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Allow incrementing refcount on cache handles
Summary: Previously the only way to increment a handle's refcount was to invoke Lookup(), which (1) did hash table lookup to get cache handle, (2) incremented that handle's refcount. For a future DeleteRange optimization, I added a function, Ref(), for when the caller already has a cache handle and only needs to do (2). Closes https://github.com/facebook/rocksdb/pull/1761 Differential Revision: D4397114 Pulled By: ajkr fbshipit-source-id: 9addbe5
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@ -102,6 +102,12 @@ class Cache {
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// function.
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// function.
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virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
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virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
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// Increments the reference count for the handle if it refers to an entry in
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// the cache. Returns true if refcount was incremented; otherwise, returns
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// false.
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// REQUIRES: handle must have been returned by a method on *this.
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virtual bool Ref(Handle* handle) = 0;
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// Release a mapping returned by a previous Lookup().
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// Release a mapping returned by a previous Lookup().
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must not have been released yet.
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// REQUIRES: handle must have been returned by a method on *this.
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// REQUIRES: handle must have been returned by a method on *this.
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@ -303,6 +303,32 @@ TEST_P(CacheTest, EvictionPolicy) {
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ASSERT_EQ(-1, Lookup(200));
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ASSERT_EQ(-1, Lookup(200));
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}
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}
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TEST_P(CacheTest, ExternalRefPinsEntries) {
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Insert(100, 101);
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Cache::Handle* h = cache_->Lookup(EncodeKey(100));
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ASSERT_TRUE(cache_->Ref(h));
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ASSERT_EQ(101, DecodeValue(cache_->Value(h)));
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ASSERT_EQ(1U, cache_->GetUsage());
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for (int i = 0; i < 3; ++i) {
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if (i > 0) {
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// First release (i == 1) corresponds to Ref(), second release (i == 2)
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// corresponds to Lookup(). Then, since all external refs are released,
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// the below insertions should push out the cache entry.
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cache_->Release(h);
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}
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// double cache size because the usage bit in block cache prevents 100 from
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// being evicted in the first kCacheSize iterations
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for (int j = 0; j < 2 * kCacheSize + 100; j++) {
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Insert(1000 + j, 2000 + j);
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}
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if (i < 2) {
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ASSERT_EQ(101, Lookup(100));
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}
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}
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ASSERT_EQ(-1, Lookup(100));
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}
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TEST_P(CacheTest, EvictionPolicyRef) {
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TEST_P(CacheTest, EvictionPolicyRef) {
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Insert(100, 101);
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Insert(100, 101);
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Insert(101, 102);
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Insert(101, 102);
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@ -247,6 +247,11 @@ class ClockCacheShard : public CacheShard {
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Cache::Handle** handle,
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Cache::Handle** handle,
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Cache::Priority priority) override;
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Cache::Priority priority) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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// If the entry in in cache, increase reference count and return true.
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// Return false otherwise.
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//
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// Not necessary to hold mutex_ before being called.
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virtual bool Ref(Cache::Handle* handle) override;
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virtual void Release(Cache::Handle* handle) override;
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virtual void Release(Cache::Handle* handle) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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virtual size_t GetUsage() const override;
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virtual size_t GetUsage() const override;
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@ -266,12 +271,6 @@ class ClockCacheShard : public CacheShard {
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static bool HasUsage(uint32_t flags) { return flags & kUsageBit; }
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static bool HasUsage(uint32_t flags) { return flags & kUsageBit; }
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static uint32_t CountRefs(uint32_t flags) { return flags >> kRefsOffset; }
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static uint32_t CountRefs(uint32_t flags) { return flags >> kRefsOffset; }
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// If the entry in in cache, increase reference count and return true.
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// Return false otherwise.
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//
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// Not necessary to hold mutex_ before being called.
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bool Ref(CacheHandle* handle);
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// Decrease reference count of the entry. If this decreases the count to 0,
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// Decrease reference count of the entry. If this decreases the count to 0,
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// recycle the entry. If set_usage is true, also set the usage bit.
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// recycle the entry. If set_usage is true, also set the usage bit.
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//
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//
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@ -413,7 +412,8 @@ void ClockCacheShard::Cleanup(const CleanupContext& context) {
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}
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}
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}
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}
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bool ClockCacheShard::Ref(CacheHandle* handle) {
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bool ClockCacheShard::Ref(Cache::Handle* h) {
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auto handle = reinterpret_cast<CacheHandle*>(h);
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// CAS loop to increase reference count.
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// CAS loop to increase reference count.
