook/rocksdb/issues/10156
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10309
Reviewed By: ltamasi
Differential Revision: D38211655
Pulled By: gangliao
fbshipit-source-id: 65ef33337db4d85277cc6f9782d67c421ad71dd5
Summary:
I recently discovered that block cache keys are slightly lower
quality than previously thought, because my stress testing tool failed
to simulate the effect of DB ID differences. This change updates the
tool and gives us data to guide future developments. (No changes to
production code here and now.)
Nevertheless, the following promise still holds
```
// In fact, if our SST files are all < 4TB (see
// BlockBasedTable::kMaxFileSizeStandardEncoding), then SST files generated
// in a single process are guaranteed to have unique cache keys, unless/until
// number session ids * max file number = 2**86 ...
```
because although different DB IDs could cause collision in file number
and offset data, that would have to be using the same DB session (lower)
to cause a block cache key collision, which is not possible in the same
process. (A session is associated with only one DB ID.)
This change fixes cache_bench -stress_cache_key to set and reset DB IDs in
a parameterized way to evaluate the effect. Previous results assumed to
be representative (using -sck_keep_bits=43):
```
15 collisions after 15 x 90 days, est 90 days between (1.03763e+20 corrected)
```
or expected collision on a single machine every 104 billion billion
days (see "corrected" value).
After accounting for DB IDs, test never really changing, intermediate, and very
frequently changing (using default -sck_db_count=100):
```
-sck_newdb_nreopen=1000000000:
15 collisions after 2 x 90 days, est 12 days between (1.38351e+19 corrected)
-sck_newdb_nreopen=10000:
17 collisions after 2 x 90 days, est 10.5882 days between (1.22074e+19 corrected)
-sck_newdb_nreopen=100:
19 collisions after 2 x 90 days, est 9.47368 days between (1.09224e+19 corrected)
```
or roughly 10x more often than previously thought (still extremely if
not impossibly rare), and better than random base cache keys
(with -sck_randomize), though < 10x better than random:
```
31 collisions after 1 x 90 days, est 2.90323 days between (3.34719e+18 corrected)
```
If we simply fixed this by ignoring DB ID for cache keys, we would
potentially have a shortage of entropy for some cases, such as small
file numbers and offsets (e.g. many short-lived processes each using
SstFileWriter to create a small file), because existing DB session IDs
only provide ~103 bits of entropy. We could upgrade the entropy in DB
session IDs to accommodate, but it's not known what all would be
affected by changing from 20 digit session IDs to something larger.
Instead, my plan is to
1) Move to block cache keys derived from SST unique IDs (so that we can
derive block cache keys from manifest data without reading file on
storage), and show no significant regression in expected collision
rate.
2) Generate better SST unique IDs in format_version=6 (https://github.com/facebook/rocksdb/issues/9058),
which should have ~100x lower expected/predicted collision rate based
on simulations with this stress test:
```
./cache_bench -stress_cache_key -sck_keep_bits=39 -sck_newdb_nreopen=100 -sck_footer_unique_id
...
15 collisions after 19 x 90 days, est 114 days between (2.10293e+21 corrected)
```
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10388
Test Plan: no production changes
Reviewed By: jay-zhuang
Differential Revision: D37986714
Pulled By: pdillinger
fbshipit-source-id: e759b2469e3365cb01c6661a69e0ab849ef4c3df
Summary:
Sometimes we may not want to include extra computation in our cache_bench experiments. Here we add a flag to avoid any extra work. We also moved the timer start after the key generation.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10363
Test Plan: Run cache_bench with and without the new flag and check that the appropriate code is being executed.
Reviewed By: pdillinger
Differential Revision: D37870416
Pulled By: guidotag
fbshipit-source-id: f853207b6643b9328e774251c3f679b1fd78a11a
Summary:
ClockCache is still in experimental stage, and currently fails some pre-release fbcode tests. See https://www.internalfb.com/diff/D37772011. API calls to construct ClockCache are done via the function NewClockCache. For now, NewClockCache calls will return an LRUCache (with appropriate arguments), which is stable.
