Commit graph

11 commits

Author SHA1 Message Date
Peter Dillinger f4e4039f00 Add some more bit operations to internal APIs (#11660)
Summary:
BottomNBits() - there is a single fast instruction for this on x86 since BMI2, but testing with godbolt indicates you need at least GCC 10 for the compiler to choose that instruction from the obvious C++ code. https://godbolt.org/z/5a7Ysd41h

BitwiseAnd() - this is a convenience function that works around the language flaw that the type of the result of x & y is the larger of the two input types, when it should be the smaller. This can save some ugly static_cast.

I expect to use both of these in coming HyperClockCache developments, and have applied them in a couple of places in existing code.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/11660

Test Plan: unit tests added

Reviewed By: jowlyzhang

Differential Revision: D47935531

Pulled By: pdillinger

fbshipit-source-id: d148c43a1e51df4a1c549b93aaf2725a3f8d3bd6
2023-08-02 11:30:10 -07:00
Peter Dillinger 459969e993 Simplify detection of x86 CPU features (#11419)
Summary:
**Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant.

What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512):

PORTABLE=1 empty USE_SSE  : xxh3->8 GB/s   crc32c->0.8 GB/s  (no SSE4.2 nor AVX2 instructions)
PORTABLE=1 USE_SSE=1      : xxh3->19 GB/s  crc32c->16 GB/s  (with SSE4.2 and AVX2)
PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s  crc32c->16 GB/s  (also some AVX512)

Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases.

x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO.

**This change** does two related things:
* Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.)
* Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway.

**In more detail:**
* `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`.
* MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue.
* `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer.
* `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type.
* `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior.

Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419

Test Plan:
existing tests, CI

Manual performance tests after the change match the before above (none expected with make build).

We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.)

Reviewed By: ajkr

Differential Revision: D45489041

Pulled By: pdillinger

fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-09 22:25:45 -07:00
Peter Dillinger 86a1e3e0e7 Derive cache keys from SST unique IDs (#10394)
Summary:
... so that cache keys can be derived from DB manifest data
before reading the file from storage--so that every part of the file
can potentially go in a persistent cache.

See updated comments in cache_key.cc for technical details. Importantly,
the new cache key encoding uses some fancy but efficient math to pack
data into the cache key without depending on the sizes of the various
pieces. This simplifies some existing code creating cache keys, like
cache warming before the file size is known.

This should provide us an essentially permanent mapping between SST
unique IDs and base cache keys, with the ability to "upgrade" SST
unique IDs (and thus cache keys) with new SST format_versions.

These cache keys are of similar, perhaps indistinguishable quality to
the previous generation. Before this change (see "corrected" days
between collision):

```
./cache_bench -stress_cache_key -sck_keep_bits=43
18 collisions after 2 x 90 days, est 10 days between (1.15292e+19 corrected)
```

After this change (keep 43 bits, up through 50, to validate "trajectory"
is ok on "corrected" days between collision):
```
19 collisions after 3 x 90 days, est 14.2105 days between (1.63836e+19 corrected)
16 collisions after 5 x 90 days, est 28.125 days between (1.6213e+19 corrected)
15 collisions after 7 x 90 days, est 42 days between (1.21057e+19 corrected)
15 collisions after 17 x 90 days, est 102 days between (1.46997e+19 corrected)
15 collisions after 49 x 90 days, est 294 days between (2.11849e+19 corrected)
15 collisions after 62 x 90 days, est 372 days between (1.34027e+19 corrected)
15 collisions after 53 x 90 days, est 318 days between (5.72858e+18 corrected)
15 collisions after 309 x 90 days, est 1854 days between (1.66994e+19 corrected)
```

However, the change does modify (probably weaken) the "guaranteed unique" promise from this

> SST files generated in a single process are guaranteed to have unique cache keys, unless/until number session ids * max file number = 2**86

to this (see https://github.com/facebook/rocksdb/issues/10388)

> With the DB id limitation, we only have nice guaranteed unique cache keys for files generated in a single process until biggest session_id_counter and offset_in_file reach combined 64 bits

I don't think this is a practical concern, though.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/10394

