mirror of https://github.com/facebook/rocksdb.git
[CF] WriteBatch to take in ColumnFamilyHandle
Summary: Client doesn't need to know anything about ColumnFamily ID. By making WriteBatch take ColumnFamilyHandle as a parameter, we can eliminate method GetID() from ColumnFamilyHandle Test Plan: column_family_test Reviewers: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D16887
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@ -47,7 +47,7 @@ class ColumnFamilyHandleImpl : public ColumnFamilyHandle {
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virtual ~ColumnFamilyHandleImpl();
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virtual ColumnFamilyData* cfd() const { return cfd_; }
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virtual uint32_t GetID() const override;
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virtual uint32_t GetID() const;
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private:
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ColumnFamilyData* cfd_;
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@ -289,7 +289,8 @@ TEST(ColumnFamilyTest, DontReuseColumnFamilyID) {
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Open();
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CreateColumnFamilies({"one", "two", "three"});
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for (size_t i = 0; i < handles_.size(); ++i) {
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ASSERT_EQ(i, handles_[i]->GetID());
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auto cfh = reinterpret_cast<ColumnFamilyHandleImpl*>(handles_[i]);
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ASSERT_EQ(i, cfh->GetID());
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}
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if (iter == 1) {
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Reopen();
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@ -303,7 +304,8 @@ TEST(ColumnFamilyTest, DontReuseColumnFamilyID) {
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}
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CreateColumnFamilies({"three2"});
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// ID 3 that was used for dropped column family "three" should not be reused
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ASSERT_EQ(4, handles_[3]->GetID());
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auto cfh3 = reinterpret_cast<ColumnFamilyHandleImpl*>(handles_[3]);
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ASSERT_EQ(4, cfh3->GetID());
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Close();
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Destroy();
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}
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@ -362,12 +364,13 @@ TEST(ColumnFamilyTest, DropTest) {
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TEST(ColumnFamilyTest, WriteBatchFailure) {
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Open();
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CreateColumnFamiliesAndReopen({"one", "two"});
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WriteBatch batch;
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batch.Put(1, Slice("non-existing"), Slice("column-family"));
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batch.Put(handles_[1], Slice("non-existing"), Slice("column-family"));
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ASSERT_OK(db_->Write(WriteOptions(), &batch));
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DropColumnFamilies({1});
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Status s = db_->Write(WriteOptions(), &batch);
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ASSERT_TRUE(s.IsInvalidArgument());
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CreateColumnFamilies({"one"});
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ASSERT_OK(db_->Write(WriteOptions(), &batch));
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Close();
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}
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@ -3992,21 +3992,21 @@ Status DB::Put(const WriteOptions& opt, ColumnFamilyHandle* column_family,
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// 8 bytes are taken by header, 4 bytes for count, 1 byte for type,
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// and we allocate 11 extra bytes for key length, as well as value length.
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WriteBatch batch(key.size() + value.size() + 24);
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batch.Put(column_family->GetID(), key, value);
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batch.Put(column_family, key, value);
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return Write(opt, &batch);
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}
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Status DB::Delete(const WriteOptions& opt, ColumnFamilyHandle* column_family,
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const Slice& key) {
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WriteBatch batch;
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batch.Delete(column_family->GetID(), key);
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batch.Delete(column_family, key);
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return Write(opt, &batch);
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}
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Status DB::Merge(const WriteOptions& opt, ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& value) {
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WriteBatch batch;
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batch.Merge(column_family->GetID(), key, value);
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batch.Merge(column_family, key, value);
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return Write(opt, &batch);
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}
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@ -173,8 +173,14 @@ void WriteBatchInternal::SetSequence(WriteBatch* b, SequenceNumber seq) {
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EncodeFixed64(&b->rep_[0], seq);
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}
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void WriteBatch::Put(uint32_t column_family_id, const Slice& key,
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void WriteBatch::Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) {
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uint32_t column_family_id = 0;
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if (column_family != nullptr) {
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auto cfh = reinterpret_cast<ColumnFamilyHandleImpl*>(column_family);
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column_family_id = cfh->GetID();
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}
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WriteBatchInternal::SetCount(this, WriteBatchInternal::Count(this) + 1);
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if (column_family_id == 0) {
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rep_.push_back(static_cast<char>(kTypeValue));
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@ -186,8 +192,14 @@ void WriteBatch::Put(uint32_t column_family_id, const Slice& key,
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PutLengthPrefixedSlice(&rep_, value);
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}
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void WriteBatch::Put(uint32_t column_family_id, const SliceParts& key,