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uint32_t flags = handle->flags.load(std::memory_order_relaxed);
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uint32_t flags = handle->flags.load(std::memory_order_relaxed);
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while (InCache(flags)) {
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while (InCache(flags)) {
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@ -602,7 +602,7 @@ Cache::Handle* ClockCacheShard::Lookup(const Slice& key, uint32_t hash) {
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accessor.release();
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accessor.release();
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// Ref() could fail if another thread sneak in and evict/erase the cache
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// Ref() could fail if another thread sneak in and evict/erase the cache
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// entry before we are able to hold reference.
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// entry before we are able to hold reference.
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if (!Ref(handle)) {
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if (!Ref(reinterpret_cast<Cache::Handle*>(handle))) {
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return nullptr;
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return nullptr;
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}
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}
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// Double check the key since the handle may now representing another key
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// Double check the key since the handle may now representing another key
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@ -256,6 +256,19 @@ Cache::Handle* LRUCacheShard::Lookup(const Slice& key, uint32_t hash) {
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return reinterpret_cast<Cache::Handle*>(e);
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return reinterpret_cast<Cache::Handle*>(e);
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}
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}
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bool LRUCacheShard::Ref(Cache::Handle* h) {
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LRUHandle* handle = reinterpret_cast<LRUHandle*>(h);
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MutexLock l(&mutex_);
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if (handle->InCache()) {
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if (handle->refs == 1) {
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LRU_Remove(handle);
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}
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handle->refs++;
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return true;
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}
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return false;
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}
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void LRUCacheShard::SetHighPriorityPoolRatio(double high_pri_pool_ratio) {
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void LRUCacheShard::SetHighPriorityPoolRatio(double high_pri_pool_ratio) {
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MutexLock l(&mutex_);
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MutexLock l(&mutex_);
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high_pri_pool_ratio_ = high_pri_pool_ratio;
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high_pri_pool_ratio_ = high_pri_pool_ratio;
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@ -177,6 +177,7 @@ class LRUCacheShard : public CacheShard {
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Cache::Handle** handle,
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Cache::Handle** handle,
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Cache::Priority priority) override;
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Cache::Priority priority) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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virtual bool Ref(Cache::Handle* handle) override;
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virtual void Release(Cache::Handle* handle) override;
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virtual void Release(Cache::Handle* handle) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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@ -58,6 +58,11 @@ Cache::Handle* ShardedCache::Lookup(const Slice& key, Statistics* stats) {
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return GetShard(Shard(hash))->Lookup(key, hash);
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return GetShard(Shard(hash))->Lookup(key, hash);
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}
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}
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bool ShardedCache::Ref(Handle* handle) {
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uint32_t hash = GetHash(handle);
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return GetShard(Shard(hash))->Ref(handle);
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}
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void ShardedCache::Release(Handle* handle) {
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void ShardedCache::Release(Handle* handle) {
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uint32_t hash = GetHash(handle);
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uint32_t hash = GetHash(handle);
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GetShard(Shard(hash))->Release(handle);
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GetShard(Shard(hash))->Release(handle);
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@ -29,6 +29,7 @@ class CacheShard {
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void (*deleter)(const Slice& key, void* value),
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void (*deleter)(const Slice& key, void* value),
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Cache::Handle** handle, Cache::Priority priority) = 0;
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Cache::Handle** handle, Cache::Priority priority) = 0;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) = 0;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) = 0;
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virtual bool Ref(Cache::Handle* handle) = 0;
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virtual void Release(Cache::Handle* handle) = 0;
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virtual void Release(Cache::Handle* handle) = 0;
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virtual void Erase(const Slice& key, uint32_t hash) = 0;
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virtual void Erase(const Slice& key, uint32_t hash) = 0;
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virtual void SetCapacity(size_t capacity) = 0;
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virtual void SetCapacity(size_t capacity) = 0;
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@ -63,6 +64,7 @@ class ShardedCache : public Cache {
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void (*deleter)(const Slice& key, void* value),
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void (*deleter)(const Slice& key, void* value),
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Handle** handle, Priority priority) override;
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Handle** handle, Priority priority) override;
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virtual Handle* Lookup(const Slice& key, Statistics* stats) override;
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virtual Handle* Lookup(const Slice& key, Statistics* stats) override;
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virtual bool Ref(Handle* handle) override;
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virtual void Release(Handle* handle) override;
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virtual void Release(Handle* handle) override;
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virtual void Erase(const Slice& key) override;
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virtual void Erase(const Slice& key) override;
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virtual uint64_t NewId() override;
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virtual uint64_t NewId() override;
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@ -64,6 +64,8 @@ class SimCacheImpl : public SimCache {
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return cache_->Lookup(key, stats);
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return cache_->Lookup(key, stats);
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}
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}
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virtual bool Ref(Handle* handle) override { return cache_->Ref(handle); }
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virtual void Release(Handle* handle) override { cache_->Release(handle); }
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virtual void Release(Handle* handle) override { cache_->Release(handle); }
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virtual void Erase(const Slice& key) override {
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virtual void Erase(const Slice& key) override {
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