The idea that NewClockCache returns nullptr was also floated, but this would be interpreted as unsupported cache, and a default LRUCache would be constructed instead, potentially causing a performance regression that is harder to identify.
A new version of the NewClockCache function was created for our internal tests.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10351
Test Plan: ``make -j24 check`` and re-run the pre-release tests.
Reviewed By: pdillinger
Differential Revision: D37802685
Pulled By: guidotag
fbshipit-source-id: 0a8d10612ff21e576f7360cb13e20bc36e244972
Summary:
This is the initial step in the development of a lock-free clock cache. This PR includes the base hash table design (which we mostly ported over from FastLRUCache) and the clock eviction algorithm. Importantly, it's still _not_ lock-free---all operations use a shard lock. Besides the locking, there are other features left as future work:
- Remove keys from the handles. Instead, use 128-bit bijective hashes of them for handle comparisons, probing (we need two 32-bit hashes of the key for double hashing) and sharding (we need one 6-bit hash).
- Remove the clock_usage_ field, which is updated on every lookup. Even if it were atomically updated, it could cause memory invalidations across cores.
- Middle insertions into the clock list.
- A test that exercises the clock eviction policy.
- Update the Java API of ClockCache and Java calls to C++.
Along the way, we improved the code and comments quality of FastLRUCache. These changes are relatively minor.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10273
Test Plan: ``make -j24 check``
Reviewed By: pdillinger
Differential Revision: D37522461
Pulled By: guidotag
fbshipit-source-id: 3d70b737dbb70dcf662f00cef8c609750f083943
Summary:
cache_bench wasn't generating 16B keys, which are necessary for FastLRUCache. Also:
- Added asserts in cache_bench, which is assuming that inserts never fail. When they fail (for example, if we used keys of the wrong size), memory allocated to the values will becomes leaked, and eventually the program crashes.
- Move kCacheKeySize to the right spot.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10234
Test Plan:
``make -j24 check``. Also, run cache_bench with FastLRUCache and check that memory usage doesn't blow up:
``./cache_bench -cache_type=fast_lru_cache -num_shard_bits=6 -skewed=true \
-lookup_insert_percent=100 -lookup_percent=0 -insert_percent=0 -erase_percent=0 \
-populate_cache=true -cache_size=1073741824 -ops_per_thread=10000000 \
-value_bytes=8192 -resident_ratio=1 -threads=16``
Reviewed By: pdillinger
Differential Revision: D37382949
Pulled By: guidotag
fbshipit-source-id: b697a942ebb215de5d341f98dc8566763436ba9b
Summary:
folly DistributedMutex is faster than standard mutexes though
imposes some static obligations on usage. See
https://github.com/facebook/folly/blob/main/folly/synchronization/DistributedMutex.h
for details. Here we use this alternative for our Cache implementations
(especially LRUCache) for better locking performance, when RocksDB is
compiled with folly.
Also added information about which distributed mutex implementation is
being used to cache_bench output and to DB LOG.
Intended follow-up:
* Use DMutex in more places, perhaps improving API to support non-scoped
locking
* Fix linking with fbcode compiler (needs ROCKSDB_NO_FBCODE=1 currently)
Credit: Thanks Siying for reminding me about this line of work that was previously
left unfinished.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10179
Test Plan:
for correctness, existing tests. CircleCI config updated.
Also Meta-internal buck build updated.
For performance, ran simultaneous before & after cache_bench. Out of three
comparison runs, the middle improvement to ops/sec was +21%:
Baseline: USE_CLANG=1 DEBUG_LEVEL=0 make -j24 cache_bench (fbcode
compiler)
```
Complete in 20.201 s; Rough parallel ops/sec = 1584062
Thread ops/sec = 107176
Operation latency (ns):
Count: 32000000 Average: 9257.9421 StdDev: 122412.04
Min: 134 Median: 3623.0493 Max: 56918500
Percentiles: P50: 3623.05 P75: 10288.02 P99: 30219.35 P99.9: 683522.04 P99.99: 7302791.63
```
New: (add USE_FOLLY=1)
```
Complete in 16.674 s; Rough parallel ops/sec = 1919135 (+21%)
Thread ops/sec = 135487
Operation latency (ns):
Count: 32000000 Average: 7304.9294 StdDev: 108530.28
Min: 132 Median: 3777.6012 Max: 91030902
Percentiles: P50: 3777.60 P75: 10169.89 P99: 24504.51 P99.9: 59721.59 P99.99: 1861151.83
```
Reviewed By: anand1976
Differential Revision: D37182983
Pulled By: pdillinger
fbshipit-source-id: a17eb05f25b832b6a2c1356f5c657e831a5af8d1
Summary:
We make the size of the per-shard hash table fixed. The base level of the hash table is now preallocated with the required capacity. The user must provide an estimate of the size of the values.