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void WriteBatch::Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) {
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uint32_t column_family_id = 0;
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if (column_family != nullptr) {
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auto cfh = reinterpret_cast<ColumnFamilyHandleImpl*>(column_family);
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column_family_id = cfh->GetID();
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}
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WriteBatchInternal::SetCount(this, WriteBatchInternal::Count(this) + 1);
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if (column_family_id == 0) {
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rep_.push_back(static_cast<char>(kTypeValue));
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@ -199,7 +211,13 @@ void WriteBatch::Put(uint32_t column_family_id, const SliceParts& key,
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PutLengthPrefixedSliceParts(&rep_, value);
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}
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void WriteBatch::Delete(uint32_t column_family_id, const Slice& key) {
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void WriteBatch::Delete(ColumnFamilyHandle* column_family, const Slice& key) {
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uint32_t column_family_id = 0;
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if (column_family != nullptr) {
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auto cfh = reinterpret_cast<ColumnFamilyHandleImpl*>(column_family);
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column_family_id = cfh->GetID();
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}
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WriteBatchInternal::SetCount(this, WriteBatchInternal::Count(this) + 1);
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if (column_family_id == 0) {
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rep_.push_back(static_cast<char>(kTypeDeletion));
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@ -210,8 +228,14 @@ void WriteBatch::Delete(uint32_t column_family_id, const Slice& key) {
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PutLengthPrefixedSlice(&rep_, key);
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}
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void WriteBatch::Merge(uint32_t column_family_id, const Slice& key,
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void WriteBatch::Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) {
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uint32_t column_family_id = 0;
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if (column_family != nullptr) {
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auto cfh = reinterpret_cast<ColumnFamilyHandleImpl*>(column_family);
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column_family_id = cfh->GetID();
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}
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WriteBatchInternal::SetCount(this, WriteBatchInternal::Count(this) + 1);
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if (column_family_id == 0) {
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rep_.push_back(static_cast<char>(kTypeMerge));
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@ -27,8 +27,6 @@ using std::unique_ptr;
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class ColumnFamilyHandle {
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public:
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virtual ~ColumnFamilyHandle() {}
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virtual uint32_t GetID() const = 0;
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};
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extern const std::string default_column_family_name;
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@ -31,6 +31,7 @@
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namespace rocksdb {
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class Slice;
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class ColumnFamilyHandle;
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struct SliceParts;
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class WriteBatch {
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@ -39,31 +40,33 @@ class WriteBatch {
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~WriteBatch();
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// Store the mapping "key->value" in the database.
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void Put(uint32_t column_family_id, const Slice& key, const Slice& value);
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void Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value);
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void Put(const Slice& key, const Slice& value) {
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Put(0, key, value);
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Put(nullptr, key, value);
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}
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// Variant of Put() that gathers output like writev(2). The key and value
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// that will be written to the database are concatentations of arrays of
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// slices.
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void Put(uint32_t column_family_id, const SliceParts& key,
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void Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value);
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void Put(const SliceParts& key, const SliceParts& value) {
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Put(0, key, value);
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Put(nullptr, key, value);
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}
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// Merge "value" with the existing value of "key" in the database.
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// "key->merge(existing, value)"
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void Merge(uint32_t column_family_id, const Slice& key, const Slice& value);
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void Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value);
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void Merge(const Slice& key, const Slice& value) {
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Merge(0, key, value);
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Merge(nullptr, key, value);
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}
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// If the database contains a mapping for "key", erase it. Else do nothing.
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void Delete(uint32_t column_family_id, const Slice& key);
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void Delete(ColumnFamilyHandle* column_family, const Slice& key);
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void Delete(const Slice& key) {
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Delete(0, key);
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Delete(nullptr, key);
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}
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// Append a blob of arbitrary size to the records in this batch. The blob will
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