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Fix build on MSVC
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@ -197,7 +197,7 @@ int main(int argc, char** argv) {
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// real workloads.
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for (int j = 0; j < FLAGS_num_range_tombstones; j++) {
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uint64_t start = rnd.Uniform(FLAGS_tombstone_start_upper_bound);
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uint64_t end = start + std::max(1.0, normal_dist(random_gen));
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uint64_t end = start + static_cast<uint64_t>(std::max(1.0, normal_dist(random_gen)));
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persistent_range_tombstones[j] = rocksdb::PersistentRangeTombstone(
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rocksdb::Key(start), rocksdb::Key(end), j);
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}
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