Test Plan: unit tests updated, see simulation results above

Reviewed By: jay-zhuang

Differential Revision: D38667529

Pulled By: pdillinger

fbshipit-source-id: 49af3fe7f47e5b61162809a78b76c769fd519fba
2022-08-12 13:49:49 -07:00
Peter Dillinger efd035164b Meta-internal folly integration with F14FastMap (#9546)
Summary:
Especially after updating to C++17, I don't see a compelling case for
*requiring* any folly components in RocksDB. I was able to purge the existing
hard dependencies, and it can be quite difficult to strip out non-trivial components
from folly for use in RocksDB. (The prospect of doing that on F14 has changed
my mind on the best approach here.)

But this change creates an optional integration where we can plug in
components from folly at compile time, starting here with F14FastMap to replace
std::unordered_map when possible (probably no public APIs for example). I have
replaced the biggest CPU users of std::unordered_map with compile-time
pluggable UnorderedMap which will use F14FastMap when USE_FOLLY is set.
USE_FOLLY is always set in the Meta-internal buck build, and a simulation of
that is in the Makefile for public CI testing. A full folly build is not needed, but
checking out the full folly repo is much simpler for getting the dependency,
and anything else we might want to optionally integrate in the future.

Some picky details:
* I don't think the distributed mutex stuff is actually used, so it was easy to remove.
* I implemented an alternative to `folly::constexpr_log2` (which is much easier
in C++17 than C++11) so that I could pull out the hard dependencies on
`ConstexprMath.h`
* I had to add noexcept move constructors/operators to some types to make
F14's complainUnlessNothrowMoveAndDestroy check happy, and I added a
macro to make that easier in some common cases.
* Updated Meta-internal buck build to use folly F14Map (always)

No updates to HISTORY.md nor INSTALL.md as this is not (yet?) considered a
production integration for open source users.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/9546

Test Plan:
CircleCI tests updated so that a couple of them use folly.

Most internal unit & stress/crash tests updated to use Meta-internal latest folly.
(Note: they should probably use buck but they currently use Makefile.)

Example performance improvement: when filter partitions are pinned in cache,
they are tracked by PartitionedFilterBlockReader::filter_map_ and we can build
a test that exercises that heavily. Build DB with

```
TEST_TMPDIR=/dev/shm/rocksdb ./db_bench -benchmarks=fillrandom -num=10000000 -disable_wal=1 -write_buffer_size=30000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters
```

and test with (simultaneous runs with & without folly, ~20 times each to see
convergence)

```
TEST_TMPDIR=/dev/shm/rocksdb ./db_bench_folly -readonly -use_existing_db -benchmarks=readrandom -num=10000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters -duration=40 -pin_l0_filter_and_index_blocks_in_cache
```

Average ops/s no folly: 26229.2
Average ops/s with folly: 26853.3 (+2.4%)

Reviewed By: ajkr

Differential Revision: D34181736

Pulled By: pdillinger

fbshipit-source-id: ffa6ad5104c2880321d8a1aa7187e00ab0d02e94
2022-04-13 07:34:01 -07:00
Andrew Kryczka 062396af15 Avoid popcnt on Windows when unavailable and in portable builds (#9680)
Summary:
Fixes https://github.com/facebook/rocksdb/issues/9560. Only use popcnt intrinsic when HAVE_SSE42 is set. Also avoid setting it based on compiler test in portable builds because such test will pass on MSVC even without proper arch flags (ref: https://devblogs.microsoft.com/oldnewthing/20201026-00/?p=104397).

Pull Request resolved: https://github.com/facebook/rocksdb/pull/9680

Test Plan: verified the combinations of -DPORTABLE and -DFORCE_SSE42 produce expected compiler flags on Linux. Verified MSVC build using PORTABLE=1 (in CircleCI) does not set HAVE_SSE42.

Reviewed By: pdillinger

Differential Revision: D34739033

Pulled By: ajkr

fbshipit-source-id: d10456f3392945fc3e59430a1777840f7b60b276
2022-03-09 21:07:31 -08:00
Peter Dillinger 0050a73a4f New stable, fixed-length cache keys (#9126)
Summary:
This change standardizes on a new 16-byte cache key format for
block cache (incl compressed and secondary) and persistent cache (but
not table cache and row cache).

