Fix build on MSVC

This commit is contained in:
Adam Retter 2020-03-07 17:58:42 +01:00
parent 1c63b82b9a
commit b9a4a10659

View file

@ -197,7 +197,7 @@ int main(int argc, char** argv) {
// real workloads.
for (int j = 0; j < FLAGS_num_range_tombstones; j++) {
uint64_t start = rnd.Uniform(FLAGS_tombstone_start_upper_bound);
uint64_t end = start + std::max(1.0, normal_dist(random_gen));
uint64_t end = start + static_cast<uint64_t>(std::max(1.0, normal_dist(random_gen)));
persistent_range_tombstones[j] = rocksdb::PersistentRangeTombstone(
rocksdb::Key(start), rocksdb::Key(end), j);
}