Notice that even though the base level becomes fixed, the chains are still dynamic. Overall, the shard capacity mechanisms haven't changed, so we don't need to test this.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10154
Test Plan: `make -j24 check`
Reviewed By: pdillinger
Differential Revision: D37124451
Pulled By: guidotag
fbshipit-source-id: cba6ac76052fe0ec60b8ff4211b3de7650e80d0c
Summary:
cache_bench can now run with FastLRUCache.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/10095
Test Plan:
- Temporarily add an ``assert(false)`` in the execution path that sets up the FastLRUCache. Run ``make -j24 cache_bench``. Then test the appropriate code is used by running ``./cache_bench -cache_type=fast_lru_cache`` and checking that the assert is called. Repeat for LRUCache.
- Verify that FastLRUCache (currently a clone of LRUCache) has similar latency distribution than LRUCache, by comparing the outputs of ``./cache_bench -cache_type=fast_lru_cache`` and ``./cache_bench -cache_type=lru_cache``.
Reviewed By: pdillinger
Differential Revision: D36875834
Pulled By: guidotag
fbshipit-source-id: eb2ad0bb32c2717a258a6ac66ed736e06f826cd8
Summary:
Follow-up to https://github.com/facebook/rocksdb/issues/9126
Added new unit tests to validate some of the claims of guaranteed uniqueness
within certain large bounds.
Also cleaned up the cache_bench -stress-cache-key tool with better comments
and description.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/9329
Test Plan: no changes to production code
Reviewed By: mrambacher
Differential Revision: D33269328
Pulled By: pdillinger
fbshipit-source-id: 3a2b684a6b2b15f79dc872e563e3d16563be26de
Summary:
This change standardizes on a new 16-byte cache key format for
block cache (incl compressed and secondary) and persistent cache (but
not table cache and row cache).
The goal is a really fast cache key with practically ideal stability and
uniqueness properties without external dependencies (e.g. from FileSystem).
A fixed key size of 16 bytes should enable future optimizations to the
concurrent hash table for block cache, which is a heavy CPU user /
bottleneck, but there appears to be measurable performance improvement
even with no changes to LRUCache.
This change replaces a lot of disjointed and ugly code handling cache
keys with calls to a simple, clean new internal API (cache_key.h).
(Preserving the old cache key logic under an option would be very ugly
and likely negate the performance gain of the new approach. Complete
replacement carries some inherent risk, but I think that's acceptable
with sufficient analysis and testing.)
The scheme for encoding new cache keys is complicated but explained
in cache_key.cc.
Also: EndianSwapValue is moved to math.h to be next to other bit
operations. (Explains some new include "math.h".) ReverseBits operation
added and unit tests added to hash_test for both.
Fixes https://github.com/facebook/rocksdb/issues/7405 (presuming a root cause)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/9126
Test Plan:
### Basic correctness
Several tests needed updates to work with the new functionality, mostly
because we are no longer relying on filesystem for stable cache keys
so table builders & readers need more context info to agree on cache
keys. This functionality is so core, a huge number of existing tests
exercise the cache key functionality.
### Performance
Create db with
`TEST_TMPDIR=/dev/shm ./db_bench -bloom_bits=10 -benchmarks=fillrandom -num=3000000 -partition_index_and_filters`
And test performance with
`TEST_TMPDIR=/dev/shm ./db_bench -readonly -use_existing_db -bloom_bits=10 -benchmarks=readrandom -num=3000000 -duration=30 -cache_index_and_filter_blocks -cache_size=250000 -threads=4`
using DEBUG_LEVEL=0 and simultaneous before & after runs.