The goal is a really fast cache key with practically ideal stability and
uniqueness properties without external dependencies (e.g. from FileSystem).
A fixed key size of 16 bytes should enable future optimizations to the
concurrent hash table for block cache, which is a heavy CPU user /
bottleneck, but there appears to be measurable performance improvement
even with no changes to LRUCache.

This change replaces a lot of disjointed and ugly code handling cache
keys with calls to a simple, clean new internal API (cache_key.h).
(Preserving the old cache key logic under an option would be very ugly
and likely negate the performance gain of the new approach. Complete
replacement carries some inherent risk, but I think that's acceptable
with sufficient analysis and testing.)

The scheme for encoding new cache keys is complicated but explained
in cache_key.cc.

Also: EndianSwapValue is moved to math.h to be next to other bit
operations. (Explains some new include "math.h".) ReverseBits operation
added and unit tests added to hash_test for both.

Fixes https://github.com/facebook/rocksdb/issues/7405 (presuming a root cause)

Pull Request resolved: https://github.com/facebook/rocksdb/pull/9126

Test Plan:
### Basic correctness
Several tests needed updates to work with the new functionality, mostly
because we are no longer relying on filesystem for stable cache keys
so table builders & readers need more context info to agree on cache
keys. This functionality is so core, a huge number of existing tests
exercise the cache key functionality.

### Performance
Create db with
`TEST_TMPDIR=/dev/shm ./db_bench -bloom_bits=10 -benchmarks=fillrandom -num=3000000 -partition_index_and_filters`
And test performance with
`TEST_TMPDIR=/dev/shm ./db_bench -readonly -use_existing_db -bloom_bits=10 -benchmarks=readrandom -num=3000000 -duration=30 -cache_index_and_filter_blocks -cache_size=250000 -threads=4`
using DEBUG_LEVEL=0 and simultaneous before & after runs.
Before ops/sec, avg over 100 runs: 121924
After ops/sec, avg over 100 runs: 125385 (+2.8%)

### Collision probability
I have built a tool, ./cache_bench -stress_cache_key to broadly simulate host-wide cache activity
over many months, by making some pessimistic simplifying assumptions:
* Every generated file has a cache entry for every byte offset in the file (contiguous range of cache keys)
* All of every file is cached for its entire lifetime

We use a simple table with skewed address assignment and replacement on address collision
to simulate files coming & going, with quite a variance (super-Poisson) in ages. Some output
with `./cache_bench -stress_cache_key -sck_keep_bits=40`:

```
Total cache or DBs size: 32TiB  Writing 925.926 MiB/s or 76.2939TiB/day
Multiply by 9.22337e+18 to correct for simulation losses (but still assume whole file cached)
```

These come from default settings of 2.5M files per day of 32 MB each, and
`-sck_keep_bits=40` means that to represent a single file, we are only keeping 40 bits of
the 128-bit cache key.  With file size of 2\*\*25 contiguous keys (pessimistic), our simulation
is about 2\*\*(128-40-25) or about 9 billion billion times more prone to collision than reality.

More default assumptions, relatively pessimistic:
* 100 DBs in same process (doesn't matter much)
* Re-open DB in same process (new session ID related to old session ID) on average
every 100 files generated
* Restart process (all new session IDs unrelated to old) 24 times per day

After enough data, we get a result at the end:

```
(keep 40 bits)  17 collisions after 2 x 90 days, est 10.5882 days between (9.76592e+19 corrected)
```

If we believe the (pessimistic) simulation and the mathematical generalization, we would need to run a billion machines all for 97 billion days to expect a cache key collision. To help verify that our generalization ("corrected") is robust, we can make our simulation more precise with `-sck_keep_bits=41` and `42`, which takes more running time to get enough data:

```
(keep 41 bits)  16 collisions after 4 x 90 days, est 22.5 days between (1.03763e+20 corrected)
(keep 42 bits)  19 collisions after 10 x 90 days, est 47.3684 days between (1.09224e+20 corrected)
```

The generalized prediction still holds. With the `-sck_randomize` option, we can see that we are beating "random" cache keys (except offsets still non-randomized) by a modest amount (roughly 20x less collision prone than random), which should make us reasonably comfortable even in "degenerate" cases:

```
197 collisions after 1 x 90 days, est 0.456853 days between (4.21372e+18 corrected)
```

I've run other tests to validate other conditions behave as expected, never behaving "worse than random" unless we start chopping off structured data.

Reviewed By: zhichao-cao

Differential Revision: D33171746

Pulled By: pdillinger

fbshipit-source-id: f16a57e369ed37be5e7e33525ace848d0537c88f
2021-12-16 17:15:13 -08:00
Peter Dillinger bda8d93ba9 Fix and detect headers with missing dependencies (#8893)
Summary:
It's always annoying to find a header does not include its own
dependencies and only works when included after other includes. This
change adds `make check-headers` which validates that each header can
be included at the top of a file. Some headers are excluded e.g. because
of platform or external dependencies.

rocksdb_namespace.h had to be re-worked slightly to enable checking for
failure to include it. (ROCKSDB_NAMESPACE is a valid namespace name.)

Fixes mostly involve adding and cleaning up #includes, but for
FileTraceWriter, a constructor was out-of-lined to make a forward
declaration sufficient.

This check is not currently run with `make check` but is added to
CircleCI build-linux-unity since that one is already relatively fast.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/8893

Test Plan: existing tests and resolving issues detected by new check

Reviewed By: mrambacher

Differential Revision: D30823300

Pulled By: pdillinger

fbshipit-source-id: 9fff223944994c83c105e2e6496d24845dc8e572
2021-09-10 10:00:26 -07:00
Koby Kahane 3e745053b7 Fix MSVC-related build issues (#7439)
Summary:
This PR addresses some build and functional issues on MSVC targets, as a step towards an eventual goal of having RocksDB build successfully for Windows on ARM64.

Addressed issues include:
- BitsSetToOne and CountTrailingZeroBits do not compile on non-x64 MSVC targets. A fallback implementation of BitsSetToOne when Intel intrinsics are not available is added, based on the C++20 `<bit>` popcount implementation in Microsoft's STL.
- The implementation of FloorLog2 for MSVC targets (including x64) gives incorrect results. The unit test easily detects this, but CircleCI is currently configured to only run a specific set of tests for Windows CMake builds, so this seems to have been unnoticed.
- AsmVolatilePause does not use YieldProcessor on Windows ARM64 targets, even though it is available.
- When CondVar::TimedWait calls Microsoft STL's condition_variable::wait_for, it can potentially trigger a bug (just recently fixed in the upcoming VS 16.8's STL) that deadlocks various tests that wait for a timer to execute, since `Timer::Run` doesn't get a chance to execute before being blocked by the test function acquiring the mutex.
- In c_test, `GetTempDir` assumes a POSIX-style temp path.
- `NormalizePath` did not eliminate consecutive POSIX-style path separators on Windows, resulting in test failures in e.g., wal_manager_test.
- Various other test failures.

In a followup PR I hope to modify CircleCI's config.yml to invoke all RocksDB unit tests in Windows CMake builds with CTest, instead of the current use of `run_ci_db_test.ps1` which requires individual tests to be specified and is missing many of the existing tests.

Notes from peterd: FloorLog2 is not yet used in production code (it's for something in progress). I also added a few more inexpensive platform-dependent tests to Windows CircleCI runs. And included facebook/folly#1461 as requested

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7439

Reviewed By: jay-zhuang

Differential Revision: D24021563

Pulled By: pdillinger

fbshipit-source-id: 0ec2027c0d6a494d8a0fe38d9667fc2f7e29f7e7
2020-10-01 09:23:04 -07:00
Peter Dillinger 08552b19d3 Genericize and clean up FastRange (#7436)
Summary:
A generic algorithm in progress depends on a templatized
version of fastrange, so this change generalizes it and renames
it to fit our style guidelines, FastRange32, FastRange64, and now
FastRangeGeneric.