Before ops/sec, avg over 100 runs: 121924
After ops/sec, avg over 100 runs: 125385 (+2.8%)
### Collision probability
I have built a tool, ./cache_bench -stress_cache_key to broadly simulate host-wide cache activity
over many months, by making some pessimistic simplifying assumptions:
* Every generated file has a cache entry for every byte offset in the file (contiguous range of cache keys)
* All of every file is cached for its entire lifetime
We use a simple table with skewed address assignment and replacement on address collision
to simulate files coming & going, with quite a variance (super-Poisson) in ages. Some output
with `./cache_bench -stress_cache_key -sck_keep_bits=40`:
```
Total cache or DBs size: 32TiB Writing 925.926 MiB/s or 76.2939TiB/day
Multiply by 9.22337e+18 to correct for simulation losses (but still assume whole file cached)
```
These come from default settings of 2.5M files per day of 32 MB each, and
`-sck_keep_bits=40` means that to represent a single file, we are only keeping 40 bits of
the 128-bit cache key. With file size of 2\*\*25 contiguous keys (pessimistic), our simulation
is about 2\*\*(128-40-25) or about 9 billion billion times more prone to collision than reality.
More default assumptions, relatively pessimistic:
* 100 DBs in same process (doesn't matter much)
* Re-open DB in same process (new session ID related to old session ID) on average
every 100 files generated
* Restart process (all new session IDs unrelated to old) 24 times per day
After enough data, we get a result at the end:
```
(keep 40 bits) 17 collisions after 2 x 90 days, est 10.5882 days between (9.76592e+19 corrected)
```
If we believe the (pessimistic) simulation and the mathematical generalization, we would need to run a billion machines all for 97 billion days to expect a cache key collision. To help verify that our generalization ("corrected") is robust, we can make our simulation more precise with `-sck_keep_bits=41` and `42`, which takes more running time to get enough data:
```
(keep 41 bits) 16 collisions after 4 x 90 days, est 22.5 days between (1.03763e+20 corrected)
(keep 42 bits) 19 collisions after 10 x 90 days, est 47.3684 days between (1.09224e+20 corrected)
```
The generalized prediction still holds. With the `-sck_randomize` option, we can see that we are beating "random" cache keys (except offsets still non-randomized) by a modest amount (roughly 20x less collision prone than random), which should make us reasonably comfortable even in "degenerate" cases:
```
197 collisions after 1 x 90 days, est 0.456853 days between (4.21372e+18 corrected)
```
I've run other tests to validate other conditions behave as expected, never behaving "worse than random" unless we start chopping off structured data.
Reviewed By: zhichao-cao
Differential Revision: D33171746
Pulled By: pdillinger
fbshipit-source-id: f16a57e369ed37be5e7e33525ace848d0537c88f
Summary:
This PR adds a ```-secondary_cache_uri``` option to the cache_bench and db_bench tools to allow the user to specify a custom secondary cache URI. The object registry is used to create an instance of the ```SecondaryCache``` object of the type specified in the URI.
The main cache_bench code is packaged into a separate library, similar to db_bench.
An example invocation of db_bench with a secondary cache URI -
```db_bench --env_uri=ws://ws.flash_sandbox.vll1_2/ -db=anand/nvm_cache_2 -use_existing_db=true -benchmarks=readrandom -num=30000000 -key_size=32 -value_size=256 -use_direct_reads=true -cache_size=67108864 -cache_index_and_filter_blocks=true -secondary_cache_uri='cachelibwrapper://filename=/home/anand76/nvm_cache/cache_file;size=2147483648;regionSize=16777216;admPolicy=random;admProbability=1.0;volatileSize=8388608;bktPower=20;lockPower=12' -partition_index_and_filters=true -duration=1800```
Pull Request resolved: https://github.com/facebook/rocksdb/pull/8312
Reviewed By: zhichao-cao
Differential Revision: D28544325
Pulled By: anand1976
fbshipit-source-id: 8f209b9af900c459dc42daa7a610d5f00176eeed