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7436

Test Plan: added a few more test cases

Reviewed By: jay-zhuang

Differential Revision: D23958153

Pulled By: pdillinger

fbshipit-source-id: 8c3b76101653417804997e5f076623a25586f3e8
2020-09-28 11:35:00 -07:00
Peter Dillinger c4d8838a2b New bit manipulation functions and 128-bit value library (#7338)
Summary:
These new functions and 128-bit value bit operations are
expected to be used in a forthcoming Bloom filter alternative.

No functional changes to production code, just new code only called by
unit tests, cosmetic changes to existing headers, and fix an existing
function for a yet-unused template instantiation (BitsSetToOne on
something signed and smaller than 32 bits).

Pull Request resolved: https://github.com/facebook/rocksdb/pull/7338

Test Plan:
Unit tests included. Works with and without
TEST_UINT128_COMPAT=1 to check compatibility with and without
__uint128_t. Also added that parameter to the CircleCI build
build-linux-shared_lib-alt_namespace-status_checked.

Reviewed By: jay-zhuang

Differential Revision: D23494945

Pulled By: pdillinger

fbshipit-source-id: 5c0dc419100d9df5d4d9abb153b2855d5aea39e8
2020-09-03 09:32:59 -07:00
Peter Dillinger bae6f58696 Basic MultiGet support for partitioned filters (#6757)
Summary:
In MultiGet, access each applicable filter partition only once
per batch, rather than for each applicable key. Also,

* Fix Bloom stats for MultiGet
* Fix/refactor MultiGetContext::Range::KeysLeft, including
* Add efficient BitsSetToOne implementation
* Assert that MultiGetContext::Range does not go beyond shift range

Performance test: Generate db:

    $ ./db_bench --benchmarks=fillrandom --num=15000000 --cache_index_and_filter_blocks -bloom_bits=10 -partition_index_and_filters=true
    ...

Before (middle performing run of three; note some missing Bloom stats):

    $ ./db_bench --use-existing-db --benchmarks=multireadrandom --num=15000000 --cache_index_and_filter_blocks --bloom_bits=10 --threads=16 --cache_size=20000000 -partition_index_and_filters -batch_size=32 -multiread_batched -statistics --duration=20 2>&1 | egrep 'micros/op|block.cache.filter.hit|bloom.filter.(full|use)|number.multiget'
    multireadrandom :      26.403 micros/op 597517 ops/sec; (548427 of 671968 found)
    rocksdb.block.cache.filter.hit COUNT : 83443275
    rocksdb.bloom.filter.useful COUNT : 0
    rocksdb.bloom.filter.full.positive COUNT : 0
    rocksdb.bloom.filter.full.true.positive COUNT : 7931450
    rocksdb.number.multiget.get COUNT : 385984
    rocksdb.number.multiget.keys.read COUNT : 12351488
    rocksdb.number.multiget.bytes.read COUNT : 793145000
    rocksdb.number.multiget.keys.found COUNT : 7931450

After (middle performing run of three):

    $ ./db_bench_new --use-existing-db --benchmarks=multireadrandom --num=15000000 --cache_index_and_filter_blocks --bloom_bits=10 --threads=16 --cache_size=20000000 -partition_index_and_filters -batch_size=32 -multiread_batched -statistics --duration=20 2>&1 | egrep 'micros/op|block.cache.filter.hit|bloom.filter.(full|use)|number.multiget'
    multireadrandom :      21.024 micros/op 752963 ops/sec; (705188 of 863968 found)
    rocksdb.block.cache.filter.hit COUNT : 49856682
    rocksdb.bloom.filter.useful COUNT : 45684579
    rocksdb.bloom.filter.full.positive COUNT : 10395458
    rocksdb.bloom.filter.full.true.positive COUNT : 9908456
    rocksdb.number.multiget.get COUNT : 481984
    rocksdb.number.multiget.keys.read COUNT : 15423488
    rocksdb.number.multiget.bytes.read COUNT : 990845600
    rocksdb.number.multiget.keys.found COUNT : 9908456

So that's about 25% higher throughput even for random keys
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6757

Test Plan: unit test included

Reviewed By: anand1976

Differential Revision: D21243256

Pulled By: pdillinger

fbshipit-source-id: 5644a1468d9e8c8575be02f4e04bc5d62dbbb57f
2020-04-28 14:49:34 -07:00